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General Forums => Aces High General Discussion => Topic started by: Fariz on March 16, 2002, 05:16:05 PM

Title: 1.09
Post by: Fariz on March 16, 2002, 05:16:05 PM
This update is one of the best I've seen up to date, because:

1) 110g2 is a great jabo, ki67 is a perkless arado. Both are great strat planes.
2) Voice totally changes the feeling of the game and adds to immersion.
3) Finally we got some great early war planes.
4) Strat is strat again. No "1914 trench war" style fights anymore, no hopeless gangbang. Welcome back buffs raids, fuel tactical strikes, hq missions.
5) Film viewer is a great training and learning tool, because now you can jump into enemy plane and watch how someone beat you, and which moves he actually uses.
6) Many good little changes, some are longly awaited.

WTG HTC,

Fariz Alikishibekov,
9 GIAP
Title: 1.09
Post by: Seeker on March 16, 2002, 05:23:02 PM
Yes, but....

2) Voice totally changes the feeling of the game and adds to immersion.

Great for them that likes it, horrible (really horrible) for them that doesn't.

4) Strat is strat again. No "1914 trench war" style fights anymore, no hopeless gangbang. Welcome back buffs raids, fuel tactical strikes, hq missions.

Just logged on to the MA after the SEA debacle - no dar, none. Logged off again. Three arenas, and not a fight to be found in a single one of 'em. Not good.

It *is* a good update (when was there a bad one). But I for one want to kill Vox. I don't use it, don't want to hear it. And I for one am *very* sad to see we're back to the Darless days. I hate that. I log on to find a fight, not fly around aimlessly. I've an (unused) FS 2000 CD for that. :(
Title: 1.09
Post by: Soviet on March 16, 2002, 05:40:13 PM
Quote
Originally posted by Seeker
Yes, but....

2) Voice totally changes the feeling of the game and adds to immersion.

Great for them that likes it, horrible (really horrible) for them that doesn't.

4) Strat is strat again. No "1914 trench war" style fights anymore, no hopeless gangbang. Welcome back buffs raids, fuel tactical strikes, hq missions.

Just logged on to the MA after the SEA debacle - no dar, none. Logged off again. Three arenas, and not a fight to be found in a single one of 'em. Not good.

It *is* a good update (when was there a bad one). But I for one want to kill Vox. I don't use it, don't want to hear it. And I for one am *very* sad to see we're back to the Darless days. I hate that. I log on to find a fight, not fly around aimlessly. I've an (unused) FS 2000 CD for that. :(


are you rook? the rook dar was knocked out earlier today.  It isn't a bug
Title: 1.09
Post by: Drex on March 16, 2002, 05:42:20 PM
AHvoice is a smart start to the next revolution of communication in Mega Multiplayer Games, but wait until you have your new sound system cranked up and you have your kids in there listening and admiring their dad when some guy you stole a kill from drops the F bomb on your household.  Might have to rethink how to apply this feature, or make earphones a requirement. :)
Drex
Title: 1.09
Post by: Lephturn on March 16, 2002, 05:43:18 PM
Amen Seeker.

Although I am very fond of the rest of the update...

I HATE not having radar.  Especially now that we have a dar update rate so that dot dar can be made usefull without people being able to check six with it.

I can do without dot radar... make that go down when you drop dar at a base.  But never EVER take away my dar bar please.  If I can't find a fight, I just log.  It's just no fun if I lack the basic information to find something to shoot at.  There is plenty of other things for the strat guys to play with, you don't need to be able to drop another countries radar entirely... that's just dumb.  Winning because you make the game suck for the other team so they log out is not my cup of tea.

But... I don't want to just whine.  A suggestion:  Make dropping HQ disable the "base under attack" warning system and the flashes.  That way hitting HQ and disrupting command and control has an effect you can exploit for a reason, but doesn't make folks on the other side simply log off.

Had some fun in the CT though. :)  Radar was up when I was there, but there weren't many folks due to the event going on.

Lephturn
Title: 1.09
Post by: Rompa on March 16, 2002, 06:05:39 PM
Quote
Originally posted by Fariz
4) Strat is strat again. No "1914 trench war" style fights anymore, no hopeless gangbang. Welcome back buffs raids, fuel tactical strikes, hq missions.
Have I missed something u mean that the resupplie thing is gone with 1.09 ?
Title: 1.09
Post by: Saintaw on March 16, 2002, 06:06:42 PM
Ok, I give in...

