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General Forums => Aces High General Discussion => Topic started by: hitech on March 01, 2002, 10:26:10 AM

Title: 1.09 Strat system
Post by: hitech on March 01, 2002, 10:26:10 AM
It's changing to somthing very simaler that saber came up with.
Strat will change in 2 steps over the 1.09 version

Step 1 will be implemennt with patch 0.

Step 2 Will be the addintion of strat zones similar to sabers suggestion. Basicly instead of 1 city there will be 3 or 4 cities in each country. Who ever owns the zone will be given the use of the factorys. This will have the effect of giving the defender of the zone to have a marked adavantage.

It will be implement with the release of the first MA 512x512 terrain.


Can't explane all the specifics but the basics are as follows.

Each field will have a road leading to it aprox 10 miles long.

A convoy will spawn every 10 mins, and travel at 60 mph so that it reaches the field before the next 1 spawns.


Hangars will function as the do now 15mins down time, and can't be repaired.

Most other field objects will have a base down time of 2 hours.

Each convoy ariving at the field will lower the down time by 30 mins.

Destroying factorys will have the effect of not loading cargo of its type on some of the convoys. Basicly if you destroy 50% of the factory 1 out of 6 convoys will have the factory cargo type on them.

Destroying a convoy would have the net effect of changing the down times by 10 mins.

Player suplied cargo will lower the down time by 30 mins.

Depos are a thing of the past.

Factorys will work simalar to Fields except the base down time will be 3 hours and be supplied by trains.

Cities will control the spawn rate of the trains.

HQ will have a base down time of 2 hours.

City down times are still up in the air.


HiTech
Title: 1.09 Strat system
Post by: Ripsnort on March 01, 2002, 10:30:06 AM
Cool! (Rip loads up rockets...)
Title: 1.09 Strat system
Post by: moose on March 01, 2002, 10:32:11 AM
cool

i like :)
Title: 1.09 Strat system
Post by: hblair on March 01, 2002, 10:37:09 AM
Sounds good HT.
Title: 1.09 Strat system
Post by: K West on March 01, 2002, 10:43:53 AM
Most interesting!  

 I'm sure many will love the complexity,  some will hate it (as they did when 1.08 made it so solo fluffs couldn't neuter a whole country in one flight) and some will not understand it at all (the majority) and will continue to play as they had before regardless :)  I think it will be more fun over all.

 A complex stat system however IS something that many, many players (the vocals one anyway. And from all over) have wanted for a number of years. I look forward to seeing how it all works online!

 Thanks for the post HiTech

 Westy

p.s. Will the "barges" make into 1.09?
Title: 1.09 Strat system
Post by: pimpjoe on March 01, 2002, 10:53:26 AM
(http://59415921203a663a6.amg.sytes.net/amazon.php)

lol....i love this little custom smiley thingamabob
Title: couple of ?'s
Post by: keyapaha on March 01, 2002, 10:57:44 AM
1)  will the convoys have small arms fire for defence


   2)  will we be able to know the status of factories (how much has been destroyed % wise so as to determine if another attack is needed)

    oh and one more

   if you destroy the convoys that have nothing loaded will that still change the down times or have no effect.


         does sound very nice though keep up the good work.
Title: 1.09 Strat system
Post by: popeye on March 01, 2002, 10:58:29 AM
Will this be on the final exam?



Looking forward to new stuff!   :)
Title: 1.09 Strat system
Post by: Charon on March 01, 2002, 11:04:29 AM
For the first time in 9 years of playing these games I may actually have to try out some strat :)

WTG, the customer comes first again.

Charon
Title: 1.09 Strat system
Post by: Maverick on March 01, 2002, 11:06:19 AM
Obvious question here, ahem.


WHEN????????   :D

Mav
Title: 1.09 Strat system
Post by: SKurj on March 01, 2002, 11:11:47 AM
Ahhh at last!!

Possibly the best 'sounding' gameplay change to an MMO fly sim yet +)


SKurj
Title: Re: 1.09 Strat system
Post by: Tilt on March 01, 2002, 12:01:37 PM
Quote
Originally posted by hitech
Each field will have a road leading to it aprox 10 miles long.


Depos are a thing of the past.


HiTech


it will be interesting to find out where the roads will  seem to spawn from............... would that point be defendable? will it be capturable?

depots are replaced by cities?  seems cities supply factories......... or is the city factory traffic two way?

Stations gone too?

Tilt
Title: 1.09 Strat system
Post by: eskimo2 on March 01, 2002, 12:07:51 PM
This sounds complex, and good!
WOW Hitech, it should make the game very interesting on many levels!

eskimo
Title: 1.09 Strat system
Post by: SKurj on March 01, 2002, 12:15:24 PM
Errrm as with the 1.08 release..

