Aces High Bulletin Board

General Forums => The O' Club => Topic started by: Kratzer on February 06, 2002, 05:18:16 PM

Title: Day of Defeat Version 2.0
Post by: Kratzer on February 06, 2002, 05:18:16 PM
It should be out any minute here...

http://www.dayofdefeatmod.com/
Title: Day of Defeat Version 2.0
Post by: Gh0stFT on February 06, 2002, 05:34:40 PM
LOL im on irc.gamesnet.net with mIRC, more then 2500+ peeps in #dod   ROFL
hell, every dl mirror is down :D
Title: Day of Defeat Version 2.0
Post by: ~Caligula~ on February 07, 2002, 03:33:40 AM
3 minutes till my filepanet let`s me download :D
Title: Day of Defeat Version 2.0
Post by: DA98 on February 07, 2002, 07:18:49 AM
After 2 or 3 hours playing the new version, I can only say that I hate MGs (unless it is in my hands, of course :D)
Title: Day of Defeat Version 2.0
Post by: Udie at Work on February 07, 2002, 07:44:02 AM
Is it any more realistic or can you still run around at 30mph?
Title: Day of Defeat Version 2.0
Post by: K West on February 07, 2002, 08:11:04 AM
All the sites I went to are busy or yanked it due to high volume. Popular file? :)

 Westy


fast site found:

http://waprod2.bluewin.ch/gamesweb/dodmod/Beta/windows/dod_v20.exe
Title: Day of Defeat Version 2.0
Post by: Kratzer on February 07, 2002, 09:22:57 AM
You still run faster than in MOH, it seems, but it is much, much better.

You know they are on the right track when all the l337 d00dz are pissed off. :)

There is a 'sprint' key that will make you really fast for about 20 feet, and will eat up your stamina very quickly, so you can't do it all the time.

The gunsights are new (kind of like OPF), so you can't hit a thing if you are running, and the recoil makes sprayin' and prayin' completely impractical.  

You can shoot the MGs while standing or crouched, but dont count on hitting anything at all... to really be useful with an MG, you have to lie down and deploy the bipod, which disallows moving, and slows down your aiming, but is deadly accurate.  (the MG42 will even overheat!)  You can also deploy the bipod by resting it on certain pre-determined positions while standing.

Some objectives now require more than one person to capture, and they have to hold that position for a couple seconds to actually capture that flag - which makes it more interesting.

Overall, it is a huge step in the right direction - really fun!
Title: Day of Defeat Version 2.0
Post by: Raubvogel on February 07, 2002, 12:22:02 PM
Much better than the old version. Slowing everyone down has helped alot. My only real complaint is the US grenades seem to contain tactical nuclear warheads.
Title: Day of Defeat Version 2.0
Post by: Kratzer on February 07, 2002, 12:58:27 PM
Yeah, when I was playing as an ally, I wounded myself with just about every grenade i threw... as axis, those things were killing people who were on different servers. ;)
Title: Day of Defeat Version 2.0
Post by: Dowding on February 07, 2002, 01:15:52 PM
It rules.

I love that map with the bridge -  the high buildings on either side are perfect for MG duals.

Overall I think the gameplay is the best out of all FPS games. DoD was always better than counterstrike, but now just blows it away.

I just wish it had the graphics and sound effects of MOHAA - but I'm glad there are no bazookas or shotguns in there. :)
Title: Day of Defeat Version 2.0
Post by: Wanker on February 07, 2002, 02:10:18 PM
So, what do I need to play DoD2? I have the original game "Half-Life", is that all I need besides the DoD2 mod?
Title: Day of Defeat Version 2.0
Post by: Raubvogel on February 07, 2002, 02:30:50 PM
Yep, that's all ya need. Probably have to install Gamespy Arcade to find some servers. You'll also need whatever patches to update your HL to the current version.
Title: Day of Defeat Version 2.0
Post by: K West on February 07, 2002, 02:42:32 PM
Gamespy?

 I prefer the "All Seeing Eye" much more. It has no ads, runs much smoother and is more flexible for the user.

http://www.udpsoft.com/eye/


 - Westy


(will re-install HL and this mod later!)
Title: Day of Defeat Version 2.0
Post by: Kratzer on February 07, 2002, 02:50:14 PM
And your HL needs to be up to date... so get downloadin'.

