Aces High Bulletin Board

General Forums => Axis vs Allies => Topic started by: hblair on March 14, 2002, 12:41:29 PM

Title: When the CT is enabled
Post by: hblair on March 14, 2002, 12:41:29 PM
...we plan to go ahead and run the WWII Arena full planeset setup with the Perdonia terrain. The new planes will be enabled. Here's (http://events.hitechcreations.com/CT_Setups/setup2.htm) what we've got so far. The new planes ENY and perk values aren't set in stone. We don't know how they'll play, so we'll have to wait and see.

Thanks!
Title: When the CT is enabled
Post by: Ripsnort on March 14, 2002, 12:51:03 PM
Thanks Heath!  What will radar set up be?
Title: When the CT is enabled
Post by: hblair on March 14, 2002, 01:56:58 PM
We haven't come up with a set radar plan yet Rip. We gotta spend some more time with the warning settings, etc. tonight.
Title: When the CT is enabled
Post by: popeye on March 14, 2002, 02:25:04 PM
I would love to see how wide dot dar coverage with low update rate plays out.
Title: When the CT is enabled
Post by: Karnak on March 15, 2002, 12:08:30 AM
I'd set the Ki-67 to Bomber/Attack.

The Spit I and Hurri I should just be Fighter, not Fighter/Attack.  They only have .303s, no bombs.  They're useless for ground attack.

I also would leave the Bf110G-2 as a freebie so that the Axis have a decent ground attack aircraft.
Title: When the CT is enabled
Post by: hblair on March 15, 2002, 12:28:16 AM
Look at it now. Was in a rush this afternoon when I made it. The table had some errors. My fault.
Title: When the CT is enabled
Post by: Karnak on March 15, 2002, 12:44:55 AM
Hurricane MkI is still Fighter/Attack.:p
Title: When the CT is enabled
Post by: BigCrate on March 15, 2002, 01:39:34 AM
Hey yall CT staff please keep the radar range set to what it was when yall had the Battle for starlingrad. I thought it was badass just using my views to find nmes!! In the MA dar makes my SA suffer quite a bit. Just my thoughts on things

Cw
=Twin Engined devils=
Title: When the CT is enabled
Post by: Lephturn on March 15, 2002, 06:55:28 AM
Please don't limit radar too much.  Lots of bar dar please!  With the low update rate, I'd like to see what a larger radius dot dar would do as well.

BigCrate,

Nothing pisses me off more than not being able to find a fight.  Gimme the dar to do it and I'll live with the reduced icon settings.  I think the low update rate is a good compromise between those that want no inflight dar, and those of us who's #1 priority is to be able to quickly and easily find a fight.  Dot dar with a low update will allow you to find the fight, but if you use it for SA it will get you killed since the dots will be quite far out of date!
Title: When the CT is enabled
Post by: SKurj on March 15, 2002, 10:26:13 AM
If we need dot dar, please give both bar dar and dot dar a long update period of say 1 minute +)

AW's bar dar delay was quite fun when trying to chase a con u had no visual of.  (or when evading a con in your buff)


SKurj
Title: When the CT is enabled
Post by: CRASH on March 15, 2002, 10:58:38 AM
Seems cool....one question, why the perdonia terrain?
Title: When the CT is enabled
Post by: Ripsnort on March 15, 2002, 11:12:01 AM
Hblair, sent out a note to our 32 members for meeting in the CT tonight and this week-end, hopefully you'll make that visit a pleasant one! :D

Cya up!

Edit: Count me as one that hates dot dar.  Bar dar *Should* be enough information for one to find a fite, since enemy dots can be detected as far away as 12.5 miles, if you can't find a fight within 25 mile sections that bardar is showing you, then you should probably be in the MA anyway :p
Title: When the CT is enabled
Post by: Ripsnort on March 15, 2002, 11:17:57 AM
Quote
Originally posted by CRASH
Seems cool....one question, why the perdonia terrain?


