Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Kweassa on February 14, 2002, 05:58:24 PM
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Tried "B-17 Flying Fortress: The Mighty Eighth" from Microprose.
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Tried starting a P-51 just as the manual suggested:
1. Battery Switch On
2. Magnetos On (Click 3 times)
3. Throttle to 0
4. Mixture to Full rich
5. Starter On
* VROOOOM! *
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After a while.. this.. actually became fun :)
Maybe a toggle option to make instrument handling possible/complex??
ps) I still can't memorize the process of starting 4 engines on B-17s.
taught me to respect those who flew the lumbering Behemoths.
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haha...
I assume the B17 crews also could not memorize and use their checklists at startup :)
But making the startup engines more complex will make you a sitting duck on a vulched field :)
Anyway, I would like it....
Andreas
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I have had that game for nearly a year, and the instruments are great, but way too much information......
Love the gunner positions though. (dirty windows and all).
Course my crew is always a bunch of chicken @#@# who cower in the fuselage after an enemy fighter passes by.
The bombsight is also another tough one to figure out.
I love it when the pilot gets hit and passes out at the wheel.