I like the look of All Seeing Eye so far, though I had a hard time finding good MOH servers with it.
Title: Day of Defeat Version 2.0
Post by: -tronski- on February 07, 2002, 07:53:17 PM
Quote
Originally posted by Kratzer
You know they are on the right track when all the l337 d00dz are pissed off. :)


 Thats for sure.

 Should've heard all the whining in the server I was in yesterday.
The MG's are monsters when properly deployed and really rip an assault to pieces. The Carbines kick bellybutton too, and is possibly the best allied wep now.

I do think the garand needs work, and its rate of fire should be increased.

 -tron-
Title: Day of Defeat Version 2.0
Post by: Saurdaukar on February 07, 2002, 11:34:04 PM
Absolutely phenomenal game... the new standard for FPS's.  Nothing says "hello" like 1200 RPM of 7.92 love in the morning.  :P

Mazz/Mike
<-TFC->
Title: Day of Defeat Version 2.0
Post by: Raubvogel on February 08, 2002, 12:11:49 PM
The beach maps really kick ass. I had my surround system jacked up last night and it was very immersive. Watched a guy running in front of me get tossed about 10 ft by an arty shell...was kickass.
Title: Day of Defeat Version 2.0
Post by: Tumor on February 10, 2002, 12:11:10 AM
Holy crap.  I read the whole thread seeing "Day of Defeat" and thinking "Firearms" (as FA is coming out with a new vs soon too) lol.  I didn't even know DoD was GETTING an upgrade.  ...sheeeit, 4 more hours before I get off work!
Title: Day of Defeat Version 2.0
Post by: SirLoin on February 10, 2002, 12:47:32 AM
Can't find anyone logged on for Beach Invasion...I found a few nice MG42 nests to fire from but nobody there..
Title: Day of Defeat Version 2.0
Post by: Kratzer on February 10, 2002, 11:09:10 AM
I went 72 and 5 on Dog1 as an Allied sniper last night.  The Axis were telling me that they were giving up on trying to defend the bluff, because they only lasted for about 2 seconds. :)  I tried to screenshot it, but I guess I didn't use the right key (thought it was F10?)

I almost started to feel bad.  Almost.

(And NO, I made a point of lying on the beach itself, and not under water like a sissy.)
Title: Day of Defeat Version 2.0
Post by: Wilbus on February 11, 2002, 03:59:00 AM
I love it, got it downloaded the day after it got out, and even then it was near impossible to find a good server to download from. It just blows every other game away, just need to learn how to aim with the single shot rifles,  (M1 ROCKS). MG42 kicks serious but although it is only about half as fast as it was in R/L, probarly for gameplay.

Anybody got a fast enough connection to put up a server for AH community?
Title: Day of Defeat Version 2.0
Post by: Udie on February 11, 2002, 12:13:59 PM
OK way to go, now I've got yet another addiction.   The new version makes this a totaly diferent game for me :)  Waaay better than DOD 1.3 or what ever it was.  I like Caen2 the best I think, that or Overlord.  hehe nothing like gunning down 5-10 at a time w/ that mg42 or the 30 cal for that matter :)
Title: Day of Defeat Version 2.0
Post by: Raubvogel on February 11, 2002, 01:05:49 PM
They need some new maps. Every map ends up in a chokepoint at the same spot everytime I play. 5 minutes into the game both sides have 2-3 MGs covering some Death Alley™ and anyone venturing into it gets mowed down. It's really bad on the Avalanche map and the one with the bridge. There should always be more than 1 or 2 ways to get from point A to point B.
Title: Day of Defeat Version 2.0
Post by: Udie on February 11, 2002, 01:19:30 PM
That's what grenades and covering fire are for :)  I experienced some really good team play yesterday.  Make that mg42 overheat his barrel or have to change his ammo and you can advance to the next bit of cover.  I have found that throwing a grenade around a corner and running as soon as it explodes is a good tactic for getting from cover a to cover b, with somebody giving covering fire.

