Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Animal on January 13, 2002, 09:26:38 PM
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Because the missionmakers always choose a lone undefended field.
You join the mission, you wait for 5 minutes for it to start, it starts, you fly for like 7 minutes, and when you get there, its 20 people swarming a lonely field like bees, struggling to get some vulch kills if they are lucky.
I say all missions should have lots of action.
I say all missions should have few survivors.
I say perk points should be awarded for successful objectives.
I say successful mission makers should be given higher ranks.
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Originally posted by Animal
I say all missions should have lots of action.
I say all missions should have few survivors.
I say perk points should be awarded for successful objectives.
I say successful mission makers should be given higher ranks.
I agree.
I agree.
I agree.
and I agree.
But I don't feel that all missions are boring. A field capture is always a plus even if its 100 friendlies to one vulchee :cool:
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People don't shout loud enough. It's a well-known fact that, if you want people to follow you, you have to carry on like a broken fire alarm. You have to be obnoxious as possible, and clearly illustrate the whole virtual world is about to collapse, and only your divine inspiration can save it. People will rally to you. Really.
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LOL Kier!
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Originally posted by Kieran
You have to be obnoxious as possible...
LOL...Animal does this all the time! :D
SOB
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Animal I agree with almost all of what you put there except the survivor part but that is a different story.
As for being rude and obnoxious about getting people to join I tried that today and for the last few weeks in each tour. Nothing, nada, zip, zero.......I even attempt to mix in plenty of the popular aircraft and a few of my favorite LW rides for the LW only squadrons.
Since I fly Knight all the time primarily in the MA here is what happened today.
But today I had a mission leaving A44 in the Baltic Map headed into the heart of the action to pull pressure off A41 by attacking A34 and the depot beside it. With that said I had only 4 or 5 people show up for a 25-30 plane mission. It was broadcast all over the arena and only those few players showed. It goes to show that only a few people are actually going to join most missions. While the rest of the Knights preferred to ignore any thing aside from A1, 46 and the massive furball going on between A34 and A41. So with that I stopped making missions today and have vowed to never make another in the MA and only fly them until there is a change in the system of what happens when you make a mission and it is successful.
So I say to HTC bring on ranking for successful mission builders. Make it a different statistic if you have to but also hand out perk points to all the members of the group over and above whatever they get for kills and destroying ground targets.
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mission planner.............
or gang bang planner............?
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Mission planners should be able to distribute their perkies (should they have any) amongst the participants.
Caps lock should be tied to killshooter so that any one typing "JOIn miSSION NOW NOW NOW COdDAmMIT!" should explode in the hanger, and loose all thier perkies.
You should be able to join a mission *while in flight*. It seems daft that escorts take off at the same time as the buffs. (I know they don't have to, but I've never seen them not do so). I certainly don't want to sit in the tower for 30 mins while the Lancs grab.
I think planners should get something for their efforts. I don't do that many missions, and when I do, there's only a few I'd pick from. Ripsnort, Fariz, Hang etc. There's more to being a landgrab general than a well oiled caps lock key, and those that plan well, should get some reward of some sorts.
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We need our squad boards back before Animal becomes a valued part of the community. Please hurry Ronni.
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Well lets see then. What exactly Seeker is getting at here? Is it that he only wants to see certain people putting missions up? I may be getting that wrong but that is what the gist of his following statement sounds like to me:
I think planners should get something for their efforts. I don't do that many missions, and when I do, there's only a few I'd pick from. Ripsnort, Fariz, Hang etc. There's more to being a landgrab general than a well oiled caps lock key, and those that plan well, should get some reward of some sorts.
To me that is just plain hard to figure out. In my example from today there was a base (A41) that was getting slammed hard from the north and it was probably everything the Rooks (I think) had going at it. So in my eyes I don't mind sacrificing many things to help the TEAM get some relief in an area. But I don't understand the mentality of if its not a select few mission planners then I am not going to try and help out where it is needed.
However Seeker does have it in the right context in a couple of parts. I agree that mission planners don't need to use All CAPS when talking about the mission all the time on the country channel. Although there is a need for it to happen once or twice when the mission is first announced and then when it is about to launch from its base. I also agree that some people who put up missions make the time till launch entirely too long. That is why most of the missions I would put up unless requested by a large group are launching inside of 5 minutes of posting and would allow late arrivals up to 15 minutes post launch. Because many times these guys are on time as cavalry is needed when you were short fighters in the beginning.
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i agree. but im only publically doing it to test this new forum thingy out
test
TEST!
FATTY SUCKS [/COLOR]
seems to work for me
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What Wotan sayed....
