Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: AKIron on March 05, 2002, 12:38:21 PM
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I originally posted this in the help/training forum as a request for more comprehensive rules.
The more I think on it the more I'd like to see something like a computer based board game modeled on Aces High. The rules should be based on the same rules in the sim.
Wonder if HTC would grant the right to a group of amateur/professionals with too much time on their hands to do something like this? Anyone interested?
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But if they made a board game could everyone still gang on the bishops?
:D
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I'd like to take this opportunity to point out that not all AKs are as big of a geek as Iron. Some are perfectly normal people... others are ass#oles... while others are flaming gay tards (or even worse... lawyers).
Iron is represenative of the total geek populus. Maybe with AKSneaky being a close second.
Just thought I'd clarify that.
AKDejaVu
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But I heard Deja cruises Museum's for chicks :)
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Originally posted by paintmaw
But I heard Deja cruises Museum's for chicks :)
Its a total lie.. I only go to museums to look at the displays. Sometimes they have nekkid chicks.
AKDejaVu
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I think Lazs should do the travel pocket version.
Drex
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You sure u didn't mean:
Aces High - The Bored Game :)
turn a 3d flight sim into a board game? Complete with little hexagons and cardboard airplane pieces and dice or would it be a spinner you flick ... ZZzzz :)
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SSI made a ww2 stradegy turn based flight game way back when (late 80s?). I remember playing it on my C64. Don't remember the name, I never really got a hang of it.
It was based on board games of the same type by someone.
Personally I'd rather play battletech (w/ original 3025 mechs), or heavy gear if going back to pencil/paper games. :)
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Dude, you need to get a little sun on your skin. I haven't seen the geek scale peak like this for awhile!
Starbird
Senior Member<-
Location: Romulus <-
battletech (w/ original 3025 mechs) <-
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Yeah right. Like everyone that reads this board doesn't live in geekdom.:p
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Turn based...
Do a search for Achtung spitfire! or Over the reich Both turn based mouse click air combat games.
You maybe able to find them online. I found both through http://www.abandonedgames.com which doesn't seem to be up at the moment.
SKurj
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Originally posted by AKIron
I originally posted this in the help/training forum as a request for more comprehensive rules.
The more I think on it the more I'd like to see something like a computer based board game modeled on Aces High. The rules should be based on the same rules in the sim.
Wonder if HTC would grant the right to a group of amateur/professionals with too much time on their hands to do something like this? Anyone interested?
I suspect someone at HTC has a decent model of game piece interactions. Of course, if you could model AH perfectly for a particular arena, it still wouldn't be too helpful because it assumes the participants make rational decisions.
It is interesting to observe that each of the arenas have locations that create furballs. Why would HTC do this? Heh, probably 50% of their bandwidth expenditure services the furballs.
curly
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Originally posted by Drex
I think Lazs should do the travel pocket version.
Drex
Lazs, our pocket pool expert. :)
curly
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I have been playing air combat simulation board games since 1982. I started with old Avalon Hill classics such as Luftwaffe and Air Force/Dauntless. My friends never caught on to flight sims, so they won't play AH (too hard for them to fly), but they still love to play Air Force/Dauntless, which uses performance data cards based on real-world data to make a simple model for fighting at a scale of 1 aircraft per counter in a 3-dimensional environment. Unlike most of my other games, this one is easily playable by anyone that can handle looking up numbers on color codes charts and writing down movement codes in a log.
I never have found anyone among people I know that would play Over the Reich/Achtung Spitfire or the jet equivalent, Speed of Heat. Even now, a new jet sim board game is about to be released that is super accurate. Most people don't have the patience to learn the math to model 3-d movement correctly, even with the help of play aids.
Computers generally do a better job. But in terms of strategy-tactics, AH seems like quake compared to a boargame which can be played more like a slow careful chess match during which 30 seconds of game time might take a 2 or more hours to simulate. For those that don't have the hand-eye co-ordination or spatial orientation to play flight sims, board games provide an interesting and challenging way to re-create and study air combat tactics and maneuvering.
