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General Forums => Aces High General Discussion => Topic started by: Creamo on February 16, 2002, 09:32:46 AM

Title: THIS Thread - It SUCK's
Post by: Creamo on February 16, 2002, 09:32:46 AM
They are so over modelled, they are a eyesore.

Find a strat work around for the guns. It is NO FUN bouncing them. They just ping you DEAD.

From now on, they just go to lazer bomb targets, I ain't getting close.

(snif)


Naw, I ain't whining, (yes I am, this sucks) this gameplay feature is pretty bad.
Title: Buff's- THEY SUCK
Post by: Staga on February 16, 2002, 10:04:06 AM
Heh Lazs gonna luv you Creamozs :D
Title: Buff's- THEY SUCK
Post by: Creamo on February 16, 2002, 10:16:38 AM
Naw, he's going to continue to make the obvious a flame session.

Tards will argue, and the Buffs will continue to suck Yak balls.

In the mean time, Buffs will wonder at high speed Doras blasting by, with zero intent of attack. (Oh the realism)

Buffs are WAY gameplay screwed.

I'll give HTC the viewer update priority timeframe, but I ain't going near a buff till 1.10.

What's that say about Strat?
Title: Buff's- THEY SUCK
Post by: Tac on February 16, 2002, 10:18:31 AM
I agree. Imo, giving the buff more OFFENSIVE firepower with their turbolazer was a bad idea.

Make them eat 3X more damage and be done with it.
Title: Buff's- THEY SUCK
Post by: Wotan on February 16, 2002, 11:03:33 AM
buffs have sucked for some time where have you been.

Its not their guns that are the main problem its everything involve in them. They give any 2 week wonder to great an impact on gameplay. They are boring to chase around. They make a point of bombing the fhs at 2 bases where theres good fights.

They sucked even more when 2 lanc dweebs could spend 2 hours climbing to 30k to take your dar down. They suck almost as bad as night.
Title: Buff's- THEY SUCK
Post by: SOB on February 16, 2002, 11:41:25 AM
Creamo, you can't even shoot down a Lanc in your Dora...that's just sad.  Hell, you've even got Tac agreeing with you.  So, what do you think about the Niki?


SOB
Title: Buff's- THEY SUCK
Post by: Bullethead on February 16, 2002, 11:44:35 AM
I must agree with the general consensus that buffs need work.  While they are not the aerobatic uberplanes they were in AW (thank the Dark Gods), they have the same AW-style LGBs and uberguns, at least the .50cals.

In the January TD, the B17 and B26 had a K/D vs. most fighters of about 60%.  In the same camp, gunners had a K/D well over 1.5 vs. fighters.  Although gunners rarely seem to die when their plane crashes, it still paints a pretty nasty picture.  In a 1 on 1 fighter vs. US buff situation, the fighter is more likely than not to lose.  It's even worse when the buff has a gunner.  

The Lanc and Ju88, OTOH, are MUCH less formidable, however, either due to less latent toughness or only .30cal guns, or both.

So basically, at the bottom line a single B17, without even a gunner aboard, can cruise serenely at 20k over the furballs from 10k on down, beat off the 1 or 2 interceptors willing to come up to them, and then drop individual bombs on individual buildings, crippling their target.  The strategic result is way out of proportion to the number of peole required to achieve it, and their skill level.  

Furthermore, it requires a disproportionate defensive effort to keep this from happening.  Looking at the statistics, it's evident that to be sure of killing a single, 1-man B17 prior to it dropping its bombs, the defenders need to commit at least 2, more likely 3, interceptors.  These guys will be out of other action for the time it takes them to grab alt, reach patrol station, and make their attacks.  Meanwhile, their side has less forces available for stopping jabos, GVs, and goons at lower alts.  So it's a real Hobson's Choice.

To me, the solution to all this must start with making it MUCH more difficult to do precision bombing from high alt.  IMHO, it would be GREAT to go back to a WB-style bombsight in which the buff had to fly straight and level for a long way just to get the thing set up, and then couldn't zigzag over the field to hit dispersed buildings.  I would also require buffs to drop their full load at once--no more individual bombs on individual buildings.

