Aces High Bulletin Board

General Forums => The O' Club => Topic started by: moose on January 27, 2002, 01:44:51 AM

Title: WWIIOL for $10??
Post by: moose on January 27, 2002, 01:44:51 AM
cripes.

found wwiiol at walmart for $10

so sad.

bought a copy of MOH tho :)
Title: WWIIOL for $10??
Post by: Jochen on January 28, 2002, 04:30:44 AM
Well, I found out that AH can be downloaded from internet FREE!

How sad is that!?!?
Title: WWIIOL for $10??
Post by: Maniac on January 28, 2002, 04:40:00 AM
LOL!

Jochen is getting desperate!!! :D
Title: WWIIOL for $10??
Post by: Jochen on January 28, 2002, 07:24:08 AM
About what?!?! :D
Title: WWIIOL for $10??
Post by: metronom on January 28, 2002, 10:06:44 AM
What about the anounced download of the game (300MB)? Thought to download it and see for myself about the game.

Sailor
Title: WWIIOL for $10??
Post by: rosco on January 28, 2002, 03:20:27 PM
Thats about 15 dollars to much for me.
Title: No way the download is that big
Post by: Kieran on January 28, 2002, 04:10:03 PM
Try more like 120 or so. The download didn't go smoothly, with the 1.50-1.51 patch throwing video errors for many users (easily fixed, but you had to trial-n-error to find it). The real trouble is the ease with which folks can still cheat. 1.52 made clipping harder, but by no means impossible.

Flying is not bad- kinda fun, really.  Tried to tank, couldn't hit a running soldier with the MG from 50 yards away. (this is supposed to be a problem with prediction in the code.)

I can't really recommend the game as a must-have. More like a "if you are bored-to-hell-with-AH" type diversion. MAYBE if the bugs are fixed it could be, but it still isn't there yet.

As for the bargain-bin; that hurts Playnet. CRS, if not directly tied to Playnet's fortunes, would benefit to have the game given away free and go for the subscription. The word is supposedly Playnet gets the retail sales, CRS gets the subscriptions (or something like that).
Title: WWIIOL for $10??
Post by: funkedup on January 28, 2002, 04:24:00 PM
I got mine for free!  Still sitting on the shelf though.  :(
Title: WWIIOL for $10??
Post by: AKDejaVu on January 28, 2002, 04:48:22 PM
AH is a free download.

WW2OL is a $10 CD that requires a "free" download anyways... one 6 times bigger than AH's.

AKDejaVu
Title: Re: No way the download is that big
Post by: Spitboy on January 28, 2002, 05:03:07 PM
Quote
Originally posted by Kieran
As for the bargain-bin; that hurts Playnet. CRS, if not directly tied to Playnet's fortunes, would benefit to have the game given away free and go for the subscription. The word is supposedly Playnet gets the retail sales, CRS gets the subscriptions (or something like that).


The way I heard it, Playnet got about 1/4 of the box sale price. The rest went to the publisher, Strategy First, who paid the upfront costs of marketing and distribution. The plan all along was that the box sales would only be a drop in the bucket, and sub fees would pay the bills. Their contract with SF prevents them from distributing the game any other way, AFAIK.

But I agree with Kieran. They should try to negotiate a way out of that contract, and find a way to give out the FE for free. Maybe they could give SF 10% of any new clients who don't use a CD key but activate a new subscriber account. Then around version 1.75 this spring, guerrilla market it as a free download and trial.
Title: WWIIOL for $10??
Post by: AKDejaVu on January 28, 2002, 05:17:04 PM
I can see that as a problem Spitboy... but there are many solutions.

A one time "licensing" fee could be applied to all new accounts... the fee could be minimal and go entirely to SF.  That might enable near-next-to-free distribution of the game.

Right now, box-only sales are one of the biggest stumbling blocks this game has going for it (note I said right now).  The product sounds stable and lots of promised features are in place.  People might actually consider it a viable product... but the retailers gave up on it long ago.

CRS really needs to find a way to distribute this game for free.