Regrettably, I barely get to play AH and most certainly don't have the time to play any of my closet full of wargames beyond the occasional game of Air Force/Dauntless.
If anyone is actually interested in playing board game simulations, the OTR/AS previously mentioned is very accurate, but also time consuming. AF/D is a nice compromise between playability and realism. My friends and I used the term "vulching" long before there were online sims to descibe someone in a free-for-all scenario who circled off to the side waiting for other people to get damaged before getting into the fight. Funny that Phil, the principal "vulture", always flew the F4U-1C :)
Anyone seriously interested in any aspect of wargaming, feel free to contact me. I never got into the Napoleanic minitiares stuff, but I have dabbled in and still own just about everything else from land/air/sea warfare with scales ranging from 1:1 to grand tactical.
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Originally posted by SKurj
Turn based...
Do a search for Achtung spitfire! or Over the reich Both turn based mouse click air combat games.
You maybe able to find them online. I found both through http://www.abandonedgames.com which doesn't seem to be up at the moment.
SKurj
It's not that I want a wwii turn based game so much that I'd like to command one entire country in Aces High to get a better feel for strat.
It could be single player vs AI or easier to design and code multiplayer. Each side could have a fixed number of resources that regenerate continuously same as in the MA. Maybe allow each side a certain number of expert pilots etc....
Maybe I do need to get out more. ;)
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Luftwaffe.. my god.. I remember... sheesh.
and Panzer (something)..
I remember thinking.. imagine what it'd be like if you could actually visualize it... play it... imagine...
and along came HiTech creations to the rescue..
ok. so it was WB first but HT was at the helm at the time.
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Hooligan has actually designed and published a wwII naval board game. The name escapes me.
Drex
-The only time I fire the dice its for a 7 or 11
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Panzer Blitz
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If not a board game then how about a "tour viewer". It seems likely that logs are kept containing info about fields attacked/damaged/captured etc.... Would be intstructive (and fun) to watch a tour played out over the span of a few minutes. Of course it wouldn't be necessary to see individual plane/gv actions, just major events like base captures etc....
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"I think Lazs should do the travel pocket version.
Drex"
I don't think that guys that are into strat or board games should be allowed to have their hands in their pockets.... least not in public.
lazs
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yep.. that's it
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:D hehe. Ok, yea I'm a geek. But I really do live in Romulus. Michigan. About a mile from Detroit metro (kdtw).
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Take a look at Rowan's "Battle of Britain"; if you can find it.
As a sim it was an apalling piece of work, but it also had a stragey side to it that was fascinating. You play the air commander, watching the battles play out on a map board, and you can "enter the sim" from the perspective of any of your units in any role - pilot or gunner, for example, or not fly at all and stick at being the Air comnader.
The concept of the game was great, it should have had IL-2 beat into a pulp, but the code execution was so atrocious it died upon release.
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Wasn't there another strategy game... Luftwaffe Commander or something like as well...
SKurj
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Originally posted by AKIron
something like a computer based board game modeled on Aces High.
oh, for cod's sake don't give them any ideas !! they might fall for this and never do anything about their connections ... :(
Goner
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Rowan's Battle of Britain was partially patched, and works fine on my machine in that condition.
Ever seen several He-111s heading for London with full 109 and 110 escorts being intercepted by hundreds of Spitfires and Hurricanes?
This game can be awesome if you stay away from its bugs.
The BoB developement group (seen at the forums at SimHQ.com) has the source code and is steadily making improvements.
As an offline sim, I think it still ranks up there with IL-2. It had major problems, still has minor ones, but is really an awesome game that has been underrated and overlooked.
Every now and then I play it just for the view: sky full of planes twisting, turning, shooting, burning.
But AH gets 85% to 90% of my flight sim time. Nothing beats playing real people.
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Had another brilliant idea. How about "Aces High - The Card Game" see your barrel roll and I'll raise ya a loop.
Just love embarrassing my squadies :D
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The card game.. has already been done..
WWI style with cards, or book pages (can't remember) representing maneuvers.. depending on what your opponent does.
funny chit