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General Forums => Aces High General Discussion => Topic started by: funked on April 16, 2001, 02:38:00 PM

Title: Perk Everything Post-1942
Post by: funked on April 16, 2001, 02:38:00 PM
 
Title: Perk Everything Post-1942
Post by: LLv34_Camouflage on April 16, 2001, 02:44:00 PM
..and lower the perk costs the further we go into the tour. Earlier introduced planes first, of course. Kinda like an RPS but with perk points.

Camo

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Camouflage
XO, Lentolaivue 34
 www.muodos.fi/LLv34 (http://www.muodos.fi/LLv34)

Brewster into AH!

"The really good pilots use their superior judgement to keep them out of situations
where they might be required to demonstrate their superior skill."
Title: Perk Everything Post-1942
Post by: Skysix1 on April 16, 2001, 02:49:00 PM
why not just take the Special events arena that sits empty unless there is an event and make it a "Mid-Late War Arena" and then just rename it "Special Events" and close it down about an hour before the Special Events start and then turn it back on after the event is over?  Then there would be a limited planeset with nothing perked.  

If people show up and use it, then keep it. If noone shows up or there seems to be little interest, then my idea sucks and just return it to how it is now.  


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Chuck Perry   
"Sky61"
Title: Perk Everything Post-1942
Post by: LLv34_Camouflage on April 16, 2001, 02:53:00 PM
Splitting players between two arenas is not good.  Imho, one arena with 150 players is better than two arenas with 75 players each...

Camo
Title: Perk Everything Post-1942
Post by: Maverick on April 16, 2001, 02:59:00 PM
Perk perk points. Let every player fly whatever plane they want for their $30.00 a month.

If you start reducing the available plane set you reduce the reasons for anyone new or not interested in accumulating perk points to play.

Mav
Title: Perk Everything Post-1942
Post by: LLv34_Camouflage on April 16, 2001, 03:21:00 PM
I don't know why HTC really set up the perk system, but imho this would be a good way to use it. The current late war arena isn't the optimal solution.

Camo
Title: Perk Everything Post-1942
Post by: Jigster on April 16, 2001, 04:09:00 PM
Yer such a Spit dweeb Funked...  (http://bbs.hitechcreations.com/smf/Smileys/default/tongue.gif)
Title: Perk Everything Post-1942
Post by: LaVa on April 16, 2001, 04:34:00 PM
Perk system is the only way to introduce planes such as the temp, ta-152, Me262, f8f, etc etc

YOU CANNOT PUT THESE INTO A PLANESET ON A FULL TIME BASIS!

Otherwise, it would be 262High, YOU know it and I know it.

That is the reason for the perk system.

If you dont care to fly these airplanes then
DONT BUY EM, but let others that want them be.

Perk whiners get laid.  Get better or go home.

LaVa
Title: Perk Everything Post-1942
Post by: LePaul on April 16, 2001, 05:49:00 PM
 
Quote
Originally posted by Maverick:
Perk perk points. Let every player fly whatever plane they want for their $30.00 a month.

If you start reducing the available plane set you reduce the reasons for anyone new or not interested in accumulating perk points to play.

Mav


I agree completely, and I'm sure we'll get flamed for it.  Seems a lot of people expected Arados all over the place when it was introduced.....guess what?  Dont seem em often...more likely due to people afraid of loosing their points to crashing, disconnects or server issues.




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Paul J. Busiere

Aces High Arena handle:  BD5Pilot
 http://bd5.checksix.net (http://bd5.checksix.net)
BD-5 "T" (TurboProp) 90% complete, first flight in 2001 (We hope!)
Title: Perk Everything Post-1942
Post by: StSanta on April 16, 2001, 05:56:00 PM
Instead of categorically setting a date, I'd say perk a selected list of well-to-do planes. The A8 for instance is a after 42 but isn't that hard to run down and kill.

Kirin posted a list of potential planes, could do a search for the thread.

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Von Santa
Staffelkapitän 9./JG 54 "Grünherz"
"If you return from a mission with a victory, but without your Rottenflieger, you have lost your battle."
- D. Hrabak, JG 54 "Grünherz"
Title: Perk Everything Post-1942
Post by: Karnak on April 16, 2001, 06:12:00 PM
My roommate's take on the perk idea was that the base idea was great, but they cost way too much.  When it takes a whole tour to earn a single flight in a Tempest (which it does for me) your average flyer is never going to use them.  It just takes too much work to get the points for what they give.  I flew 1 Tempest and I got hit once by an Fw190D-9 at a high deflection angle and that 1 bullet cost me an entire tour's worth of points whereas I didn't hit anything with the Tempest.  My best fighter perk gaining flight happened when I shot down a Tempest and a N1K2 with a Spitfire MkV and then managed to land it.  For that I gained 9 perk points and my roommates comment about the incredibly rare flight was "Great, now do that 8 more times and you can fly a Tempest."

