Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: garrido on September 13, 2001, 09:24:00 AM
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in English and spanish
This the way I see AH:
There are things of AH that I like, but many dislike to me. It wanted to present these points and to suggest others.
I Like:
The new policy of prices.
The Events.
The Historical Arena (CT).
The new airplanes and vehicles that are added in each new version.
The changing maps in each tour.
I don’t like:
Combat trim. must be suppressed, The excuse of which therefore the new ones have more handling facility is not been worth, because to learn already they have the Off-line way and the H2H for 8 players. In addition, nobody is born knowing, I had to learn to use them, and like me imagine than the rest.
The distance icon, must be suppressed, or not at least appear the distances between 500 and 1000y. The one that wants to shoot and to guess right so long distances that it learns to use the sight.
The system in Mph and Ft/min in the airplanes that did not use them, that is replaced by Km/h and Mts./min. As well as the real positioning of the clocks in the cockpit and its real size and shape.
The suppression of the accountant of remained ammunition in those airplane that not they take, the must learn to regular the ammo, nothing of spry & pray (imagine a strong opposition on the part of the pilot of N1K-J2, Spitfire, P51, P47 etc, etc)
Auto Climb not have a standar speed , able to setup by the player in each takeoff or in Hangar.
Suggestions:
- Overhaul of FM and GM of all the airplanes, I prefer quality to amount.
- Limit themselves the historical period of 1939-1945 and to place single the airplanes that participated in active way and in important amounts in the WWII, nothing of Ta152, P47M/N, P51H, DO335, P80 etc., etc.
- Inclusion of early airplanes of the war, D510/520, I16, Spitfire I/II, 109 E4/E7, Hurricane Mk I/II. JU87, etc., etc. there is much where to choose.
- RPS.
- Vehicles of all type and country Char B, T34 76/85, Panther, Tiger, Sherman etc.
- Possibility of submarines and destroyers hunts submarines.
- Radar in the airplanes that took it for correct the nocturnal combat.
- Modeled of the BF109 G10 and inclusion of 109 K4 as well and a MW50 option in G6 for a future RPS.
- Add the option to choose that variant of Spitfire it is wanted (high, mid or low level) with the FM adapted for each one. Able choose in Hangar in its different versions.
- That the sun has but intensity, that dazzles and prevents to see when it is watched to him directly and that it makes difficult the vision in the zones next to attack, surprise will more effective and we would count on a trick that was fundamental in the attack and defense of the airplanes of the WWII.
- Fatigue of the pilot. Isnt normal to fly in black or redout as much time without having consequences.
- Damage of the motor by inadequate use. It is not possible to be always flown to 100% of revolutions.
A greeting Supongo
En español:
Así veo a AH:
Hay cosas de AH que me gustan, pero muchas mas que me disgustan.
Quisiera dar a conocer estos puntos y sugerir otros.
Me Gusta:
*La nueva política de precios.
*Los Eventos.
*La Arena Histórica (CT)
*Los nuevos aviones y vehículos que se añaden en cada nueva versión.
*Los mapas cambiantes en cada tour.
No me gusta:
*El combat trim. Debe ser suprimido, la excusa de que así los nuevos tienen mas facilidad de manejo no es valida, pues para aprender ya tienen el modo Off-line y el H2H para 8 jugadores. Además, nadie nace sabiendo, yo tuve que aprender a usarlos, y como yo imagino que el resto.
*El icono de distancia, debe ser suprimido, o al menos no aparecer las distancias entre 500 y 1000y. El que quiera disparar y acertar a distancias tan largas que aprenda a usar la mira.
*El sistema en Mph y Ft/min en los aviones que no los usaron, que sean sustituidos por Km/h y Mts./min. Así como la colocación real de los relojes de la cabina y su tamaño y forma origina.
*La supresión de los contadores de munición no disparada en aquellos aviones que no los llevaron, que se aprenda a regular los disparos, nada de regar el cielo. (imagino una fuerte oposición por parte de los pilotos de N1K-J2, Spitfire, P51, P47 etc, etc)
*Que el autoClimb no tenga una velocidad común, que sea puesta por el usuario en cada despegue o en Hangar.
Sugerencias
*Revisión de los FM y GM de todos los aviones, prefiero calidad a cantidad.