What are those changes done to STRAT? (appart from the loadout change to take a building out). Did ressuply change ? haven't seen any note about this.

I noticed the clipboard map size is saved now, that's cool :)
Title: 1.09
Post by: Replicant on March 17, 2002, 04:44:26 AM
Lephturn,

I do welcome the return of being able to disable the enemies radar but I do empathise with you when you can't find a fight.  That can be very frustrating.  However, as I haven't been without radar on version 1.09, do the airfield warning icons still flash if you have no radar?  If they don't then they should because they'd still be a radio network and that's one thing that would indicate to you where there are some enemies to shoot down!  :)

On the whole I am very pleased with 1.09 apart from the micro-warps and the drop in fps, but I'm sure that'll be looked at pretty quickly.

Salute HTC!  :) (and Yankee's voice!!!!  :) )

Regards

NEXX
Title: Re: 1.09
Post by: mrsid2 on March 17, 2002, 07:26:47 AM
Quote
Originally posted by Fariz
This update is one of the best I've seen up to date, because:

1) 110g2 is a great jabo, ki67 is a perkless arado. Both are great strat planes.
2) Voice totally changes the feeling of the game and adds to immersion.
3) Finally we got some great early war planes.
4) Strat is strat again. No "1914 trench war" style fights anymore, no hopeless gangbang. Welcome back buffs raids, fuel tactical strikes, hq missions.
5) Film viewer is a great training and learning tool, because now you can jump into enemy plane and watch how someone beat you, and which moves he actually uses.
6) Many good little changes, some are longly awaited.

WTG HTC,

Fariz Alikishibekov,
9 GIAP


Strat is strat again.. Ok lets analyse the situation..

Yesterday night when I logged on (380 players) the bish and the rooks had almost equal numbers, 110 or so.

The knights as usual had 160+ players. Ok, nothing new there.

Then an assorted group of those extra knights who have nothing to do (lack of enemies I suppose) choose to spend 2 hours climbing in lancasters and pork the rook hq repeatedly..

I saw at least 10 supply goons being sent to the hq in 20 minutes without ever seeing dar come back for the rest of the night.

So now situation was rooks blind, nits with superior numbers starting to take fields..

After 20 minutes of dar gone the bishops realised something was porked with rooks, they couldn't effectively fight back anymore.. So they started attacking rooks only.

Now situation was 167+120 = 287 players against 80 rooks (almost half logged after flying blind and outnumbered for half an hour..)

Milkrunners galore, nits started taking empty rook fields one after another making a nice streak inside rook territory. Due to overwhelming power the rooks wouldn't have a chance to defend even if they did have dar.

If this is what is called strat and no gangbang, I do not agree at all! Blindfolding the already outnumbered enemy results in 20  or more players attacking the 1-3 defenders that happen to be on the field. It sure doesn't feel like gangbanging anymore because the fields are practically empty. It feels like milkrunning which is what the 'strat' people are aiming for.

It was extremely frustrating to once again come to an arena where you had to play outrageusly outnumbered for the whole night. Add that to loss of dar and half of the already small number of countrymen logging off, it was simply a struggle for survival. Not much of talk for enjoyment, doing air-to-air battles at fair terms. Unless I killed the enemy on first pass I died after being bounced by my attackees friends.

End result was that I never stayed to turn with enemy anymore, got bored trying to find single fights and finally after reset seeing the numbers form up 16 - 33 - 11 , I logged off.

So my final result for the last night is that either I join the country with second best numbers from now on (which will naturally make things even worse for the remaining rooks) or I stop playing because it's just not fun anymore. 50% of rooks voted with their feet last night.

50%.

It should tell you something.
Title: Re: Re: 1.09
Post by: Fariz on March 17, 2002, 09:22:15 AM
Hi,

--------------
Then an assorted group of those extra knights who have nothing to do
--------------

It is funny how you do not see how you argue your own saying. That group of lancs put some time and effort into strat, and got a strat reward. It shows that strat works again.

Fariz
Title: 1.09
Post by: lazs2 on March 17, 2002, 09:31:22 AM
What?? dar is easier to kill?   Great... one more "feature" to hate in 1.09.    On the one hand.... we got all these useless and intrusive  "warning" thingies and on the other we make it harder to get the only info that anyone really cares about like.... Where are the friggin planes!  

