Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: MANDOBLE on February 03, 2002, 01:06:54 PM
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The night?
The killShooter?
The collisions model?
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me
me
me
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not me
me
not me!
Mav
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Me
Me
Me
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Not me.
Me, only if the only effect is setting to 0 the ammo counts of the shooter instead of killing him.
Not me at all.
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Me
Me
Me
Night is a good change of pace, and makes for some real cool screen shots. The situation changes at night, and is maybe a good chance to grab a GV or go for a buff ride. If you don't like that, turn off the lights in your room, or boost your gama settings a bit, and you can see better. It would be nice addition if there was an in-game gama slider for night flying.
Kill Shooter, is better than the alternatives. It gets frustrating when somone cuts you off, but it is another good reason to work on your SA.
Collision Model, is excellent! Don't hit anything, and you won't explode. Most people don't understand how and why it works. The only complain is why they crashed into someone, and the other guy did die. They should follow the first rule of collisions... Don't hit anything, and you won't explode.
Gunner
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The collision model has gotta be one of the most misunderstood things in AH. Not only is it the best way to handle them, it's the only way you could.
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The night is okay, wouldnt mind if it didnt exist though.
Killshooter is necessary, or at least make own country bullets have no effect. Have to have some protection against jerks.
The collision modeling seems fine to me, ya hit someone, ya take massive and normally fatal damage. What would we an alternative?
dago
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Killshooter is necessary, or at least make own country bullets have no effect. Have to have some protection against jerks.
Kill shooter works great for me when I am the one with 8 nme on my 6 :) Without that consequence, all 8 cold be hosing away. I wouldn't mind if the self damage was reduced to avoid loosing your tail when someone cuts you off when you are firing.
Gunner
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Yes
No
No, but I don't think there is anything better considering net speeds vs real time flying
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Just do away with the night. It was neat the first time or two now I just log if I come on and it's night.
DES
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no night
we need kilshootr to prevent spray and prayers from shooting over your shoulder. This doesn't effect guys that dont mix it up much but get in there and you will see d900 f4us and f6fs sprayiong well behind you and through you. Killshooter keeps them in check.
Flying around at 25k killshootr is never a factor.
Colision has to be this way Its been discussed throughly there simply is no better way. Much like ks its usaully easy to avoid.
What you see on your fe is what you are in conyrol off if you see it happen then its your fault.
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not me
me
me
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Night: Much shorter.
KS: kill the shooter guns or just set his ammo to 0.
Collisions: most of them are accidents or HOs. If they are accidents, both planes should survive, else, activate collisions for friendlies too. If they are HOs, In 99% of the cases they'll be already dead when colided. So, IMO, the best way is just to deactivate collisions.
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" So, IMO, the best way is just to deactivate collisions."
A definate no to this, Mandoble; although the discussion on how they should be modeled is another thing.
Airwarrior had no collisions, with the result that it was considered perfect ACM to deliberatly fly through your enemy guns blazing.
The risk of collision in AH enforces much more realistic ACM.
I would almost agree with your point of friendly collisions, indeed I'd like to see it, if I only I could imagine a way of getting of a busy spawn point first.....:)
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moi
moi
i think it's good to have (adds a flavor of "realism" to the game). HOWEVER it pisses me off when i get whacked because some choweder runs into me, and he flies off (although crippled) to possibly land.
The Tuckster
"The first time I ever saw a jet, I shot it down."
Col. Chuck Yeager, USAAF
(http://members.aol.com/tuck0006/images/lawnd2a.gif)
(http://members.aol.com/tuck0006/images/tucksspita.jpg)
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I dont like night but it is acceptable.
Id like to try this without killshooter.
Collisions ok. If defending field hard and ammo is out, I will collide to enemy if necessary.:cool:
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Originally posted by MANDOBLE
Not me.
Me, only if the only effect is setting to 0 the ammo counts of the shooter instead of killing him.
Not me at all.
MANDOBLE,
Ammo to 0 is a great idea!
me, me (see above), me
eskimo
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So, IMO, the best way is just to deactivate collisions.
