Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: SKurj on March 16, 2002, 09:32:12 AM

Title: Numbers in the MA... too many?
Post by: SKurj on March 16, 2002, 09:32:12 AM
Hey fellas

Whats your opinion on this?

Personally I think a host cap at 550 is too much... hell I think 400 is 100 too many...
Bigger (#'s) is not always better.  If the big numbers are part of a peein contest with the competition we players don't give a damn.

The big numbers create comms problems, even if ya squelch


I have no problems if HT is just testing the waters, but the current terrains can't handle these numbers.  I understand a new, larger map is on the way, which of course is a good thing.

For now I am in "wait and see" mode, and I will give the larger map a chance, but as things stand right now, I'm not happy.



SKurj
Title: Numbers in the MA... too many?
Post by: lazs2 on March 16, 2002, 09:43:49 AM
I love the numbers.   Makes finding a fite fast real easy.   Lot's of 10 vs 10 fites and higher.
lazs
Title: Numbers in the MA... too many?
Post by: Wilbus on March 16, 2002, 09:46:52 AM
Agree to 100% Skurj. It sucks with 400 in the arena, I've got my hopes up for the 512 maps, I've been asking for larger maps for ages now and we're finally getting it, WITH new strat system! :)

CT is and will always be better then MA IMO though :)
Title: Numbers in the MA... too many?
Post by: pimpjoe on March 16, 2002, 10:54:45 AM
i agree its a little crowded right now on mindanao, but im sure when we get our new terrains that it will be better.
Title: Numbers in the MA... too many?
Post by: J_A_B on March 16, 2002, 11:40:20 AM
The crowds don't bother me TOO much; one thing having larger maps will not fix is the communication problems.  It will also not fix issues with netlag in those huge 30-40 plane furballs.

Not to mention AH could have far more variety if it used a separate arena system.

I've got nothing against trying out the larger maps/more people in one arena; I just feel that in the end this system is wasting some of AH's potential.

J_A_B
Title: Numbers in the MA... too many?
Post by: ZOSO on March 16, 2002, 12:05:58 PM
I don't like the crowds of the MA.  I cut my flight-sim teeth back in AW small pac.  There was never a huge crowd in there, but it was the most pleasant of my sim experiences.  Some say more than a couple arenas will split the community, I don't agree.

The MA is too crowded for me, and the CT from what I've seen lately just about always has a 2 to 1 advantage in numbers for the allies.  I don't care to fly for the Axis, but I don't care to gangbang them either, so that's not a place I want to be.  I need a third option.
Title: Numbers in the MA... too many?
Post by: streakeagle on March 16, 2002, 12:17:16 PM
Aside from lag problems, I think high numbers is what the MA is all about. Full-scale war with skies full of aircraft.

But I hate the MA "gameplay" and love the CT "simulation", but I also get tired of flying axis aircraft. I don't see a solution to that problem that uses historical planesets. I am an American and grew up loving P-51s, F4Us, and B-17s, so of course those are the planes I want to fly. Combine nationalistic bias with the fact that axis planes generally require more skill and you end up with either lop-sided numbers or a bunch of people who are unhappy getting stuck flying Bf109s and Fw190s all the time. If you make the CT such that you get assigned to whichever side has lower numbers, people won't play at all. I hate to say it, but for me to get the full entertainment value out of AH, we need tons of more Luftwobbles :rolleyes:
Title: Numbers in the MA... too many?
Post by: Mino on March 16, 2002, 02:03:30 PM
One must definately consider the MA numbers concerning flight strategy.  

For me, the low MA numbers allows a much higher offensive type flying and a higher K/D.  

Higher numbers tests my SA to a much greater amount.  My flying style is much more defensive and my K/D really drops.

If I had a pick, I would prefer the higher numbers.  Too each their own.
Title: Numbers in the MA... too many?
Post by: lasse on March 16, 2002, 03:46:36 PM
Personally I love the big numbers, and my opinion is that bigger IS better :D

Naturally, the terrain should match the numbers, and it will, in a short time.

