Aces High Bulletin Board
General Forums => The O' Club => Topic started by: easymo on February 11, 2002, 02:21:09 AM
-
From wild bill.
3) We have reached agreement with the developers of our graphic engine so we will have source code and be able to continue to improve the product.
Not that I care much, but interesting.
-
I remember they were pimping that graphics engine (and showing us their WB3 "demo") at the WB Con, Summer 1999. The engine is 2-1/2 years old and not getting younger. Whoopdeefreakindoo. :)
-
Uh, isn't AH using a 1998 engine(based on a 1995 one)?
-
7) WarBirds III will be included in the full all you can fly $24.99 monthly rate (unlimited) or at the usual lower fixed rate of $9.95 plus $1.99 per hour starting on 4 March 2002.
$25 per month for WB III, hehe. Hitech is quaking in his boots now ;)
-
but Gadfly, HTC can update their engine anytime they want or the hardware permits them to do something they want to.
iEN, OTOH, is using a 3rd party engine. All they are doing is linking their game software to this graphics engine, right? They don't do any actual maintenence on the engine do they?
So basically, they'll be up a creek without a paddle in a few years unless they buy that engine and get the people who built it to work for them.... and based on the past 2 years annual earnings, we know that just ain't gonna happen.
-SW
-
I didn't know we were talking about AH, but yeah I guess the AH engine would date from 98 or 99. However, I'm pretty sure that if HTC were going to buy a new engine today they wouldn't buy one from mid 1999.
-
I believe HT built the AH graphix engine from scratch in 99, may have been 98. Look how far HTC has come in less than 3 years and there's another ground breaking release just around the corners. After that 3 years WB3 is still in beta while AH is poised to add AVI making cababilities to the film viewer :) What a freakin great training tool that will be :)
Good luck with all the posturing IEN, just remember HTC is busy planning and releasing new inovations to our genre :D 1 buff driver controlling a formation of bombers :) that's something we've needed for a long time, now we'll have true bomber boxes to kill :D
Salute HTC!!!!!!!!!!!!
-
Here are some of the new features they are adding.
-CV's
-Manable ack positions
-Ships, and again gunner positions
-Stearable CV / ships (arena setting)
-Naval battles AI / player
-New terrain (tunisia) and textures / ground objects
-More AC (not sure the final list yet)
-Torpeo's
-Many new small features people asked for, like zoomable field maps, icons, etc
-1 to 1 bullet modeling (if load tests work)
-Many Fm changes / fixes
-Jumping into AI gunner positions on the fly
-PDC formed and have put out there first works
heheh. Look familiar.
-
Originally posted by Thrawn
Here are some of the new features they are adding.
-CV's
-Manable ack positions
-Ships, and again gunner positions
-Stearable CV / ships (arena setting)
-Naval battles AI / player
-New terrain (tunisia) and textures / ground objects
-More AC (not sure the final list yet)
-Torpeo's
-Many new small features people asked for, like zoomable field maps, icons, etc
-1 to 1 bullet modeling (if load tests work)
-Many Fm changes / fixes
-Jumping into AI gunner positions on the fly
-PDC formed and have put out there first works
heheh. Look familiar.
Was thinking the same thing. In AH we call that a "features" list.:D
Also... most of this they've been promissing for some time. I'm curious as to how much of it they deliver on.
AKDejaVu
-
Are they Licensing Aces High features???? :confused: That list of things to add is exactly what we call a feature list!!!!! :D It funny that the folks over there cant see that anyhting they get now is old hat to us here at Aces High:cool:
-
"based on a 1995 one"
No. I've been told that AH was built from the ground up. From scratch. It is not based on the WB 2.x GFX engine at all and imo it's obvious.
(edited: er, basically what Udie said...)
Westy
-
Hey, I am not busting anyone chops, just keeping Funked honest. I don't really play either game at this point, I just enjoy ya'lls company.
But, I think it would be a stretch to say that AH is not based on the WB engine, improved though it may be.
-
But, I think it would be a stretch to say that AH is not based on the WB engine, improved though it may be.