If you were king and could deactivate collisions, then what would you do with headons now there is no possiblility of collisions? When you start throwing out things like this, you start altering the dynamics of air combat.
A head on pass is dangerous, and it shouldn't be safe. If you are collideing with people, your doing something wrong. You should rethink your ACM strategy to avoid these high risk moves. Work on gaining angles, and not loosing angles by driving right for the enemy.
Gunner
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Want night but no icons except for night fighters.
Want K/S to be redone, nothing worse then getting killed bu some jerk who flies infront of you. For those of you who have accidently flown infront of (1 or 2 tops) I appologize.
Colissions is good although most don't care, just go HO anyway spraying till they or the enemy dies.
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The collision model and killshooter work great.
I hate night.
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I've no problems with killshooter and collisions. Night-time is a pain!!! All that effort of having to turn up the brightness on my monitor.....
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Originally posted by funkedup
The collision model and killshooter work great.
I hate night.
I don't like the night either. However, this is the perfect time for bomber work, as many of the guys flying fighters sit out during darkness.
Re collisions: I had run out of ammo in my Mustang, and I was the only guy between a goon and my airfield. So, I rammed him at high speed. I bailed out, but the goon kept on going, albeit minus a flap and wing tip. Eventually, it crashed, but some guy just arriving on the scene got the kill credit, never firing a shot.
Another thing I really don't like. Some guy wings a B-17, it's trailing smoke from one engine. Meanwhile the buff clobbers him. I work my way under the buff, zoom up and blast off its wing from below. Yet, the original shooter gets the kill!! All I got was an assist. Hell, that buff was barely damaged. How did the software determine if the buff was fatally damaged? Hell, I've nursed home planes in much worse shape than that, or at least landed them safely. Something stinks about the scoring parameters. Another thing, why does the nearest enemy get a kill credit if I crash through error? No one should receive credit for something they did not engage in any way, shape or form. I've received credit for two kills that I had nothing to do with. AI acks nailed these guys, and I was the only one airborne in the area. Certainly, I did not deserve the credit.
Personally, I feel that kills should be broken into fractions where more than one aircraft actually score hits on the target, as in 0.5 or 0.33 kills. No one individual should get credit for the combined work of others.
My regards,
Widewing
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Me
Me- But want the effect on friend to have the same as shooting your own hangers. ie. lose ammo but don't cause dammage and don't hurt self either. ;)
Me
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1. me (I use it to break and have some coffee).
2. me (nessesary evil).
3. me (same as #2)
Fariz
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Try somthing different than killshooter. Like maybe each ping you put into a plane takes away a perk point, and when you are out of points, THEN make the killshooter we have now come into effect (to still include newbies). Just an idea ;). There are many different substitutes.
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Not Me (though I do like the sunset & sunrise)
Me - absolutely necessary
Me - seems ok, haven't had a collision in months
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Ok to all the above. Night is a good time to get out and buff it up. Get a coffee(or a beer) and up a Lanc. Its fun in a different way. If you REEEALLY hate night, go do something else. Contemplate going to bed.
Killshooter is fine. If every now and then i die because someone flys in front of me, who cares? People who play this just for the biggest score should think about a break from PC gaming and a look at the real world again.
Collisions work well, if you crash you die. It's very simple to understand. If you die and the other guy doesn't, tough, live with it. Scream some expletives and you'll feel better, i guarantee it.
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me
me
not me.
If two planes collide, one would think they would both be damaged in teh real world..
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What funked said.
Hooligan
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I don't care about night
Killshooter is necessary. Otherwise you have limpdick lowlifes giggling about shooting up thier contrymen. I can just imagin the doofus look on some geeks face after he figures out why shooting his own mates gets him killed.
Collision model needs work. It's not bad but it's lacking....simply put, when one guy hits another guy then both should take damage. Lag schmag, front-ends back-ends blah blah blah. Thats how it should be. The way it is now the puke who plays to lag and know's he's got a toejam-hot connection or really bad connection can manipulate it.