Being of this opinion, I wait the promised 1-man FORMATIONs of buffs with great dread.  IMHO, the LAST thing AH needs is something that makes individual buff drivers any more effective than they already are.  OK, so maybe this 1-man formation will only be able to carpet bomb, all at once with no aiming at individual buildings.  But the result IMHO would still be close to the same in terms of damage done by 1 dweeb.  Furthermore, if the odds say the fighter will lose most of the time against a single buff, always having to fly into the fire of 3 in close formation will be sheer suicide.
Title: Buff's- THEY SUCK
Post by: Tac on February 16, 2002, 01:49:06 PM
Wotan, get a b17 or lanc with 100 fuel and see if you can do those amazing manouvers. The reason why AH buffs can pull off those sopwith-camel manouvers is because they got 25% gas.

SOB, fly parallel in a front aspect of a buff, d1.6 away. Have the b17/b26 shoot at your. When he hits, those pings will murder your plane. Try shooting someone else with a jug when they are at d1.3 and get some hits.. they wont hurt at all. Increased range and hitpower are indeed in the buff guns. IMO, HTC should ONLY and ONLY give the range advantage to the TAIL gun only.

Buff formations i'd like to see, BUT if the buffs are made to drop all bombs at once, bomb dispersion is set AND the bombsights must be set to automatic release as they were in SWOTL.

(for those that never played SWOTL: you go to bombardiers position, point bombsight so you are ligned up with target, zoom in, when your target fills the bombsight you pressed a button, which started a TIMER. Timer countdown was dependent on alt. When the countdown ended the buff dropped eggs automatically. That made your buff fly straight and level during the bomb run, if you changed flightpath your bombs would miss by hundreds of yards. You could man your guns while the timer clicked away.)

I dont think HTC would give more than 3 or 4 buffs to each player anyway. I AM very concerned about the turbolasers.. if they give all those 4 buffs the same lame concessions of increased range and damage AND if the buff guns STILL shoot through the fuselage, AH will become BUFF WARS

*IMPERIAL MARCH plays on background*...
Title: Buff's- THEY SUCK
Post by: Hooligan on February 16, 2002, 02:23:22 PM
Creamo the correct term is "fluff".

Hooligan
Title: Buff's- THEY SUCK
Post by: Wotan on February 16, 2002, 03:12:08 PM
I am not talking about there fm or toughnes or lethality all that can be over come. I have killed plenty o'buffs they aren't a problem for me other then they are boring to fight. and they ruin what little time I have to fly by always making a point of hitting the fuel or fhs where I am flying from.

Now this is where the rest comes in cause every buff thread (this ones an exception) usually starts with some whiney Fluffer  cryin about how unappreciated they are. As if we should make even more accomodations for their style while they are absolutely opposed to take any consideration for the style of play most people are involved in.

Go check the main what are the by far majority doing?

They have it so ez now its rediculous. If I ran the world there wouldn't be a one of umm.

I have accepted them for what they are. You have never seen me complain about another ac or try to say you shouldn't fly x plane with the exception of buffs.
Title: Buff's- THEY SUCK
Post by: eskimo2 on February 16, 2002, 04:23:05 PM
Creamo,
Do you realize that your overall fighter K/D in tour 24 was exactly 1.000?
This includes 19 buffs that you shot down at the cost of 5 of your own lives.
That's a K/D of 3.75 against buffs.  WTG!

The average AH  player has a K/D of about 1.5 against B-26S and B-17s.  Against TBMs, 5.0, Lancs, 2.5 , JU-88s, 4.0.  

Personally, I love attacking buffs, especially with a zippy little109.  I find traditional LW tactics pretty imersive and thrilling.   It's a tough challenge, but like you, I usually win.