So now we can log on knowing that some anal sky accountant with low self esteem has spent hours making sure that your time on line is less fun?   Geeze... now all we got to do is give em some kinda reward that will make it even easier for em to pork everything.
lazs
Title: 1.09
Post by: Seeker on March 17, 2002, 09:32:49 AM
"It shows that strat works again. "

But says nothing of wether that is, of it's self, a good thing.

However, the sudden amount of log-offs, does give some indication, wouldn't you say? Or is it fun flying around with no opposition?

I must admit I was extremely depressed last night. The Scenario was FUBAR; which leaves me the CT or the MA. The CT, to my mind, is a specificaly anti-Spit arena, with an unpleasant mind set, and I don't fly there. (I popped in last night out of desperation, and ended up flying 1940 109E's against 1944 Yak's. This is an historic set up? I think not....)

Which left the MA. With no dar. I logged off.

I *really* think this is a retrograde step.
Title: 1.09
Post by: WBHoncho on March 17, 2002, 10:08:03 AM
Not so many log off as join the other side, there is alot of that that goes on.

I was in the Lanc raid, it didnt take 2 hours more like 30 minutes, someone got on channel and said "Hey anyone want to do a Lanc mission?"  several guys said yes.  I don't see a problem with that, anyone is free to put together a similar mission as they will.

As for numbers, after a week of everyday being as a bishop, the past few days are a welcome change.  The trouble is people switching sides, not the folks that stay on any particular side.   In all fairness this is not specifically an Aces High problem - I've seen it in every game I've played.
Title: 1.09
Post by: popeye on March 17, 2002, 10:50:16 AM
Killing HQ should disable bar dar and global dot dar (command and control), but LOCAL dot dar should still function at fields that have working dar.

IMHO.
Title: Re: Re: Re: 1.09
Post by: mrsid2 on March 17, 2002, 10:52:30 AM
Quote
Originally posted by Fariz
Hi,

--------------
Then an assorted group of those extra knights who have nothing to do
--------------

It is funny how you do not see how you argue your own saying. That group of lancs put some time and effort into strat, and got a strat reward. It shows that strat works again.

Fariz


Strat works perfectly, yes. It works for the side that has large numbers of idle players that need an alternative for dogfighting. It's very hard to find fights when you outnumber your enemy 2:1 so what do we do? We do strat.

Strat means just simply crippling the opponents ability to fight back (translated: ruining the opponents fun permanently untill reset.)

I wouldn't mind big raids or hq strikes if the sides were balanced - then those mission players would be away from attacking and/or defending fields. As it is, the strat is being done by the huge surplus while the defender still has to fight an equal force at all times. That leaves the attacked country no real option to do counterattacks, especially strat ones.

Every defending fighter that goes to a strat mission is porking the defensive numbers more, so practically nobody goes to strat missions in the outnumbered situation.

I'm all for strat - but either the sides are balanced by force or the arena is permanently unbalanced, unfair. And that makes permanently unhappy customers, who permanently cancel their subscription eventually.

I wish there were more experienced players who would see the problem and balance the sides. I can understand that all the newbies want to fly for the side that has the numbers.. If at least the oldest playerbase would agree to switch sides to balance the situation, I'm sure that the general satisfaction would be higher.

I however know very well that the majority of players in AH do not share my views at all. So please share me the bucket stories, balance - alliance issues etc. useless arguments because it's irrelevant. Either there is a balance in numbers or there isn't regarless of alliances or country numbers.

When the numbers get overwhelming enough, any resistance is futile. The main arena could, at times, be called the borg universe.
Title: 1.09
Post by: SKurj on March 17, 2002, 11:09:43 AM
IN real war the ground conquest is RULED by the supply lines.  The deeper the offensive gets the slower it often goes due to stretched supply lines.
In AH we have a steamroller effect...  the ground war often ACCELERATES.

Something needs to be added to give the guy facing huge numbers and weakened strat a chance...  This is a game...


Check the link in my sig




SKurj
Title: 1.09
Post by: mrsid2 on March 17, 2002, 12:09:28 PM
I really think strat missions should pork individual fields instead of a whole country.

If a single field was surrounded by several strat targets that needed to be killed in order to capture the field, the strat guys would have plenty of things to bomb. Alternatively some of the targets could just make the field respawn slower etc.

So instead of 1 depot or 1 hq porking the whole country, there would be 10 factories and 2 villages in close proximity of each field. Killing factories and villages would disable respawn capability of the field. Unless strat targets would be destroyed first, fields would respawn quite quickly.