AKDejaVu
Title: WWIIOL for $10??
Post by: rounder on January 28, 2002, 08:07:15 PM
What is the player base like in ww2OL, how may people are usually online and what is the breakdown of planes,gv's and infantry. 100,200,300???? Anyone who plays ww2 enough to know????
Title: WWIIOL for $10??
Post by: Staga on January 28, 2002, 08:21:31 PM
right now there is 2162 players online.
Title: Staga
Post by: Kieran on January 28, 2002, 08:26:51 PM
I think what he was referring to was percentages per genre. My guess (and it is only a guess)?

Approximately 20% pilots, 20% infantry, 60% tanks. That is only a "feels right" breakdown, others may see it differently. You can find fights in planes easily enough- or at least I have. There are always ground targets to kill.
Title: WWIIOL for $10??
Post by: rounder on January 28, 2002, 08:35:50 PM
Thanks guys, you were both right, was looking for a rough number on the player base and the genre breakdown. think I may give it a try, I will most def be a pilot there but I like the idea of tanks also, not too big on the whole first person shotter thing though so I don't see myself being infantry too much.
Title: WWIIOL for $10??
Post by: Spitboy on January 28, 2002, 08:59:44 PM
Well, lately it's been 2100-2200 max, with 1000 or so minimum. Pre-1.52, it was usually 1600 peak. Apparently they released the game in Australia this week or something, and the 1.52 infantry predictor improvements have made infantry somewhat more enjoyable than stabbing yourself in the eye with a fork. Infantry sort of works now.

There's game-imposed limits on certain vehicles to keep some sense of balance. The "better" equipment is in rare supply; you need to take a mission to have a better chance of getting it, or earn rank. But that still doesn't guarantee you one. It's really not that bad a system; just means you won't always be able to get a hot ride from a close base. And yes, sometimes you may not get a hot ride at all, but there's always a vehicle of type. For planes, that means the Hawk 75 or the Hurri on Allies, and the 110 on Axis.

With 1.52, there seems to be a LOT more infantry. Before, it was maybe 2:1 armor:infantry ratio on attack. Now it's a lot more common to see the ration reversed. On defense, infantry is a lot more prevalent. Certainly makes the battles more interesting.

As far as air, there's usually a few planes flying around each hotspot. Bombers are pretty important in the game, and vulching a truck can ruin a nicely planned offense. With the fields separated so much, there's hardly EVER any vulching from planes, but if the field is near a front, you can expect a tank vulching planes, which is annoying.  This often means flying a decent distance to find a hot spot, which isn't too bad.

As far as the arena atmosphere ... well, it's ... different. A lot more people = a lot more a'holes. There's also some good people in there if you tune out the morons.

Oh, you can keep track of the server numbers here:

http://www.haukmoor.org/~jasonb/ww2ol/capacity/

Pretty interesting stats.
Title: WWIIOL for $10??
Post by: ra on January 28, 2002, 09:36:53 PM
Anyone who pays for WWIIOnline is getting ripped off at this point, there most definitely is a free download from CRS.  

I tried it offline, it wasn't as bad as I had expected.  I liked the view system, some of the graphics and sounds.  FM needs more E bleed.  

It still has enough small bugs to make it aggravating to mess with even offline, but I can see why some people like it.

It seems like if CRS had had one more year to develop it prior to release, it could have been a contender.

I think CRS should change their business direction a bit by introducing small, separate Quake arenas for air and land furballs.  They could call them 'practice' arenas, but they would just be for furballing/quaking.  People could furball mindlessly without having to deal with the whole meaningful mission concept if they weren't in the mood for it.  That way, there would be something for gamers to enjoy, as well as more serious simmers.  WB and AH have proven that 90% of the market for war sims is just furballers, and CRS has a product which could easily be modified to appeal to that crowd too.

ra
Title: WWIIOL for $10??
Post by: mrsid2 on January 29, 2002, 02:16:58 AM
Last time I checked for the free download thingy there were 360 players online..
Title: BTW, and WRT the "numbers" posted...
Post by: Kieran on January 29, 2002, 08:05:32 AM
There seems to be cause to dispute those game numbers, Staga. A lot of discussion on the boards these numbers may be "doctored".
Title: Re: BTW, and WRT the "numbers" posted...
Post by: Staga on January 29, 2002, 08:11:43 AM
Quote
Originally posted by Kieran
There seems to be cause to dispute those game numbers, Staga. A lot of discussion on the boards these numbers may be "doctored".