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Yah.. fer crissakes, hurry. We may have to string him up fer heracy. We already got the goods on him for animal husbandry, but we can't prosecute.. we'd have to string up all the rooks too.
Mission planning is tuff.. base it from a forward field and what was clear when yah uploaded the mission can (and has) turned into a mass launch of slow heavy fighters into a frekin enemy jabo attack on yer launch field. Got twenty guys slaughtered OTR or just tryin to get off the other night... gawd the carnage was incredible. Why? cause it took 10 min to get the freakin mission staffed and in that time the other side managed to change the map a few times. Virtual war with cats as pilots is hell.
Fuzzball claws furiously at the couch, sharpening her nails gleefully "..stop that dammit, thats MY couch!!" (carnage continues)
"..stop gunning the city.. it's dead and those are OUR troops fer crissakes" (carnage continues)
Sending missions ill equipped for a change in objective or unable to defend itself is a recipe for disaster.. so is sending up an understaffed mission filled with newbies in tbm's.
But when you get the right mix of toejame hot planes, armaments and guys hearded together for a TOT strike against the hated enemy, wild weasling their acks, pasting the VH, then the city and vultching his fighter assets, then snatchin his real estate all while listening to the laments of their women.. well now, that just gives me a woodie. :D
I really gotta start drinkin decaf.
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"What exactly Seeker is getting at here? Is it that he only wants to see certain people putting missions up?"
Not only no, but hell no! :)
I'll rephrase it. Some people put missions up, and those in the mission mood join; end of story.
Others put up missions; and find few takers. Instead of asking them selves what factors hold people back from spending their playing time in this manner; this type of planner is convinced that more people would join if only the planner ASKS LOUDLY ENOUGH, AND USES THE OPPORTUNITY TO POINT OUT THE STRATEGIC SHORTCOMINGS OF ALL OTHER PLAYERS
Now, I know I'm in the minority when I say I couldn't give a rat's bellybutton about which particular chess piece is in the ascendancy at any particular moment; yet I think most people can understand that I personaly enjoy taking part in a well balanced mission plan that offers both a challenge and a reasonable chance of success. I think we all do.
However; if, after I've taken a look in the viewer, I've decided that the mission of the moment isn't to my taste; all the caps locked, drool drenched, tantrum induced display of Tourette's syndrome in the world won't make me change my mind, it'll just encourage me to switch sides yet again, and take part in the mission at hand in my own very special way:)
Missions can be fun; and mission planning is not something one pick's up over night. I do feel that those of us that take part owe something to a planner for that fun.
That doesn't mean I'm prepared to give an ambitious planner liscense to dictate what my fun is.
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good mission writeing and proven leadership---- I join wherever I find them.:)
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Originally posted by Kieran
People don't shout loud enough. It's a well-known fact that, if you want people to follow you, you have to carry on like a broken fire alarm. You have to be obnoxious as possible, and clearly illustrate the whole virtual world is about to collapse, and only your divine inspiration can save it. People will rally to you. Really.
Please see my separate post about Mission Bores. Don't broken fire alarms tend to get ignored? At least in AH one can squelch 'em. :p
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Originally posted by Seeker
Mission planners should be able to distribute their perkies (should they have any) amongst the participants.
Caps lock should be tied to killshooter so that any one typing "JOIn miSSION NOW NOW NOW COdDAmMIT!" should explode in the hanger, and loose all thier perkies.
Far too mild a punishment IMHO. They should lose their perkies, their goolies, their wife and family and - worst of all - be banned from AH for a month.
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good mission writeing and proven leadership---- I join wherever I find
Ditto.
Fariz was making missions, as well as others, for the Bishops yesterday. They were on a virtual Blitzkreig when I logged on for an hour yesterday ansd it was a fun! :)
Westy
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I like missions.Good ones anyway.I try to join them when I'm not busy elsewhere.
Some times I join when I don't like the plane selection because I know the mission planner is a good one.I want him to have a good response and not get frustrated and quit planning.
I don't join missions where bombers carry too much fuel and B17s carry six 1000 pounders.Five 500s take down a FH and theres 2 bombs left over to use any where you want.
It's too bad that missions can't have two start times.One for any buffs in it and one for the fighters.
Thank you, to all you mission planners.You increase the fun in the main arena.
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...I was being sardonic. ;)
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keiran.... Ya gotta wonder what type of person joins the guy screaming in all caps and then.... enjoys the result... a milkrunning gangbang. Can't imagine what kind of a person does the mission thing more than once.
lazs
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Animal, there is a big problem inherent to making missions against hot spots. Once the mission is edited you will need up to 10 mins to wait for already flying people interested into the mission, add 5 or 10 mins more flying to the target. Usually, at this time the target is lost and full of reds or full of friendlies so the mission has little or no effect. That is why most of the people choose undefended targets. This way, if the enemy doesnt react, you will have little action but your mission will probably be a success. If the enemy reacts you will have a lot of action, your mission will be probably a failure but you, at least, have smoothered the enemy pressure in some places of your country.
