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General Forums => Aces High General Discussion => Topic started by: mipoikel on February 28, 2002, 03:32:58 PM

Title: N1K -problem
Post by: mipoikel on February 28, 2002, 03:32:58 PM
1. What should we do about this huge problem we have?Personally I think N1K should remove totally.   Or at least it must be perked. They really pisses me of lately.. In the other hand, it is allways so nice to kill Nik (if it dies)

2. Exiting to see how many posts this thread gives us...:D
Title: N1K -problem
Post by: Sikboy on February 28, 2002, 03:49:52 PM
Do you cast overhand, or sidearm? :)

-Sikboy
Title: N1K -problem
Post by: Airscrew on February 28, 2002, 03:51:55 PM
Better use at least 20lb test line, there are some lunkers in here.
Title: N1K -problem
Post by: SirLoin on February 28, 2002, 03:56:03 PM
Rude?
Title: N1K -problem
Post by: Apache on February 28, 2002, 04:00:43 PM
Quote
Originally posted by Sikboy
Do you cast overhand, or sidearm? :)

-Sikboy


hehe
Title: N1K -problem
Post by: eddiek on February 28, 2002, 04:01:49 PM
Better results if he didn't use stinkbait...;)
Title: N1K -problem
Post by: streakeagle on February 28, 2002, 04:20:32 PM
Never really had a problem fighting N1Ks. If I keep getting bounced by them while flying my favorite American rides, I switch to the A6M and punish the weak :)

For some reason, most N1Ks will try to turn fight an A6M at low altitudes and get their butts kicked.
Title: N1K -problem
Post by: RangerBob on February 28, 2002, 04:26:48 PM
With all due respect, and I do mean that, this is exactly the same type of post we used to see about the F4u C model with its cannons.

Everyone demanded that it be perked, which would solve the problem completely, and all would be well in Aces High Land again. Others indicated that by perking the F4u1c the problem would shift to the N1k, and then on to the next plane etc etc.

Well, it now appears that the "others" were on the right track after all. In addition to the N1k, there are cries to perk the La7, another cannon plane with speed.

The real problem is that AH has a bunch of late war planes. Without a rolling plane set representing various stages of the war, and I'm not recommending that at all, you'll always have a late war plane meeting an earlier somewhat outdated model.

So how do we solve this problem of missmatched planes without introducing a rolling plane set like that in the CT arena?

1.Hitech can perk most of the planes arranged by their attributes.

2.Perk the most notorious like we have now with the Me 262 down to the F4u1c.

3.Or let it be a free for all like it used to be before the perk system. (You want to hear some complaints, and see Me 262's all over hehehe)

Consider the negatives of adding many more planes to the perk list, such as customer complaints by those with little time to fly and accumulate perk points (remember, accumulating a lot of perk points does not indicate you're the better pilot...many average pilots with tons of flying time will be higher on the perk point list than other excellent pilots with only a limited time to fly), or those who loudly proclaim that they pay the same as the next guy and should be able to fly what they want.

After an analysis of the problem it appears that what Hitech has done is, well, just about right.

The only change I would really like to see is, no points for perks or score unless you land or ditch in friendly territory. That will change things for the good. No more INTENTIONAL ramming, no more INTENTIONAL suicide dive bombing unless you really want to be a Kamikaze with no points. If you can't live to get home or ditch in friendly territory, you shouldn't be earning any points for that mission. Things might just get a bit more realistic around Aces High Land.

Ranger Bob
Title: N1K -problem
Post by: mipoikel on February 28, 2002, 04:33:33 PM
Quote
Originally posted by RangerBob
The only change I would really like to see is, no points for perks or score unless you land or ditch in friendly territory. That will change things for the good. No more INTENTIONAL ramming, no more INTENTIONAL suicide dive bombing unless you really want to be a Kamikaze with no points. If you can't live to get home or ditch in friendly territory, you shouldn't be earning any points for that mission. Things might just get a bit more realistic around Aces High Land.

Ranger Bob


Finally a good idea! I agree!!
Title: N1K -problem
Post by: HFMudd on February 28, 2002, 04:56:14 PM
I'm newb, so please forgive...

What if the perk cost of planes changed as a tour progressed?

The way this would work is the later the plane entered front line service the higher its initial perk value would be.  Early in the tour the late war planes would have very high perk values thus encouraging, but not mandating, the use of early war planes early in the tour.  Towards the end of the tour the late war planes will have been reduced in cost to the point where even a ham-fisted cross-eyed newb such as myself might be able to fly a 262 for a couple days?