*Limitarse al periodo histórico de 1939-1945 y colocar solo los aviones que participaron de manera activa y en cantidades importantes en la WWII, nada de Ta152, P47M/N, P51H, DO335, P80 etc., etc.
*Inclusión de aviones tempranos de la guerra, D510/520, I16, Spitfire I/II, 109 E4/E7, Hurricane Mk I/II. JU87, etc., etc. hay mucho donde elegir.
*RPS
*Vehículos de todo tipo y país Char B, T34 76/85, Panther, Tiger, Sherman etc.
*Posibilidad de submarinos y destructores caza submarinos.
*Radar en los aviones que lo llevaron para el combate nocturno
*Modelado correcto del BF109 G10 e inclusión del 109 K4 así como de la opción MW50 en el G6 para un futuro RPS.
*Añadir la opción de elegir que variante de Spitfire se quiere (alta, media o baja cota) con el FM adecuado para cada una. A elegir en Hangar
Añadir Spitfire XIV en sus diferentes versiones. Ha elegir en Hangar.
Que el sol tenga mas intensidad, que deslumbre e impida ver cuando se le mira directamente y que dificulte la visión en las zonas próximas a el/los ataque sorpresa serian mas efectivos y contaríamos con una baza que fue fundamental en el ataque y defensa de los aviones de la WWII.
*Fatiga del piloto. No es normal volar en black o red out tanto tiempo sin tener consecuencias.
*Daño del motor por uso inadecuado. No se puede volar al 100% de revoluciones siempre.
Un saludo
Supongo
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excellent :)
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<S> Supongo! :)
Combat trim. must be suppressed..
I agree with your points about it but I'm convinced that CT is not a major factor in online aircombat here. I believe a "pilot" with superior SA and ability to maneuver thier aircraft better than someone using CT will usually prevail.
The distance icon, must be suppressed..
I agree 100%!!!! Plane type only. No distance range at all!
The system in Mph and Ft/min in the airplanes that did not use them, that is replaced by Km/h and Mts./min. As well as the real positioning of the clocks in the cockpit and its real size and shape.
I concur!! It's been long asked for.
The suppression of the accountant of remained ammunition in those airplane that not they take, the must learn to regular the ammo, nothing of spry & pray (imagine a strong opposition on the part of the pilot of N1K-J2, Spitfire, P51, P47 etc, etc)
I agree. But for many aircraft that did not have in-cockpit ammunition counters many of the pilots instructed thier crews to load tracer rounds near the end of the ammo belts so they pilot would know when he was running out of rounds. That would be a good option to add too.
Good points. Sun effect stronger....pilot fatigue. I'd add in no ability to go from "7" directly to the "5" view unless the pilots head passes around to the foreward view first. And I don't agree on the plane set being limited in any way by aircraft that only saw action but I do not believe we'd ever see prototypes or "one off" aircraft. If it was produced or saw action in WWII I think it's a viable addition to AH.
<S>!
Westy
[ 09-13-2001: Message edited by: Westy MOL ]
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THX ;)
Supongo
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Go back and look for the threads about Trim. Andy Bush wrote a great explanation; I think it was in the Help and Training section.
Short version:
Trim is NOT a primary flight control, it is a SECONDARY flight control.
Modeling it as a primary control was simply incorrect.
Combat Trim was created to address this error in some fashion.
Use it or not, that is up to you.
However, there is NO POSSIBLE WAY you can make the case that Combat Trim is somehow "more incorrect" than having the actual Trim surfaces become a primary flight control.
I am now done on this topic in this thread.
Those of you that argue that Combat Trim is some sort of "cheat" or "crutch" for the less "manly" players simply don't understand basic flight controls.
Besides, if you are going to argue against Combat Trim, you should argue for removing trimmable surfaces from aircraft that did not have them. IE: It an aircraft did not have cockpit-adjustable rudder trim, it should be removed in the game.
Further, you should include a request to remove autopilot, since probably almost none of these fighters had one. And while you're at it, request the removal of having more than one radio channel reception at a time (and in some early war fighters, not all aircraft had radios installed).... shall I go on?
Sorry if I sound brusque, but I'm a bit tired of this particular topic continually coming up.
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If you wan't to supress CT and Ammo counter what about removing trim control in the plane wich where never equiped with this system ?