For further explanation on why buff guns seem so powerful, check out the thread:
The 50 cal. Buff Gun Laser Myth, Part 2: Ballistics andEnergy (General Discussion)

eskimo
Title: Buff's- THEY SUCK
Post by: popeye on February 16, 2002, 04:32:04 PM
I agree that it should be more difficult to do damage with a buff, but I don't think they should be an easy kill.
Title: Buff's- THEY SUCK
Post by: Tac on February 16, 2002, 04:50:09 PM
Eskimo, I find it extremely hard to believe all that when a buff can shoot my plane out of the sky at d1.6 when im in FRONT of it and flying AWAY from it (in short, the buff is on my 6 d1.6 away) with a few pings. That doesnt happen in an EIGHT 50 cal armed plane when getting shot at d900.

Buff drivers know it, and they verily abuse that. Every buff you meet will start spraying lead at you from d1.7 because they KNOW they will hit and kill.
Title: Buff's- THEY SUCK
Post by: Yeager on February 16, 2002, 05:15:48 PM
Its not the buffs fault (sniff)...its the lethality settings being so juiced up for gameplay that the buffs need an extra 500+ yards of lethal rang to counter fighters.  Plus I think buff guns dont have dispertion.

Y
Title: Buff's- THEY SUCK
Post by: Urchin on February 16, 2002, 05:41:54 PM
La dee daaaa.......  gimme a break guys.  

Buff .50s are EXACTLY the same as fighter .50s.  You want to squeak and moan about .50s being overpowered, be my guest- but it aint JUST the ones on the buffs, since they are identical to the ones on the fighters.  

GV MGs ARE overpowered on the other hand- the .50 on an M3 is more powerful bullet for bullet than the equivlent .50 on say a P51.
Title: Buff's- THEY SUCK
Post by: Yeager on February 16, 2002, 05:56:33 PM
uhhm  no.......

Swulf, you are in the book of wrong I do "la dee da" believe!

I do clearly recall a conversation with HTC on this matter.  It was perhaps two years ago however.  If HTC says no today, didnt say it then, whelp....... I digress but until they say otherwise the buff guns have a longer lethal range.  Wouldnt surprise me if the GV mgs were the same set up but I havent heard this from HTC.

Its about gameplay dude....g a m e p l a y

G
A
M
E

P
L
A
Y

Yeager
Title: Buff's- THEY SUCK
Post by: hitech on February 16, 2002, 06:05:53 PM
Buff 50's or any other rounds do NOT  have longer range or lethality than there fighter counter parts.


HiTech
Title: Buff's- THEY SUCK
Post by: Tac on February 16, 2002, 06:22:35 PM
Urchin, the 50 cal on the m3 and m16 are different mg's than those on fighters. They are not the same browining model .50 cal.

HT, if that is so then why am I getting hit constantly by buffs from ranges past d1.3 and getting entire portions of my plane smacked out with a few stray pings? I just dont get it. Ive been shot at by P-47s and P-38s from beyond d900, been hit a lot and ive never been smacked out of the sky with a few pings.. it usually takes an entire stream of consistent hits to jar something loose at those ranges when its a 50 cal fighter thats lobbing them.

Convergence? what?

*tucks his head between his knees and weeps*

Make it ssttttoooooppp!!!
Title: Buff's- THEY SUCK
Post by: Creamo on February 16, 2002, 06:45:17 PM
Heh, I sound like a little squeak after too much cocktails and buff damage. Still...

If them .50's are just like a say a Pony, it must be the stable platform and all of them hitting the same spot at once that does so much damage. It don't explain the distance they can wack you at though. If no dispersion is the work around for not having alot of buff's together, maybe something else could be done, or at least tried.

SOB, Niki's are hard to hit anything with, you should know that.

Eskimo, trust me, I'll bet you I was floating in 1/2 a dora down jamming the trim and pedals and everything else hoping to stay up longer than the buff I shot down so they wouldn't get the kill. That or leaving with steam pouring out.  That and my first major furball since the 400 people online was last week. They brought in waves of newbies in buffs at 7K, hense easier kills.