 I gotta say there are some pretty smart little 12 yr old kids out there acting as Lt's  This one kid yesterday led a team of 12 people to victory with his tactics :)  Gotta love the new ingame voice thing they put in the last HL patch..
Title: Day of Defeat Version 2.0
Post by: Kratzer on February 11, 2002, 02:06:32 PM
Some of the maps are good, and some are downright awful with really boring single chokepoints.  I wouldn't feel bad if I never played that Zafod map again.  As an Ally, it is impossible, and as an Axis, it is just boring because the allies have to all come out of one little doorway, so they can never get back into the interesting streets back in the German spawn area.
Title: Day of Defeat Version 2.0
Post by: Soulyss on February 11, 2002, 07:33:01 PM
do I even want to ask how big of a download this mod will be for my poor little modem? ;)
Title: Day of Defeat Version 2.0
Post by: Kratzer on February 11, 2002, 07:53:00 PM
138MB.  Git downloadin'!
Title: Day of Defeat Version 2.0
Post by: Wilbus on February 12, 2002, 02:40:32 AM
Almost every map have multiple ways I think, it's just a matter of finding them :)

Take a look at Thunder for example, like 3 or 4 ways around to the axis camp? (Yes, I am addicted to the Garand now so I allways play Allied) :D
Title: Day of Defeat Version 2.0
Post by: Kratzer on February 12, 2002, 12:35:20 PM
Yeah, most of them do.

But Zafod doesn't.  A couple others are pretty bad.  Some have a chokepoint that doesnt' help either team, and the map just stagnates - nobody can break through.

And one of the beach maps (overlord, I think) has a serious problem in that the Axis are automatically killed by the system if they try to go down onto the beach, but allied snipers can lie under water, where they are impossible to see, and clean the clock of anyone on the bluff without ever having to fear being shot.
Title: Day of Defeat Version 2.0
Post by: Wilbus on February 12, 2002, 12:45:57 PM
Very true, and yes, it is overloard. There is one more where the allies can hardly get out of a very small base without getting shot down and blown up after 10 seconds. But overal, very good maps too.
Title: Day of Defeat Version 2.0
Post by: K West on February 13, 2002, 11:26:04 AM
I finally made it online last night for about 30 minutes of playing!! And I like it.  While I'd already uninstalled RtCW I'll be ditching the MOH:AA MP demo tonight as DOD 2 is far superior in most categories.

 One thing I noticed was some of the maps appear to be smaller in geography than RtCW and MOH:AA.  I feel more confined in much the way MOH:AA's "Stalingrad" map did.  Where as I loved MOH:AA "The Hunt" map with it's spaciousness.

 Another thing was the M1 has far too much upward motion/recoil after beiung fired. WAY Too much. It's as if they modeled a 98lb Judy Garland holding the thing.  I've shot the M1 many times and even holding the rifle in a casual manner it won't do what they have modelled.   I'm a big guy (6'5" and 280lbs) and I can literally hold the M1 steady and firmly enough that even firing as fast as I can I can keep it so that the thing stays on target easily enough. The armpit/shoulder region tends to get sore from the kickBACK after firing several clips in short order though :)

 And I found out REAL fast that "Overlord" is a bad MP gameplaying map.  

  Westy
Title: Day of Defeat Version 2.0
Post by: Kratzer on February 13, 2002, 11:43:06 AM
They made the garand kick like a mule to better balance it against the Kar98... a bad move in my opinion, but we'll see how it plays out.  I think the Kar98 has ended up being a far superior weapon in there now as a result.

The limitations of the Half-Life engine make for the small, cramped city maps.  You simply can't have an open area or it will start chuggin'.

Here's an interesting interview with the developers of DoD:

http://www.gamespy.com/modweek/index05.shtm
Title: Day of Defeat Version 2.0
Post by: Wilbus on February 13, 2002, 11:54:41 AM
I still like the garand better, I need a higher rate of fire because my aim sucks BAD.
Title: Day of Defeat Version 2.0
Post by: Kratzer on February 13, 2002, 12:26:01 PM
The M1 Carbine is awesome in there if you like a high rate of fire.
Title: Day of Defeat Version 2.0
Post by: Wilbus on February 13, 2002, 01:05:45 PM
Yup, had 30 kills (a few flag captures) with it before I died in one game (anzio I think) ended it all with 74 to 17, #1 in the game :)
Title: Day of Defeat Version 2.0
Post by: SunKing on February 13, 2002, 04:33:33 PM
Got a DOD question for you all. Is there a way to bind more than one command to a key or mouse button? What I'd like to do (if possible) is make my mouse3 button  ,pick grenade,throw grenade,pick previous weapon.. is it possible to bind that all to one press of the button?
Title: Day of Defeat Version 2.0
Post by: Kratzer on February 13, 2002, 05:56:20 PM
Well, since that's what we like to refer to that as 'cheating', no.
Title: Day of Defeat Version 2.0
Post by: SunKing on February 13, 2002, 06:14:30 PM
cheating?  isn't it along the lines of  this page....