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oups ... it's your primary ride ... sorry I understand you pov :D
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Why read a thread your tired off?
better to simply skip then rant ......lol
good points supongo.......... :)
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I dont see anything wrong with modeling the aircraft as they were. Should anyone else?
I mean it is a simulation,... Lets simulate what planes had/had not.
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Was a bit negative on my previous post here are the point I find good :
- Inclusion of early airplanes of the war, D510/520, I16, Spitfire I/II, 109 E4/E7, Hurricane Mk I/II. JU87, etc., etc. there is much where to choose.
- That the sun has but intensity, that dazzles and prevents to see when it is watched to him directly and that it makes difficult the vision in the zones next to attack, surprise will more effective and we would count on a trick that was fundamental in the attack and defense of the airplanes of the WWII.
- Fatigue of the pilot. Isnt normal to fly in black or redout as much time without having consequences.
- Damage of the motor by inadequate use. It is not possible to be always flown to 100% of revolutions.
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Well, Wotan, I guess I just had my little rant in order to combat ignorance.
People who complain about Combat Trim are simply ingnorant of the difference between primary and secondary flight controls.
No point in letting the ignorance spread by allowing incorrect impressions pass unchallenged and uncorrected.
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<<<? Auto Climb not have a standar speed , able to setup by the player in each takeoff or in Hangar.>>>
Don't understand this one, we have the .speed command.
ra
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hey don't forget allied had 100 oct fuel and axis only had 85 oct, i want that moldeled and the poor metal and workmanship in late war japenese plans so make that N1k2 blow up , and all planes spawn in hangers or revetments and ck the mumble mumble realism mumble.............ok i'm done
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Icon range indicator isn't just about gunnery. IMO, rate of closure information is way more important than range. I have no idea what is "realistic", but I think we need to have some kind of crutch to compensate for our 2D view.
Any RL pilots care to comment? Toad?
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mumble mumble realism mumble.............ok i'm done
hahahah :D
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Another fine example of selective realism based on personal bias.
Combat trim must be suppressed???? Why? If you don't like it, don't use it. HT put a nice option to disable it in your plane, feel free to do so.
Ammo counters must be suppressed. Only solution to this is to make it an option for the player similar to CT.
Icons. Here is another option you have a choice to use. Make it and stop telling other players how to play the game. ONLY solution to range is to make sights calibrated. The reticles of US planes at least had the option of sizing the reticle to match a particular wingspan. In effect, a range finder. Of course many US planes had a lead computing sight as well but HT said no on this one.
There is also no way to get truly 3D in the game with accurate representation of depth perception and field of view.
Only way to make iconless combat truly real in this game is to restrict players countries to plane types. In other words, your country can ONLY fly LW, or Brit, or US etc., so that enemy players can ID you as enemy. I doubt that will happen as too many players don't like THAT much realism.
MPH vs Kmh. Very minor point. It would make life easier for players based in metric system. No problem with this as long as it is a player option. Should be selectable in player setup.
Clock placement and size. Rather minscule point here. I for one don't pay any attention to the clock in a fight. Don't see any reason to make any changes. I would like to see wartime photos of planes so that cockpit guages can be shown as they were. Not much effect on game play.
Overhaul the fm. Now on what basis do you require that? Where is your data? What is broken, how is it broken and where is your proof it is broken? I saw absolutely nothing in your post to support this.
Final note, whay can't you just fly your own game and stop dictating to others what and how they will fly???? HT gave players options in this game. Just use the ones you like and leave others players alone.
<rant mode off>
Mav
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"Auto Climb not have a standar speed , able to setup by the player in each takeoff or in Hangar."
I guess you've never heard of the .speed xxx command? Each aircraft has a default speed for autoclimb, but the player can change that speed at any time with .speed xxx
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Only way to make iconless combat truly real in this game is to restrict players countries to plane types. In other words, your country can ONLY fly LW, or Brit, or US etc., so that enemy players can ID you as enemy. I doubt that will happen as too many players don't like THAT much realism.
actually, what if ALL enemy planes had no icon(is already an option) and friendlies showed in green (already a part of the option) PRESS ALT i to cycle through the modes.
The only problem I have with the above, is that... If person A is using an Iconless mode for ALL enemy... Then how to make sure everyone is on the same page of simulating more of a realistic ( no icon message above a plane) type of flight/simulation.