You get anyone good in this game behind buff guns, forget it. Can't see why that should be so lopsided.
Title: Buff's- THEY SUCK
Post by: eskimo2 on February 16, 2002, 07:15:11 PM
Creamo,
Put anyone who's good in a fighter, and they're going to win as well.
In T-25 I am 9-1.
In T-24, I was 25-4.
In T-23, I was 16-3.
And a lot of my buff attack deaths have always been when I've dumb-assed myself to death.  Often I am willing to exchange mutual destruction for saving a CV or base, I.E. attacking before I really should because he's close to his bomb run.
I'm good, but there are tons of guys out there who are much better buff killers than I.
Great fighter pilots/buff killers win almost all the time.
Much of what I have learned about buff killing I have learned by manning buff guns.
When a guy zips in and cleans your clock, and you can't even ping him because he's got you so dang confused and disoriented, you learn what kind of attacks are effective.

Creamo, go trolling in a B-17.
Get you butt handed to you a few times and think about what the guy did.
If you can picture what he was doing that made him so hard to track, and how he got to lethal range so fast, you'll have a better idea of what to do without putting yourself at great risk.

eskimo
Title: Buff's- THEY SUCK
Post by: Urchin on February 16, 2002, 07:26:32 PM
Look... this is how it was explained to me, and some stuff that I did to test it.  

Buff guns do NOT 'converge' at a particular spot, EVER.  What they do is fire perpendicularly to wherever you, in whatever gun you are using, are firing.  

So for instance-

I see a really stupid C202 that wants to try to sit on my 6 oc and pepper me with the lil bitty guns he has.  Lets say he is actually exactly behind me.  Since there are some 'issues' with the firing arcs on B17s, an enemy fighter attacking from directly behind will be fired on by the ball turret, tail turret, and top turret (as opposed to real life, where if you were EXACTLY behind the B17 only the tail turret had enough traverse to hit you, the ball turret couldnt go that high and the top turret couldnt go that low, plus it would shoot the living hell out of the vertical stabilizer if it was shooting in that direction).  

Ok, here is where the really fun stuff starts.  A b17 is X feet tall from the ball turret to the top turret (lets say X=10 for my purposes).  So what you have is a stream of fire going from the tail turret at Y height (let Y=0 for my purposes)- plus a stream of fire from the top turret at Y+5 feet, and a stream of fire from the ball turret at Y-5 feet.  Obviously, not all of the bullets fire exactly straight.  You will get some going to the left and right, and some going up and down (and really adventurous ones going up and left, or down and right, etc.).  This will obviously happen to ALL three streams of fire coming at the hapless C202.  So what you get is that the rounds that go reasonably straight from the tail turret slam into the C202, plus the rounds that wobbled down a bit when they were coming out of the top turret, PLUS the rounds that wobbled up a tad when coming out of the ball turret.  

It takes roughly 25 .50 caliber rounds to knock a Fw-190A8 out of the sky with the engine gone and the wing taking a seperate path to the ground.  I don't know how many rounds it takes for the C202, I've never bothered to test it.  

How long does it take for 6 .50 caliber machine guns to fire enough rounds that 25 of them hit?  My gunnery is usually about 10% or so, but if there was a guy just hanging motionless in my gunsight (and that is exactly what you look like to the buff if you are sitting on his 6) I'd guess it may jump as high as 20 or 25%.  So, the ROF for a .50 caliber M2 machinegun is (I gotta go look this up) 800-900 rpm (according to Americas Hundred Thousand).  

Math has never been a strong suit of mine, so this may take a while.  

1 .50 caliber MG fires 850 rpm.  Divided by 60 gives me the rounds per second.  Roughly 14 rounds per second.   I need 25 rounds to hit to kill the plane.   If my gunnery is my normal sucky 10%, I'll need to fire 250 rounds.  Dividing 250 rounds by 14 (for ROF)  gives me close to 18 seconds.  There are 2 .50s in the tail turret, so if that was the only one firing I'd need to shoot for about 9 seconds.  Add in the top and tail turrets, that gives me 6 guns total.  18 seconds divded by 6 guns gives me 3 seconds.  

So if I was my normal crap shot, it'd only take me 3 seconds to blow away a 190A8 that was sitting on my tail.  

