Aces High Bulletin Board
General Forums => Axis vs Allies => Topic started by: -ammo- on February 16, 2002, 09:41:16 PM
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man I hope HTC models some Japanese fighters soon, some capable ones too. All I can say right now is it sux to fly japanese.
Awesome terrain weazel, It is really nice!!
See ya in the CT.
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I think I'm turning japanese-I think I'm turning japanese-I really think so...
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One word: Hayate
Oh alright, one more: Ki-100
The 100 wouldn't be a vast improvement over the 61(which I find quite capable btw), but it would address two of its main shortcomings...those being climb and acceleration. Those 325 extra horsies would be very nice. Should turn just a bit better too, as it was somewhat lighter than the 61 iirc. I want one! ;)
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New CT setup: :D
AH's dearth of Japanese aircraft types: :confused: :(
Over CT experience so far: :)
CT's potential with more terrains and planes: :eek:
laz2: :rolleyes:
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Love the map, and trying the Ki for a few flights
Bring tons 'O fuel though. You'll need it in the search for a fight.
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Heh, what was i thinking? Just go to the red cons, via the head to head carrier groups.
laz2, I present you, CV furball heaven.
Man this is funny. What a mess. I'm wondering if the F6 pilots are still arguing over who flamed my Zeke.
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yes, great map/setup
same problem though .. map too big for numbers of ppl I usually find in there
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can the Spits from any Allied field (other than their starting A5 field) and I'd be happy. :p
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You really see that in a zero, even with an moderate altitude advantage, you cant run down an F6F flying in energy mode. Great for a realistic impression of the eara, but it does make you long for a Ki-44/Ki-84. Still, a lot of fun, I'll just have to try the Ki-61 with some initial E advantage when flying Axis.
Charon
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Flying Jap pretty much makes you a target drone for allied BnZ tactics. To add insult to injury, some of the allies are flying frikken Spit V's.
B-17's don't have to bother going above 10K, they are almost immune to Jap attack. If all allied flew B-17's at once they could pound a field flat without any escort and most would probably survive the mission, with a couple of kills each.
The current setup is great if you only fly allied.
Not a whine, just a gameplay report.
ra
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Originally posted by ra
The current setup is great if you only fly allied.
Not a whine, just a gameplay report.
Yeah, I love recreating those epic Zeke Vs Spits battles in the South Pacific. :p
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Originally posted by ra
The current setup is great if you only fly allied.
Not a whine, just a gameplay report.
For an opposing view: I'm getting a kick out of flying Empire Hardware. True that you aren't going to hunt down anyone who's trying to get away, but the Zero and Tony are very pleasant planes once you can get the Allies to commit. As with the last Pacific setup, I'm just plain surprised at how well the Japanese do.
- Oldman
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hey i just cant understand it! people not tempted by the japanese side?
why ever not? ok so the USAAF planes are tougher, faster, more durable and better armed! so what????
YOU CAN TURN BABY!!!
oh you say theres spit5s and 9s?
oh....ah.......er.......
YOU CAN PRAY BABY!!!!
sheesh what more could you want? :D
Seriously,the map is fantastic, but suited to CT? im not sure. As the setup stands it needs to be brought more into balance for both sides or it just wont attract people to fly as fodder for the allies side.
I consider myself a fairly good flyer and shot but i struggle in the CT as japanese and get frustrated often.I hate to think how it would make someone feel, who is totally new to AH, should they go CT first.it needs some fine adjustment i think.
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IMO the new CT set-up is PERFECT. DON'T CHANGE A THING. While I do admitt the distances are long this makes you think more when you are flying a sortie. Also think this terrain is more suited to SQUADS flying in the CT. Long way to fly on your own just to "Furball" with the nearest field.
The set-up is definately not for the "FURBALLERS" who like to just fly over the hill to mix it up with the enemy field next door. Best stay in the MA if that is your thing.
One weakness with this terrain is the lack of good Japanese planes. While they do have the GEORGE they have no hot fighters like the FRANK or TOJO. IJN/IJA are also hampered by not having any strike assets like the JUDY or JILL. All they have is the JU 88.