MPH vs Kmh. Very minor point. It would make life easier for players based in metric system. No problem with this as long as it is a player option. Should be selectable in player setup.
I agree,.. but then not Entirely.
I feel that If this SIMULATION of aircombat in INDIVIDUAL planes is to be represented. It should be of utmost importance that the aircraft have not only the External look/FM characteristics,.. But also the Replication of the cockpits as well.
As far as all the "GAMEY" options to add as far as to appease a less realistic sim oriented crowd, example ammo counters... range finder via the icon system. Its fair to have them, but possibly implement a system of which shows who is using what in the battle, and or the ability to level the playing field.
Maybe Combat arena would be the place for this.. not sure.
Even there we still see range information when it should be completely clear to see the bandit 0 - 1000 meters in front
I agree whole hartdely with the Idea of turning off the Icons when within the 0 - 1000 meter range.
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Popeye, your assessment is pretty accurate.
No need to hash out the old icon/no icon, range/no range debates though. There's plenty of previous threads that deal with this stuff in detail. In those threads there are very many good, factual explanations of the need for some additional visual cues in a 2D computer game.
However, the myopic, misinformed "harder = realer" crowd just can't accept the truth. ;)
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Hello friends: I need a friend translator to suitably respond to its objections or suggestions.
Now I am using Altavista Translator, and works bad.
Single a question: Mister Maverick and Mister Toad, that airplanes you habitually fly?
A greeting
Supongo
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hello:
P.D for Mister Maverick and Mister Toad:
I agree in not modeling the adjustable trim by the pilot to those airplanes that they do not have
you also in agreement? or they prefer combat trim?
Salute
Supongo
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Another chance to shamelessly plug the Combat Theater:
For all its limitations, it permits a far more "realistic" immersion: Everyone has short range icons, countries fly their respective planes, etc. It even has a fairly accurate rolling planeset.
I never fly with Combat Trim, not even offline. Though I do rely on the autopilot for climbing and getting a good level trim out of laziness ;) If you turn your own icons completely off, you will be at a disadvantage, but eventually you will get much better at recognition and gunnery :)
Ammo counters can only be fixed by HTC. Personally, I don't fly by them. My trigger pulls are generally independent of the count because usually I am too busy flying to watch them.
As for engine management, I am happy either way. My general laziness makes the current setup more practical, but I will always advocate features that enhance realism and immersion, including deletion of the auto pilot :p
Overall, HTC could leave the game as it is, and I would still be happy. I am just anxious to see how good AH gets over time. So much potential for an even better sim that they steadily exploit with each new revision.
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My first double post to my knowledge :eek:
[ 09-14-2001: Message edited by: streakeagle ]
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would be interesting if the icon settings would be selectable before flight only (like tracers).
If you select friendly icons only, you wont see enemy icons... but the enemy wont see YOUR icon either,even if the enemy player selected full icons b4 take off..but the enemy player WILL see your wingman that selected full icons when he took off.
This way it wont be unfair to either side of the discussion. If I select no icons, ill have the same darn hard time seeing and fighting you than you will have seeing and fighting ME. If I select full icons like you did, it would be like the fights we have now in the MA.
B4 flight icon options:
Plane Type ID Icon On/Off
RangeFinder On/Off
Friendly Icons On/Off
Icons On/Off
So, if a player select ID icon OFF and RangeFinder OFF, Friendly Icons ON , Icons ON he would see:
All friendly icons (without rangefinder, so all he would see is the green pilot's name), red icons would show only the enemy country icon (aka, a little Knit, Bish or Rook symbol over the con). The enemy players will only see the player's country icon.
Since icons appear at 6k, any schmuck will know that is he sees an icon, no matter if it has rangefinder or not, he will know it is inside 6k.
Another good feature would be to have an "ID" button similar to the 6-call button.
This "ID" button would only work when there is an icon visible (aka, if enemy has NO ICONS selected, you wont be able to use this feature). When you see an icon..say, a red Rook icon (no rangefinder, no ID), you press this button until you highlight him, let go. 4 seconds later, the plane's ID pops up for 5 seconds and then dissapears back to a Rook icon.
This would simulate the "focus on plane and ID it".
Sound fair?
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Yes tac
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Long winded here, but a different spin on why this will be difficult to implement.
