Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: SpinDoc1 on January 22, 2002, 07:30:50 PM

Title: damage model suggestion
Post by: SpinDoc1 on January 22, 2002, 07:30:50 PM
I know the topic of damage modeling has been brought up as to how much damage is caused by shooting... But my suggestion is for mechanical failure. During MA play it would piss people off, but during scenarios I wonder if there is a way to have 'random' mechanical things go wrong. As we all know, planes in WWII had mechanical problems all the time and people had to deal with them. This would eliminate some of the "same old-same old" strategies that pilots always use. How bout a little improvisation and innovation!
Title: damage model suggestion
Post by: 2Late4U on January 22, 2002, 07:42:53 PM
A neet feature that would serve no pourpose other than unpset paying subscribers.  Just how happy am I supposed to be when 45 minutes into my special event, I get a mechanical failure???

Yea...oh it adds so much to the experience...not

Lets just consider those who dont show up or have net discos as mechanical failure
Title: damage model suggestion
Post by: AKDejaVu on January 22, 2002, 07:46:44 PM
Someone gets shot down by an N1K2, they come here and complain.

Someone sees someone warp and prevent them from killing them and they come here and whine.

Someone discos and they come here and whine.

Someone is in a fight that they thought was unfair and they come here and whine.

I suppose HTC will add random mechanical failures when the above fail to generate enough complaining.

AKDejaVu

And.. btw... you're going to want to lose the "DaLadyzMon" handle.  The spelling combined with the use of "USAF Academy" in your sig make you the gayest man posting on this board.. with the possible exception of animal.
Title: damage model suggestion
Post by: Master on January 22, 2002, 10:42:10 PM
does anyone remember su27 flanker? there was an option to select what part of your plane gets dammaged after so much time passes, lets say you want to practice landing a cripples plane, you set the timer to 5 min to get you all set up then you set the program to destroy your left aileron, rudder and one gear and see if you can land it.

i would love to see something like that implemented, and if you can set it to 1 randome problem with time from 5 min to 1000 min the likely hood that the problem will rise in your 20 min flight is small but still there :)
Title: damage model suggestion
Post by: Master on January 22, 2002, 10:47:42 PM
and now off topic...

WTF IS WRONG WITH YOU AKDejaVu OR WHAT EVER YOUR NAME IS.

do you get off on comeing in here and pretending that your better and that people care about your opinions?

5000 posts... WOW THATS ALOT OF BULL $H!7 i should complement you, hell if you shovel 500 more posts you get a complementary dung shovel!!!!!!! YOU CAN DO IT I HAVE FAITH IN YOU!!!!!!!!! you can start by posting in some other thread where i dont have to read anything you say!!!

we now return you to your program already in progress...

i look forward to reading your intelectually stimulating response!
Title: damage model suggestion
Post by: AKDejaVu on January 22, 2002, 10:54:22 PM
Wow.. excellent use of caps and exclamation marks.  I'm truly impressed and can only hope to someday achieve such mental greatness.

I bow to your rage.

AKDejaVu
Title: damage model suggestion
Post by: Master on January 22, 2002, 11:00:19 PM
thanks :p oh that was suposed to be sarcasm right?
Title: damage model suggestion
Post by: Weave on January 22, 2002, 11:08:23 PM
Thanks guys! You made an otherwise dull evening at work a little brighter:D
Title: damage model suggestion
Post by: Master on January 22, 2002, 11:19:11 PM
just wish that people who have nothing to contribute to a great topic would stop comeing in to bash the people just b/c they recently got their butt kicked in AH and feel less of a man untill they can unleash their pathetic excuse for sarcasm into the AH community via a public bbs where people are trying to have important discussions on things that are obviously over their heads!!!

also know as yes it has been a long day huh :)

lol and im going to bed, when i wake up i expect 3-5 good flames and 1 post that is on topic!!!
Title: damage model suggestion
Post by: SpinDoc1 on January 23, 2002, 12:54:47 AM
Enough is Enough -

I have seen too much foul language and people-bashing on the boards lately. I won't say anything immature to AKDejaVu, since I am a fairly mature 19 year old, and I serve in the military. I don't see anything wrong with using my nickname as my handle and my signature being where I currently attend school. ("the gayest man out there"? Je ne comprende pas DejaVu). Just play the game respond to the topic at hand, and grow up please. I assume you are an older person, seeing your 5000 posts, so act it please...

SpinDoc
34th Highland Raptors
United States Air Force Academy, CO
Title: damage model suggestion
Post by: EvilDingo on January 23, 2002, 12:59:54 AM
Oh my god! Then how old am I?!

Dingo
Title: damage model suggestion
Post by: MANDOBLE on January 23, 2002, 01:45:43 AM
DaLadyzMon, just random faillures is a bit drastic considering the free-time availabe for the average player to play Ah.

But, IMO, there are three kind of failures (actually non present) with known causes:

1 - Engine faillure due overheat.
2 - Guns faillure due hi-G shots.
3 - Increased dispersion and even gun faillure (melt) due long and constant burts.
Title: damage model suggestion
Post by: DarkglamJG52 on January 23, 2002, 02:46:28 AM
...and no ammunition counter . In the WW 2, only german planes had a graphic counter. The pilots of other countrys had check mental the secons of fire. Sorry for my poor english.[
Title: damage model suggestion
Post by: bolillo_loco on January 23, 2002, 03:04:03 AM
your english is fine. I can understand it.:)
Title: damage model suggestion
Post by: DarkglamJG52 on January 23, 2002, 03:55:38 AM
Gracias manito :D , a ver si estos chingones aprenden español de una puta vez.   Viva :p    :o  cabrones!!!