Pardon me, I prolly should go put on my flame retardent suit now. ;)
Title: N1K -problem
Post by: mrsid2 on February 28, 2002, 05:02:46 PM
Actually, perking the CHOG fixed the problem immediately even though it's perked so cheap that anyone could take it up.

I can understand where the n1k hate is coming from. It's happened to me numerous times to see a higher n1k coming, diving after me and catching me in my P51D even though I'm at that point wepping and diving away as fast as the plane goes.

I've found out that the only sane move in P51 is to immediately dive max dive away if you see a lonely n1k even a bit higher. The sucker will initially outdive you (initially = for long untill speed goes over 500mph) and outmanouver you if he manages to catch you.

They're not usually a problem alone, but combined to a fast friend, it's almost unbeatable since the fast friend will not let you extend after the initial high-speed breakturn which the n1k probably can't follow.

The ability to take the fastest US B&Z plane together with N1ks and a6ms makes totally unrealistic battles, one of the things I've always hated in main arena.
Title: N1K -problem
Post by: mipoikel on February 28, 2002, 05:08:35 PM
We are doing just fine with Niks MrRipLey :D

Your stats vs niks:

11 Kills of N1K2
3 Deaths by N1K2


And mine::rolleyes:

17 Kills of N1K2
12 Deaths by N1K2

But I hate niks anyway..


:D
Title: N1K -problem
Post by: AKEagle+ on February 28, 2002, 05:33:28 PM
Sigh, perk this perk that.

Ya, perk the NIK, then people will whine because of the increase in Spit 9s.

Well perk the Spit 9s and people will switch to the Spit Vs.

Wel perk the Spit Vs stupid easy fix!

Then people will find out how to fly the A6M, and the F6U, and watch the whining, because well flown they are freakin awesome.

Now lets get that ^(#$2@  LA7 perked to the roof, and watch the Ponys and Doras pop up everywhere.

Perk the Ponys and Doras, and now maybe the F4UD will have a chance.  

Darn D -Hogs perk'em hight!!!

Soon we will be down to 202s, 109s and 190s exclusively, the whining will stop, and all will be quiet in AH land...

Because most players will have left...

Perk'em all and sell perk points...

AKEagle+
Title: N1K -problem
Post by: mrsid2 on February 28, 2002, 05:42:44 PM
Hey AKEagle, what you described sounds like a reversed RPS.

Maybe that's the final answer to the problem ;)
Title: N1K -problem
Post by: batdog on February 28, 2002, 05:58:26 PM
Hehe.. Niki's are full of yummmmmmy goodnessss.


xBAT
Title: N1K -problem
Post by: Pollock on February 28, 2002, 06:48:04 PM
I am all for a complete perk system on all planes.
Title: N1K -problem
Post by: streakeagle on February 28, 2002, 07:17:49 PM
I don't play for points. Never fly enough to get perks. No plane I like to fly is perked. I have plenty of fun flying CT and HTH and could care less what goes on in the MA. Perk whatever you want as long as I can enjoy historical matchups in CT and fly whatever I want in HTH.

I would still dangerous in the MA if I flew there even with "must land to get perks" type of rules. I have wasted many planes in the past trying to defend a capped field and am will do so in the future when I have the time. Losing 5 or 10 A6Ms to vultures isn't so bad to me when the next one gets off the ground successfully and sweeps the sky clean of vulching P-38s. It is bad for points and stats, but I think it is fun and challenging to fly against the odds.

N1Ks used to be one of the planes that dominated HTH. These days I hardly see it. With planes like the Tempest around, people have found better rides. Of course the Spitfire remains the most popular HTH plane.
Title: N1K -problem
Post by: Mathman on February 28, 2002, 08:45:50 PM
I think my signature says all I need to about this thread and what it contains.
Title: N1K -problem
Post by: AKEagle+ on February 28, 2002, 08:54:19 PM
Quote
I think my signature says all I need to about this thread and what it contains.
 :)

LOL Mathman!

And I have a name for the present perk the Corsairs to the sky system...   Bovine Scatology.  Yep BS in it's purest form :D

AKEagle+
Title: N1K -problem
Post by: Saurdaukar on February 28, 2002, 09:24:16 PM
Normally I dont get involved with perk arguments but the N1K issue is a problem...  The plane can outturn almost anything, outdive almost anything, and outshoot almost anything.  It doesnt reward a skilled stick, but a newbie can jump right in and rack up the kills.  IMHO the purpose of perk points should be to limit both uber AND RARE planes.  In this case I offer this bit of information on behalf of all pilots sick of being shot down by 2 week trial newbies in N1Ks...