Just my 0.2$


The Wild Vikings
(http://www.lasse.as/twv.gif)
Commanding Officer
Lasse
Title: Numbers in the MA... too many?
Post by: Seeker on March 16, 2002, 04:00:32 PM
More...bigger.....better

don't forget the M in MMOG.

We have alternative arenas already, and they will probably be developed further as demand/cost allows, but for me, more is definately better.
Title: Numbers in the MA... too many?
Post by: Hooligan on March 16, 2002, 05:17:57 PM
More = better.

Hooligan
Title: Numbers in the MA... too many?
Post by: Maverick on March 17, 2002, 01:03:11 PM
I wouldn't have a problem with numbers in the MA except for one minor problem. The server doesn't seem capable of handling the load. When numbers are up over 300 to 350 the pings and packet losses escalate dramatically. Until the server situation is fixed increasing the player load is counter productive to game play.
Title: Numbers in the MA... too many?
Post by: AvidMC on March 17, 2002, 02:12:18 PM
***Avid throws dime on table***

I would like to see it smaller based on the current map size. If maps go bigger that would be a big help. Seams lately that you are either getting ganged or have so many friendlies around that ya can't buy a kill. Of couse when it gets to frustrating in the Arena de Gango Bango I just head over to the combat arena. Plenty of one on one's there.

***Taking eights cents back****

Avid
Title: Numbers in the MA... too many?
Post by: GRUNHERZ on March 17, 2002, 02:30:37 PM
I miss that time early last year when I knew almost every single person flying in the MA at any given time! :(

Who the hall are these people now?
Title: Numbers in the MA... too many?
Post by: K-KEN on March 17, 2002, 02:45:28 PM
Personally, I like the numbers!  Target Rich Environment ... numbers!  However, a good balance is needed to maintain playability too.  Let's look at the new size and give it a chance.  I do not see more warping or problems now, as I did in the past.  I am running DSL and that may be an issue too, but I see normal warpage.  I have been dumped as much or little, as usual.  The last few were my freakin' BellSouth provider!  The BS Server disconnected me, not HTC.

Sadly, Air Warrior never could handle these numbers.  And they never had the playability or modelling and graphics we now enjoy.  I tried flying BigWeek in 1997 on AW, and it never went off!  The arenas couldn't handle the numbers.  I flew BigWeek here, and we had the numbers and still we had playability.

I find that discussion in these forums is healthy.  It promotes growth in AH.  When I started flying here, we only had 4 or 5 planes.........that's all!  Look where we are now.  Be patient Grasshopper......and you will reap the harvest of life, itself. Rome was not built in a day, and perfection, takes a little longer!

K-KEN


http://www.cutthroats.com/




(http://www.cutthroats.com/art/buttons/on_patch8Xs.gif)
Title: Numbers in the MA... too many?
Post by: J_A_B on March 17, 2002, 07:20:41 PM
"And they never had the playability or modelling and graphics we now enjoy. I tried flying BigWeek in 1997 on AW, and it never went off! The arenas couldn't handle the numbers. "

Perhaps you don't realize it, but BigWeek in AW was the FIRST time they ever tried to get so many people in one arena (the goal was 1000).  So yes it had some problems.   Although it fell short of the 1000-player goal, it did eventually manage near 600 and was successful in its own right.

AH bigweek, on the other hand, was just another normal scenario with fewer than 400 fliers.

J_A_B
Title: Numbers in the MA... too many?
Post by: faminz on March 17, 2002, 08:08:07 PM
cut the numbers to 300 and Id like to see the screams from the 301st on wouldnt be able to get in!!!!!

Supply and demand rules!

If the community has an average concurrent usage of say 400 in peak times then youd better cater for 500!
Title: Numbers in the MA... too many?
Post by: Ratbo on March 17, 2002, 08:09:51 PM
The AW Bigweek scenario eventually went off and still broke records at the time. More importantly the AW Bigweek scenario spawned what may have been the most important development ever in online gaming: The Bigweek.general newsgroup.

Those that hang there (still) over 5 years later will understand what happened there. Those that don't never really can.