http://www.planethalflife.com/thebind/howtocfg.htm

I was under the impression it was legal considering it was  published on that page.
Title: Day of Defeat Version 2.0
Post by: Raubvogel on February 13, 2002, 06:34:19 PM
I think what Kratzer is saying is that is not welcome in DoD and many servers have stuff in place to catch and boot those who use it.
Title: Day of Defeat Version 2.0
Post by: Kratzer on February 13, 2002, 11:52:04 PM
See what happens to cheaters?

http://www.fileplanet.com/index.asp?file=84057

Now, what he's doing and what you are proposing are obviously quite different, but don't you think the fun of the game is taking part, and being able to do these things quickly enough to have the desired result?
Title: Day of Defeat Version 2.0
Post by: K West on February 14, 2002, 07:57:29 AM
Thanks for the link to the interview. I understand what they did now (re: recoil).
 Spent about three hours playing last night. It's tough, it's challenging and it's a hell of a lot of fun. :)

 Westy
Title: Day of Defeat Version 2.0
Post by: Maniac on February 16, 2002, 06:51:37 AM
Wilbus,

You know of any good servers? im dloading everything now..

Wish me luck
'
Title: Day of Defeat Version 2.0
Post by: Kratzer on February 16, 2002, 11:12:45 AM
Install gamespy arcade, then go into the DoD room for half-life, refresh the list, order by ping, and find an open one with the lowest ping you can find - they are all pretty much the same after that.
Title: Day of Defeat Version 2.0
Post by: Maniac on February 17, 2002, 11:34:30 AM
Installed "The all seeing eye" Works great!!

Damn this was fun!! I suck bad tho!!! :D
Title: Day of Defeat Version 2.0
Post by: Wilbus on February 17, 2002, 12:08:03 PM
All seeing eye works great.

Pretty tough game though, prefer the Garand or the M1 Carbine (MG42 damn fun too!). :)
Title: Day of Defeat Version 2.0
Post by: koala on February 17, 2002, 11:49:43 PM
Had never played DoD before until now.  Didn't know what to expect, but I'm blown away.  Played it all weekend.  Very nice.  Never liked the RTCW demo and I probably won't bother with MOH either.  And this is all with a free mod.  Awesome.

(http://www.tektalk.net/right2.gif)
Title: Day of Defeat Version 2.0
Post by: Sancho on February 18, 2002, 07:38:51 AM
I loathe CounterStike.  And the earlier DoD version wasn't too impressive.  But DoD 2 changed everything.  I especially love the drift they added to the sniper which makes it require some small part of skill to get kills with--and fewer BS kills due to being sniped.  I actually went and bought HL last week so I could play at home.  Very fun and very addicting.  Especially when you get an E-tool kill. :D
Title: Day of Defeat Version 2.0
Post by: texace on February 18, 2002, 12:00:12 PM
Y'all ever try to get an AH server up? That'd be cool. Anyhow, if you ever want to find me, I'm usually in the HomeLAN FED server...first on the list if you alphbetize it...it doesn't require "Cheating Death" or something...look for "Rouge", simple as that.

See ya on the battlefield!:D
Title: Day of Defeat Version 2.0
Post by: Wotan on February 18, 2002, 03:14:35 PM
all seeing eye is by far the easiest imho
Title: Day of Defeat Version 2.0
Post by: Maniac on February 19, 2002, 04:19:21 AM
Dang its sure is hard!!! Getting better and better for each day but i still suck :)

Played a whole lot of RB6 Rouge spear before this but you djust cant compare the gameplay i guess...