Yep and some say in AH axis planes are porked... got my point?
Title: WWIIOL for $10??
Post by: K West on January 29, 2002, 08:22:51 AM
$10 got me two AH cdroms. One to save for posterity and one to share.

I got the better deal ;)

 Westy
Title: WWIIOL for $10??
Post by: Maniac on January 29, 2002, 09:49:55 AM
Quote
Yep and some say in AH axis planes are porked... got my point?


both are true??
Title: WWIIOL for $10??
Post by: Staga on January 29, 2002, 09:55:57 AM
Dunno, you tell me :)
Title: WWIIOL for $10??
Post by: Kieran on January 29, 2002, 10:02:30 AM
Quote
Yep and some say in AH axis planes are porked... got my point?


Nope, I guess I am a little thick...

Are you saying you believe AH Axis (face it, you mean "German") planes are porked?

Are you saying other people believe Axis planes are porked?

Are you saying people lie about the Axis planes being porked?

Are you saying you're lying about Axis (German) planes being porked?

Are you saying the numbers are misrepresented in WWIIO?

Are you saying people are lying about numbers being represented in WWIIO?

Are you doggedly against discussing the numbers you threw up there as gospel, when there is plenty of discussion on the WWIIO BBS suggesting the numbers are very wrong?

One of us needs to recognize his bias. I know I am biased towards AH, so that leaves...
Title: WWIIOL for $10??
Post by: Staga on January 29, 2002, 10:28:17 AM
I have heard there's quite good medicines these days for schitsophrenia ;)

FYI I play AH almost every day but wwiiol only maybe once or twice a week. My point was throwing accuses like that without any proofs is just... well... stupid. Just my opinion of course :)
Title: WWIIOL for $10??
Post by: Kieran on January 29, 2002, 10:37:09 AM
And my point is if you are going to throw server numbers out there as if they are true, you should at least consider the ample evidence generated on the home bbs they may be false.

I don't care if you play both, so do I. If you are trying to paint my viewpoint as one-sided you should consider you have been decidedly and equally so- for the opposing viewpoint, of course.

I'm not a bit surprised you know all about medicine for schizophrenia. ;)
Title: WWIIOL for $10??
Post by: Spitboy on January 29, 2002, 10:50:38 AM
Well, I highly doubt the numbers are "cooked". That's certainly putting a sinister cast on things.

I have raised concerns that there may be discrepancies. At one point there was an issue with the counter not "releasing" folks who were lost under certain conditions, and if anything, I think something like that would be the case. But overall, the peak US times have been slowly rising at what I consider fairly normal rates for a renewed interest in the infantry aspect. I don't have much reason to believe those are drastically off.

My main concern was the huge jump in traditional US off-peak times. But it's apparently true that the game hit shelves in Australia. Several folks have reported finding it there, and that the game has gotten a lot of interest down under. so that would explain the jump in off-peak US times.

It's tough to tell with such a huge map. But the one way to tell the servers were under load has always been lag in map screen updates and overall. The "GO" button problem many report is simply lag, and is usually seen the most under really high traffic times. There has been a spike in these such reports to go along with the spiked user numbers, which seems to be some ammo for legitimate renewed interest.

So, YMMV, but I highly doubt there's any intentional "cooking" of numbers going on.
Title: I don't know one way or the other.
Post by: Kieran on January 29, 2002, 11:44:06 AM
I noticed how in a day or two span the numbers jumped from something like 1,600 peak to 2,200 or so. I didn't think too much of it at first.