I just think that in Aces High you have furballers who make up the majority of the player base. I might not be understanding your ideas correctly, but it would seem that it would give the realism players, who feed off the inflow of planes to a furball, some sort of stealth mode. Not saying that wouldn't be fun. :) I love realism, but you have to call a spade a spade. This would not benefit the Main Arena in playability. The main arena for online WWII flight sims has been the same for many years. It will never be fully realistic in world war II air combat tactics. A higher percentage of the engagements in a MA are at low altitude.
The great thing about the Main Arena is that you set the mood. If you want to be immersed into a more realistic flight you can choose to take off in the hanger. Taxi to the runway, do a pretake off check, and go wheels up. Never hit the auto pilot and continue to manually fly in a strait ascending line checking your 6 every so often. Pull the manifold back to realistic settings. Reach over and turn the icons off, and immerse yourself in flight while choosing your fights to maximize your energy advantages. Why it works. Because no matter how the 2 different players fight. When it comes to a 1 on 1 engagement its all about the geometry of combat, which is fun no matter if your Eric Hartmann or Scott Williams, sitting in his house talking to his wife about her day and reversing 2 f4us that just bounced him.
Imagination is the key for the full realism arena pilot trapped in the MA. When you don't care about putting yourself in a disadvantge with icons to chase realism. When the thrill of the flight is all that matters and who shot you down isn't.
The pressure we put on being an ace in our peers eyes makes that tough. So the icon issue as long as it has been debated comes down to this. The Main's setting is the best to host all the different types of simmers. The Events are for the forced realism.
The main arena is up to the player to set the mood of immersion and enjoyment.
Drex
[ 09-14-2001: Message edited by: Drex ]
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Couldn't agree more Drex. IMO the majority of the players in the MA don't have the time to learn how to fly a real WWII plane. They just want to enjoy themselves for a few hours a week, when time permits. This may offend some of the reality hounds, but it is the way it is. Not trying to incite something, just an opinion.
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I could do without the range finder, but give me some indication on rate of closure due to the limitations of the monitor vs what I could see in a real airplane.
If Andy Bush says trim is a secondary flight control in flying combat aircraft, well, that's as close as I'll get to hearing the truth. AFAIK, Andy is the only fighter pilot that posts on the board (albeit in a little bit more advanced AC than the WWII planes ;)). If that's the case, then leave combat trim as is, a user option. Anyways, most of those who don't use CT say they think manual trim works better for them anyways. *shrugs*
Weapon counters... I wouldn't have a problem with not having them in AC that didn't have them.
MPH vs KPH... I'm all for it! Historic cockpits/gauges would be great, IMO.
Engine management... hmmm, that might cross the line of not being fun to the average AH flyer. Sorry, but it might just be a gameplay concession on that one. OR... have engine management, but have an auto management (much like fuel management) for those who don't want to get to involved in all aspects of flight.
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Well Drex, the thing is, why model planes so accurately to just throw them into a gamey arena? The CT also suffers from it, SEA as well..but these last 2 have it more controlled than MA (planeset, missions, etc).
True, screens will never (at least not now) give the same visual cues as being inside a real plane. Yet this ww2 SIM is not simulating WW2 combat.. its merely using its clothings. The great majority of MA kills and engagement wouldve been fantasy in RL (d900 snipah fire?)
Imo, the icon thing I posted above would not make much difference in the main arena, people that are newbies or cant ACM will still play with full icons, and they will be fighting those with either equal skill or relatively higher skills than their own that still use icons. Those who want to be a step closer to simulating ww2 combat will be able to turn off rangefinders, but keep their ID icons. These people will not be much more of a threat to the newbies since these guys will have to get in CLOSE to get a kill..and it will educate newbies on how to start judging distance on such icon settings (you learn by getting shot down, its the only way). One step further is to remove the ID tags and rangefinders, but keep the icon on. Finally, those who want complete challenge fly without enemy icons (since no fixed planeset, friendly icon would remain on)
Stealth tech for vets? Thats kind of double-edged. Only those without icons would have that thing... and even then these people have to ACM an enemy they cant insta-reacquire a visual on, so any newbie pulling that stick for dear life on his n1k or spit has a damn good chance of completely evading a vet in his ride of choice. Sciscoring without icons is nerve-wrecking let me tell ya :p
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Let me see if I understand your icon system with this scenerio.