HTC needs to get it's "Finger out" and work on this plane set. Would make this terrain MUCH more interesting with an improved Japanese plane set.
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Overall, I'm having fun in the CT. (can't remember last time in the MA)
Just a few more Japanese fighters and some bomber and we would be set.
Heck, I would love to have a Val here. Yeah, it's a death trap but was SO much fun to fly. :)
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I for one dont have a lot of sympathy for a Ki-61 or A6M5 pilot that cant be bothered to climb before entering combat. Its lazy, and its a deadly mistake. You have to be a bit smarter and sneekier to live as Japanese. For that matter, I have no sympathy for Hog or F6F driver that just TO and head right under a fight either. They usually get their just reward too.
Its hard to listen to the Ch1 whining after they deliberatlely fly into a furball with an alt deficit and wonder why they take so many hits.
CT: It means 5k isnt good enough anymore, and a wingman helps too! :)
p.s. As I have said before the IJN/IJAAF need some more a/c to be sure.
Regards.
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Lol, what a mess.
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What the heck are you guys flying? I took the Tony up for a spin last night and promptly wracked up a 6 kill sortie (one reload) before I died to a spit V. The Tony rocks... it's a very sweet E fighter, similar to the Hellcat in a lot of ways. Really, really nice. E fight the Tony and you can really do well. Nice guns too.
(Note for those new to the Ki-61... don't take 100% fuel... you'll run out of ammo with 75% left!)
Historical or not, the only thing I don't like is the inclusion of the Spit V and the exclusion of the Hellcat. I'd much rather see F4U & Hellcat vs. Zeke and Tony wouldn't you? But heck, why not leave the Spits in and add the Hellcat too?
What we really need for this planeset is a Wildcat. :)
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You missed the CT hardcores massing at 2 CV's in a furball that would make the furball faithful MA players cringe, only because it was zero's vs. F6's Leftturn. Lopsided tardome. Certainly a MA arena regular would be aghast at this mess.
Don't believe me? Lets argue.
Overall, I'm having fun in the CT. (can't remember last time in the MA)
Man, the CT spokesmen sound absurd. The CT is the MA with short cons, and a more limited furball area.
The altered planeset and base distance demands it to failure. On this map at least.
Don't blame the obvious on me, Im the one trying to find the CT fun.
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Just remember Creamo, we don't all think the CT is superior in some way to the MA. To me it's just different in some ways. True, there are furballs in the CT just like in the MA. But the shorter icons and axis/allies planeset make it a little more fun to some guys.
I agree, this terrain is not the best suited for the CT, but I believe that is just because of the size of it. It's a really cool terrain, just needs more fields and to be 256X256. When the planeset gets filled out more it'll really help too.
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Creamy,
Everyone (including me) was furballing there because we were all too happy not to have to fly 20 mins for a change. Some like it, some don't.
Too bad about that 5" though :)
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Low icons and a 2 sided axis/allied set.
Well, thats the reason we are there. I guess the secrets out. I think MA is fine if thats your cup of tea, but it isnt mine.
The CT on a good night has a "WW2ish" feel, and thats why we like it. Bottom line.
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I was there because it was great Axis v. Allies planeset furballing. I was on earlier and there was this fantastic moving furball between A3 Axis and A4 Allied. I flew in it from both sides and had an absolute blast. When I started the Allies were heading up to 3 and coming in high on the Axis players. Then the numbers switched around, and some of the Allies went off to milk-run, so I switched to Allied to fly out of 4 in a Hog. The fight moved down to 4 as the Axis upped Ju88's with escorts and tried to take the field. They had ack down for a while, but we still had some great fights.
I was just commenting mostly on -ammo-'s opening comment about the Japanese getting some "capable fighters" because I find the Tony to be a very capable fighter!
I enjoyed myself for the first time in a while in the CT because:
1. Great Axis v. Allied plane set. (THE reason to fly the CT IMO)
2. It was easy to find a fight.
3. Fights were close enough and dot radar range was long enough to make up for the short icons... in other words I wasn't chasing dots all night to ID them.