Then the questions started arising on their BBS regarding those amounts. Some people suggested the numbers were not accurate, as equipment was too readily available for the numbers of people on, the number of people in contested areas seemed low in comparison the arena figure, etc. I know I have had little difficulty getting "limited" equipment.

Does that prove the numbers are wrong? No. It does however generate some questions- why did the numbers go up so quickly? Do the numbers accurately reflect who is currently on? Did the Australian release bring in that many? Perhaps, but a few of the Aussies seem to disagree.

I don't know if the numbers are real, a mistake, or doctored. I do know CRS has to show growth to stay alive, so it is at least plausible they may be purposely inaccurate. And, it isn't the first time they've been accused of toying with the numbers.

For the record, I am not stating one way or the other what is happening. Staga threw numbers out here, and I pointed out there is discussion on those numbers. That is correct.
Title: WWIIOL for $10??
Post by: Nifty on January 29, 2002, 03:08:46 PM
anyone fly the 110 or Ju87 there?  They said they tweaked the elevator authority on both the planes.  The Stuka looked like it was turning even tighter than before 1.52 to me though...  

I only tried it for one morning after 1.52 came out.  Either there was a bug in the Hurri damage model, or I had extremely bad luck, because out of 3 missions, I took a total of 2 hits on my aircraft.  In both cases they were mortal wounds to the pilot (the second being an outright instant death.)   I didn't play anymore after that, cuz the Pacific CT setup was up and running.  ;)  Anyways, out of all the other times I've flown in WWIIOL, I've taken three pilot hits at the absolute most.
Title: I flew a few Stuka sorties the other night.
Post by: Kieran on January 29, 2002, 03:46:56 PM
I was killed by ack 3 times, was jumped by a Hurri once (dropped my ord and turned and killed him), and had 4-5 other Hurri kills aside from that. I had no trouble keeping up with them under the circumstances.
Title: Re: I don't know one way or the other.
Post by: Thrawn on January 29, 2002, 04:06:10 PM
Quote
Originally posted by Kieran
I noticed how in a day or two span the numbers jumped from something like 1,600 peak to 2,200 or so.


Ya know, I wondered about that myself.
Title: WWIIOL for $10??
Post by: Nifty on January 29, 2002, 04:39:57 PM
so the Stuka is still the best turnfighter in WWIIOL.  ;)
Title: WWIIOL for $10??
Post by: Jekyll on January 30, 2002, 05:31:53 AM
Keiran, I'm an Aussie who's been playing WW2OL since its US release.

Normal server load during my evenings used to be about 300-400.  I suppose after a while you get a pretty good feel for how 'busy' the theatre normally is at that time of day.

I've NEVER seen it as crowded as it has been over the past few weeks.  Used to be you could find a town which wasn't defended too well, in order to try to push through a salient.

Lately it seems both friends and enemies are everywhere!  Can't remember my last 1-v-1 furball over a city - now it always seems to be 4-v-4 or 6-v-6.  Lots more organisation on the Allied air side as well (grumble).  Seeing LOTS of two and four aircraft Allied flights lately.  Someone there is obviously practicing their wingman tactics .. bounced a couple of Hurris a few nights ago who were chasing a friendly, and they went straight into a half defensive split and then a sandwich ..... NOT a nice feeling to realise that you're being set up!

Maybe the server numbers 'are' screwy - but there's no doubt that during my evenings (GMT+10) there's at least 3 times as many people online as has been the case in the past.

Hell, maybe its just the time of the year ..... when I used to fly AH we'd be lucky to get 30 online during my evenings ... now I hear you're getting 50 or more online at that time!
Title: WWIIOL for $10??
Post by: Kieran on January 30, 2002, 06:27:23 AM
I would accept that from someone from down under. I'd read opposing viewpoints, so I considered those, too.
Title: WWIIOL for $10??
Post by: Jochen on January 31, 2002, 06:40:41 AM
Quote
anyone fly the 110 or Ju87 there? They said they tweaked the elevator authority on both the planes. The Stuka looked like it was turning even tighter than before 1.52 to me though...