I'm flying in my p47 and turn off all icons that I can see. Now, if I were to head towards a furball. I can see their dots quite easily. I select one and go in for the kill, now with me turning off my Icons he cant see me either even with his Icons on full?
Drex
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Originally posted by Drex:
Let me see if I understand your icon system with this scenerio.
I'm flying in my p47 and turn off all icons that I can see. Now, if I were to head towards a furball. I can see their dots quite easily. I select one and go in for the kill, now with me turning off my Icons he cant see me either even with his Icons on full?
Drex
Friendly icons still on? I suppose killshooter needs to be dropped in this case if not. How many perks for shooting a countryman down? :)
Mav
We have the CT for all this "realism" stuff. Good place to experiment.
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I know everybody has there own idea of whats fun and whats not etc in AH. I have tried iconless combat and I found it to be extremely enjoyable but also extremely difficult too after having become used to the range finding systems currently used.
"I id the plane 1 v 1 only, then turn the icons off, merge, no idea on range, con is HO'ing me and me him, no idea on range, completely miss HO opportunity, get some damage because he's using range and can hit me. ACM etc, very difficult, not sure when to fire, have to get real close b4 I can get hits, get some hits, but not really effective, hes bnz now, gets hits and kills me, deflection shot, I had difficulty with shots on his 6"
Point is that people are used to range icons, would be very easy to remove range finder, but still leave the country icon to prevent probs with killshooter. The users on AH at the moment, many who were here when AH was just a baby have become accustomed to range icons. Change frightens people, even changes in silly things like games, they're good at AH n they don't want that to change.
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garrido..
As far as I know Toad is a commercial aviator...
SKurj
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"I'm flying in my p47 and turn off all icons that I can see."
You would only be able select icon settings in tower before flight, they cannot be changed while in flight. Like I said, just like Tracers.
"Now, if I were to head towards a furball. I can see their dots quite easily. I select one and go in for the kill, now with me turning off my Icons he cant see me either even with his Icons on full"
Correct. If You have no enemy icons selected (aka, no rangefinder, no ID, no icon at all) and I was your target, and I had full icons selected, I would not see your icon. Now lets say you had 2 wingmen with you (and you were rooks). Wingman #1 selected enemy icons On and nothing else, wingman #2 has selected full icons.
So when I look behind me i'd see:
You:I would not see your icon at all.
Wingman#1:I would only see an icon with a ROOK symbol on top of his plane. No plane ID, no rangefinder.
Wingman #2: I would see his full icon, showing range, ID and country.
What you guys would see when they dive on me:
You: I would show no icon.
Wingman#1: He will see my country ID icon, no more.
Wingman#2:He will see my full icon showing range, ID and country.
Think of it in this way: What ever setting YOU choose is how the enemy will see YOU and how you will see THEM.
That makes things fair, since both you and your target (me) would have the same exact problems engaging each other.
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Ok... I'm here mainly to comment on CT.
When I first came to AH, the presence of trim as a primary flight control pissed me off more than anything else. It seriously impaired my control of the aircraft, and because of the way I fly, I could not monkey with trim while fighting. Why? Because when I fly my entire concentration is on fighting and winning. I simply don't have time to fiddle with trim while trying to down an enemy con. This doesn't make me a bad pilot - I am not the best, but I am good enough to give most a run for their money - but that I need concentration. Before CT I was forced to level the plane and hit x every so often. Not a good method
I could put two of the trim options on my hat and fly that way, but both because I need to fly with one hand on the stick and one on the keyboard as it is, I would lose a lot of my ability to maintain SA and keep things going smoothly while flying. This is in addition to the above reason.
So, keep CT. It helps folks like me concentrate on the important part - the fight. Look on the bright side. You guys who are actually trimming have an advantage over me, given that CT in many a/c is inaccurate. I would ask that that be fixed. Not to make it perfect, but it IS WAY off in the F6F, for example.
Don't get me wrong - I love historic matchups, realistic e-fighting and accurate flight models. But some things, like making trim a primary control, requiring engine management, and other such sillyness, ruin the fun for me.
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Falling off my chair laughing.... If those are the only complaints AH is almost a perfect game. You should try wwiionline if you like complaining m8. I wasted over three months there and the latest patch convinced me to return to what I already knew was a superior game in every way. Glad to be back.