In addition I have noticed that the ENY values of the aircraft are all on a consistently downward trend.  When I started to fly the A6M5b it had an ENY of 35, now its 25, the SpitV had an ENY of 35 and now it is at 30.  This makes it harder and harder to gain perk points.  I spent 70% of Tour 14 in the Spitfire MkVb trying to gain perk points, but I'm beginning to feel that the N1K2 or Spitfire MkIX are better for perk point gaining because they are so much easier to kill in and survive in.  

I am now saving all of my perk points for when the Spitfire MkXIV is added and I have begun to build up bomber perks for when the B-29 is added as well.  I don't like the fact that the perks cost so much time that using them isn't fun, I'm not sure I'll be able to enjoy my Spitfire XIV when I finally get it anymore.

------------------
We few, we happy few, we band of brothers;
For he to-day that sheds his blood with me
Shall be my brother

Bring the Spitfire F.MkXIVc to Aces High!!!

Sisu
-Karnak
Title: Perk Everything Post-1942
Post by: AKSeaWulfe on April 16, 2001, 06:19:00 PM
 http://www.geocities.com/Hollywood/Lot/7450/squeak.wav (http://www.geocities.com/Hollywood/Lot/7450/squeak.wav)
-SW
Title: Perk Everything Post-1942
Post by: SOB on April 17, 2001, 01:03:00 AM
I hate you Funked.  (http://bbs.hitechcreations.com/smf/Smileys/default/tongue.gif)
Title: Perk Everything Post-1942
Post by: Goner on April 17, 2001, 02:19:00 AM
Splitting players between two arenas is not good.

it is good when you have 2 groups of players with different ideas of what they want to fly ... so create an extra arena for the über-planes.

just sayin' ...

Goner
Title: Perk Everything Post-1942
Post by: Kirin on April 17, 2001, 07:46:00 AM
I agree with Funked to a certain extent - not thinking of a paricular date though. For those who are to lazy to search the old thread (like me) I repeat myself (more or less):

Perk those:
190D9,109G10,P51D,La7,F4U-1C,Yak9,N1K2

That's about all I have in mind. The intention is to get some more early/mid war planes into the air. Sure, there are some die-hards who will fly the underdog planes in any enviroment - but most won't take out a 190A5 when you can have a Dora for free. And you just feel a bit underpowered in a 109F4 with La7s zooming around you. Just make those late war planes cheap perks - like around 5-10 perkies. Therefore I would set the price on the *real* perk planes even higher. Didn't HT say at one point that an average player would gain a perk plane in 3 weeks?

The perk system per se is a great idea to balance the arena but surely needs some tuning. Unless we get a (several?) historical arena (maybe RPS - yuck) it's the only chance that 202s can co-exist with Tempests.

The ENY ratings surely need a look-over though. In my opinion the 190A8 is relatively overrated (= too low ENY) compared to a D-Hog for example. (not to mention OBJ rating!!!)

Sidenote: Karnak - fly early war stuff and you'll build perkies quickly. With the ocean (yuck) map it's very probable to run into CHogs en masse - kill 2 of them in a 109G2 (quite do-able) and win 10 perkies. 5 such sorties and you'll get the big prize...   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) Clearly N1K2 and CHog drivers won't get rich on perkies - but as in RL you have to work for your cash!!


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~Kirin~
 (http://members.tripod.de/Sir_Kirin/Sig_Ta152f150.jpg)

[This message has been edited by Kirin (edited 04-17-2001).]
Title: Perk Everything Post-1942
Post by: Fokker on April 17, 2001, 07:47:00 AM
As long as we can choose from both early and late war planes i believe a perk system is neccessary. It makes sense that the later modell the plane is the more perks it will cost.
Title: Perk Everything Post-1942
Post by: lazs on April 17, 2001, 08:28:00 AM
It's the perk system that sucks guys.  if you  introduce early war planes you will have to perk at least half or more of the current set.... Those who like to fly only one or two planes will be pissed.... new guys will be pissed because the entire deck will then be stacked against em all the time ... mediocre guys will be pissed because there will never be a parity rich environment to fight in it will allways be a 'dodge the superplane' arena.  The only guys who will kike it will be some anal dweeb who spends hundreds of hours a tour on line.   ruin everyones fun to spice up this jerks fun?