Hmmm... you do know who created WB, right? ;)
-
stick with what ya know...wild bill is damaged goods and so is WB's.
k1
-
Originally posted by Gadfly
Hey, I am not busting anyone chops, just keeping Funked honest. I don't really play either game at this point, I just enjoy ya'lls company.
But, I think it would be a stretch to say that AH is not based on the WB engine, improved though it may be.
From what I remember WB 2.xx was based on the same graphix engine as F18 from graphics simulations inc. (not sure about the company name) They liscenced the engine from them after the Doh!mark split.
When HT started AH he started from a blank screen :) at least that's the way he put it at the con hehe. Now I'd be willing to bet that the 2 share some of the same code say that HT did both of them. But the graphics engine, I don't believe, is part of the code that is similar. I know I'm splitting hairs :D
-
I'm quoting part of something said by a personal friend of Hitechs' here:
"...To continue to expand WB the crew decided to merge with Wild Bill and Imagic. Little did they know what they had gotten into before the documents were signed and the legal wrangling began. Imagic made some incredibly stupid decisions and HT resigned taking nothing with him but his personal effects. AH is completely new code with nothing taken directly from WB. I was there when HT took the new Gateway system out of the box and sat down to a completely clean slate. Yes he had done it before but now he had to do it again and it was probably a bit easier since he does learn from his mistakes (well, not spelling mistakes but you get the picture). "
Did they license the same graphics engine as WB 2.X? Maybe but I do not believe they did. But say they had.
Westy
-
HT built the Aces High graphics engine from the ground up. End of story. They have a bit of similarities mainly because HT was the main man behind Warbirds too. Don't forget that Natedog, Pyro, Ronni, Yankee and myself all worked for iMagic and on Warbirds together for a number of years. My drawing style hasn't changed too much since then, although I hope it's improved some, which is another reason for things looking similar.
-
That is what I meant. There is no way in hell that a programmer(artist, craftsman, etc) can do a new project and not utilize what he learned on the last project. Copied? No. Improved? Yes. Based on? Well...... they are both simulations of WWII airplanes, so I doubt that there was a need to reinvent the wheel on many aspects.
But we are off the point of the thread anyway: Will the new WB price stick? I doubt it.
P.S-Didn't airwarrior have most of that feature list that WB wants and AH has?
-
Ya know the great thing here? The think that jumps out at me the most?
Its the someone can mention WB on the AH without being attacked.
Try posting anything about AH on AGW and see what happens. I dare ya. They all become unglued.
I think its because AH players are secure in the knowledge that they are playing an excellant game with a future and dont feel threatened by the competitor. Same cant be said for the average WB player.
I dont enjoy this fact, nor do I state all WB players are insecure and will jump on anyone mentioning AH, but nonetheless, there are plenty that will.
Salute to the AH guys for acting so much better and actually being able to have this discussion.
Dago
-
Er, I bet if you go on AGW and slam AH, you will not be admonished.
-
I agree. Most folks in thier career build upon earlier successes. It doens't mean they stole (or plagerized) pieces of wood from the old site to build the new.
"Didn't airwarrior have most of that feature list that WB wants and AH has?"
Not even close. If AW had much of what AH does and WB's appears to be getting then AW could still be alive and kicking today. AW was dying well before the business decision by EA to drive the final nail into it's coffin. It was the lack of features, with which to attract and retain new players, that were was it's main downfall.
Westy
-
I bow to your superior knowledge, Westy, I never played AW.
-
Originally posted by K West
AW was dying well before the business decision by EA to drive the final nail into it's coffin. It was the lack of features, with which to attract and retain new players, that were was it's main downfall.
Westy
I think that it can be traced back to Wild Bill Stealey too, seriously....
-
I wouldn't call it "superior" knowlege, just first hand and based on being a part of it for a few years.
CC Udie. I always found it strange that Kesmai used IMagic to distribute the AW III box version.
I'm sure WildBill may be a good business shmoozer and producer if the highest forms of BS but imo he does not "know" online gaming as much as some others do and he'll continue to "blow it" as he has since his Microprose days.
Westy