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It's too bad that missions can't have two start times.One for any buffs in it and one for the fighters
yes they can.
Ripsnort's missions usually have diffrent takeoff time for different planes (buffs earlyer, then jabo, then mossies).
I'm not much experienced with the planner so i don't remember how to do it, but it's possible.
Bozon
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Animal:
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Because the missionmakers always choose a lone undefended field.
You join the mission, you wait for 5 minutes for it to start, it starts, you fly for like 7 minutes, and when you get there, its 20 people swarming a lonely field like bees, struggling to get some vulch kills if they are lucky.
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Give that man a ceegar! Exactly the way I see it.
Although--I *have* been joining many MA missions lately,
because I really suck at jabo, and need lots of practice. And it
*has* been lots of good practice, but not a whole lotta fun.
Last night I started to feel a little slimy from all the ganging
I'd been doing, and since the Bishops looked to be a little
numerically challenged, I decided to switch. Now *that* was
fun! Took up a -D30 and dived into the hordes. So many
enemy planes I could hardly miss! The MA actually became fun
for me again--if only for a half hour or so.
anRky
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Certain mission planners garner more pilots...plain and simple.
Ripsnort comes to mind for the Knights. Al he has to say is "Mission up" and boom, he's got all the assets he needs.
Why? Repuation. Rip not only builds well thought out missions, he LEADS them. Execution is just as important as planning. From target assignments, to flight leaders, etc, Rip, and a few others, control the mission from start to finish.
Other's who I've flown with, throw a mission together, and even if the strategy is there, the planner, just flies off and leaves the mission pilots to their own resources.
The there's the third type, who does none of the above and then whines when there is a low turnout and the mission fails.
I keep a short list of people, who's mission's I would never fly because they just don't lead them.
Build a reputation as a leader, and the pilots will join.
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First I will confess that I have never built a mission. Now, with that said the main reason I do not join most missions is due to either the aircraft that have been chosen or how the aircraft have been equipped. Most of the time fuel and/or load outs are incorrect. Although I want to help out I want to have a chance to survive also.
Someone mentioned leadership. This is important to keep the initiative going. Being able to direct the group to specific targets and then rally the group to the next target is very important. I have been on many missions where the primary objective was captured only to fall apart after due to lack of direction.
Give us the option to “tower” in flight to join a mission and count it as a ditch. When I’m online I’m in the air. When missions pop up I’m already at 15k cruising to the fight or in the fight. This is a somewhat selfish request, as I want to play all the way up to mission start. When the two-minute warning is given let me tower from the air to join the mission. Yes it’s possible to ditch or auger but I’m lazy and that takes to long. If the aircraft has taken damage award the kill if not it’s a ditch, why not?
So...
1 - Correct load outs.
2 - Lead and give direction.
3 - HTC, can we tower in flight for missions?
Zippatuh
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Most of times I don't join missions is because of three reasons.
1. theres only 1 or 2 types of planes in the mission and neither are what i like to fly.
2. mission destination is not told (dont give me that spy bs, they know we are comming anyways from radar)
3. mission is to a LARGE field and all we have in mission is jabos with 250lbs... yeah ok, that will work :rolleyes:
Add some b26s at least
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Zip-
Just a heads up, alot of times, if you ask the mission planner to change a loadout, or add a plane for you they will. This is especially true if theya re desperate for pilots, and there is sufficient time until launch.
Many times the planner will appreciate the input, and avoid costly mistakes.
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Originally posted by Fatty
We need our squad boards back before Animal becomes a valued part of the community. Please hurry Ronni.
There is absolutely no chance of that happening. No worries
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My answer is here:
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=14115
Incidently, one should never just have Field capture missions, they become boring after awhile, even with a busy target field...variety is the answer. NOE to HQ, or city, B17 raids to pork front lines, Fighter sweeps...etc.
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Mucks last post had a pretty good thing in it. In most missions I have either planned or been a part of IF there was time for it the planner could and did insert planes that someone asked for while waiting.
This ends up creating more people wanting to get into the mission and then the next mission they put up as well. Because the planner has opened up in a non-verbal way that they listen to imput from the people flying with him.
Also I think it helps when the mission planner/leader rotates his flying through all the aircraft in his setup. When I typically fly a mission I put myself in an attack bird or a bomber. Because I like to be where I can see what is happening and not relying on information second hand. Other than fighter information.