Will this mean we are restricted to one map for a lengthy period while the rest are being converted?

SKurj
or is that whats going on in the offices now while Pyro gets the readme done? +)


SKurj
Title: 1.09 Strat system
Post by: mora on March 01, 2002, 01:25:24 PM
YYYYYYYYYYYYYYEEEEEEES!

HQ raids will be back!!!!! Bring on the He-177!!!:)
Title: 1.09 Strat system
Post by: Wotan on March 01, 2002, 01:49:02 PM
Skurj you missed this

Quote
It will be implement with the release of the first MA 512x512 terrain.


Its a bit unlear as to how 3 cities will be able to reupply fields with just 10 mile roads in 512 by 512 map.

What of trains? do they bring Supplies to the cities from the factories then  resupply the fields?

Anyway sounds good I'll wait and see.
Title: 1.09 Strat system
Post by: Sikboy on March 01, 2002, 03:24:42 PM
Quote
Originally posted by Wotan
Its a bit unlear as to how 3 cities will be able to reupply fields with just 10 mile roads in 512 by 512 map.


The Cities supply the factories, not the fields. Trains go from City to Factory. The 10 mile roads go from Factory to Fields.

-Sikboy
Title: 1.09 Strat system
Post by: K West on March 01, 2002, 03:35:04 PM
So to nab a field the attackers will need to not only air CAP the general area but also knock out the factories. And to keep the factories down they will need to hit the cities.......

 This is waaaAAAAy cool :)

 "Sky accountants" (tm Lazs) just graduated to the big league ;)

     Westy
Title: 1.09 Strat system
Post by: Sikboy on March 01, 2002, 03:39:18 PM
I'm looking forward to bouncing the Convoy hunters.
Seriously. It looks like strat might becaome more of the game, and less the backdrop to the game. This is very good news indeed.
-Sikboy
Title: 1.09 Strat system
Post by: Tac on March 01, 2002, 04:30:20 PM
Truly excellent HT!

The always present Q's:

1) What will determine the down time of towns? (city I hope)

2) Any chance of gettin quad 303 and single .50 cal ack objects for the terrain editor in 1.09? (would be nice to experiment alternative AI ack setups).

3) Size of trucks in the convoy... will they be increased? I see an M3 and its almost 3 times as big as a convoy truck :p And them convoy trucks are hard to kill.. they eat lotta lead.

4) Will the Beer Bottles be back? (hopefully with a VH on top of bottle to do some Flakpanzy Bungee Jumping!) :D
Title: 1.09 Strat system
Post by: Sabre on March 01, 2002, 04:57:57 PM
Most excellent, HiTech!  It sounds really cool!  Can't wait.
Title: 1.09 Strat system
Post by: hitech on March 01, 2002, 05:00:00 PM
Quote
Originally posted by Tac
3) Size of trucks in the convoy... will they be increased? I see an M3 and its almost 3 times as big as a convoy truck :p And them convoy trucks are hard to kill.. they eat lotta lead.

bottle to do some Flakpanzy Bungee Jumping!) :D [/B]


I would apreciate it tac if you did even the slitest testing before before making clames.


(http://www.hitechcreations.com/pyro/tac.jpg)
Title: 1.09 Strat system
Post by: Red Tail 444 on March 01, 2002, 05:04:22 PM
Bravo HiTech! Keep up the good work (and homework!)
Title: 1.09 Strat system
Post by: SKurj on March 01, 2002, 06:44:57 PM
Wotan...

I missed nothing +)  

The release of 1.09 will include this 512x512 map.  But will all our other maps be converted at release time, or will we all be on the new map for a month while we await the other maps conversions?

or.....?


SKurj
Title: 1.09 Strat system
Post by: Toad on March 01, 2002, 07:26:15 PM
What, HT... that truck doesn't look 3 times larger than the M16 to you???  

;)
Title: 1.09 Strat system
Post by: Slayer on March 02, 2002, 05:24:55 PM
humm new strat system. voice being added a couple new planes. sounds like a big update. thanx for the post HT.
Title: 1.09 Strat system
Post by: Wotan on March 02, 2002, 05:59:26 PM
in the ute map you can get vehicles on the roads by the those trucks they aint that big. However they are fast as hell:)

Sorry  skurj I would hope those maps would drop out of rotation.

The 512 x 512 are quite large and I doudt you would be ready to get rid of it as soon as a reset comes.