From:  Hunters in the Sky:  A Visual Guide to WWII Aircraft
Fighter Production in WWII (Page 44)
(I have included rarest and most produced AC found in AH to give you an idea of how rediculous it is to see so many of these planes being flown)

Hawker Tempest (800)
Macchi MC202 (1,100)
Kawanishi N1K (1,430)
Messerschmitt Me262 (1,435)
Supermarine Seafire (2,089)
Hawker Typhoon (3,330)
...By comparison...
Messerschmitt Bf109 (35,000)
Supermarine Spitfire (20,351)
Focke Wulf FW190 (20,001)
North American P51 (15,686)
Republic P47 (15,683)
Hawker Hurricane (14,233)

Notice that there were actually more 262s made than N1Ks!  I dont think it should be a question of uber planes, but of how rare they are.  Wouldnt it be nice if you saw just as many N1Ks as you saw 262's every night?

Mazz
<-TFC->

God created war to teach Americans geography.
Title: N1K -problem
Post by: fdiron on February 28, 2002, 09:40:33 PM
Why not perk planes soley on their production numbers?  Have a cut off limit somewhere ~8,000 plane.  If you had 8,000 as the base, anything under it would cost perk points, anything over it would be free.
Title: N1K -problem
Post by: Saurdaukar on February 28, 2002, 09:45:19 PM
Thats exactly what I had in mind.  =)
Title: N1K -problem
Post by: Glasses on February 28, 2002, 10:24:38 PM
As much as I hate the N1K2 I think for the time being it should NOT be perked due mainly to the fact the Japanese planeset is not extensive enough to have any other aircraft competitive in the MA maybe later when the Japanese planeset is brought to a  state where it has  much more aircraft to chose from as an alternate to the N1K then maybe it could be considered for perking.


People like Ripsnort had it right when they said the CHOG would be first and the N1K2 would come after it. Of course we know it is not targeted for perking because it dominates the arena but because of its performance it does .

  It's really absurd to compare the Laserkampfwageneins(i.e. CHog) with the F4U-1D it isn't in the same league as the 1D and it wasngetting how much? 80% of kills in the MA if I recall correctly, that's why it was perked.
Title: N1K -problem
Post by: Kweassa on February 28, 2002, 11:48:16 PM
4 Cannons that hits handily up to 600 yards and more.. Yuck

 At least 190s have shorter effective cannon ranges.
 Typhies, Tempies, C-Hogs and N1K2-Js, all the same to me.
 It's not the performance that bothers me, rather the fact that
 people can go ratatatatat somebody at 600 yards and almost
 always knock something off.
 
 There is no such thing called "separation" when fighting 4
 cannon Hizooka/Type99 birds. Either you have the advantage
 over them or don't bother to fight at all.

 ...


 but then again, where'd the dweebs go if N1K2 was perked??

 N1K2 should not be perked until there are some more Japanese
 planes.
Title: N1K -problem
Post by: Vulcan on March 01, 2002, 12:10:54 AM
Niki cannons have a relatively slow rate of fire, and you don't have to fly straight and level.

I engaged 2 Niki's in ToD recently @ 25k with a Hawg-D. I was quite suprised, the nikis really struggled at that alt. Much as they reportedly did in R/L.

NHLawman got me, and it was a good fight.

The Niki no longer has the uber-zoom. If you choose to turn fight one below 20k then so be it. Just be aware that the niki is king in that area.

From tour 25:
Vulcan has 18 kills and has been killed 4 times in the Typhoon IB against the N1K2.

From Tour 24:
Vulcan has 24 kills and has been killed 4 times in the Typhoon IB against the N1K2.
Title: N1K -problem
Post by: Glasses on March 01, 2002, 12:36:20 AM
Kweassa is laso right that those planes mentioned seldom the 190s can hit  600,sometimes beyond that with relative ease that's one of the biggest threts these aircraft have and of course how lethal it is to combine the agility and the firepower/range of the weapons.
Title: N1K -problem
Post by: SOB on March 01, 2002, 12:50:16 AM
Quote
Originally posted by RangerBob
The only change I would really like to see is, no points for perks or score unless you land or ditch in friendly territory. That will change things for the good. No more INTENTIONAL ramming, no more INTENTIONAL suicide dive bombing unless you really want to be a Kamikaze with no points. If you can't live to get home or ditch in friendly territory, you shouldn't be earning any points for that mission. Things might just get a bit more realistic around Aces High Land.

