Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Tac on March 15, 2002, 10:05:05 AM

Title: Far Fetched suggestion...
Post by: Tac on March 15, 2002, 10:05:05 AM
Noticing how the Hurri 1 has this "no icon shown if con is in prop. arc" enchances the "immersion" factor (for me at least)...

Is there any way to modify this bug into, say, no icon shown when con gets inside the gunsight? Or maybe icon dissapears when con is inside an area HALF the size of the prop?

The idea would be so that people can see icons, find their targets and track them, but when it comes time to shoot, the laserrangefinder dissapears.

While flying the hurri1 I noticed that by just looking to my 1 and 11 oc views I could track a con.. get close in, to inside d500, then when I began to do track the con to get a gun solution (303s... must get inside d200!) , my gunnery went completely off whack.

Why? No icon, the target plane looked big and yummy on my zoomed gunsight.. gave it lead.. missed. Then when the con went to my 1 oc or 11 oc I would realize it was not at d300'ish or close, but at d500! LOL. I had to really fly my plane and get into a real good firing position to start getting shots. Needless to say, this flying part was THE most exciting flying ive had in the MA.. its almost as when I fly H2H without icons!.

If there was a way to make the icons dissapear when the planes are near the gunsight, it'd dramatically increase gameplay in my opinion.
Title: Far Fetched suggestion...
Post by: Seeker on March 15, 2002, 10:19:29 AM
I'm not convinced there's a connection with the prop arc, I think it's more the view through the windscreen.

That said - you've got a point! If the bug's reproducable at will from HTC's side, it would make an interesting CT and events setting.

On that line - any chance of a serverside global no icons setting for events use, HT?
Title: Far Fetched suggestion...
Post by: Tumor on March 15, 2002, 11:01:56 AM
What a GOOD idea!!
Title: Far Fetched suggestion...
Post by: Maverick on March 15, 2002, 11:29:44 AM
Good idea for the CT or as a personal option from the clipboard. Just don't make it a requirement for all players.
Title: Far Fetched suggestion...
Post by: Reschke on March 15, 2002, 11:36:17 AM
Isn't this the same sort of thing that IL-2 has or am I just imagining how things work there. I have been flying IL-2 the last few days with icons on and I think it works the same way. Of course I have been drinking allot lately.
Title: Far Fetched suggestion...
Post by: J_A_B on March 15, 2002, 11:44:51 AM
Not a bad option to have, sort of like the new DAR options which will likely see use in various events.

Having it would please the "more difficult HAS to be more realistic" crowd.  


J_A_B
Title: Far Fetched suggestion...
Post by: DmdNexus on March 15, 2002, 12:15:27 PM
Serendipity!

Yes I would l ike Icon titles to be turned off while in gunsight.
It does become difficult to line up for a guns solution on planes in a furball with all the icon labels floating around in the distance.

DmdNexus
Title: Far Fetched suggestion...
Post by: Fatty on March 15, 2002, 12:39:30 PM
Can barely make it out with the icon at 1280x1024, without icon I'm shooting at blobs that are supposed to be accurate representations of a plane only a couple hundred yards away.

No thanks, that's not the realism I want to see.
Title: Far Fetched suggestion...
Post by: Tac on March 15, 2002, 01:54:34 PM
you can still see the icons with foward view fatty. its only when they get in a small circular area around the gunsight that the icon dissapears. OR make the laserangefinder go away, leave the plane type icon.

You wonder why people can kill with 50's at ranges beyond 500? the icon. Plane size is about the same at d300 to about d550.
Title: Far Fetched suggestion...
Post by: Fatty on March 15, 2002, 02:29:58 PM
On the no icon bug, I lose track of cons that are within several hundred yards, without their ever leaving my gunsight area.