4. The furball was small scale enough that the worst odds I ever faced were 3 on me... and I could easily arrange it to be 1v1 or at least 1v2 without too much trouble.
Best CT setup yet IMO... but maybe it was just last night that was so much fun.
Lephturn <---- who is here to fly fighters in an Axis v. Allies setup and doesn't give a rat's about "difficulty level" or "realism" as long as it's fun.
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What attracts me to the CT is the Axis vs. Allied setups; but even more to the point, to pit historically authentic adversaries against each other. This historical matchup is what is lacking in the MA because there you can fly your F4U around and meet up with all sorts of LW, Russian and even other American aircraft as adversaries (which can be fun in itself.) But we already have that and the CT is a place to separate itself in that regards, in my mind. The combatants in the CT are theater as well as time-period specific. At least that's the attraction of it for me. But seriously, you do not need Spitfires in every single plane set you have here. I know there were Spitfires flying in the South Pacific, but they are barely mentioned in "Fire In The Sky" (this particular CT setup) and further, the book states pretty much (pg 305) they weren't a big and/or effective player.
Let's cool it with the Spitfires if we can. I'm certain they'll be in the next CT setup too as they were the last and the one before it and...etc..
Other than this one gripe, good job to everyone working hard to make the CT a success!
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The Tony IS a very capable fighter. It gives you a chance to chase down some of the allied fighters, but only in certain conditions. This includes the allied a/c being preoccupied with ground attack or being target fixated. If the allieds come in with alt and coordinate their attacks, the ija/ijn have little chance. I was hard pressed to chase down D-hogs under 5k, who could extend to outside icon range, reverse and go for the snapshot then extend again. This is how it should be of course, so at least the relative performances are right. If the ija/ijn grab alt first, then you will find that the allies will begin to grab alt also. I found this to be true with 20k engagements one evening. I was on when Lephturn was in the Ki. The allieds were committing to the fight, and thus were cleaned out. Earlier, they were staying high and bnz'ing a couple of us to death. Had I killed that Spit a little quicker Lephturn, you probably would have gotten a couple more had they continued to commit to the fight (i.e. allowed themselves to get low and target fixated).
However, if the setup is trying to duplicate conditions of a certain timeframe that includes a/c that we don't have, it will of course make things lopsided a little. In that case, we can only wait until the planesets are filled out more. The Tony is capable, however it is alone until people take the time to bring in N1K's from the North. Having another quick ija/ijn aircraft will force the allieds to fly more carefully, but will not cause an imbalance. I think it's funny when people get into "if you get your then we should get a " arguments. In the CT, as long as it adheres to the spirit of the particular setup, then it should be included. For instance, if the ija had the Ki-100 or Ki-84 during this time period and in this area of op, then it would be included (if modelled). The inclusion should not mean that the allieds should get P-51's. Only if they were used in the time period and in this area should it be included.
mauser
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Your point on the Spit is well taken. In the first run, the Seafire was only available from one of the Allied CV's, and the Spit V was only available as a point defense fighter at two rear-area Allied bases (to protect two strategic targets co-located with them). This current set up was put in place by Hblair on the fly, because a terrain we had planned to debut in the CT wasn't ready. Hblair based Carrier Wars on the Fire in the Sky planeset, but had fewer bases to play with. So he's allowed the Spit at more of them.
It was supposed to by my turn to set up the CT, but my computer at home is down. So Hblair graciously jumped in and set up this offering (doing a fine job, I might add:)). Thanks, HB!
Sabre
CT Team
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I was there because it was great Axis v. Allies planeset furballing. I was on earlier and there was this fantastic moving furball...
Furball, furball, furball. That's fine, just so I understand what the CT is. I thought it was a arena for historical matchups, strat, and play. It ain't. It's where a smaller furball happens between planesets limited by historical axis/allied fighters.
Not that that's bad either.
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I like it. It's only a game and a fun game at that.