I can answer that for me! Alot of the historical terrains were not well planned in reference to GV spawn points, this terrain was well planned out.  Though it is based on a historical piece of geography.  The one thing that disappoints me is when a community member makes an excellent terrain, then adds "un-useable" spawn points for GV's.  I like to fly 70% of the time, and use GV's when I get bored...my  2cents.
Title: When the CT is enabled
Post by: Oldman731 on March 15, 2002, 11:24:00 AM
Quote
Originally posted by Ripsnort
Edit: Count me as one that hates dot dar.  Bar dar *Should* be enough information for one to find a fite, since enemy dots can be detected as far away as 12.5 miles, if you can't find a fight within 25 mile sections that bardar is showing you, then you should probably be in the MA anyway :p  


Me, too.

- oldman
Title: When the CT is enabled
Post by: Lephturn on March 15, 2002, 12:28:01 PM
Problem is you don't know if the dots are friendlies or enemies.  Count me as somebody that hates wasting time chasing a dot 15 miles to find out it was a friendly.

The update frequency is the perfect way to make more substantial radar acceptible to the "uber difficulty" crowd while still giving enough info to guys like me that just want to shoot at other planes with minimal wasted time. :)  Just don't delay it so much that it's worse than useless.  To me the perfect compromise is one that lets me use radar to find a fight easily and keep from chasing dots in futility, but yet can't be used as a reliable SA tool.  I think we have the settings we need to acheive just that balance now, which is great!
Title: When the CT is enabled
Post by: Ripsnort on March 15, 2002, 12:38:58 PM
Quote
Originally posted by Lephturn
Problem is you don't know if the dots are friendlies or enemies.  Count me as somebody that hates wasting time chasing a dot 15 miles to find out it was a friendly.

 


Well, historically, communications were the way to determine. "Dots, 12 o'clk!"..."That's Blue flight sir, disregard"....
Now that we have VOX and anyone in that area hears the communications, it should make ID easier.

Besides, once you get used to it, you can determine friendly dots from enemy by reflection and color, and the Friendlies icons show up at D6.0, the enemy doesn't show up til D3.0.  It just takes a few sorties to get used to it.  Can't say I've ever wasted time flying to a furball of dots and not encountered an enemy in them.

I'd like to see a MISSION STATEMENT from the CM"s of the CT arena, I thought we were going to keep this arena as historical as possible, AWACS is not keeping to that mission statement "I thought" was the plan...anyway, if the AWACS crutch was set up to,say, every minute or 2 min., I could see it helping to find the fight, yet not allowing some folks to use it as a crutch (no, not speaking of you Leph! :) )
Title: When the CT is enabled
Post by: hblair on March 15, 2002, 04:01:47 PM
Fellas, we'll keep it in the spirit of what we have now. There'll be enough info for you to know the area where the fight is, but not know exactly where the enemy plane is, except of course directly above a friendly base (dot radar range is 10 miles) with undamaged radar. We'll work with the new warning system and find a setting that is in keeping with what we've been doing in the past.
Title: When the CT is enabled
Post by: popeye on March 18, 2002, 11:21:19 AM
"Well, historically, communications were the way to determine. "Dots, 12 o'clk!"..."That's Blue flight sir, disregard"....
Now that we have VOX and anyone in that area hears the communications, it should make ID easier."

AFAIK, the "range" voice comm only includes players in icon range.  I can usually identify friend from foe by the color of the icon.  ;)

As for communication in the CT, I don't see it being any better than the MA.  Maybe worse.  I logged on last night, say "hello", ask for a country voice channel, and get.......nothing.  Stayed about an hour, and the only communication I saw was from a few guys grabbing fields away from the action.  Nobody calling enemy positions or altitudes.

Until people understand the value of communication, I'd like to have dot dar as a replacement.  Set the update rate to a value that will prevent AWACS SA, maybe 20 or 30 seconds, and give it a try.