Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: LJK_KämpferAs on January 19, 2002, 01:38:12 PM
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Gidday Honorable HTC Staff....
I have been looking in to how different things effect AH Scoring, and have a question.
Why is 'Kills / Time online' so important to you're scoring system. In fighter Mission scoring, the 'Kills / Time online' it would seem is the single most important component in your score. I know this from looking at my Fighter score and a Fighter score of another pilot above me. I had much higher/better figures in everything except 'Kills / Time online' which I was only 0.0002 lower at that time. Now I had flown nearly 10 times the amount of hours than this pilot in Fighter mode in the current tour. Wouldn't that 'rate' better overall?
I believe that these are more important components:
Kills / Deaths < speaks for itself
Kills / Sorties
Hit percentage < less spray and pray etc etc...
If you have time to answer this, thats cool. If not, no biggy. Either way I'll sit back and see what the others have to say... :)
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If this is true, it should be changed.
Doesn't help game play. Taking your time and flying responsibly (trying to live) should help your score, not hurt you. If you can get up in a furball and kill 3 guys upping from a field in 3 mins, good for you, but you shouldnt get more points than the guy hauling a full load of fuel, flying for 2 hours, and choosing targets carefully, or escort. Not saying I am any good at that either, but I respect that more. I could care less how good you are at upping a g10 and smoking other guys upping la-7s. It also works against those that prefer planes that perform at hi alt and hi speed. Both forms of play should be rewarded equally.
erg
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S!
IMO K/T encourages for fast actions in MA. I don't know how significant K/T is compared to K/D, but it should be right next to K/D. We have excellent pilots here who's K/D is not so good because they want some fast action and are furballing. In that light K/T will move rank to the right direction. However hit percentage should be least significant.
I don't care about my rank nor the overall K/D, individual plane K/D is what I'm looking for. I usually have K/T around 0.0008. But if someone flying jug wants to be ranked high, that's quite difficult. Climbing first 20 minutes to get some alt will reduce ranks much. Sure you can go furballing with jug but that will reduce your K/D little :D
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It is an important factor(K/T), as has been stated above it enchourages a ballenced aproach to fighting, you nead to dog fight...err....furball, and be able to zoom and boom, if K/D were more important all you would have to do is fly around and zoom and boom people all day to get a high rank, so the faster planes like the P 51,G 10,.... ect would be the rides of choice, My old squad mate Wotan is a good example of this he is one of the best ftr piolets I ever have flow with but he prefered to fly German planes these planes do not lend them selfs to a high K/T ratio(unless one vulces in theam, and they are not ideal for this do to their poor handeling trates) yet he always had an awsome K/D but his rank would sometimes suffer from this, I on the other hand ushaly had a low K/D ( for the squad), do to the fact that I tended to fly planes to turn fight in more often,and vulch in, Zero, 205. But realy the plane u flyin is not all that reavelent, one can go and vulch in anything and rase his/her K/T in a sortie or 2.
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Just to let you know, 'Kills / Deaths' is one of the least important components in the scoring for Fighter scores in the current setup. From what I can tell, importance is ranked like this:
[list=1]
- Kills / Time online
- Hit percentage
- Kills / Deaths and Kills / Sorties seem to be very close to each other
- Points
[/list=1]
I don't have a 'science' to back this up, only looking and comparing pilots Fighter scores.
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Formulas
Air Categories
Kills per Death = TotalKills / ((Discos * 0.5) + Bails + Captures + Deaths + 1)
Kills per Sortie = TotalKills / TotalTourSorties
Kills per Time = TotalKills / TotalTourSortieTime
Hit percentage = TotalTourBulletsHit / TotalTourBulletsUsed
Air points = PlaneDamageScore + KillScore
each category is equally important and represent 1/4 of total fighter rank.
Some folks could argue that kills per time is more important then kills per death because theres a higher risk associated with that behavior greater then sat climbing to 25k to BnZ someone.
Skill is another matter which takes more ..
to pull your stick into your belly and fly in a circle spray'n and pray'n or a high speed bounce on an unexpecting n00b?
If you prefer to view K/d as a true measure of skill then you can (although I wish there was a ranking list fer each category that way we could easily dfind out k/d ranks k/t ranks hit % ranks and air point.
Overall fighter rank however is ther combination of all 4 and who ever has the lowest number out of these 4 combined should be ranked 1st.
say you rank 4 k/d 10 k/t 5 hit % and 6 air points
and i rank 9 k/d 1 k/t and 6 hit % and 7 air points
you total are 25
I am 23 then its obvious why I am ranked higher the you.
But we cant check these numbers and kills per time online is a tight category.
you could have a k/t of 0.0018 and I have a k/t of 0.0021 and I could be 50 people ahead of you.
say your ranked 175 with a k/t .0018 and i'm ranked 110 with a k/t of .0021.
With a category that tight k/t would seem to have a greater effect on your overall fighter rank.
I just wish there was a way to check where you rank in each category on the score page.
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HTC deserves credit for giving score hamsters an incentive to be aggressive and fight, and not wait at monkey alt behind friendly lines for the perfect advantage.
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Wotan, if as you say each is 25% of the score, then if as I said that the pilot 1 rank above me was well below me in 3 out of 4, and only very very slightly above me in one(kills/time online), why don't I rank higher? By the way, from what I could tell, no one else had the 0.0001 score between use at that time (CT scores this is, so less pilots flying). ie, he ranked 1 place higher than I in only 1 component, and below in all others.
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Your rank is computed by combining your ranks from all catagories.
i.e.
