Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: ET on January 22, 2002, 08:45:41 AM
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Hi Tech
Read your explanation of fighter ranks and understood how it works, at last.
Could you please do the same for bomber ranks and for the overall rankings.
ET
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Works with the same method, but bombers and attack have more catagories. Over all rank is just the sum of your ranks in each catigory (bomber,fighter,attack,vehicle).
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in that same thread i posted that
fighter + attack + bomber + gv = total rank
the guy or squad with the lowest total of these 4 combined will have the #1 ranking
The attack mission type is somewhat different than the other types because many planes can fit into that category in addition to their main role. For those planes that have a secondary attack role, you'll be able to designate how you want your sortie scored prior to launching. So if you're loading up your fighter for some air-to-ground work, you'll probably want your sortie scored as an attack sortie rather than a fighter sortie and you'll be able to select between the two in the hangar.
We have ten base categories that are scored at the end of each sortie depending upon your mission type. Only air categories are scored for fighter mission types, ground categories only for bomber mission types, and both air and ground are scored for attack, vehicle, boat and field gunner mission types.
Air Categories
Kills per Death
Kills per Sortie
Kills per Time
Hit percentage
Air points
Ground Categories
Damage per Death
Damage per Sortie
Bombing percentage
Ground points
Field captures
Attack sorties, and gv sorties have 10 categories. (air and ground)
Bombers have 5 categories (ground only)
Fighter have 5 categories (air only)
Your overall rank in each category (bomber, fighter, attack, gv) is determined by adding up where you rank in each "sub-category"
ie fer fighters (air category rank = total of the 5 "subcategories")
Kills per Death you rank 5
Kills per Sortie you rank 10
Kills per Time you rank 12
Hit percentage you rank 15
Air points you rank 6
total = 48
If no one scores are lower then 48 you will rank 1 in the air category
if two people score lower you will be third.
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from the help pages here the formulas used to find your score in each "subcategory"
Formulas
Air Categories
Kills per Death = TotalKills / ((Discos * 0.5) + Bails + Captures + Deaths + 1)
Kills per Sortie = TotalKills / TotalTourSorties
Kills per Time = TotalKills / TotalTourSortieTime
Hit percentage = TotalTourBulletsHit / TotalTourBulletsUsed
Air points = PlaneDamageScore + KillScore
Ground Categories
Damage per Death = TotalDamage / ((Discos * 0.5) + Bails + Captures + Deaths + 1)
Damage per Sortie = TotalDamage / TotalTourSorties
Bombing percentage =
(TotalTourBombsHit + TotalTourRocketsHit + TotalTourTorpedosHit) /
(TotalTourBombsUsed + TotalTourRocketsUsed + TotalTourTorpedosUsed)
Ground points =
(DamagePointsScoredOnObjectsTh isSortie * DeathMult) +
TotalTourDamagePointsScoredOn Objects +
(DestroyedPointsScoredOnObject sThisSortie * DeathMult) +
TotalTourDestroyedPointsScore dOnObjects
Field captures = FieldCapturesThisSortie + TotalTourFieldCaptures
TotalKills are just air-to-air kills for fighter missions, air-to-air + air-to-ground kills for all other mission types.
PlaneDamageScore =
(DamagePointsScoredOnEnemiesTh isSortie * DeathMult) +
TotalTourPlaneDamageScoredOnE nemies
KillScore =
((AirKillsThisSortie * 1.0) + (AirAssistsThisSortie * 0.25) +
(GroundKillsThisSortie * 1.0) + (GroundAssistsThisSortie * 0.25) * DeathMult) +
TotalTourKillScore
TotalDamage =
(DamagePointsScoredOnObjectsTh isSortie * DeathMult) +
TotalTourDamagePointsScoredOn Objects +
(DestroyedPointsScoredOnObject sThisSortie * DeathMult) +
TotalTourDestroyedPointsScore dOnObjects
Death Multipliers
Landed 1.0
Discoed 0.25
Bailed 0.5
Ditched 0.75
Captured 0.4
Killed 0.25
Crashed 0.25
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Thanks Hi Tech.
Thanks Wotan,I guess I missed it.
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np et....................
:)