The only reason perks "work" now it that the super planes that are perked are not head and shoulders above the nest thing down (which went up in popularity) and they are very expensive and embarassing to do poorly in..

In short... the perk system works now because it isn't used.   The more it get's used the less well it will work.  Even RPS is better than this crap... "area" arean would be a whole lot better than either tho.
lazs
Title: Perk Everything Post-1942
Post by: anRky on April 17, 2001, 09:34:00 AM
It's obvious that the MA is not intended to be a historical representation of WWII air combat, or a place to practice air combat in WWII aircraft.  Instead, it's a strategy game, and some of the 'pieces' are WWII aircraft.  

In that light, providing some type of limitation on available aircraft would provide additional complexity to the game which should not only require, but inspire people to develop many different tactics.

While I don't think that providing the better aircraft to the better pilots, or the pilots that spend more time online is the best idea, I certainly wouldn't mind having all post-1942 aircraft perked to some extent.  

anRky
Title: Perk Everything Post-1942
Post by: Karnak on April 17, 2001, 10:44:00 AM
Kirin,
Yes, I know about flying early war stuff.  Thats why I spent a tour in the A6M5b and then in the Spitfire MkVb.  Of course the ENY values on those two aircraft are now 25 and 30 respectively.  This tour I shot down an Fw190D-9 and an La7 in one mission while flying a C.202, almost got a P-51D too, but I hit the ground before he did.

Flying early war aircraft IS how I manage to earn a perk per tour (actually I earn about two Ta152Hs per tour).  Given how long it takes to earn those perks, flying Spitfire Vs and A6M5s that are hoplessly out classed, and given how the current perks are not significantly better than the topend free aircraft, I will hoard by perk points for the Spitfire F.MkXIVc.  Not because I think it is significantly better, but because I like that aircraft, unlike the current perk planes.  The only aircraft that I think will be significantly better than the free aircraft are the Me262,He162, Me163 and, maybe, the Meteor MkIII.

I will say this, the game became significantly less fun for me when 1.06 was released.  The arena has become MUCH faster since then and unless I fly someting fast I spend each fighter flight fighting from a defensive position.  Making repeated break turns to avoid boom and zooming P-51s, La7s, Fw190D-9s, Bf109G-10s and F4Us while hoping that somebody messes up gets really old.

------------------
We few, we happy few, we band of brothers;
For he to-day that sheds his blood with me
Shall be my brother

Bring the Spitfire F.MkXIVc to Aces High!!!

Sisu
-Karnak
Title: Perk Everything Post-1942
Post by: AKSeaWulfe on April 23, 2001, 08:53:00 PM
Damn it Funked, stop flooding the BBS!
-SW
Title: Perk Everything Post-1942
Post by: Blue Mako on April 23, 2001, 09:13:00 PM
 
Quote
Originally posted by LaVa:
Perk system is the only way to introduce planes such as the temp, ta-152, Me262, f8f, etc etc

YOU CANNOT PUT THESE INTO A PLANESET ON A FULL TIME BASIS!

Otherwise, it would be 262High, YOU know it and I know it.

The game is already F4U-1CHigh (to quote a player on last night).

Perks were meant to be a way to prevent planes from unbalancing the arena.  There have been plenty of threads showing that chogs are hogging all the kills (pardon the pun).

PERK THE CHOG.

This has nothing to do with them being uber or overmodelled or whatever.  It has to do with them being used by too many people i.e. unbalancing the arena.

My $0.02.
Title: Perk Everything Post-1942
Post by: LaVa on April 24, 2001, 12:09:00 AM
go for it..perk the f4c..take it out of the hands of the newbies, that way i will not have to worry about new meat in a decent aircraft and have it all to myself (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Sort of a catch 22...Make the chog a cheap perks..newbies will not fly it, but the average guy will.  Usually, i find new meat in the chog waiting to be poked.

F4uc is not hard to beat 1 on 1.  It is when 2,3 or 4 show up that you know yer ruined.  If I can spend 10 perks to be the only chog in my airspace, then the idea is starting to smell sweet.

I love you big blue..muahaaaa  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

LaVa