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Not me
Me
Me
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me
me
me
All seems ok to me - Love the night
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yes
no
good as it is
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I got a bit bored with the night after a while, but no biggie, still looks nice.
Good as it is.
Good as it is. (add insults)
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I CANT understand why most of you agree with the actual KillShooter feature.
50% of the cases, the mistake is not in the shooter side. The rest is mainly due newbies with little or no experience.
If the target is just to punish those newbies, then why not to SET THEIR AMMO COUNTERS TO 0 , instead of blowing up their planes?. Or just to kill the shooter guns, not the entire plane. This way, the shooter pilot will need to return to base to rearm or to change the plane instead of just being killed.
Here is a fine example of kill shooter:
An enemy is pursuing your mate in a vertical climb, and you are trying to follow the con. The con starts firing to your mate, and you start firing too. At some point you blow up the con just while your mate bails out... ...surprise, several bullets pass through the enemy explosion hitting your mate's chute... ....and BOOOM, you are dead.
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me
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I like all three
ATC
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ME
ME
ME
- Westy
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funked is correct.
lazs (the real lazs.. Not that vapid, insipid one with the winking yellow baloon head)
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I like night. It is quite a bit of fun to fly a TBD down at the wave tops and watch folks crash behind me when they dive down for the "easy" kill. Seems to me that alone adds something to the game. I have three complaints about the night though...
1) The icon distance should very short at night.
2) The darn field ACK should be *way* less accurate.
3) Your monitor should explode if you adjust the gamma.
Killshooter is fine. But I admit that I probably would not notice if worked differently or was eliminated altogether. I just can't imagine that I would gain or lose much either way.
Collisions, the couple times I have hit something head on I died and they died. Seemed reasonable.
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Me, don't like it much but it is part of AH and have to learn how to get better {like getting shot at, don't like much but...}
Me, When it happens you KNOW you REALLY don't want it to happen again, The "Death Penalty" for attempted or accidental homicide of a country man!
Me, Why should my SA be penalized by lag, My FE "did see it", it happened /My FE "didn't see it", it didn't happen
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MANDOBLE,
Start a tread/poll asking if folks would prefer ammo to 0 to the status quo. It's a good idea, overlooked by the other topics within this thread.
eskimo
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The night: I usually log when night time rolls around. Accordingly I could do without it. Others seem to enjoy it though so I'm pretty flexible. Doesn't make much difference to me one way or another
Killshooter: Ideally I'd like to see a different effect...guns disabled for 10 seconds, ammo set to 20%, etc.
Collisions: We need more collisions imo. I'd take the span of the plane's wings and build a front quarter bubble around it with those dimensions (the only planes that wouldn't get a bubble would be buffs). Apply it for nose-nose passes and if the bubbles touch, both planes go boom. The biggest failing of this game is the sheer volume of people that use the joust as the main staple to their combat diet.
Even though with the existing model the chance of nose-to-nose collisions are extremely remote, by removing it you take away the last restriction for all out, complete joust warrior. There's too much of that as it is imo, the last thing we need is to encourage more.
If you're going to allow HO's, you have to have a VERY significant collision model for the front quarter. Remove those collisions and you have to devise a way to remove the front quarter shots as well. I'm not at all adverse to that, actually I'm 100% for it. I just don't think the current gunnery model allows you to tailor gunnery that way.
Vortex
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Mandoble, it is never the other pilot's fault. He did not lock your view forward, ignoring all behind, above and below you. He did not force you to fire your guns. Only the shooter has the ultimate control on what he shoots, so with it comes the responsibility to be aware of his surroundings. Even of pilots whose ability he tends to come to the boards and spit upon.
Think of it as a virtual, very fast, court martial.
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Fatty, imagine me at your six with a faster plane and you pursuing an enemy. You start to fire while I dive below you to overpass and then you see my ugly silouette emerging in front of you with a lot of beautiful flashes in the tail and BOOM... ... of course, your fault... ...Next time better you have a periscope to see what is comming from behind and below your plane while tracking the enemy at your 12.