That's hardly realistic.  It is harder though.
Title: Far Fetched suggestion...
Post by: Tac on March 15, 2002, 03:41:35 PM
The bug on the hurri is excessive, you cant see anything in the entire prop arc, from almost 11 oc to 1 oc. But im sure you would be able to keep track of things if the icon only dissapeared when it was straight in front of the plane's nose :)
Title: Far Fetched suggestion...
Post by: ZOSO on March 15, 2002, 03:55:10 PM
If it increases Immersion as it sounds like it would, I'm all for it.
Title: Far Fetched suggestion...
Post by: Replicant on March 16, 2002, 05:18:53 AM
.... and then a friendly plane appears in your gunsights from below and there you are thinking it's enemy and bang, bye bye, killshooter!  ;)

Nexx
Title: Far Fetched suggestion...
Post by: Wilbus on March 16, 2002, 06:25:46 AM
Sounds great
Title: Far Fetched suggestion...
Post by: Seeker on March 16, 2002, 06:43:43 AM
.... and then a friendly plane appears in your gunsights from below and there you are thinking it's enemy and bang, bye bye, killshooter!  

Nexx

Good point, but that's why I said events setting.....

I see it's been fixed now (since the patch); but I still think Tac's on the right track - this could be usefull.
Title: Far Fetched suggestion...
Post by: Wilbus on March 16, 2002, 07:44:19 AM
110 has icons disapire when in the prop too :(
Title: Far Fetched suggestion...
Post by: J_A_B on March 16, 2002, 11:49:46 AM
I just have one question, because I honestly can't figure this out--

Why do a lot of people equate difficulty with realism?   I see nothing wrong with adding this setup to AH as an events option; there's nothing wrong with having more difficult options available.  If people want it, add it.

But why call it "realistic" just because it's harder?  ICONS aren't perfect, but NO-ICONS is the same as being virtually blind and is anything BUT realistic.  Why not just call it what it is--a tougher difficulty option?

J_A_B
Title: Far Fetched suggestion...
Post by: ergRTC on March 18, 2002, 08:01:56 PM
Yeah, jabs right.  Hitech does a great job of using tech to try and return some real world exp. to the game.  Our screens are not 3d (yet) so distance is something we cant really judge right away.  Sure after a while you kinda know how far away something is by its size, but in real life you would have stereo vision and this would be much easier.  So to solve this we have the icon.  
Much like the stand up in the cockpit view system, which he explains in another post elsewhere.  If you think this is wrong, go play ww2online for awhile.  In trying to keep with realism (I guess periferal (mangled that one) vision did not evolve till after ww2, cause when you play it feels like your wearing a neck brace!  

As soon as we all have 'good' 3d glasses, then drop the icons!
Title: Far Fetched suggestion...
Post by: Tac on March 18, 2002, 08:35:41 PM
The issue is with the laser range finder. Try it! When you find a lone con and you get into a fight, try taking the icons off before you start shooting. Your gunnery will not be "on the spot" as before because the laser rangefinder is what is actually determining how much lead you aim with, not the actual plane graphic

I didnt say more "realistic" , I said "immersive". Right now you can be in a 50 cal plane , see con at d800 in front of you, close in to d600'ish and start trying to get a shot. Now, 600 yard shots in WW2 weren't exactly run-of-the-mill firing range as they are in AH. If you've seen a plane like the FW190, those things are SMALL. Try hitting something the akin to the size of a mazda miata from 6 footbal fields away.  

Alternatively, you could keep the icon but lose the rangefinder when it enters the circular area around the gunsight.
Title: Far Fetched suggestion...
Post by: Kweassa on March 18, 2002, 09:53:35 PM
Had some discussions with DM and gunnery issues recently. I can't believe that simple, and practical a solution existed. Guess it's like Columbus' Egg or something :)

 I think it's a very good idea, Tac :) Will not be too hard to implement at all..
 
 Concerning people with low-end systems(I myslef have to run AH at 1280x1024), MA should keep it the way it is... but putting in an option for it would make CT vastly interesting. Maybe we can try and compare someone's average hit percentage in CTs with that ot MA using this option.. it could explain a lot.