Alot fo fun tough! :)
Title: Day of Defeat Version 2.0
Post by: Wotan on February 19, 2002, 05:42:18 AM
lets set it up so a bunch of us can go tear it up..........

everyone have rw that in game vox sux.............
Title: Day of Defeat Version 2.0
Post by: texace on February 19, 2002, 08:34:22 AM
Wotan has the right idea. Someone with a good machine needs to set up a dedicated Aces High server so all of us can rip it up with each other. Hell make it password protected so only AH pilos can get in. :D It'd be nice to kill some of you with rifles rather than .50's...;)
Title: Day of Defeat Version 2.0
Post by: DA98 on February 19, 2002, 01:17:30 PM
Hey wotan, nice idea, it sounds good! Any AH pilot with a good machine/connection?
Title: Day of Defeat Version 2.0
Post by: Habu on February 19, 2002, 01:25:23 PM
These guys are running a pretty good server. They are an old fighter ace squad so all you anti FA guys probably would not want to play there.

hehe.






http://www.raf54th.org/forums/
Title: Day of Defeat Version 2.0
Post by: Mighty1 on February 19, 2002, 08:22:15 PM
Been playing DOD for the last few days and have had some fun but there is to much weird watermelon going on.

You have guys who's grenades go thru walls or kill everyone in sight or the guys who run thru MG fire and kills 3 or 4 people with 1 shot...and I mean 1 bullet for 3 or 4 people.
Title: Day of Defeat Version 2.0
Post by: Habu on February 19, 2002, 09:06:14 PM
The 54 server has anti cheat software running. It works for CS don't know if it does for DoD. The Sysop Biff said he nabbed 2 cheaters within half an hour of setting it up.

They run a clean game. You might want to try them if you are seeing lots of unexplained uber kills.
Title: Day of Defeat Version 2.0
Post by: Maniac on February 20, 2002, 08:44:54 AM
I only play on servers that require "PunkBuster" its an anti cheat software wich everyone that connect to the server is required (Sp?) to have.

Regards.
Title: Day of Defeat Version 2.0
Post by: K West on February 20, 2002, 08:52:15 AM
"Punkbuster"?   I'll go look it up. Is there anything the clients can install to help or are these host side anti-cheat programs.

Oh. an I went to join one host and I got a request from it asking if it was ok to scan my HDD to see if I had cheats on. I left without giving a reply (no idea how to as no 'box' came up to clikc on) as I did not know if it would do anything but scan my HDDD for cheats once I let it on.

Westy
Title: Day of Defeat Version 2.0
Post by: Maniac on February 20, 2002, 09:01:11 AM
Westy,

All servers that i play on sends an message to the users that it scans your computer, you dont have to answer Yes/No on these servers... They do it anyway, if you dont like it then you have to choose another server that dont do it...

Regards.
Title: Day of Defeat Version 2.0
Post by: Udie on February 20, 2002, 09:19:49 AM
Quote
Originally posted by Maniac
Westy,

All servers that i play on sends an message to the users that it scans your computer, you dont have to answer Yes/No on these servers... They do it anyway, if you dont like it then you have to choose another server that dont do it...

Regards.




 There's some server side software for DOD, im sure CS too that scans your HD if you play on that server.  It gives a message at the login screen that "warns" that your HD will be scanned.  This is my favorite one :)  

 It doesn't require any client side software, its all server side. When it busts somebody it prints out on the screen in big red white and blue text that they've been busted and are being kicked/banned from the server :D  That's such a wonderful feeling to see one of them punks get the boot.....
Title: Day of Defeat Version 2.0
Post by: K West on February 20, 2002, 09:54:14 AM
Thanks for the fast replies :)

I was wary of any Trojans or manipulation of my Pc. But if this is how the anti-cheat software works I'll let them do it from now on. I've have a lot of fun playing but too many "wierd" occurances on many hosts to have any faith that there weren't any cheats being used by some players on them.

 Westy
Title: Day of Defeat Version 2.0
Post by: Habu on February 20, 2002, 10:33:42 AM
The guys at 54 were running punk buster but have recently started to run CSGuard. I don't know yet the reason for the switch.

The also have a lag boot feature where you will not be able to play if your connection lag is 500 ms or larger.
Title: Day of Defeat Version 2.0
Post by: Habu on February 20, 2002, 02:35:28 PM
Acccording to Biff the sysop for the CS server that 54 squad runs they stopped running punk buster because "PB stopped supporting Half-Life. Besides that, it was client-server which was a PITA for the players.