Ranger Bob



Not to mention completely lame and boring with people choosing to run away if they don't have the advantage rather than staying and taking their chances to produce the possibility of a truly great fight.  There's already a bonus in place for landing your aircraft, and that's good enough, imo.


SOB
Title: N1K -problem
Post by: AKEagle+ on March 01, 2002, 01:17:58 AM
Did I actually read someone trying to justify perking the 202? :rolleyes:

Yeh perk the NIK and any plane a newbie can fly and see how quickly this sim dies.

If anything will kill AH it will be producing an arena where newcommers are driven off by elitist hot shot pilots with 10:1 K/Ds in the unperked Doras.

My prediction, The more planes you perk the quicker the sim will lose appeal to newbies. The fewer newbies and with the normal  attrition of any sim, the sim will become unprofitable, and poof.

Give the newbies NIKs and F4U4s and Doras and Spit9s and Spit 14s.  If you are a good stick you will figure out how to kill them.  If not, well tough.

Think about the average pilot.  He has maybe a .7 :1 K/D ratio. Probably takes him 15 or more sorties to pay for a C Hog, even at 8 points. That is the average so many take a lot more sorties than that!  

I mean sit back, take a deep breath, and think.

Think about what it takes to make the game enjoyable for the newcomers, and you will have a veritable buffet of easy kills to add to you K/D. Face it a newbie in a C Hog is a seal pup on the ice. :D

And if a newbie gives you a snoot full of 20 mike mikes from his NIK2 on the HO, what the hell were you doing flying into a situation where he was able to get a HO guns solution?  Flying stupid thats what.  So why whine because you get your butt handed to you for allowing a bandit to get a guns solution on you??? I don't care what quadrant the shots come from. In real life if you did that, you are dead.  Learn SA, learn how to really fight with proper ACM, and you won't care what plane he if flying, he isn't going to get you unless you let him.  The solution is to learn how to fight in the arena, not perk a plane that you don't like fighting.  You fly into a furball, well, fly stupid, die stupid [like me LOL!]. :P

Whine  about the NIKs, LA7s, Spits and soon you will them perked, and soon all that you will find is a small number of tough BnZers at 25K+ and spend half the evening to find a fight.  And then? Well, no arena at all.  HTC is setting themself up to lose if they keep on this path.

Then we all lose. :(

Kee Rap Lads, Think Think Think, so we can play play play :)

AKEagle+  
Title: N1K -problem
Post by: mrsid2 on March 01, 2002, 01:55:32 AM
Uh, Akeagle, which arena were you playing on?

The most common move with fast turning planes like hurricane or n1k or spit is to pull the nose up to shoot HO to the bouncing enemy. This is 90% resulting in the whines..

Of course then too its also the attackers fault if he goes for the shot. But that's where it's coming from. A perfectly good offensive manouver (bounce) is often turned into a HO while the attacker is in dive.
Title: N1K -problem
Post by: air_guard on March 01, 2002, 04:12:51 AM
there will always be a better plane, so this discussion is endless.
the fu4c went away with some smart perking we got rid of the endless newbie headon suicide with perking that.
but some people fly the nik as their main craft and they do that very good dont forget that( no stupid dweeb flying but real good ).
What i do when i start irritating over to much spits,niks i take one myselve and get 10 kills then back to another plane :)
no big deal
I say no more perking let it be as it is.


airguard
Title: N1K -problem
Post by: Saurdaukar on March 01, 2002, 04:27:36 AM
AW - no you did not read about "someone" trying to perk the 202... read it again.  Again I must reiterate that it isnt the plane nessessarily that we have a problem with - its the ability of a mediocre stick to kill a great stick because the AC is good at everything which effectively nullifies any attempt at ACM or using your planes strenghts to expolit his weakness... it doesnt have one!  The only weakness a NIKI has is the unskilled pilot driving it.  Here are some scenarios Im sure most, if not ALL of you, can relate to.

1.  Your an alt monkey - 25K in a P51 ready to claim your first victim... whats that below you?  A HAH!  A NIKI!  Well - hes facing away, 5K below, level and at a decent clip and doesnt have a chance in hell, right?  So you dive, figuring that if he rolls and tucks under like any normal pilot would you can simply have another go at him.  So the distance shrinks and suddenly at about D1.5  he pulls STRAIGHT up - HAH!  You think - now Ive got him  - assuming hell hang up there like anything but a zeke - but no - he is somhow able to turn right INTO you!  Now any other plane wouldnt be able to do that at speed - now he looses 500 odd rounds of 20mm and 3 of them hit you in the face... youre dead because it knocked something off... bummer.  Your left to whine on the BBS... :(

