Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: funked on July 02, 2000, 04:17:00 PM
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It's bad enough having the inflight AWACS display, but combined with the 5 mile icons it means you can ACM at ridiculous ranges. Fights are too spread out - everything is done at arm's length. If you read or hear the words of WW2 fighter pilots, you find they had to get in fairly close to get ID.
I agree icons are useful to overcome technical limitations, but I doubt even Chuck Yeager could do IFF and discern range within 100 yards from 5 miles away. Maybe start the range number at 4.5k, and give type ID at 2.5k?
[This message has been edited by funked (edited 07-02-2000).]
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agree with funked (cause he goes to bishland)
lol
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These two things('cause events are starting up) are the only two reasons I don't bother flying online. Get rid of em or at least make another arena available without them, please.
Lizking
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Agreed Funked!
Friendly icons at 2.0
Enemy plane type at 1.2 would give you both a range est, and what your up against.
Forget range indicators for enemy's other than above.
Do it in the SEA if you like, if you build it we'll come.
Ohh and 2 sided Axis vs Allied please!
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Never liked the sooo distant icons. I agree - shorten the range up some. It adds tension to the simulation as every dot could be an enemy.
At least bring them in a little and see how people adjust.
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the d3 icons on the deck seem to be a lot more fun and yes the fights are at arms length i the ma and scenarios because of the stupid icons
for gods sake look how fun tanks have become w no enemy icons.
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A definite yes for this one.. 1.2k for enemy icons? That'd give enemies about 2 seconds to react to a diving Tiffy... muhahaha!
Friendly icons need to stay distant (4k?) though... irritating when you can't find friendlies, and would be maddening if you lost an enemy spit only to aquire a friendly spit and end up pursuing him by mistake...
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Here we go again.
There have been LOTS of threads on this and a lot of really good ideas.
I'm sure not going into it in detail again, but I'll toss out two things.
Obviously you should be able to tell a fighter from a bomber faster than the current dot setup allows.
You ABSOLUTELY DO NOT need range info once at a range where current technology allows you to visually ID planform and type. Perhaps around 1K all you need is a red or green "friend or foe" dot, no range, no big icon. Just the shape and a dot to tell you if it's OK to kill him.
Thank you. Feel free to continue beating this poor old horse. We need to convince HT, not each other. (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
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I like them the way they are. At off hours is hard enough to find a fight.
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Originally posted by Toad:
You ABSOLUTELY DO NOT need range info once at a range where current technology allows you to visually ID planform and type. Perhaps around 1K all you need is a red or green "friend or foe" dot, no range, no big icon. Just the shape and a dot to tell you if it's OK to kill him.
B]
Absolutely Right Toad.
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Easymo if you can't find a fight with the in-flight AWACS and the jumbo-size "dots for the visually impaired", then you can't find a fight, period!
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I'm going to agree with easymo. This is my first online flight sim and I have a low grade system that I find hard to ID targets. I tried toggling icons off and cannot fight that way.
I'm open to suggestions but I do not want to get rid of icons.
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Skernsk, RTFM, I am not proposing to eliminate icons. I just want them adjusted to make it a little more like WW2 than WW3. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
[This message has been edited by funked (edited 07-03-2000).]
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yes like all the time
Quakers wont Icons, No night
Pilot wont No icons YEs long nights :-))
u beat who win ?
:-))
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Two things that need to go before this game becomes as enticint as it has a potential to become:
A) Long range icons ( d 15 is far enough. No need for D60 )
B) inside D10 rangefinder accurate to the yard.
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Bartlomiej Rajewski
aka. Wing Commander fd-ski
Northolt Wing
1st Polish Fighter Wing
303 (Polish) Squadron "Kosciuszko" RAF
308 (Polish) Squadron "City of Cracow" RAF
315 (Polish) Squadron "City of Deblin" RAF
Turning 109s and 190s into scrap metal since 1998
Northolt Wing Headquarters (http://www.raf303.org/northolt/)
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Don't like icons? Turn em off. ALT I (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
Seriously, I like the icons just the way they are for the MA. I play to out think, out fly, and out shoot the other guy -- not to see who has the best monitor and best vision.
If you want an HA with reduced/eliminated icons, I fully support it (but I will probably never play there.)
One change in icons that I would support, would be to delay icon display when switching views. If possible, with a delay proportional to distance.
popeye
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I definetly agree with Funked! (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Ciao
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I'd love to have an arena without icons as it's the only way to experience (limited as it is in front of a monitor) the air combat of WWII in all it's depth.
I only had this chance to fly without icons once while still flying Warbirds, but it was the most immersive, heart stomping, thrilling sim experience to this day :)
With icons plane camoflage/markings are useless - degraded to mere eye candy. You can't make use of the terrain either. The element of surprise is obsolete... I'm sure the majority of Erich Hartman's kills were achieved due to the fact that they didn't know how to program icons then.. ;)
Flying without icons in a simulation may have some downsides but I'm more than willing to put up with them since the chance to get closer to the "real thing" outweighs them by a million to one.
Effdub