Cheating-Death is the best anti-cheat solution out there right now, and the only reason we're not running it is because it's client-server also."
Title: Day of Defeat Version 2.0
Post by: Gh0stFT on February 20, 2002, 04:30:05 PM
the MG is so dangerous ! :D
(http://zapper.invasionworks.com/smilies/axis-mg42-kill.gif)
Title: Day of Defeat Version 2.0
Post by: Maniac on February 22, 2002, 02:46:33 AM
Does anyone know if there will be any new maps for DoD? Some maps are huge fun but alot of em djust plain sucks...
Title: Day of Defeat Version 2.0
Post by: Wilbus on February 22, 2002, 04:07:45 AM
Most likely, there are some dedicated map making groups, hopefully we'll see some soon.
Title: Day of Defeat Version 2.0
Post by: StSanta on February 22, 2002, 05:05:36 AM
Downloading it right now. Never was good at these kinda games in multiplayer, but sure will be fun to check it out.
Title: Day of Defeat Version 2.0
Post by: Maniac on February 22, 2002, 05:10:05 AM
Dont give up the first day Santa, i got blasted to pieces the first two days, but now as i have learned the maps and weapons its quite an different story...

Im totally hooked, but sometimes i get soo frustrated :)
Title: Day of Defeat Version 2.0
Post by: Wilbus on February 22, 2002, 05:50:11 AM
Yup, wounderfull game :)
Title: Day of Defeat Version 2.0
Post by: Wotan on February 22, 2002, 06:04:16 AM
you will throw mohaa away...DoD beats it hands down
Title: Day of Defeat Version 2.0
Post by: StSanta on February 22, 2002, 06:51:55 AM
I love MOHAA, but haven't played it in MP.

I am not very good at such games: I lack the mouse coordination to be effective. Always die from something unknown.

The fights I am in where I manage to get a kill, I count succesful, whether I die or not.

Hey Maniac, how about you team up with me a bit? Could need yer help. We're close geographically, so finding a server with low lag should be doable.

Or anyone else who wants to help a poor newbie out.


ooh, Dl just finished, have tried it. WOW. MG42 is AWESOME, but I actually think MG34 is more for me. I like the covering fire aspect of it.

At any rate, gonna find me an online game now.
Title: Day of Defeat Version 2.0
Post by: Wilbus on February 22, 2002, 09:02:42 AM
Add me to ICQ santa, 7473298.

We'll find something, I live South of Malmö you know :)
Title: Day of Defeat Version 2.0
Post by: Maniac on February 22, 2002, 09:57:03 AM
Lets team up :)

I will dload ICQ when i get home... so post your numbers!

Santa, download "punkbuster" and install it, its an client/server software wich is reqiured for the servers wich i play on, its an anti-cheat software...
Title: Day of Defeat Version 2.0
Post by: StSanta on February 22, 2002, 12:16:46 PM
Well, played it for a bit. Amusing, but not as good as I'd hoped.

The colour selection makes it hard to distinguish good guys froom bad ones. Also, the camo is a bit overdone: sometimes it is virtually impossible to see the enemy. Some kind of dynamic lightning would help.

That's not my main problem though. Obviously, it has some other prediction algorithm than in AH., It seems what happpens on my FE doesnt produce a result -rather it is something else. Many times I've shot directly at an enemy, dead on, and missed. And, I've fired, then taken cover, only to get hit when I am well behind cover.

I might suck, but notn  this bad. It is annoying to have a perfect shot go amiss - then when you actually miss the enemy, you get a kill. As long as you were leading the enemy a bit (very close distance).

Also seems there are at least some cheaters out there. I cannot believe that some people can shoot you the very same microsecond as they see you - especially as they have to turn 180m  degrees to turn.  No one is THAT good.

I hope there's a WWII game based on, say GR's engine. Would be cool.

I'll try it a bit more, and compare to MOHAA. Will see.
Title: Day of Defeat Version 2.0
Post by: Udie at Work on February 22, 2002, 01:37:42 PM
Quote
Originally posted by StSanta
Well, played it for a bit. Amusing, but not as good as I'd hoped.

The colour selection makes it hard to distinguish good guys froom bad ones. Also, the camo is a bit overdone: sometimes it is virtually impossible to see the enemy. Some kind of dynamic lightning would help.

That's not my main problem though. Obviously, it has some other prediction algorithm than in AH., It seems what happpens on my FE doesnt produce a result -rather it is something else. Many times I've shot directly at an enemy, dead on, and missed. And, I've fired, then taken cover, only to get hit when I am well behind cover.

