Aces High Bulletin Board
General Forums => Axis vs Allies => Topic started by: Sundog on March 02, 2002, 08:18:00 PM
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Hey guys,
I am working on updating a terrain that I had originally constructed to be completely historical. Unfortunately, it doesn't completely work well for the CT much less scenarios. However, if I remove some of the historically located airfields (There are four airfields within 5 miles of each other) and just place some of the important airfields at their actual locations and then add some other airfields that wouldn't necessarily be at a historical location, but would work well for gameplay, what would you guys think? This terrain would work well the way I am thinking of setting it up for the CT or ToD's, but wanted some input from you guys who actually fly here regarding such a terrain. The terrain itself is very accurate, it would just be the loactions of some of the facilites on it that wouldn't be. I know you know what it is 10Bears so don't say anything :D . I plan on completing it as soon as the new AH1.09 strat system is available in the TE. Thanks for your input,
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Sounds good to me, not even sure those fields within 5 miles would pose a real problem, Axis made strikes on A7,A8,A9 and A10 last night with new sicily map (4 fields within a 15 miles radius) and think we got em all.
But sounds good :)
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Hey, sounds like you have the right priorities for it, if you have to make some changes to get it to work then so be it. I'm always up for historical stuff, and until I start making my own terrains I sure can't complain about anyone else's efforts! Now if I could just find a way to make terragen work with this... lol!
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Having those fields so close together might make things interesting...they'd all have to be captured, or at leat disabled at once. Might make for some interesting battles. Maybe a squad or two would have to link up or an opposing country would have to put together one monster mission, forcing people to play together for at least a bit. Anyway, I'd leave it in to see how it played out, it may foster a style of play that you haven't considered.
CRASH
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Sundog is it possible to attach more the 1 airfield to 1 maproom/town?
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yes.
NUTTZ
Originally posted by Wotan
Sundog is it possible to attach more the 1 airfield to 1 maproom/town?
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then i wouldn't see as a problem to say keep a group of fields together surrounding 1 maproom/town. Now if you had a few fields together that needed to be captured individually it could be to hard to capture those fields.
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Historic airfields would be fine if all the aircraft at those airfields were dispersed around the fields.(so they could be destroyed by an attacking force) but with a Game where planes are basically in endless supply from hangers that 25 minutes after they are totally destroyed are insta-rebuilt or resupplied in what amounts to seconds from a neighbouring field, then 5 miles is going to be unworkable.It would require (for 4 or 5 fields) up to 12-15 bombers to kill all the hangers together.I think you will agree this is a most unlikely number.(plus huge fighter suppression so all are destroyed within that 25 minutes to stop Gvs and fighters swarming out from whatever field is still up)
4 fields within 5 miles would work if, as in real life, once destroyed they stay destroyed for days or weeks (hours in the game?) or if all aircraft are stored in them or dispersed around field(not possible in this game)
OR if like said earlier there is one map room to cover the whole set of bases.
I can see what youre driving at though and I like you love the idea of true historic fields, Im just not sure if its workable for a CT or MA.(1 off scenarios maybe yes)
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That's very true Wotan. In fact, if you look at airfield A1 on the Siclily map, that's how that was made.
I would consider making all of the four airfields as one airfield if it didn't effect gameplay too much. The problem occurs if it becomes a 'stronghold' for one team and the other team doesn't have anything comparable. However, it is definitely a consideration. :) Thanks for the input.
Edit: I agree Hazed and that's what I am trying to avoid ;)
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Gamplay first, historical accuracy second. :)
Sounds good!