Ju 87 and Bf 110 had too good elevator authority on negative pich direction, causing pilots to redout too easily because of negatice G. I believe the fix does not affect ability to pull positive G's.

Unloaded Ju 87 has low wingloading and quite powerful engine, it will turn very nicely. However, turning ability has never won wars :)

Quote
I only tried it for one morning after 1.52 came out. Either there was a bug in the Hurri damage model, or I had extremely bad luck, because out of 3 missions, I took a total of 2 hits on my aircraft. In both cases they were mortal wounds to the pilot (the second being an outright instant death.) I didn't play anymore after that, cuz the Pacific CT setup was up and running.  Anyways, out of all the other times I've flown in WWIIOL, I've taken three pilot hits at the absolute most.


This phenomenon is caused by more detailed damage model I think.

I very rarely get damage that causes my plane to be unflyable. Sometimes engine dies because loss of some fluid. On the other hand, almost every time I get shot down it is because of pilot wound or death.

Of planes I shoot down, roughly half of them catch fire which causes their destruction. Other half is a pilot kill ie. enemy plane seems undamaged but it flies to ground. Very rarely I see enemy plane to start spinning which is caused by damage to structures.

Large number of pilot kills is because bullets are tracked trough the whole plane. You can hit targets rudder, rear fuselage and then pilot with single 7.92 mm bullet. It is in fact easy to kill enemy pilot on purpose by aiming to cocpit area, even from rear because bullets will penetrate thin fuselage and then hit pilot.

In AH the bullet is stopped by that rear fuselage and it has no change to hit pilot. This means you rarely get pilot kills or pilot wounds.
Title: Jekyll
Post by: Kieran on January 31, 2002, 08:49:10 AM
Numbers discussion #2 (http://www5.playnet.com/bv/wwiiol/dg_message.jsp?group_id=8802&parent_id=151478&BV_SessionID=@@@@0076182632.1012485862@@@@&BV_EngineID=fadcdegjihkebjjcgmcggichhl.0)

This is the second thread started in a week on the matter. Granted, it's Bilton this time, but there seem to be some others that agree.

Just want to point out what I was talking about wrt information to consider.
Title: And now this...
Post by: Kieran on January 31, 2002, 09:23:41 AM
Quote
The counter is broken guys, Ramp has been working on player services and such and hasn't had time to get to it.

Killer
Da head Rat
Title: WWIIOL for $10??
Post by: Nifty on January 31, 2002, 10:16:50 AM
so the damage model was updated in 1.52, Jochen?   My point was in the many sorties I had flown in WWIIOL prior to 1.52, I had received a total of 3 mortal pilot wounds, and have had many hits on my aircraft.  After 1.52 came out, the three times my aircraft has been hit, the bullet went through my pilot and caused mortal damage.  One was even instant death.   I'm not saying this isn't possibly just extreme bad luck on my part.  I'm just saying that based on my prior experience in WWIIOL, this is extremely unusual.  It definitely isn't any fun when I've got to hose down an enemy to get enough damage to take it down, and if I get hit just once, my pilot is dead.  Well, actually, it is kinda fun as it's hellaciously more challenging.
Title: WWIIOL for $10??
Post by: Gh0stFT on January 31, 2002, 11:52:09 AM
from the ww2online website:

"Starting Friday February 1st, gamers will be able to download a full working version of World War II Online that is good for a 14-day free trial period."

you dont need a valid CD key for this trial.

Gh0stFT
Title: WWIIOL for $10??
Post by: Mickey1992 on January 31, 2002, 12:36:07 PM
Quote
Originally posted by Gh0stFT
from the ww2online website:
"Starting Friday February 1st, gamers will be able to download a full working version of World War II Online that is good for a 14-day free trial period."
you dont need a valid CD key for this trial.
Gh0stFT


Here's my problem.  I was a WW2OL beta tester.  I did not buy the product, but downloaded it during open beta and played for a while while it was free.  When it went pay-to-play I opted out and uninstalled because of performance issues.

So in January CRS had their "welcome back" promotion where those that had old unused accounts could play for 2 weeks free.  I could not take advantage of this because I could not reinstall the game since I did not own it.  They did not allow old users to download it again.  I lose.