If I was having a good shooting day, and was hitting with 20%, it'd take me a second and a half.  I don't think the game can even play the sound of 25 rounds hitting you in a second and a half, hence the 'That @#%$#^@&% buff shot me down with ONE #@$%^ ping from 800 @#%#$^^ yards!!!  They are SOOO $%^$#@& porked!'

Anyway, that is about as well as I can explain it.  Hopefully someone more eloquent than I will step up to the plate if people still disagree.
Title: Buff's- THEY SUCK
Post by: keyapaha on February 16, 2002, 07:27:17 PM
i fly buffs alot and it is my experence that most of my kills come from single fighters just floating on my 6 when they close to d800 i let em have it most of the time they go down in flames.

   the only time i dont have a chance  is when i am attacked buy multiple fighters or they use fast slashing tactics.


   just the other day i had 4 190s on me but they all attacked form a dead six and one at a time i shot down all four with the last one also downing me.


   i think its just a mater of tactics on how to down buffs.


  i my self hardly ever fly above 20k  mostly at 16k and i always welcome a good pilot using good tactics but the ones that just sit on my six they are just to easy to put down.


  any way just my thoughts as a buff pilot..
Title: Buff's- THEY SUCK
Post by: Urchin on February 16, 2002, 07:32:50 PM
Now, don't get me wrong, I DO think there are some problems with the bombers- I just don't include their defensive hitting power in my list.  

I think the buff firing arcs need to be looked at, as well as their high altitude performance and bombing ability from very high (25k+) altitudes.
Title: Buff's- THEY SUCK
Post by: Creamo on February 16, 2002, 08:00:40 PM
Don't get me wrong either. A whiney boozonic rant by me doesn't say much concerning their guns. However, I find it hard to believe that after tons of hours in AH I am deploying horrible tactics on buffs most times, or am running into ace gunners 90%.

"Something don't feel right with Buff guns" should have been the Post headline. oh well

Plus, as explained, I pry wouldn't understand the math anyway, so I'll treat them like a higher LA7 and move along. (Pry try flying one too see if I can hit the braod side of a C47)
Title: Buff's- THEY SUCK
Post by: majic on February 16, 2002, 08:10:39 PM
"That doesnt happen in an EIGHT 50 cal armed plane when getting shot at d900. "

The fighter has its guns set to converge at some point.  beyond that point, all those rounds start to disperse.  Say you have your convergence set at 500 (good even number).  Simple math: at 1000...you spread will be as wide as the distance between your two farthest apart guns...plus the natural dispersion of each gun.  What this means...your putting alot of rounds into a very large area.  The question is, and I know there's a way to test this...I just don't know how... are the buffs 50's more accurate (in terms of dispersion) than the fighters, or are they the same?   (Btw...how do you test gun dispersion?)  The other valid question seems to be: How many guns can be brought to bear at a fighter at dead 6?  i. e.- should top gun be able to engage that plane?  Ball turret?  (in terms where they could actually track)
Title: Buff's- THEY SUCK
Post by: Yeager on February 16, 2002, 08:25:58 PM
I have been corrected in my recollection.

HiTech,

what about dispertion?  Does every gun platform in the game have dispertion?  I would swear that some manned gun platforms such as the manned field ack (is it 37 or 40mm?) dont have dispertion like the osti does.

Y
Title: Buff's- THEY SUCK
Post by: Tac on February 16, 2002, 10:27:21 PM
P38 nose guns have no convergence issue. And they sure as hell dont kill at that long range with a few pings.

My experience vs buff guns is very inconsistent with them being "the same" with fighter 50 cals. Heck I even took a b26 up a few moments ago and whacked a 109, a n1k (wee!) and a spit from d1.4 by spraying in their direction, watching 5 or 6 hits and watching their wings fall off. *shrug*

Thats all I can say.
Title: Buff's- THEY SUCK
Post by: chunder' on February 17, 2002, 02:43:03 AM
Ya know, all this talk about Buffs and I have yet to see a single B52 in this game....
Title: Buff's- THEY SUCK
Post by: Furious on February 17, 2002, 04:13:52 AM
Majic,

To test dispersion, type ".target xxx", where xxx is distance to target.