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Woops forgot specs
P4 2k
1 gig rdram
gf3
etc
uber system needed to get 40fps at best on wwiionline!
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No arena duplicates the boredomn and the disipline of real WWII combat complete with worthless missions... thank gawd!
Trim?? sure, as soon as they have force feedback for trim and trrim wheels that DUPLICATE the feel and ease of real trimming. Trim is a no brainer in a real plane and a joke with no feedback like in a sim.
Metric guages... sure, make em an option for all planes.
Ammo counters... Ok, maybe we don't need em but we must have the option of different or tracers only for the last few seconds of ammo load.
icons... as pop says.. we are in 2D, how do we judge engagement speed without em.. we have much worse view than real life we need some sort of crutch. Any form of no icons will result in killshooter or friendly deaths. That did happen but was rare because they did not have the crowded airspace that we have with so many loners.
As for being able to sneak up on.... what a joke if it's done in the name of "realism"... someone just wants his style to have an advantage more than it allready does.. The patient cowardly player should have a bigger advantage on the majority of styles? Hardly. A lone wolf sneak is less realistic than any other style and should be punished if anything.
lazs
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what the heck you talking about lazs? Read again, the only icons that would dissapear would be ENEMY icons. Friendly icons stay due to the fact that the MA has no defined planeset.
"As for being able to sneak up on.... what a joke if it's done in the name of "realism"... someone just wants his style to have an advantage more than it allready does."
really? get a bunch of friends in H2H and play with no enemy icons. You will notice the turn and burn planes will benefit a LOT from it 'cause there's no insta-reacquire visual and the E-fighters will only benefit from being able to bounce those who dont watch their 6 every 10 seconds. Fly enemy iconless for a few days Lazs, film it too. You may appreciate how the game can really be like.
"The patient cowardly player should have a bigger advantage on the majority of styles? Hardly. A lone wolf sneak is less realistic than any other style and should be punished if anything"
Care to explain this? I can make no sense of it.
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tac... friendly only icon would mean that everry other dot would be... an enemey. Course you would have no way to determine what distance he was even tho in a real plane it would be relatively easy. I don't wish to make the game more exciting and harder simply for the sake of making it harder when the no enemy icons would be less realistic.
In the ma... we have lone wolves in high alt fox holes. this is extremely unrealistic. They are hard to spot on a monitor when you are busy. In a real situation it would be at least 4 and maybe twelve planes that you would be looking for. Pretty easy to see... especially when you have nothing else to do.
I don't believe that most of the lone wolfe alt weinies are worried about the low planes.... they are worried that if they come out of their high alt foxhole to sneak up on someone then someone just as timid will nail them before they can reach the safety of alt again.
What I would like to know is, what would be accomplished by such an icon setting? In what way would gameplay be enhanced and how would it be more "realistic"?
lazs
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Originally posted by lazs1:
... friendly only icon would mean that everry other dot would be... an enemey.
It also means ya don't know the enemy's plane type before engaging.
Tell me ya don't formulate a plan of winning the dogfight based on that information.
Originally posted by lazs1:
What I would like to know is, what would be accomplished by such an icon setting? In what way would gameplay be enhanced and how would it be more "realistic"?
lazs
THE ASSASSINS and FAT DRUNK BASTARDS met in the dueling arena and fought with friendly icons only. It makes one keep his head on a swivel as real pilots were trained to do, it also causes the pilots to slowly scan the skies looking for the enemy, instead of doing fast sweeps looking for red text.
There are many war accounts of losing contact with the enemy as either pilot dove for the deck. Which is impossible to do with a big red neon sign directly over the con.
There are many war accounts of pilots disengaging a furball to return to base with A/C damage. Which is difficult to do with a big red neon sign directly over your plane for everyone to see.
And last but certainly not least is EVERYONE uses the big red neon sign over the bandit to predict gun deflection instead of the actually seeing the enemy's plane, people also use the icon to decide when to open fire instead of waiting for the enemy to fill the gunsight, how realistic is all that?
Getting rid of enemy icons would add uncertainty to every merge, lengthen every dogfight, and increase the need for situational awareness for every sortie.
That is how it would enhance the game.
Although I'm confident HTC will leave the settings as they are regardless of this thread or the many just like it.