Now, people that never played the game can download it and play free for 2 weeks.  This is only open to people that never had a Playnet/CRS account.  Because of this, I can not participate in this promotion either.  Of course, I could delete all browser cookies from my PC and maybe create a second Playnet account and download it that way, but I don't want a different account name.

Unfortunately, the CRS forums are locked for the use of paying customers only, because I was hoping to mention this there.
Title: WWIIOL for $10??
Post by: Gh0stFT on January 31, 2002, 01:07:15 PM
umh Mickey, im not sure, but  it could be the new download
tomorrow is a special version. And who cares about having
theyr old nick during the free trial, its just for testing it for
free and see how it works, and whats new. Just create a
new account, its free, you dont lose anything, do you? ;)
Title: WWIIOL for $10??
Post by: Spitboy on January 31, 2002, 02:14:44 PM
Mickey, my squaddie had a similar situation today, and found it's not a problem. Download the full 1.52 version from here (http://ftp://downloads.wwiionline.com/setup152.exe).

Then sign up for the Re-Trial program to re-activate your old account. Then try it for 2 weeks. When you try to launch the game from the launch page, put in the re-trial account info.

Should work. Might have to donload that new Playgate thing tho.
Title: WWIIOL for $10??
Post by: Eagler on February 01, 2002, 08:43:09 AM
RE-EVALUATION PROGRAM UPDATE
WORLD WAR II ONLINE
 
Thursday, January 31st 2002
IMPORTANT INFORMATION ABOUT YOUR ACCOUNT!

If you have played World War II Online again during the Re-evaluation Program, we'd like to thank you for coming back and hope that you have enjoyed playing the latest version.

The Re-evaluation Program is ending and you must update your subscription now to keep playing.

If you want to continue to play, you must visit your account page and provide updated billing information to re-activate your premium subscription for just $9.99USD per month.

Thanks again for coming back and we hope to see you on the virtual battlefield!

MODIFY BILLING INFO
http://www5.playnet.com/bv/adm/wwiiol/subscription.jsp
 
 
hehe LOL
Title: WWIIOL for $10??
Post by: Gh0stFT on February 01, 2002, 09:29:50 AM
Eagler, thats the Re-Evaluation Programm, it ends.
The Free Trail is a different thing.
Title: WWIIOL for $10??
Post by: Nifty on February 01, 2002, 09:55:20 AM
yup, re-evaluation period is over.  no more WWIIOL for me.  :)
Title: WWIIOL for $10??
Post by: -dead- on February 01, 2002, 11:28:25 AM
ww2ol's worst problem is that doors are undermodelled - I can't seem to open the door on any vehicle - truck tank or plane - and get out of it.
Rather unrealistic IMHO - I am sure that both Alllies and the Axis had fully-working doors on all their vehicles by 1939... :D
Title: WWIIOL for $10??
Post by: metronom on February 02, 2002, 01:45:50 PM
Well, I downloaded and got the free trial of wwIIonline.
The first impression was not bad, a good potential in the game (was said before)
Ambushing a Tank with a AT gun was a real challenge - matter of fact i put about 10 shells in that monster and he is coming still at me, and i was wasted.
Flying, hmm. The model is looking good. Tailwheel locking, Canopy open-close, prop pitch, fuel mixture - all ok. But flyin online with 5 other guys and a couple GV's arround is desastrous. I don't know what type of servers these people got, but im hopin they will buy some faster and better :mad:
Im not so good to judge the flight model, as some of you surely are. But i noticed that the flight model offline and online is not the same. Offline its very easy - too easy and online on the runway i was dancin a walz with the 109   :o
So, I tried this game. Was very pleased with the Tanks and Trucks, not amused with the AT guns and dissapointed with flyin online.
But the graphic of the Citys, Airfields, Barracks and Bridges was very good.
So as a conclusion I have to say that AcesHigh is still the best online Flightsim arround, with great planes, great playability and well...an online comunity what still need a few patches.