Give us sometime to explore it and maybe develope more big maps in the mean time :)
Title: 1.09 Strat system
Post by: Wilbus on March 02, 2002, 08:08:06 PM
Will HQ be possible to resuply? If yes, will trains resuply it? If yes, shortening the down time by 30 mins is it possible to bring it up "right" away? Example: 10 JU88's bomb an HQ, let's say downtime is 2 hours, each suply drop shortens it with 30 mins, is it enough to move in 4 goons fast and it will be fully up? Or isn't it possible to suply it to more then 30 mins? Last thing would be best IMO otherwise all you need it 4 or 5 goons and it wil be back up again within maybe 10 minutes.
Title: 1.09 Strat system
Post by: Red Tail 444 on March 03, 2002, 03:34:35 AM
Good! I like games with strategy.

I'm sick of the endless furballing that's taking place in the MA...It's not about ACM or skill anymore. And this all coming from a newbie!
(Someone had a BAAAAD night online, it seems...)   :mad:

Bring on the strat features, and hail the high alt fights!
Title: 1.09 Strat system
Post by: Wilbus on March 03, 2002, 03:52:11 AM
Quote
Bring on the strat features, and hail the high alt fights!


That's one of the best comments I've heard in a long time!

psssssst, give my TA152 the right engine.... :D
Title: 1.09 Strat system
Post by: SirLoin on March 06, 2002, 10:46:21 PM
Back to the top you go..
Title: 1.09 Strat system
Post by: StSanta on March 08, 2002, 05:38:48 AM
Heh, kkudos to HTC. By far, they're the best  development team in the industry.

For added strategy element, they need to add bombs to the C202 Folgore.

202 POWWAH!
Title: 1.09 Strat system
Post by: Lephturn on March 08, 2002, 02:19:04 PM
Just as long as there is no way to completely wipe out radar for a country with one strike, I'll be happy.

Give me radar... all the time.  Make killing HQ remove "uber dar", but as long as local field radar is up I should always have bar dar to like 50 miles and dot dar maybe 1/2 that.  IMHO.

This system looks very interesting, I can't wait to try it.
Title: 1.09 Strat system
Post by: Wotan on March 08, 2002, 02:46:05 PM
what would you all think about something like this.......

Each field has its own radar and a "radio" or "communictions  shack".

Individual field radar information is relayed back to hq through a "sector" command station either at one of the cities or factories.

You would have several fields per sector.

from "sector command" the radar information from the various fields in that sector is relayed to HQ then redistributed back to all the fields globally through the seperate sector commands.

example if you destroy a sector command then it stops radar information from that sector being sent out country wide.

However at the individual fields the local radar would still be up. If you were to up from any one of those fields you would have local dar extending xxx miles from the field.

If you just destroy local dar at a field then a radio a message via the "radio shack" is sent out through the sector command to HQ which sends a message over country channel "field xx is under attack"

It would add a new dynamic to field grabbin. To "sneak" a field you would need to cut off communications. You could then kill local dar to entirely mask your attack.

Knocking out HQ or any the sector commands would leave local dar at the fields but would give you no global view.

Mission planners would love the complexity of knocking out sector commands, communication and supply. Not to mention grabbin the field as well.

Add in a an air raid siren that goes off locally at a field when it the twn/field is attacked. attach it to the communications shack so it can be knocked out as well.

Anyway probrably a bit too complicated by sounds good :)
Title: 1.09 Strat system
Post by: Otto on March 08, 2002, 03:23:11 PM
So.............???   Are we going to get B-29's......?
Title: 1.09 Strat system
Post by: LePaul on March 08, 2002, 03:42:57 PM
Cool!

In place of the radar, can we tie in with the thread on the Reconaissane role?   :D
Title: 1.09 Strat system
Post by: Red Tail 444 on March 08, 2002, 05:40:32 PM
makes a lot of sense wotan....i like it
Title: 1.09 Strat system
Post by: hazed- on March 08, 2002, 05:45:31 PM
I think it sounds great hitech.