Pilot 1 rank in each catagory is as follows
K/D rank = 1
K/S rank =1
K/t rank = 100
Hit Per Rank = 1
Point Rank = 1
total would be 104
Pilot 2 is
K/D rank = 10
K/S rank =10
K/t rank = 10
Hit Per Rank = 10
Point Rank = 10
total would be 50
Pilot 2 would be ranked above pilot 1
HiTech
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You dont know how much higher he ranked above you in k/t
even a few points .00021 to .00018 could mean a huge difference in where you rank in that category.
the .00021 guy could be ranked 100 while the .00018 guy could be ranked 175. just in kills per time online
so if your k/d rank is 1 and k/s is 1 and you k/t is 175 and your point rank is 1
add all 4 = 178
now im k/d 10 k/s 10 k/t 100 and point rank is 10
then thats 130
130 would be my total rank score there for I would be ranked higher then you.
EDIT
actually theres 5 categories fer fighter rank but you get the picture ............... :)
Thats how its seems that k/t has such a greater effect. that category is "tighter" then the rest especially in relation to k/d.
Total rank and squad ranks are this way as well. They are determined by adding all 4 (fighter, buff, attack and gv) add all 4 up if its lower then everyone else you'll be ranked 1st.
you could be 1 in fighters 1 in attack 100 in buffs and 1 in gvs
total 103 (this is not your rank but your total score if no one scores higher then 103 you will be ranked number 1)
now I could be 25 fighters 25 attack 25 buffs and 25 gvs I would rank higher then you.
total 100
Being number 1 in just one category (whether total rank or fighter rank) wont mean your rank will be high.
Thats why if you want to track your scores being able to check where you fall in line in each category then would be helpful
htc would need to improve the score pages to show not only general score like overall fighter rank etc..
but where you fall in each category k/d k/s k/t and points. That would eliminate all scoring questions.
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ht beat me to it what he said :)
just remeber a few points in k/t seems to give a greater difference in ranks then say k/d that seems to be (i'm just guessing and from what I have checked) because k/t online is such a tight category (some many folks with similar scores in that category) that a few points would be the difference in ranked 10 in k/t and say 75..........:)
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Wow, thats an amazing ranking system. I wondered how it all worked. It seems to walk a fine line, so as not to penalize any particular style of fighting.
However, it does seem to me that the 'hit percentage and 'kills/time' could perhaps be recalibrated so they werent so tight.
Also, its entirely possible for a turn fighting plane to B&Z if you have the patience, but makeing a B&Zer turn fight is pretty much impossible.
The way things stand now I will probably never have a decent fighter ranking because I dont like to fly T&B planes and I take a lot of low percentage shots in the interest of survival. (driving down my hit %)
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The only real absent factor in our scoring system is the absolutely MOST imporant one: the plane you fly.
C202 pilot:
K/D rank = 10
K/S rank = 10
K/t rank = 10
Hit Per Rank = 10
Point Rank = 10
Tempest pilot:
K/D rank = 1
K/S rank = 1
K/t rank = 1
Hit Per Rank = 1
Point Rank = 1
So, Tempest pilot is better than C202 one ...
As you can see, ranks means very little
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If Kill/Time plays such a major role, it is a great disadvantage for all gamers, who live outside the TimeZone of the USA.
This no conspiracy, its just based by the structure of the AcesHigh clients.
The majority lives in the American continents, so they log in and fly at the same time. A smaller group lives in Europeand and the smallest fraction in Pacific/FarEast.
Most Players fly from 18:00 to 23:00 local time.
At the American "Prime Time" you have about 250-400 online, in Europe 100-250 and 'Down under' below 100.
At all times the distance to the fields are the same and the planes fly at the same speed,
BUT there are less cons to shoot down, sometimes none at all.
For that reason is judge the K/T value as unfair.
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life's a beetch :)
j/k
dunno what to tell ya but buy a copy of the cd from ht and show it to everyone ya see maybe get some new guys from down under.
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Originally posted by Vector
S!
IMO K/T encourages for fast actions in MA. I don't know how significant K/T is compared to K/D, but it should be right next to K/D. We have excellent pilots here who's K/D is not so good because they want some fast action and are furballing. In that light K/T will move rank to the right direction. However hit percentage should be least significant.
So by this, you are basically saying that the "Last Star Fighter" Death Blossom, where you just spin wildly, shooting 20mm Hispanos that kill at 1.5K with one ping should be the way you get higher ranked? Sure, you might get shot down, but if you went into the endless N1k loop and just started spraying, you are bound to hit a few planes before you go down. Lame.
K/D, K/S, and Hit% should be weighted more than K/T.
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Originally posted by Midnight
So by this, you are basically saying that the "Last Star Fighter" Death Blossom, where you just spin wildly, shooting 20mm Hispanos that kill at 1.5K with one ping should be the way you get higher ranked? Sure, you might get shot down, but if you went into the endless N1k loop and just started spraying, you are bound to hit a few planes before you go down. Lame.
K/D, K/S, and Hit% should be weighted more than K/T.
The beauty of the currrent system is that, in the "death blossom" scenario, you might get a high k/t + k/s (doubtful,) but you'll take a pounding in hit percentage, and probably k/d as well, meaning that this blatantly stupid tactic doesn't help, and might even hurt.
K/T appears to me to be the most direct measurement of aggressiveness -- something we're told is good in a fighter pilot. Obviously, it's not the only thing, but the others are rewarded as well.
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Also hit% discourages teamwork. I take a lot of long shots just to get a guy off my wingmans 6. I think teamwork is one of the greatest aspects of this game.
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I think bill gates has a game for those that dont enjoy the teamwork side of the game.....
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I do believe he does.