Sailor
Title: WWIIOL for $10??
Post by: K West on February 05, 2002, 08:50:02 AM
I second what Metronome said. Plus wil add my two centavos on my experiences online during this tfree trial

 
 I downloaded the latest version last Friday and, surprisingly,  each night since I've been drawn back to play it for an hour or two inspite of the large amount of problems I've seen and encountered. Why? The terrain and world draw me in.  It's phenominal.   Roads, bridges, valleys...the whole shebang. Where as the program itself with it's myriad of bugs and performance issues repulses me.

 Half the time I've had fun and quite honestly the other half has bored me to tears. The fun has been spawning at a contested base and defending or countert attacking. My kill to deaths is pathetic as I've been killed 90% by someone I never, ever saw. But like I do in MOH:AA or RTCW I get up and rush in to do it again hoping to bag a scalp this time.  

 But the other half of my online time has been spent listening to the radio, spanwing at a contested base, running around the base looking for the enemy. Seeing none I jump on a tank or truck hoping they know where they are going but I end up jumping back off as they too are clueless.  No radar and no bar indicators really show how much you need to coordinate with  your fellow players and WWIIOnline has a LONG way to go in that category.

 The Keymapper. Probably the number one reason I will not consider buying the box and subscribing. 8 mos later for it to be this bad still ( as well as the rest of the program) is inexcusable but I cannot get my CH 8-way hat to work at all. The diagonals do not work (numpad4 and numpad8 do not mimic numpad7). And with the WB'S back ground for many at CRS's I find that screw up amazing.

 FPS is just passable, but workable. It is in the  mid-teens to low 20's that suddenly drop faster than Enron stock to low single digits and even fractional.  And this is as a foot soldier or ground vehicle operator.  Forget flying.  Strangely offline I got 30 to almost 50 depending on ground or air vehicles.  I get offline in AH or WBIII the same as online. I fail to see why there is such a dramatic difference. I think part of it is too much info is being pumped to every player online to render.  For instance as a grunt I do not need to see aircraft gun tracer thousands of feet up in the air and many miles away.  Since I can't see the planes anyway why do I have to render thier tracers and hear thier sounds? Same with ground vehicles in many instances.  Same with moving cockpit controls. Why bother? What is the point besides being a lame gimick that sucks up CPU cycles and FPS.   I've followed all the tweaks by Avondell and others. Most non-WWIIOnline centric tweask I'd known about for years anyway and it's the reason AH and WBIII work well on my PIII 600 (w/384mb sdram and 32mb TNTUltra).

 The sounds are horrible. They get stuck, play for sources they should not under most circumstances and are not directional.  For example I can hear vehicles miles away, or aircraft fighting thousands of feet over me and miles away, but I cannot hear a truck, tank or soldier coming over a bridge 200 feet in front of me.

 The clouds. They suck.  Where as AH needs to work on a couple of bugs with thiers, these (and those in WBIII) are horrible. Ditch em altogether untill they are fixed and improved.
 

 Halfbaked features like;  No direct "6" view which effects ground vehicles poistions. That's bunk.    Or lack of clear working guages in the forward view when piloting aircraft and vehicles.    And only being able to look a little bit to the left/right as a soldier when riding a vehicle. Unrealistic to the bone.


 IMO it is where it should have been last summer for an open beta. It still has a long way to go and many issues to resolve and maybe they'll last lonmg enough to have another test trial.  With a good chunk of the development crew layed off I don't see this thing progressing very far or fast at all.

   Westy
Title: WWIIOL for $10??
Post by: Staga on February 05, 2002, 10:30:28 AM
Westy I'n not sure but in halftracks can you use zoom key to watch your back ?
Title: WWIIOL for $10??
Post by: K West on February 05, 2002, 10:47:51 AM
I guess you can. I'd thouhg not as many times when I'm on one the drivber is always asking if anyone was not one yet or if the tow was lined up to hithc. I figured he could not see like in the other vehicles (planes or tanks, guns etc etc)   So if you can that would be good for backing up and hitching a tow to say the least!