2.  Rolling along in your 190D9 looking for trouble at 15K - you found it - co alt dot, 15K... you wait to ID - NIKI - HELL NO!  You say to yourself, double over and run away from him droping 4K ft a minute with wep on... but wait... HES GAINING ON YOU!  Sadly you are forced to scissors and lose your E - of course the NIK dweeb isnt sure what to do now so he just starts spraying - 2 of the 300 rounds fired hit your tail... bummer.  Your left to whine of the BBS... :(

3.  Last but not least - youre up in your F4U4 - got 60 perks on the line.. its faster than hell and tough as that bully in the 3rd grade.  You spot something.. a furball up ahead.. youve got alt - maybe 3K... lets see... NIKIs... La7's... Spits... welcome to the MA.  So you set up - gonna catch of of those dweebs trying to shoot down your countrymen... but no... youve been spotted... you know when it happenes because the fight STOPS!  All the NIKIs have forgotten about the planes they were after and see... a PERK plane!  Must kill it... must kill the perkplane... of course not even an uberNIK can catch an F4U4 but they will try.. oh yes they will... they will chase you for 3 sectors and fire all their ammunition at D1.3, socre a hit now and again.. after all - out of 1,000 rounds, somethings gotta hit, right?  Sure it does, here you are leading a pack of 4 or 5 NIKIs to your field maybe theyll let you land?  Nah... gotta come up with something else - so you state your location and your situation and ask for help... you might get it, you might not - at this point your only hope is that they run out of fuel before you do.. not likely considering the astounding range of the NIK.. alas, it is a shambles.. your forced to whine on the BBS... :(


Tour 25 - 23 Kills of N1K2, 9 Kills By N1K2

Incedently, I took out a NIKI for the fist time about a week ago since Ive been on AH... I dont understand it - fast as hell, turns on a dime, mucho ammo, big guns, tough as hell, doesnt compress, great climb rate, good range, etc etc etc... got 3 kills and it was the first time I was in the plane - that shouldnt even happen - hell - I wasnt even trying.  The plane is simeply uber and steps must be taken to reduce its effectiveness - new guys are perfectly able to learn the game with a Spitfire or a Hurri, or hell, even a Zeke.  A plane like the NIK that is great at EVERYTHING is a damper on the enjoyment of the sim for the vast majority of the population.  If its any concession I dont think the Chog is perked hi enough - too easy to get kills - but at least it has its limitations.

Rude?  Do I win?   :)

Mazz
<-TFC->
Title: N1K -problem
Post by: MANDOBLE on March 01, 2002, 04:44:46 AM
Well, I think my opinnion is well known here: IMO, planes should be perked based on usage, not just performance, guns or whatever, just usage.

We may have a set of planes perked forever (262, Tempest, Ta, etc) and a set of planes perked temporaly based on overusage.

The usage may be calculated based on plane deaths, or just on plane sorties, but never in plane kills. For example, something as simple as top 3 more used planes perked: First 8 points, second 4 points and third 2 points.

There are some planes that are used massively as jabo platforms, and they deaths number is inflated due ack or flak fire. Dont counting deaths to ground defenses would solve the problem.

With this system you will probably have the N1K2 perked the first day of a tour, but unperked the second day and so on. And people will find a much more planeset-rich arena.

If you think that perking the 3 more used planes (dinamically) would harm the gameplay, then we have a real problem with our current planeset.
Title: N1K -problem
Post by: straffo on March 01, 2002, 04:58:06 AM
Quote
Originally posted by mrsid2
Uh, Akeagle, which arena were you playing on?

The most common move with fast turning planes like hurricane or n1k or spit is to pull the nose up to shoot HO to the bouncing enemy. This is 90% resulting in the whines..

Of course then too its also the attackers fault if he goes for the shot. But that's where it's coming from. A perfectly good offensive manouver (bounce) is often turned into a HO while the attacker is in dive.


What else can you expect ?

Did you expect them to outclimb/outrun you ?

Na ... it's operfectly normal for a T&B fighter to HO/snapshot you that the way they kill ...
Title: N1K -problem
Post by: Vermillion on March 01, 2002, 07:13:06 AM
If you guys hate the N1K2, just wait for the Ki84.  Your panties will really be in a knot after a few fights with it ;)

Strange, but when I'm in my P51D or Fw190D9, I have no problem at all extending away from Niki's as long as he doesn't have more than 3k to 5k on me and I'm not sitting on the deck slow with no alt to dump to get up to speed.