A large target will appear to the north at the desired distance.


F.
Title: Buff's- THEY SUCK
Post by: airspro on February 17, 2002, 09:38:16 AM
I love to shoot down buffs .

They ain't hard at all , just "interesting" is all .

For Lanc's I get below now , yep took quite a few times to get that move down right but now it works fine . Most times I have to do it more than once but "so what" , will alittle more practice I think I will be able to stall under like they did it the war and one pass should then work .

B17's ? If above I do a diving attack , if possable stright down . If lower I climb just slightly above and 3.0 ahead and to the right and swing around in a front quarter attack . Mutili passes , most times .

Aim for the wing tips if you can , they don't fly with those shot off .

B26 is the hardest IMO , cause they are so fast .

I give thanks to airreapr for the diving attack , but read about the underneath and front guarter attacks in war books and just practiced till I got it working for me . Just as in real life , it works in AH also . It just takes time to set up the shot .

This is the most funny thing about buffs though IMO . I watch many going stright for them because I "think" they "think" if they don't hurry that someone else will get the so called "easy" kill . LMAO watching them come apart in flight while I am getting set up for my pass .


They add alot to my enjoyment in AH . I for one am damn glad that newbies have a place they can have fun and get some kills , etc .

I still remember Hangtime shooting all three of us down , him in Mustang and we three in B17's when we first started this game , and wondering just how did he did that . Well we know now , haha .
Title: Buff's- THEY SUCK
Post by: Creamo on February 17, 2002, 09:53:15 AM
And all that goes to show you avoid the guns at all costs, which minus my whiney rant say's alot about how very suspect destructive they are.

They are, ain't they?
Title: Buff's- THEY SUCK
Post by: Urchin on February 17, 2002, 10:44:08 AM
Oh, I agree with you that .50 cals seem to do a bit to much damage to planes- just not only the ones on bombers is all I'm saying.
Title: Buff's- THEY SUCK
Post by: CavemanJ on February 17, 2002, 10:44:21 AM
now as I recall, Pyro posted way back when that the buff guns had a small boost to maximum effective range to counter the net lag issue and keep someone from parking off a buff's 6, being in range for thier guns but appearing out of range to the buff because of net lag.  Something like 300yds or so to max effective range (NOT max range).


Now a couple nits ago, not long before we rooks reset Mindanao and got rid of it for a day or two, my wingman and I were sweeping just south of A59 looking for any bandits trying to come hit our strike group.  We happened up 6 B-17s heading southeast along the coast line trying to grab altitude.  The leader had a little seperation from the group, and there was a straggler behind the formation.  Set up left and right and in we went, down goes the leader.  Up and over, in again, down goes the straggler.  Rinse, wash, repeat until all 6 buffs are down, which took us about 5-7minutes.  No damage at all to me or Lucky.  As we were dispatching the last 2 another squad mate came in and made a run and got the Golden BB, 1 ping taking out the radiator.  Said buff died 30 seconds later under a hail of fire from my pony :D.

Was a wild ride that I didna expect to survive :D
Title: Buff's- THEY SUCK
Post by: Creamo on February 17, 2002, 11:18:06 AM
Man, if Caveman can not whine about them, next post will be by Whino, I mean Rhino, then soon Kbman with his 1000 page manual on excuses why he got shot down.

I retract in humiliation, my feeble attempt to question the buffs guns. MAn, some get a DUI manslaughter charge, I get this. Blarrrg.
Title: Buff's- THEY SUCK
Post by: CavemanJ on February 17, 2002, 01:09:01 PM
heheh you remembering way back when I used to whine about'em creamo?  :D  back they were too weak and I was a dedicated buff driver.  Man those were the days!

I do think going over the buff guns again is a good idea.  There have been plenty of times where I've recieved one ping from a buff and lost both wings, all tail surfaces and controls, engine, oil, radiator,pilot wounded, and even the empenage falls off.