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- Fatigue of the pilot. Isnt normal to fly in black or redout as much time without having consequences.
This is imo not so important. But i propose to disable flight control in a black out.
Many pilots got used to the following manoevre: 7G turn, pulling back into horizontal flight, wait until black out is over, continue flight.
As a chaser, you have to fly a 4G turn to watch him - this makes the turn way longer. Until you closed up to the enemy who is flying level, he has enough time to recover from the black out. He sees you again coming and the manoevre repeats.
Many pilots have a lot of experience in flying with a black out. They can bring a plane from 90 degree bank back to level flight with a black screen.
I propose: In a "hard" black out, where the recover takes time, don´t allow stick control and especially don´t allow the activation of autotrim. I think some pilots simply pull as hard as possible for a break turn and bring their aircraft simply with autolevel in a controlled flight during the blackout. But a blackout should simulate unconsciousness, right? So don´t allow any stick input or autotrim in a "hard" black out.
niklas
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dont agree niklas.... unless theres seperate levels, blackout and loss of consciousness.. the 2 are not the same thing, blackout occurs before you actually pass out, you can be fully conscious just blind under g load.
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"They are hard to spot on a monitor when you are busy."
busy=dogfighting? Thats the whole point. When people fly all they have to do is do a snap-second view to their 6 or 12 oc to look for red icons. You dont look for a con, you look for the icon!
"I don't believe that most of the lone wolfe alt weinies are worried about the low planes.... they are worried that if they come out of their high alt foxhole to sneak up on someone then someone just as timid will nail them before they can reach the safety of alt again"
You do realize that all planes in AH, once they drop their DT's cant reach the safety alt more than 3 or 4 times? Fly in the CT for a while you will see people disengage and run away just to go to 25k again...and their gas settings allows them to do this 30+ times. In the MA you'd run out of gas by the 4th time or so.
"What I would like to know is, what would be accomplished by such an icon setting? In what way would gameplay be enhanced and how would it be more "realistic" "
With this icon settings, as I said above, those who want icons can have them, they can fight and see those who have similar icon settings as themselves. Those who dont want to have icons, or rangefinders will be able to turn them off AND be sure that when they engage an enemy, they wont find themselves at a huge disadvantage, since both him and his enemies will be on the same standing.
If you think a vet with no enemy icons is gonna be murder vs avg. pilots with full icons, think again. The moment you do a hard turn, for whatever reason (dodging another enemy which has icons and you can see), the vet will have a hard time keeping track of you, and I wont go into when you see notice him and start evasives. Any day you want, find me and we'll duel in the DA or TA without enemy icons, you will see how it really is like.
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milinko... in a real situation you know what "type" of plane you are about to engage because there are only 1 or two possibilities... In the MA there are dozensor more... still, in the MA all you get is spit, 109 or F4u or P51 in a lot of cases and so you don't lnow what model you are facing.
tac... the MA is not the CT... The CT Icons are fine for a deserted arena or even a squad duel... In either case you only have a few planes to worry about and .... CT and squad duels are really not very popular. The MA is popular. can only B and Z four times before you have to run home for fuel? Poor baby! Hell, just come down and fite with the rest of us. I like seeing a high icon. I like knowing what the CS is flying and that he is an enemy. In my squad, we say... high 190 or 51 or whatever, "he ain't comin down don't worry about him" or Looks like he's gonna take A shot at you watch him". "Yeah np, I see him".
Now to me.... I prefer anyone who won't engage to be "No Problem".. That is good gameplay in my world. For them to win by sneaking up and then running is not..You want a lone B and z runner to be a problem.. You want him to be cowardly and invisable.. Very bad gameplay IMO. If he wants to be a problem, let him fite like the rest of us.
lazs
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Originally posted by Zigrat:
dont agree niklas.... unless theres seperate levels, blackout and loss of consciousness.. the 2 are not the same thing, blackout occurs before you actually pass out, you can be fully conscious just blind under g load.
That´s why i wrote "hard" blackout. There exist two kinds of blackouts so far. The "soft" one (5-6G) where you can recover immediatly, and the hard one where it takes ~3 seconds to recover when you release your stick. I only want no stick control in the "hard" one, and a longer time to recover
niklas
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This is how I see AH:
(http://www.stlukes-eye.com/images/illustrations/eye_emmetrop.jpg)