It sounds to me that your turning at first sight of the Niki as he's coming straight at you and then pointing your nose down to run. Think about it, he starts at 5k or so and you then begin to turn and get slow. So now you've given him your direct six, you at or close too stall speed and he's at 2.0k or so before you even begin to accelerate (which he does better). Duh if your getting caught this way!!! No wonder.  Keep your speed up, go into a high speed nose to nose pass, and make HIM burn E turning 360 degrees while you accelerate down and away.
Title: N1K -problem
Post by: H. Godwineson on March 01, 2002, 08:59:57 AM
Saudaukar,

Just got around to reading this thread.  Your point about perking being related to production numbers of these aircraft during wartime is spot on.

By the way, the figures you quoted for the N1K reflect two production models.  The early model N1Ks were underpowered and unreliable but were produced in the greatest numbers.  Only 400 of the late model, upgraded N1Ks were produced before the war's end.

Shuckins
Title: N1K -problem
Post by: SKurj on March 01, 2002, 09:12:50 AM
Perking based on production numbers is just baaaaad...

In the case of the Axis, some aircraft were not uber, nothing special, and yet allied bombing etc prevented large numbers being built...

Perking based on popularity, doesn't quite work either.  As with the perking of one plane leads to the rise in popularity of another.  Eventually we would all need points to up in a goon.


If HTC stand firm, and not perk any more of the current plane set all will be well +)
I predict that the Ki84  may need to be perked though, just from sheer popularity/performance...


SKurj
Title: Re: N1K -problem
Post by: Sikboy on March 01, 2002, 09:34:50 AM
Quote
Originally posted by mipoikel
2. Exiting to see how many posts this thread gives us...:D


I can't believe that this teeniest drop of blood has created such a feeding frenzy. Trolling is so easy in here it's hardly even sporting.  It's like shooting a beached whale.

-Sikboy
Title: N1K -problem
Post by: AKEagle+ on March 01, 2002, 11:19:18 AM
Rather than reply to specifics, let me re-state what I was trying to say.

If you die in the arena, it isn't the fault of the planeset.  It is your fault. Per'iod, full stop, stop whining about it and figure out how to win the next one.

It ain't the plane it's the pilot.  While it is easier to get on CH 1 or this BBS than admit you screwed up, you won't learn anything unless you put the blame where it belongs, and then grow from the lesson.

Stop being a victim,and start being a victor. :)

Many of you are upset about this and that plane. What I am concerned about is that we are developing an arena that may not attract newbies (HTC should be concerned if they want to survive).  Many have made disparaging remarks about FA3 without having flown it on line.  Well, if we drive the newbies to FA3 or some other sim, what will happen to AH the one we love?  This ain't rocket science.

This is supposed to be fun :D

AKEagle+
Title: N1K -problem
Post by: sourkraut on March 01, 2002, 11:20:19 AM
Good tip Verm. :)  That's the kind of answer we need to these threads .
Title: N1K -problem
Post by: Gremlin on March 01, 2002, 12:03:56 PM
Saurdaukar posted a list of numbers of planes produced.  Why not have a limited number of each plane available, in some pre-defined ratios.  e.g.  a rule which says that for each country there may only be 10% spits, 5% n1ks, 2% 262's etc.  You would then unperk all planes and scrap the whole perk system forever.  Of course there would be the 'I can never fly a spit whine'  The solution to that would be a kind of waiting list.  So when you choose a plane which is not currently available you go on a list and are notified when one is available for you.  In the mean time ya go find something else.  Just an idea.



Gremlin.
Title: N1K -problem
Post by: xHaMmeRx on March 01, 2002, 03:31:05 PM
Quote
Originally posted by mrsid2
.... The sucker will initially outdive you (initially = for long untill speed goes over 500mph) and outmanouver you if he manages to catch you.


In the tests I've conducted, this is not true.  While the Nik gets a very quick advantage (diving from 200mph), it is gone by 400 with the P-51 reaching 500 well before the Nik.

My test results are posted here (http://www.netaces.org/ahplanes/comparisons/acceldive.htm#title) along with the test procedures used if you'd like to try them yourself.  Keep in mind, these tests are with the planes starting at the same speed.  If the Nik is already faster because it's already been diving, that's another story

HaMmeR
www.netAces.org - Tactics, Plane Data, and More! (http://www.netaces.org)
Title: N1K -problem
Post by: mrsid2 on March 01, 2002, 05:34:08 PM
If you read my post carefully you'll notice I was describing a scenario with N1k having E-advantage.
Title: N1K -problem
Post by: Gixer on March 01, 2002, 05:57:32 PM
Personally I always look forward to seeing Niki's



...-Gixer
Title: N1K -problem
Post by: Hristo on March 02, 2002, 05:35:06 AM
If you perk Niki, Japan will be left have mid-war planes only in a late war arena.