Apparently the game isn't coded the same for playing hits from buff guns.  In theory you should hear every hit on your aircraft, and been plenty of times I've heard hits for several seconds after being sent back to the tower.  But never with buff guns.  Occasionally I'll hear a few of the small ricochet-type sounds then one big damage crunch and my kite evaporates or is so damaged that it no longer looks like an aircraft.  But usually I just get the one big damage crunch sound and the kite evaporates or is so damaged that it no longer looks like an aircraft.

Just for the record last night was the exception, not the typical engagement vs a group of buffs.
Title: Buff's- THEY SUCK
Post by: Hooligan on February 17, 2002, 01:42:20 PM
At the risk of remaining on topic....

Fluff .50s seem to hit me harder than ones from fighters.  I can come up for several reasons for this.

Usually when I take .50 hits from a fluff I am pointed at it.  This is like a HO:   I am moving toward the bullets not away from them, so each hit has more Kinetic Energy.  IMO HOs do hurt a lot more than rear quarter shots in this game.

How many .50s are actually firing at me from that B-17, 2? 6? 37?  I honestly don't know but if it is 8 or 10 then it should hit pretty hard.

Dispersion (am I the only guy on this board that can spell that word?):  I never saw anyone at HTC say these guns don't have dispersion.  It seems odd that they would not, but if they don't that MIGHT contribute.  I know all the slaved fluff guns fire parallel.  At 600 yards the dispersion cones of these guns would overlap, basically generating one huge (albeit low density) projectile cone.  Buffs sure seem to hit a lot regardless of geometry so I suspect the guns do have dispersion and the huge overlapping dispersion cone matches what I think I have experienced.  If the guns don't have dispersion I would expect less but deadlier hits.

Part of it could just be my perception.  For the most part it just isn't worth it to me to engage fluffs.  I'm looking forward to the new bomber/strat system whenever we get it.

To the best of my knowledge HTC hasn't said anything about fluff guns not having dispersion or fluffs having unrealistically increased durability.  As far as high altitude maneuverability:  If the bomber in question is not carrying 6,000 lbs of bombs and 6,000 lbs of fuel that it would "normally" carry of course it is going to handle well.  At high altitude the combination of turbosuperchargers and extremely light loading should make these things very agile (compared to what they normally are).

The only thing in bomber modelling that is goofy as far as I know is the unrealistically accurate bombing, and the effect that taking down various targets has on gameplay.

HiTech:  Is there anything else about bomber modelling besides bombing accuracy which is purposely not realistic?

Hooligan
Title: Buff's- THEY SUCK
Post by: Minotaur on February 17, 2002, 05:24:29 PM
No problem really splashing a BUFF providing I use the correct attack profile.  Taking my time I will get the kill.

IMO BUFF's are too easy to kill.

Scratch that notice for this idea concerning some of our elite BUFF gunners whose accuracy is phenomenal and/or lucky.
Title: Buff's- THEY SUCK
Post by: gavor on February 18, 2002, 12:20:28 AM
Lazs must be dead if he's not getting into this topic :).
Title: Buff's- THEY SUCK
Post by: Ripsnort on February 18, 2002, 07:44:34 AM
Give me your best buff gunner, and an avg. player like me can shoot them down 2 of 3 times.  Hint: no dead 6 o'clk and no HO shots to be successful.

The challenge stands...email me and I'll meet you in the TA.
Title: Buff's- THEY SUCK
Post by: JV44 on February 18, 2002, 08:54:32 AM
Hello....

I like to fly buffs.... But I also do not like to pick up a target and pinpoint it out of 20k alt....

My suggestion....

Make the norton less accuray, but the blast radius of the bombs bigger.....

also would be nice to stop ack for 1 minute when a 1000 pound bomb hit the field because the guys at ack are in a kind of shock and weary....

