Aces High Bulletin Board

Special Events Forums => Friday Squad Operations => Topic started by: daddog on February 02, 2002, 05:17:54 PM

Title: The new launching rules
Post by: daddog on February 02, 2002, 05:17:54 PM
The came from a couple different threads and I believe (though not perfect) it will help the game play. I one way it will lighten the load of the Setup CM dealing with players and will ease up on players and any mistakes they might make. :)

Thanks to many of you who brought this change about via this BB and some quality feed back.


6. Launching:
·   All TOD frames will begin 5 minutes after the hour according to the time piece of the Setup CM, reguardless if C.O.’s are ready or not.
·   From launch time (5 minutes after the hour) to 15 minutes after the hour (10 minutes total) players may reup for any reason. If a player or players crash on take off or drop live ordance on a runway destroying many in their squad they may reup without question till 15 minutes after the hour.
·   At 15 minutes after the hour fields will close and “only” discos may request reup’s.
·   Discos may reup till 30 minutes after the hour. After 30 minutes all fields will stay closed. No one will be allowed to reup.

Yes, killshooter will remain "off", but at least if you blow it in the first 10 minutes you can reup without question.
Title: The new launching rules
Post by: Seeker on February 02, 2002, 05:21:58 PM
Sounds good to me, thanks for the clarification.
Title: The new launching rules
Post by: funkedup on February 02, 2002, 06:35:33 PM
Beware I might try to game it by running a low level suicidal de-ack strike.  :)
Title: The new launching rules
Post by: Fatty on February 02, 2002, 06:39:46 PM
We did have a really early massive encounter on one of the late war Euro scenarios (7 days in september I think?).   I don't know if it was within 15 minutes, but it was pretty close if not.
Title: The new launching rules
Post by: daddog on February 03, 2002, 09:47:20 AM
I think we did fatty, but we can avoid that by keeping the fields closed for an extra 5 minutes. That would allow everyone a shorter 5 minute window to reup, but avoid those who were to die early a 2nd reup.

If we find the 10 minutes is too long we can drop it to 5 across the board.

Better fly fast funked. ;)
Title: The new launching rules
Post by: klem on February 03, 2002, 03:28:44 PM
>>>>>· From launch time (5 minutes after the hour) to 15 minutes after the hour (10 minutes total) players may reup for any reason. If a player or players crash on take off or drop live ordance on a runway destroying many in their squad they may reup without question till 15 minutes after the hour. <<<<<<

This is an excellent idea. It clears a lot of probs. You could almost disregard most logged happenings during that time making your job easier.

klem
Title: The new launching rules
Post by: Ripsnort on February 04, 2002, 08:28:26 AM
Sounds like a plan, theres always the inevitable disco or ord problems.
Title: The new launching rules
Post by: Ripsnort on February 04, 2002, 08:29:05 AM
Daddog,
so when do the "logs" begin then?
Title: The new launching rules
Post by: funkedup on February 04, 2002, 01:15:03 PM
Maybe they could just leave the logs off until 10 minutes after frame start?  This would prevent people from gaming the rule.  Or does this cause problems I don't know about?
Title: The new launching rules
Post by: Exile on February 04, 2002, 01:20:45 PM
Quote
Originally posted by funkedup
Maybe they could just leave the logs off until 10 minutes after frame start?  This would prevent people from gaming the rule.  Or does this cause problems I don't know about?


We need the initial "start flight" event logged for everyone. This means starting it at the very beginning of the frame before anyone takes off.
Title: The new launching rules
Post by: Dinger on February 04, 2002, 01:22:13 PM
My guess is that it wouldn't show what plane type everybody launched in.
Title: The new launching rules
Post by: Fatty on February 04, 2002, 01:32:20 PM
I like the rules daddog, I just brought that up as something to be aware of setting up.

It took a combination of really close fields (3 each side all within 30 miles or so) and objectives centered around those fields to have that happen.  As allied CO simplest strategy was to cap the 3 enemy fields as soon as possible and hold superiority throughout, and looked like Axis thought the same.
Title: The new launching rules
Post by: -ammo- on February 04, 2002, 04:43:54 PM
as exile alluded too, logs usually start 5 minutes before frame start.
Title: The new launching rules
Post by: ~Pyroman~ on February 04, 2002, 05:26:18 PM
Yes logs will begin just prior to the launch of the TOD.  So bacially I'll start the logs, enable countries to fly, then scream GOGOGOGO! at 11:05pm so you MooF's can shoot at each other! :D

I know this new rule makes my job a whole lot easier.
Title: The new launching rules
Post by: daddog on February 04, 2002, 07:04:02 PM
Rgr fatty. It is something we will have to remember and I am glad you mentioned it.

Rip 5 min after or right before the fields are opened as pyroman pointed out. :)

Over all it is a "win win" situation.
Title: The new launching rules
Post by: Steven on February 04, 2002, 08:15:44 PM
Oooh!  If only that were in place during a certain F4U high wind CV takeoff TOD!