CT managers
Bout the only way to get me out of the 109 is to take it away :)
I'd like to see a Midway setup where there isn't any land at all just a couple of CV groups. Maybe a skinny long island in the middle to keep them from cruisin right up next to each other but planes only takeoff and land from the cv's.
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Originally posted by Eagler
I like it. It's only a game and a fun game at that. CT managers
Bout the only way to get me out of the 109 is to take it away :)
I'd like to see a Midway setup where there isn't any land at all just a couple of CV groups. Maybe a skinny long island in the middle to keep them from cruisin right up next to each other but planes only takeoff and land from the cv's.
I bet we'd still get Seafires in that setup too! :D I love the Spit V, but my squaddie is correct. They don't need to be as visible as they are right now. I understand the lack of airfields is an overall problem, but A5 as the Spitfire's only base of operation would be best in my opinion. P38's and P47's should be the planes available from bases the Allied forces take from the Japanese in this set up. :)
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Personally I would drop the Spits in this setup.
Allies have "plenty" with the F6F, F4U, P-47, and P-38. I have flown "only" Axis this time and it is no easy task. :eek: But, with a 6 kill sorte in a Tony I suppose I would not complain.
Just my 2 cents. :)
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Originally posted by Lephturn
I was just commenting mostly on -ammo-'s opening comment about the Japanese getting some "capable fighters" because I find the Tony to be a very capable fighter!
Leph, I agree with the reasons why you fly the CT, if tis fun, gives waht i asking for, then i am happy. To be honest, I have a good time in both arenas. If I am logged into AH, then that is my personal quality time, no matter which arena.
Now the subject of this post. The tony is.... A SLUG. The only advantage it has over a P-47, Hellcat (questionable), corsair, P-38 is turn ability. And the Zeke is much better than the TONY in its best strength. It climbs like a dog, rolls like a tiffy, speed...where...Now, it does dive well, so if you get caught lower than a competent tony driver, you have a problem. It dives much better than a zeke in AH, that is for sure. Its acceleraqtion is abismal too.
I dont think the tony is a match for any of the allied fighters in this setup pound for pound. But if you fly it smart, use its few strengths, capatilize on your enemy's mistakes, then you can rack up a few kills. Wanna, give a tony driver fits, take up a hurricane against them . It is enabled in the setup, for whatever reason.
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Yep a Spitless set-up wouldnt bother me at all. The combination of of USAAF/USMC/USN vs IJN/IJAAF should be more than enough for this set-up. This is not knocking hblair, he's the man doing the work, and I really appreciate all that the CT crew has been doing.
I do look forward to the day hopefully.................... ...
When we have some of the other carrier planes. A6m2s, A6m3s, D3as B5ns, F4fs, and SBDs.
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I agree! Though with a slight difference in our ideas. I think the land shouldn't be between the forces but very far apart with the CVs between the land. Place a port on each island and it'd be similar to "capture the flag" but would be "capture the port." Lose your CV in deep water and you can send a new one out by using your port. The enemy would then march towards the port not knowing where the new CV coming out to play is. I'm not sure how the terrain editor works, if you have to have one port per CV unit, but we'd definitely need more than one CV group per side to keep it interesting.
With low numbers though, a milk-run could mess the whole thing up.
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absolutely,
f4f
lose the spit
add some more japanese planes.
THis map would be heaven.
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Originally posted by Creamo
I was there because it was great Axis v. Allies planeset furballing. I was on earlier and there was this fantastic moving furball...
Furball, furball, furball. That's fine, just so I understand what the CT is. I thought it was a arena for historical matchups, strat, and play. It ain't. It's where a smaller furball happens between planesets limited by historical axis/allied fighters.
Not that that's bad either.
When I logged off last night there were 16 players online including: Hblair, Leviathon, NathBDP, Soda, TAC, Phantom4 and Buhdman (just from memory, others as well). Let me tell you, it wasn't like clobbering newbies in the TA... Try to get a kill or stay alive with that bunch.
EVERYBODY was Kung Foo Fighting!
eskimo
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Originally posted by Steven
With low numbers though, a milk-run could mess the whole thing up.
Easy solution: disable field(port) capture