One thing i might suggest for the player ressuply though:

if 2 hours down time is the maximum and 30 minutes is taken off for each drop I think we will see a lot of 4xc47s resupplying quickly.Most will do it just to spoil the effects of a big bomber raid or mission set up to cause some real damage and will probably require long climbing flight times.If the work of the bombers is undone so quickly you wont see them used as it is now in MA. I havent seen hardly any of the big bomber missions for a long time and i think they were great when they were pretty much the only way to level a base.
What I was thinking is perhaps to reward the player in a different way than 30 minute repair time saving.
If we made it so that 10 were needed for the full 2 hours but raised the perk reward maybe this would be a fair compensation for the relatively low effect the player doing the drops would feel his cargo has done.Obviously a perk bomber would be needed to ake the perks worth having! :) or maybe they could earn 'open perks' usable for any catergory? if i knew every drop i would slow down time by 10-15 minutes and would receive 10 perks to spend on fighters I'd be willing to do it.
This would mean that the bomber players would at least get the chance to fly home before the damage has been completely repaired!. Theres nothing worse than being halfway home and a player calls out 'its all up!'.

just a thought :D
Title: 1.09 Strat system
Post by: eskimo2 on March 08, 2002, 06:17:50 PM
Wotan,
Good ideas, I like em.
Its probably not as complicated as it first sounds.
But then again, I'm not writing the code.
Either way, it makes sense.

eskimo
Title: 1.09 Strat system
Post by: Sabre on March 09, 2002, 10:24:03 AM
I'm still most curious to know if player resupply of strat targets is going away with 1.09 or not.  The trains will resupply them I gather, but HiTech made no mention of whether players will be able to do so.  With the map being split into provinces (each with it's own logistics/strat sytem), the damage from strat raids will be more localized.  Therefore, removing player resupply of factories and cities should be removed to have the more long term effects a strat raid should have.  It's never made sense that the front lines should be able to resupply the rear-area strategic infrastructure.  Strategic targets support the front, not the other way around.  Again, it's a question of making targets worth defending by making them worth attacking.  Player resupply of strat targets is what killed strat raids in post 1.08 era, IMNSHO.
Title: 1.09 Strat system
Post by: SKurj on March 09, 2002, 10:27:49 AM
Oy Wotan


I suggested something similar to this 'communications" idea awhile back in my 'fluid' front scenario.  Wish I could find that again.

Think the thread was:

An alternative to the base capture thingy



SKurj
Title: 1.09 Strat system
Post by: Jack55 on March 10, 2002, 08:35:12 AM
Sooner or later than two weeks for the 1.09 release?  :D
Title: 1.09 Strat system
Post by: CavemanJ on March 10, 2002, 05:05:57 PM
That sounds really nice, be interesting to play with....

But 10minute spawn time and 60mph travel speed for convoys??

That's roughly a ~6minute trip from spawn to delivery.  Take incredible TOT timing to make the convoys and be awfully hard to hit once ya make the target.

Why not 15min spawn times and 30mph travel speed?  12minute trip, little easier to hit, and players can still bring in supplies :D
Title: 1.09 Strat system
Post by: gavor on March 10, 2002, 08:54:19 PM
Woo hoo! Sounds great HT. Havent played for 2 weeks now after getting really frustrated with the strat side.

Unless we get a Boomerang :) , im not fussed with new planes, but I was really hoping for some gameplay changes. NOW i'm excited about 1.09 :).
Title: 1.09 Strat system
Post by: Broes on March 14, 2002, 03:06:27 AM
punt
Title: 1.09 Strat system
Post by: lazs2 on March 14, 2002, 08:23:38 AM
not gonna cry till I'm sure I'm hurt but... still seems to me that a lone suicide fluff can stop all ac action at a field for 15 min by simply killing a couple of huts while everyone else is busy.    
lazs
Title: 1.09 Strat system
Post by: Ripsnort on March 14, 2002, 08:27:22 AM
Quote
Originally posted by lazs2
not gonna cry till I'm sure I'm hurt but... still seems to me that a lone suicide fluff can stop all ac action at a field for 15 min by simply killing a couple of huts while everyone else is busy.    
lazs


Easy work around, stop all incoming "fluffs"
Jeez, we gotta spell out everything for ya Lazs?
Title: 1.09 Strat system
Post by: lazs2 on March 14, 2002, 08:41:39 AM
ah... I see ripsnore... So who is going to volunteer for "suicide fluff attack duty"?   I mean, killing em is pretty much a lameo gamey thing and waiting around for them while everyone else is having fun is a little too much in the masochist category for most folks.     And what do you get for your efforts if you do "cap"??   Why, you get to fight the gamiest planes flown by the least talented players in the most unrealistic way...  plus.... you get to wait around doing nothing for a large percent of your online time while everyone below yu is having a blast.

you do that ripsnore?   Do you cap feilds waiting for those ultra realistic fluffs to show?
lazs
Title: 1.09 Strat system
Post by: Hajo on March 14, 2002, 10:26:58 AM
Hajo gets TACs' glasses, wipes off 2 inches of crud and hands them back to TAC  :D
Title: 1.09 Strat system
Post by: SKurj on March 16, 2002, 09:01:11 PM
BOING