-W
Title: Numbers in the MA... too many?
Post by: Exile on March 17, 2002, 09:12:00 PM
Quote
Originally posted by Ratbo
More importantly the AW Bigweek scenario spawned what may have been the most important development ever in online gaming: The Bigweek.general newsgroup.


you guys are entertaining ... I'll give ya that. :rolleyes:
Title: Numbers in the MA... too many?
Post by: JB66 on March 17, 2002, 09:19:28 PM
FIRST POST,
 Being new to Aces High and an Air Warrior 3 refugee, it is nice to have a significant number of people in MA, however, it can be overwhelming to deal with the large number of people that where on with the new version(1.09)patch 1 now.
I think that in a couple of weeks things will cool down and the MA will be playable, at least for me.
Title: Numbers in the MA... too many?
Post by: Ratbo on March 17, 2002, 09:44:14 PM
Exile,

What was significant about the Bigweek newsgroup is that it gained a life of it's own past the end of the scenario, past the end of the AW3 beta, and now PAST the end of AW entirely. Most all the people there play AH now, but that's not the point.

It was a little noticed event at the time.... but that NG was a first, in that a community trancended the scope and walls of "the game" and became an entity of it's own.

There was a point in time that the Bigweek community "decided" that it wanted to live. Take away the server - it found a new one, take away the game that spawned it - no matter.

It's not about AW or even the AW Bigweek scenario. It's about some little quirk of "something" when a group of people decided they would hang together no matter *what*. I'd bet a good about of money that we'll have our newsgroup till we're all dead.

I don't expect you to "get it" so don't worry.....

-W
Title: Numbers in the MA... too many?
Post by: Exile on March 17, 2002, 10:19:40 PM
Quote
Originally posted by Ratbo
Exile,

What was significant about the Bigweek newsgroup is that it gained a life of it's own past the end of the scenario, past the end of the AW3 beta, and now PAST the end of AW entirely. Most all the people there play AH now, but that's not the point.

It was a little noticed event at the time.... but that NG was a first, in that a community trancended the scope and walls of "the game" and became an entity of it's own.

There was a point in time that the Bigweek community "decided" that it wanted to live. Take away the server - it found a new one, take away the game that spawned it - no matter.

It's not about AW or even the AW Bigweek scenario. It's about some little quirk of "something" when a group of people decided they would hang together no matter *what*. I'd bet a good about of money that we'll have our newsgroup till we're all dead.

I don't expect you to "get it" so don't worry.....

-W


hmmm .... newsgroups?  what a novel idea, I'm sure you guys are the first and should be applauded for leading the way for the rest of the gaming world.

keep up the good work

oh yeah ... ;)
Title: Numbers in the MA... too many?
Post by: WBHoncho on March 17, 2002, 11:40:31 PM
More not better because the servers cant handle it.

I like the most a server can handle, AH is a very warp infested game.  The servers obviously can't handle this load - as for alternative I have no idea.
Title: Numbers in the MA... too many?
Post by: Yeager on March 18, 2002, 12:07:33 AM
Warps are and have been terrible for a long time now.  Large furballs are an excercise in futility.  Warping is simply atrocious when more than 350 on.  Always prefer late night when less than 200 are on.  This is when server performance is not an issue but during squad night or any early evening 400+ just aint near as much fun.
Title: Numbers in the MA... too many?
Post by: Montezuma on March 18, 2002, 02:37:11 AM
More players = more fun as long as the server can handle it.

My connects with a modem have been very stable recently with the exception of the saturday system-wide wipe outs.
Title: Numbers in the MA... too many?
Post by: lazs2 on March 18, 2002, 08:52:09 AM
you guys who want bigger maps and less action are avoiding the truth...  Our map is deserted right now.   Yep, more than half of it has no planes whatsoever.   I would not mind a map 10 times bigger than the one we have if it had a protportionate amount of fields added.   Make all the fields about 10% closer together while you are at it.

People go where the fight is.  you want to make it so there is no fight anywhere to "cure" the problem.   It won't help your idea of a good arena to just make it bigger The fights will still be at only a few fields and a larger portion of the map will be deserted.   No one will play with you in a large map either.

Oh... here's a hint for ya... the guys who want larger maps with harder rto find fights think the CT is just wonderfull and exciteing.   Anyone want the excitement of the Ct brought to the MA?   thought not.
lazs