Better wait for Ki 84. then perk the Niki because it was much more rare than Ki 84, which should stay unperked.
Title: N1K -problem
Post by: mrsid2 on March 02, 2002, 07:05:51 AM
LOL good joke Hristo.

Judging from what impact it had at WB, the Ki84 will make the n1k look like sopwith camel.

Now THAT will be the ride-of-choice for all dweebs on arena. Fast, agile, great guns.. It has everything the n1k misses and loses on almost no area.

I'm predicting Ki84 will be perked after one TOD if it won't be introduced as a perk.
Title: Mandoble
Post by: Kieran on March 02, 2002, 07:24:19 AM
That certainly is more reasonable than your usual version. Here's a problem for ya though- what if the Lancaster, B-17, and B-26 are the top used planes? Do they get perked?

What if P-51D's and Spits are always perked?

What if the 109G10 and 190D9 are always perked?

Your system is biased against Allied planes, and here's why; the game resides in a predominantly English-speaking country, with a history and culture that glorifies planes like the F4U, P-40, P-51, and P-47. To the Brits and the Poles, the Spitfire is the plane. Your system is therefore going to hit these customers more than say Spain, which does not share the same history and compromises a small minority of the base.

This doesn't mean making variety in the arena is a bad idea, but your system is going to ensure the Allies get the short end of the stick.

If this originated and played in Germany, what planes do you think would be most popular? I have a pretty good guess. ;)
Title: N1K -problem
Post by: Hristo on March 02, 2002, 07:45:05 AM
Same with Ki84 and Japanese players. Why should they be denied a late war mass produced Japanese plane ? Because it is well suited for the MA ? Because some other planes would lose their throne to it ? And these planes not being your regular choice ? Hmm, I smell whines already ;)

Ki 84 to Aces High

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=43129&highlight=poll
Title: N1K -problem
Post by: pbirmingham on March 02, 2002, 08:55:02 PM
Quote
Originally posted by mrsid2
Uh, Akeagle, which arena were you playing on?

The most common move with fast turning planes like hurricane or n1k or spit is to pull the nose up to shoot HO to the bouncing enemy. This is 90% resulting in the whines..

Of course then too its also the attackers fault if he goes for the shot. But that's where it's coming from. A perfectly good offensive manouver (bounce) is often turned into a HO while the attacker is in dive.


Once the enemy knows you're attacking, you're no longer "bouncing."

If I dive in on someone and they pull up into me, I just figure I committed too soon, before they had lost vertical maneuvering speed.  Of course, some planes never seem to get that slow, but that's another story...
Title: N1K -problem
Post by: Tac on March 02, 2002, 10:28:03 PM
Get a n1k, full gas full ammo, get it to 350mph.. pull nose up HARD as hell till 90 degrees.. and see how long you can hold it like that. And FIRE its guns all the way (n1k should lose speed shooting the guns. it does so on the runway at least).

That plane will hang on the prop EFFORTLESSLY until it reaches 55 mph.. then it will sloooowly and lazily drop down. No spin, no nothing.

In short, NO TORQUE.

I guess that 2000HP engine has no effect on it. Go figure. Even P-38s cant do that. And of course, at 60mph you can still pull that plane HARD nose up to flip it over, without any worry of spinning due to torque problems.. like you would in a 109 or 190.

Next up is the automatic flaps. N1k2 had em.. in any kind of slow speed or turns that get to low speeds them flaps should extend and drag the plane even more. Do they in AH? Nope. The thing sure turns as if it had em working though. I'll put this "oversight" right on par to the 38's dive flaps. Perhaps in another 10 tours it might be fixed..partially at least. ;)

Sure, the plane dives like a mother, thanks to the trim tabs it can manouver at speeds near and past 500mph.. only a pony or perk ride or la7 AFTER a long dive can escape it.... and nothing more to say to its incredible ability to pull very hard from speeds nearing 400mph.. making it a 400mph Zeke for all that matters.... and that its cannons hit and kill at d800+... or that it can keep 450 mph on level flight almost as long as a yak can (and thus, why the P-51s sometimes cant shake the thing after a dive to the deck).

If that n1k had torque you'd never see them pull as much bullS' manouvers as they do now. They'd spin out.