I might suck, but notn  this bad. It is annoying to have a perfect shot go amiss - then when you actually miss the enemy, you get a kill. As long as you were leading the enemy a bit (very close distance).

Also seems there are at least some cheaters out there. I cannot believe that some people can shoot you the very same microsecond as they see you - especially as they have to turn 180m  degrees to turn.  No one is THAT good.

I hope there's a WWII game based on, say GR's engine. Would be cool.

I'll try it a bit more, and compare to MOHAA. Will see.



 I think what you're seeing is lag.  I get the same weirdness in CS too.  Some of it is cheats im sure.  The thing to remember is that this thing is a Quake 2 based game :)  Remember HL was based on the quake2 engine.  I wish they'd make this for the GR engine too. ...............
Title: Day of Defeat Version 2.0
Post by: Wilbus on February 22, 2002, 01:39:42 PM
What happens on your FE does not happen on his, no 3d game like half life etc uses online sim type of FE. If you have 200ms, aim and hit infront of him.

No problems if you have ADSL or faster, find  server with bellow 100ms and you can aim right at them even if they are running side ways.
Title: Day of Defeat Version 2.0
Post by: StSanta on February 23, 2002, 05:21:49 AM
50ms on the server.
Title: Day of Defeat Version 2.0
Post by: StSanta on February 23, 2002, 05:52:25 AM
Had 50ms pings. Aside from the All-seeing eye, is there a way to see your ping in the game? It shows whenever a map is done, but can you bring it up yerself?

Also, it seems some people arre walking around - thus you cannot hear them. Only way I've done this is by ducking, or by tapping on the forward key. Neither is too good.

Lastly, what kinda mapping do you recommend? Am usied to usig the arrows for movement, butt then it gets hard to crawl and move left/right at the same time.
Title: Day of Defeat Version 2.0
Post by: Wilbus on February 23, 2002, 07:18:38 AM
Walking was possible in 1.3, it's not anymore. If you wanna walk without being heard you have to duck (or crawl but that takes time).
You Speed run for short periods with the Shift Key.

My Mapping:

Mouse 1: Fire
Mouse 2: Secondary Fire (sniper rifle scope and MG barbete)
Middle Mouse button: Need to set it up

Foward: W
Backward: S
Strafe left/right: A and D
Duck: Q (should remap this to middle mouse)
Jump: Space (never use the thumb for anything else)
Panick Run: Shift (use shift + W)
Change weapons: Normal thing, push 1 for knife then click mouse and it changes.

Note, that grenades have a 5 second timer, when you see a grenade is thrown at you, if you have time, you can pick it up. Go to it, look at it, push E (use key) and then throw it away FAST.

You can time your own grenades like this, drop it on the gorund, pick it up, wait a seonc or two and throw it.
Title: Day of Defeat Version 2.0
Post by: Wilbus on February 23, 2002, 07:19:43 AM
oh, use TAB key to check PING time and number of players in each team, score etc.
Title: Day of Defeat Version 2.0
Post by: Wotan on February 23, 2002, 07:55:03 AM
add these quote lines to your autoexec.bat in the dod folder  

Quote
bind "PGUP" "ng_toggle"
alias ng_toggle "ng_1"
alias ng_1 "net_graph 1; d1; echo Net Graph Activated ; d0; alias ng_toggle ng_2"
alias ng_2 "net_graph 2; d1; echo Net Graph Set to 2 ; d0; alias ng_toggle ng_3"
alias ng_3 "net_graph 3; d1; echo Net Graph Set to 3 ; d0; alias ng_toggle ng_0"
alias ng_0 "net_graph 0; d1; echo Net Graph Deactivated ; d0; alias ng_toggle ng_1"
net_graph "0"
net_graphwidth "192"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"


the in the console (tilde key) type "ng_toggle" you can then use your page up key to pull up and down a graph showing connection status

Quote
bind "KP_UPARROW" "fps"
alias fps "cl_showfps 1 ; bind KP_UPARROW fpsoff"
alias fpsoff "cl_showfps 0; bind KP_UPARROW fps"


in the console type "fps" then use up arrow to bring fps on and off
Title: Day of Defeat Version 2.0
Post by: Wotan on February 23, 2002, 08:04:05 AM
heres a pic of the "ng_toggle" command

(http://personal.jax.bellsouth.net/jax/t/y/tyr88/Screens/ng_toggle.jpg)

it show fps and ping and a graph
Title: Day of Defeat Version 2.0
Post by: Wotan on February 23, 2002, 08:10:28 AM
there are numerous "bind" commands that have the potential of allowing folks an unfair advantage

for instance one key could be set to goto granade, throw granade, go to bac primary weapon, fire primary weapon........

all with 1 push of the key......

or another key could  used to stand up, fire, go prone

or strafe left/right fire

or jump fire etc..........

