Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Thirdup on April 10, 2001, 02:56:00 PM
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Just a few things on my list that I have yet to answer with "search" (apologies if these questions have been asked to death):
Drunks - what proximity to the map room do they need to be released from a M3 or goon on the ground?
Torpedos - what is the running time (range); max speed and alt for a drop?
Skins - are there plans to allow custom art for the aircraft/vehicles/boats?
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I don't know if it has changed in the past couple of months, but drunks will run quite a distance. Twice I have been in a goon and struck the ground forcing a ditch. Both times, at a distance I can only estimate to be about 1.5K, I let the drunks out and they ran to the map room. I sat there and waited for about 4-5 min for capture.
Note that this was a VH base both times. I have heard that if drunks don't have a clear path to the maproom they won't make it, or something.
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Mickey
3./JG2 (http://members.home.net/winyah999/3jg2.htm)
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Paras - I'd seen them stuck just outside the perimeter of the field (they were just south of a runway at the time I saw this happen). Others online at that time indicated they have to be released within VH distance of the field, but I've never tested this.
Torps - Try under 200 kts, and under 200 alt.
Skins - It's been mentioned in other posts, but I don't recall if anyone from HTC spoke about it.
Cheers
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That pretty well covers it. I was not clear if I had to land and taxi near the map room (or if just being "on base" would do).
Thanks again...
<S>