HO 'em , Ram 'em , Chute 'em. Just get them down and vulch em.
Title: Re: Mandoble
Post by: MANDOBLE on March 02, 2002, 10:37:06 PM
Kieran, are you telling us that this is and should be an allied-biased sim?

This has been my proposal always, cant understand why do u find it better now. In any case, I have no problem at all if all 190s are perked due overusage. Perking 4 most used planes dinamically will have minimal adverse effect with the allies. U will find SpitIX perked today and unperked tomorrow, same with n1k2 (not ally), etc.
Title: N1K -problem
Post by: Kweassa on March 02, 2002, 11:49:12 PM
Now this is interesting stuff.

 I see Tac mentioning gun shots effecting flight performance.

 Now, the "IL-2" praiser I am( :rolleyes: ), in IL-2, the gun shots effect performance significantly. On the runway, with no brakes, shoot MGs and the plane begins to roll back a little. Shoot 20mms, the plane rolls back further and faster. Shoot all three guns(109s) the plane moves backwards steady. In Fw-190A5s, shoot all 6 guns on the runway and the plane might even roll back and stumble your direction if the tail wheel is not locked.

 This effects the combat performance, whereas the most effective combat maneuver for 109s in "IL-2" is the spiraling vertical climb, when a plane trying hang with you just shoots out mindlessly like in AH, that causes the roped plane to immediately stall bad. Especially if both the roper and the ropee is nearing stall speeds in a tight vertical chase. I don't see this happening in AH. Is the physicalreactionary force of guns modelled in AH?

 If not, wouldn't this be a feature good to add?

 A plane that's near 100mph in a vertical climb unloading all four 20mm guns in a bratatata spray... for a considerable amount of time(namely, all the way up the zoom) ... I don't think that's supposed to happen.

 Can anyone clarify me on this?
Title: N1K -problem
Post by: eddiek on March 03, 2002, 12:19:19 AM
Well, I got no problems with the Nikis nowadays, but.........wasn't it Saburo Sakai who said the N1K2 was "treacherous" and needed a lot of stick time to become proficient in?
As it is, when  newbie asks what plane he should start out in first, two planes are suggested immediately: Spitfire and Niki.
What does that tell you?  With all that power up front and with the light weight, torque should be a devil when maneuvering, but it doesn't.  I'm not gonna get into the auto flaps and all that other stuff about the added drag they should induce (although I do agree something is amiss in that area).
Bottom line as I see it:  If a Japanese ace described the plane as requiring more than newbie skills, I'd take his word for it.  Heck, I spin and stall more in the Zero than I EVER have in a Niki!  Half the horsepower, near identical weights, and a Zeke feels the torque effect way more than a Niki....can't put my finger on what is up, but something just don't seem right about it......;)
I was 26-6 against Nikis last tour, so no, I am not having a problem with them.... :p
Title: N1K -problem
Post by: Karnak on March 03, 2002, 03:48:59 PM
Kweassa,

That happens in AH too.

The thing is in AH you are locked in you're starter position.

Get a very slight forward motion and then fire the guns.

I got a P-38 going fast enough backwards by doing this that when I put the brakes on it pivoted on its rear landing gear and came to rest on the tail and rear landing gear, the nose wheel was in the air.

I have also been killed in AH by firing my guns.  I was flying a Tiffie on the edge of its performance, trying to kill an La-7 (hey, I hit it with 10 rounds, nothing happened) when I fired a burst from my cannons and was promptly stalled due to the kick of the guns.
Title: N1K -problem
Post by: Kweassa on March 04, 2002, 02:56:21 AM
So you are saying the reactionary forces are in place in AH?

 ...

 Thx for the info, I must go try it out.

 But I don't really think I have ever experienced being stalled out on a vertical chase because of my guns blazing. If AH models the physical reactionary forces, I don't seem to be able to explain the N1K2s or Spits Ive met in some H2H arenas with mucho ammo settings with guns blazing towards the sky hanging with a superior zoom plane.. (but I admit it might be the sheer amount of bullets in the air, rather than the ability to vertically zoom while firing guns, that is the problem in this case.. :p ).. well.. then it might be the absence of torque, or combat trim over compensating the torque that's the problem.

 Hmm.. I better go and think some more :)
Title: N1K -problem
Post by: Tac on March 04, 2002, 11:04:39 AM
C-Trim does not compensate for torque. You get the same effect (55mph stall, hang on prop) with ctrim on (which actually makes it a tad harder since the elev pulls nose up all the time) and with ctrim off and all trim tabs centered (plane untrimmed). There just aint any kind of noticeable torque on that plane.