  I've not driven a truck or HT yet because I've not been interested in those.   (It's much like flying bombers in AH and for the much same reasons many do  ;)   )

 Westy
Title: WWIIOL for $10??
Post by: Spitboy on February 05, 2002, 11:12:37 AM
Good points, Westy. For the most part, I agree with everything you said. My experience flying is differnet, but that's cause I get good performance. I think my rig is a bit newer.

The terrain and immersion is the best thing about WW2OL. I often wonder if that terrain is truly the cause of the performance issues, or if it was simply poor management and coding. One one hand, it's impressive that the sheer scope of the game works at all, and with 64 players in view. Folks who complain about the graphics or the server simply do not understand the work involved in putting a world of that scope online with that many people in view/on the server. It's a totally different animal from AW, WB or AH in that regard - nothing else comes close.

But on the other, like you mentioned, the stupid little things that don't seem to be easily fixed make me really wonder.The Keymapper. The chat system. The lack of structural damage to things like gear and props. Etc.

It's really a love-hate relationship at times. Like you, I am bothered by all the flaws and bugs. But I still seem to find myself clicking "PLAY" for some reason.
Title: WWIIOL for $10??
Post by: K West on February 05, 2002, 02:09:22 PM
"I still seem to find myself clicking "PLAY" for some reason."



 I probably would too if I had a ghz plus machine :D

  I'll have to see how things go over the next week and a half of the trial period that I have left.  I may buy the box at Walmart for $10.00 (if I can find it. no one has it around here in Central Mass) and get that 30 day bonus for purchasing the box with which to continue trying it out.  

 Westy
Title: WWIIOL for $10??
Post by: Nifty on February 05, 2002, 02:33:19 PM
when they fix the bias on which 64 players are displayed, I'll reconsider subscription fees.  As I've stated many times, when I'm flying a fighter, the enemy planes better all be showing up, unless there's 65 of them.  ;)

as it is, I'm flying a long, chasing a bandit, we fly over a town and poof!  he's gone.   A lot of players know this happens, and they game it as much as they can.
Title: Spitboy
Post by: Kieran on February 05, 2002, 06:28:53 PM
Class-acts like you are the only reason I even gave the game a second look. I could subscribe if there is a resolution to my joystick being dropped after every sortie Allied. Odd thing, I can play Axis all night with no probs.
Title: WWIIOL for $10??
Post by: K West on February 15, 2002, 08:58:26 AM
Spitboy's always been one of, er, those kind of guys.   "Smoking Wrecks" all were (are) ...Fry, Flames etc etc.  :)

 Anyway one last post re: WWIIOnline. My trial is over today and while it definately was fun using anti-tank guns, as well as the tanks themselves, the soldier and aircraft part was just a big flop for me.  I won' be subscribing and not just because the product or it's gamplay just doesn't work well for me. I'd have really considered it if they worked the major issues soon enough. However recent news today on a major change to take place more or less hi-lights the character of the company behind the product and the change is now the number one reason I'll never subscribe.  Well Hatch and Killer announced they are shutting down the WWIIOnline boards citing the large "noise-to-signal ratio"     So they runaway, withdraw into the castle keep, raise the draw bridge to keep the uncivilized peasant-trolls at bay and prepare for the "seige" ahead.  Aka the "bunker" mentality.  Which is down right pathetic imo since they created that beast.

 Good luck Spitboy et al.

   Westy
Title: WWIIOL for $10??
Post by: Spitboy on February 15, 2002, 09:01:38 AM
Hey, thanks :)

FWIW, I think you are 100% correct with the forum shutdown. It's a case of a company blaming the players for their own failure to accomplish a goal, and it stinks.

And it's a really bad move.
Title: WWIIOL for $10??
Post by: VWE001 on February 15, 2002, 09:39:43 AM
PC Gamer listed total subscribers to WWII online as 40,000+ if that is true then that is a hefty chunk-o-change. Anyone know what the totals are for AH? Also other than a few online write ups why is there no mention or reviews of AH in something like above said magazine?