And at last. I want bomb crates on runway not ignored by starting planes!.... :D

Andreas
Title: Buff's- THEY SUCK
Post by: zipity on February 18, 2002, 11:21:15 AM
Hey all,

I really like the fact that AH offers a lot of strategy and hope that HTC will continue trying to make the game more interesting and challenging by adding more and more stuff of any type.  Flying buffs, fiters, driving pt boats and GVs is great fun and hopefully there will always be and arena where they can all participate.

All that said, I would like to see buffing made more challenging.  Make it much more difficult to hit a target.  Make weather a much bigger factor.  Wind speed and direction currently plays no part in hitting a target...it should.   Sure make it more difficult to hit and attacking plane but also model the buff to take the kind of punishment the real b-17 took during wwII.

Finally for all those folks that just wont be happy untill all buffs are dead and gone, I wish HTC would give them what they want so they can stop the constant whining.  It would be great if HTC would set up 1 arena totally lacking in everything but furballing.  No buffs, no field capture, no teams, no perks, just one field with 1 type of aircraft with kill shooter enabled only within 1 mile of the field to prevent vulching.  Then let em have at it.  The rest of us could then enjoy a WWII sim without having to listen to the fluff this and the dweeb that.

my $.02 worth.
Title: Fightertown!
Post by: Horn on February 18, 2002, 12:00:34 PM
Quote
Originally posted by zipity

It would be great if HTC would set up 1 arena totally lacking in everything but furballing.  No buffs, no field capture, no teams, no perks, just one field with 1 type of aircraft with kill shooter enabled only within 1 mile of the field to prevent vulching.  Then let em have at it.  

my $.02 worth.


Add a full fiter planeset, more fields, and no GV's and this would be a capital idea!

dh
Title: Buff's- THEY SUCK
Post by: Ripsnort on February 18, 2002, 12:11:03 PM
Zipity, Dueling Arena. Not quite everything in your list...but most. Its a furball promoted arena, but no one ever uses it, right laz? ;)
Title: Buff's- THEY SUCK
Post by: Steven on February 18, 2002, 12:49:20 PM
I hardly ever fly the BUFFs, but I enjoy their presence in the game and in fact will on occasion take off to get high altitude for the specific purpose of hunting BUFFs.

One thing sort of on the subject I'd like to see implemented are contrails.  There are times people don't realize a very high altitude BUFF is on the way until it is almost smack over the base it will bomb with no chance of intercepting it at 20K+ feet.  Add some contrails, and people may call on the country-channel suspected BUFFs and their headings.  Heck, see several contrails and it might draw some of the aircraft and fighting from the deck up to altitude where the LW, 47s and 51s and a few others will shine.   I imagine this would help fighters get into position against really high threats (bombers or otherwise) for proper attack parameters and higher successes.
Title: Buff's- THEY SUCK
Post by: Shift on February 19, 2002, 11:48:34 AM
I think that the leathality of the buffs is high but one on it's own can be quite vunrable.

Captureing fields is obviously something that people want to do and is a huge part of the game and you need buffs to do this. If they are not so lethal it is going to make it much harder to achieve . this is why ithink its a great idea to have several buffs to one person because the lethality can be reduced consideratilly and they is still a high chance of getting to the target.

I think patience is good untill the patch comes with this upgrade and it could change your opinion quite a lot

shift
Title: Buff's- THEY SUCK
Post by: Ripsnort on February 19, 2002, 11:53:01 AM
Quote
Originally posted by Steven

One thing sort of on the subject I'd like to see implemented are contrails.


That's been discussed before by the developers at HTC, and if memory serves me right, I think it would tax the frame rate heavily.  Maybe some way to make "light" contrails? (shrugs)
Title: Buff's- THEY SUCK
Post by: Steven on February 19, 2002, 12:20:41 PM
Yes, I thought about the frame rate increase.  But also realized that I can fire 10 rockets off a P38 (which leave smoke trails) with no perceptible frame rate loss to me.  So then I thought they could use something similar to that.  Don't really need the contrails lasting 20 minutes in the sky...just something to identify someone moving along at high altitude.  Look at the speed of the movement in the sky (and on map) to figure out if it's a BUFF or not.  Anyway, it's not something that ruins the game for me by not having them.