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me
me
me
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why doesnt HTC ever reply to these.
i think night should be longer and dawn and dusk be shorter.
i agree with the guns getting damaged and not the rest of the plane.
coll's. make the game more fun.
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Fatty, imagine me at your six with a faster plane and you pursuing an enemy. You start to fire while I dive below you to overpass and then you see my ugly silouette emerging in front of you with a lot of beautiful flashes in the tail and BOOM... ... of course, your fault... ...Next time better you have a periscope to see what is comming from behind and below your plane while tracking the enemy at your 12.
Are you saying you completely ignore everything except the little plane in your sights? No wonder you have such a problem with killshooter.
Yes, the above would be the shooter's responsibility to avoid, it would be easily within his power by excercising the most limited situational awareness.
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Fatty, so, when you open fire you also look back, left, right, upwards, and roll invert to see if there are any friendlies aproaching fast, right? Congrats for your SA, you better patent it because it actually doesnt exist.
Hehe, I imagine you tracking a con and then looking back to see if there are any friendly passing fast before opening fire, then looking forward again and, surprise, no enemy there, back again, and surprise again, enemy at your six and smiling... yep, greeeeeat SA.
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Originally posted by Tumor
Collision model needs work. It's not bad but it's lacking....simply put, when one guy hits another guy then both should take damage. Lag schmag, front-ends back-ends blah blah blah. Thats how it should be. The way it is now the puke who plays to lag and know's he's got a toejam-hot connection or really bad connection can manipulate it.
Yeah... lag schmag. If we did it your way, that lag would be the reason why you barrel roll under a cons nose at D 1.4 at the merge, yet explode just as you complete your lead turn. You think that would be better?
If it's possible to exploit the current collision model at all (and I don't think it is), it would be if you had a laggy connection, not a good one. It's very hard to judge what he is seeing, as you don't know what his portion of the you-host-him latency loop is like. I challenge anybody to film exploiting the collision model by "ramming" people. Go for it... you'll kill yourself a lot by flying in front of their guns.. turst me. About the only time you might pull it off would be versus a buff on auto-level. Still, I give you a 1% shot of living long enough in the buff's gunnery range to see if it even worked.
Please, I want to see a film of somebody in the main getting kills by ramming, LOL. Please try this on me... I could use the free kills. :)
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You're right, what was I thinking. Everyone knows it's too much to ask for to be aware of a plane closing on your 6, regardless of whether it's green or red.
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Night..needs more work. tune down the dash. make vis more like vis at night Throw in a ground mist...he he, the clouds glow over a burning base...
Killshooter. fine
Collisions. fine but might be improved to have less then total destruction of one or the other... Have each lose a wing tip if that is what happend. Not allways full destruction. If you cant tell for sure what happend then randomly determine what the collision was and assign logical damage to each based on that.
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It's not always total distruction in my experience. I've torn a wing off before and simply spiralled to my doom instead....
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Originally posted by Pongo
Night..needs more work. tune down the dash. make vis more like vis at night Throw in a ground mist...he he, the clouds glow over a burning base...
Killshooter. fine
Collisions. fine but might be improved to have less then total destruction of one or the other... Have each lose a wing tip if that is what happend. Not allways full destruction. If you cant tell for sure what happend then randomly determine what the collision was and assign logical damage to each based on that.
Two times I have lost a wingtip in colisions.
Landed one of them.
eskimo
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Originally posted by Lephturn
Please, I want to see a film of somebody in the main getting kills by ramming, LOL. Please try this on me... I could use the free kills. :)
It's not that tough to do. All you have to do is figure out where the bogie will be in 1/2 second or so or so and fly there. I havn't tried to do this and have no films of it but it has happened to me a few times. Trying to kill a Lanc recently I pulled up from underneath but had miss judged and flew up verticaly from his nose and 200-300 out...result was a Lanc spinning to the ground with the pilot spouting on CH1 that I was a ramming dweeb...I guess he was right that time :/