IMHO these are cheats so please dont go "bind" happy :)
Title: Day of Defeat Version 2.0
Post by: Kratzer on February 23, 2002, 11:11:08 AM
You guys and your hard way.

Or, if you want to avoid the above craziness, just open the console (~) and type net_graph 1 to show connection, and then net_graph 0 to hide it again.
Title: Day of Defeat Version 2.0
Post by: Wotan on February 23, 2002, 12:12:01 PM
cut n paste is hard :)

page up brings it up now no need fer console once you do what I typed above :)

its a one time deal...........cut n paste the above then in console typr "ng_toggel" one time then use page up from then on to bring it up or down :)
Title: Day of Defeat Version 2.0
Post by: Sorrow[S=A] on February 24, 2002, 12:47:17 AM
Udie-

HL engine is based (loosely) upon Quake 1 not 2!!!!

hehe.

Valve was a bunch of former MS employees and preferred to work with Abrash's (sp?) work than the confusing and contradictory methods they saw appearing in Quake 2's code (John Carmack's own 3d engine).

They licensed Q1 and applied thier own upgrades to it to make HL.

As for hindsight, all the companies that licensed Q2's engine either dropped it soon after, produced fairly forgettable games or went out of business.

I myself would love to see DOD vamped onto the Q3 engine! Pity ID refuses to overextend itself into supporting the MOD communities. An understandable decision for such a small group but a shame nontheless.
Title: Day of Defeat Version 2.0
Post by: akak on February 25, 2002, 02:44:22 AM
Quote
Originally posted by Raubvogel
Much better than the old version. Slowing everyone down has helped alot. My only real complaint is the US grenades seem to contain tactical nuclear warheads.


U.S. grenades were fragmentation grenades, thus were more deadly than the German "potato masher", which was a concusion grenade.  That's why you hear of US soldiers having German grenades blow up right next to them and only thing they got injury wise was a busted ear drum and bloody nose.


Ack-Ack
Title: Day of Defeat Version 2.0
Post by: Wilbus on February 25, 2002, 04:38:44 AM
Akak, the German stick grenade, which was the most common, was a fragmention grenade aswell, and it could be thrown further.
Title: Day of Defeat Version 2.0
Post by: Kratzer on February 25, 2002, 10:47:20 AM
Yeah, but akak does have a point in that it wasn't nearly as powerful, so it could be used as an assault weapon - thrown and quickly followed up.

Somewhere I've read a quote from a US soldier about the different grenades where he says something to the effect of the above, and then something along the lines of 'WE ducked when we threw our grenades."
Title: Day of Defeat Version 2.0
Post by: SKurj on February 28, 2002, 10:34:55 AM
My thoughts +)


The MG is too easily used while standing .  Either that or there are alotta MG cheats out there.

MOH could learn alot from DoD as far as gameplay goes, but there are 'push' maps appearing for MOH already.  (Maps with multiple objectives 'pushing' the enemy back)


SKurj
Title: Day of Defeat Version 2.0
Post by: Kratzer on February 28, 2002, 11:15:18 AM
yeah, engine wise MOH is light years ahead of DoD.  It'll only be a matter of time before MOH has mods that incorporate a lot of DoD gameplay, as well as do some things that can't be done with the HL engine.
Title: Day of Defeat Version 2.0
Post by: ~Caligula~ on February 28, 2002, 11:26:09 AM
Here (http://forums.dayofdefeatmod.com/forums/showthread.php?threadid=22664) `s an interesting discussion about using the MGs rambo style.
I think as someone there said,being able to turn around with a MG just as fast as with a pistol is the real problem.
My problem is getting hit trough walls and other cover.It`s not by people who cheat for sure (I usually join servers with anti-cheat scan),but some strange error in the code.