                        Ñ Power
                        [SIZE=8]Ñ[/SIZE] Power
Title: damage model suggestion
Post by: MANDOBLE on January 23, 2002, 04:01:52 AM
ROFLOL, estos no tienen Ñ en el teclado, en lugar de coño tiene que poner vagina ....:D
Title: damage model suggestion
Post by: DarkglamJG52 on January 23, 2002, 04:54:49 AM
Les pedimos demasiado. Contar mentalmente y aprender a usar sinónimos :p no está alcance de todos. A si que lo de meter un mapa de caracteres nuevo en el Windows o buscar caracteres especiales en el Word puede considerarse un master en ciencias informáticas en este caso.
Title: damage model suggestion
Post by: AKDejaVu on January 23, 2002, 07:40:29 AM
Quote
Originally posted by DaLadyzMon
Enough is Enough -

since I am a fairly mature 19 year old, and I serve in the military. I don't see anything wrong with using my nickname as my handle and my signature being where I currently attend school.


LOL!  Here's a bit of advice...

Save this little gem and look at it again in 11 years.

AKDejaVu
Title: damage model suggestion
Post by: K West on January 23, 2002, 08:31:20 AM
Dear horde o'mighty.

The MA comes to the UBB.
Title: damage model suggestion
Post by: popeye on January 23, 2002, 10:03:02 AM
Discos, lockups, power failures, Important Conversations with the wife, and surprise attacks by small children are adequate simulations of mechanical failures.  No need to program them into the code.

We now return you to your regularly scheduled flame fest....
Title: damage model suggestion
Post by: Zippatuh on January 23, 2002, 10:28:16 AM
Quote
Originally posted by AKDejaVu
 And.. btw... you're going to want to lose the "DaLadyzMon" handle.  The spelling combined with the use of "USAF Academy" in your sig make you the gayest man posting on this board.. with the possible exception of animal.  


LOL, good one.  Thanks for the laugh it was great.  Hell, I’m still laughing at it.  Self proclaimed Casanovas from the academy are gonna get a lot of respect, lmao.

Oh, and, I agree with Popeye.  Add in dog’s barking to get in or out, window’s update alarms, firewall alarms, the phone, and answering the door adds enough mechanical failure.

Zippatuh
Title: damage model suggestion
Post by: deSelys on January 23, 2002, 10:34:24 AM
Quote
Originally posted by AKDejaVu
Someone gets shot down by an N1K2, they come here and complain.

Someone sees someone warp and prevent them from killing them and they come here and whine.

Someone discos and they come here and whine.

Someone is in a fight that they thought was unfair and they come here and whine....


You forgot to add that in every case, you feel necessary to add your grain of salt in those threads...hence the 5.000+ posts...

(AKDejaVu is a pretty good whine-counter :D)

OTOH, I don't reject the idea for the events or the CT...but I have to admit that I would be pretty p!ssed off if serious mechanical problems happen to me twice in a row during a TOD....(I would probably rush to this BB to whine furiously about it then).
Title: damage model suggestion
Post by: Master on January 23, 2002, 11:11:25 AM
i think they should add the mechanical failur as an option to select or unselect in the setup. that way those of us who want more realism can turn it on and those who dont can turn it off. also for events the option can be forced into play or forced off.

also i would love to see a way to selfdmg your plane via a dot command. like .kill left aileron or .kill engine .kill pilot wounded. this would be good for practicing emergency menuvers offline before you even get online where they are needed and used every hour :)
Title: damage model suggestion
Post by: AKSWulfe on January 23, 2002, 11:22:28 AM
I get enough discos to account for "mechanical failure", I don't need the game to do it for me- my ISP is already prepared to produce the results you desire.

Oh and Master, you are a good troller. Have you considered changing your name to "Master Baiter"?
-SW
Title: damage model suggestion
Post by: Master on January 23, 2002, 11:33:29 AM
lol, have two different accounts MasterJS and BaiterJS
Title: damage model suggestion
Post by: Swoop on January 23, 2002, 01:08:27 PM
Why?

(http://www.swoop.com/images/logo_small.jpg)
Title: damage model suggestion
Post by: mrfish on January 23, 2002, 01:14:38 PM
mechanical failure is a fine idea. it happened in reality, why not here.

you dont want it modelled because it is inconvenient??

no wonder there are so many la7 up.
Title: damage model suggestion
Post by: hblair on January 23, 2002, 01:29:23 PM
This is just asking for problems. There would be big time arguments/whines over whether Focke-Wulfes or Grumman manufactured planes were more succeptible to this or that. "But this plane had that field mod which made it more prone to this failure, blah blah blah".

Interesting idea, but waay too much work for the payoff IMO.
Title: damage model suggestion
Post by: lazs2 on January 23, 2002, 01:59:06 PM
Does this new damage model use a roulette wheel or maybe just a dart board?   I like the game to remain more skill than luck tho.
lazs
Title: damage model suggestion
Post by: funkedup on January 23, 2002, 02:07:22 PM
Discos do a great job of simulating mechanical failure.