Bomb blast radius could be expanded and the factories could blow up nicely leaving smoking ruins in the ground. Factories and villages burning on the ground would also add immersion, maybe enough burns could even generate a low cloud layer near the burns.

That would make capturing fields much more timeconsuming, require more players to achieve and also give the defenders a chance to regroup and defend untill the whole field is closed.

Fields need to be harder to capture as we have bigger numbers now. It's more like blitzkrieg now with the leading country crushing the opponent before they realize what's going on.
Title: 1.09
Post by: J_A_B on March 17, 2002, 12:42:27 PM
"If a single field was surrounded by several strat targets that needed to be killed in order to capture the field"

That's an excellent idea.  I love it.  It gives the strat players a solid reason for hitting the depots and factories while at the same time slowing the landgrab to a more acceptable pace.  

J_A_B
Title: Just Sayin'
Post by: volzman on March 17, 2002, 01:04:57 PM
Relatively new guy. Been a Rook since I started with AH. Almost always outnumbered. Don't switch to whoever is wining to get perks. Sometimes the situation really sucks... last night was one of those times. Wish there was some way for the smaller team to make up ground rather than just spend hours watching your fields fall one after another with 2:1 odds.

On the other hand we've had many more times where we were in the thick of things and on those RARE occasions we even get a reset. When we do its usually a thing of beauty cuz we generally have to pull it off without numbers.

I do wish there were a way to even out the sides more or even some unique strategic targets that could give the underdog more of a fighting chance. The whole country swapping thing is a big dissatisfier for me. Some guys change nightly depending on their mood. I wish that we could limit that to once a campaign or something so we at least have some consistency. I guess I'm too hung up on making the game more competitive of "fair" but that's something that is totally subject to opinion so why bother.

Ulimately we make the game what it is so if you like          ing and country swapping then you'll get your money's worth. If you don't then you'll still get your money's worth. I don't expect much to change.
Title: 1.09
Post by: Rude on March 17, 2002, 05:56:56 PM
Poor Lazs....it's just not fair is it?

Such an impatient crowd...all of which will continue to stick around and watch the show.
Title: 1.09
Post by: jpeg on March 17, 2002, 11:08:25 PM
I LOVE the strat changes.

If dar is down then look at the flashing fields, or ask your country!

If you don't know how to communicate then learn.
Title: 1.09
Post by: mrsid2 on March 17, 2002, 11:16:21 PM
jpeg if you don't have anything constructive to say, learn to be quiet.
Title: Re: Just Sayin'
Post by: sling322 on March 18, 2002, 02:22:04 AM
Quote
Originally posted by volzman
Don't switch to whoever is wining to get perks.  


Just so you know...switching for perks doesnt help unless you do so at least 12 hours before the reset.  Only players who have been members of a country for at least 12 hours receives the reset perkies.
Title: 1.09
Post by: sling322 on March 18, 2002, 02:26:14 AM
Quote
Originally posted by mrsid2
jpeg if you don't have anything constructive to say, learn to be quiet.


I thought Jpeg's statement was extremely constructive.  Do the bases flash when dar is down if they are under attack?

If you cant find a fight with flashing base icons, then you may have more problems than just your dar being down.  You may need to check your pulse....you might be dead or something.
Title: 1.09
Post by: Duedel on March 18, 2002, 04:24:37 AM
Quote
Originally posted by jpeg
If dar is down then look at the flashing fields, or ask your country!

If you don't know how to communicate then learn.


MrSid2 jpeg is right even if he could said it in a more sensitive manner.
BTW I've had so much fun one day as knights where outnumbered and we managed to defend our last bases and all the masses of incoming cons get slaughtered. But I also understand that it's annoying if defense is the only thing u can do.
Title: 1.09
Post by: mrsid2 on March 18, 2002, 07:11:32 AM
jpeg may be right but it doesnt mean the current strat system is perfect and no improvements can be made, in that sense he is dead wrong.

It doesn't serve any purpose to state 'current system is perfect' to a discussion where people are discussing further improvements.

Wouldn't you agree that strat would give more immediate feedback for both sides if there were more targets nearby fields that could be porked in order to put the field out of service eventually?

I really don't like the current system where a handful of people can spend an hour climbing superhigh and then effectively blindfold everyone in a country. IMO a better system would be to be able to pork single fields with a handful of people - without being able to capture them immediately anyway. Just dar, communications etc. could be severed along with vital supply sources, which then makes attacking the field itself feasible.

A bit like in real life where fields are captured only when the ground forces advance, take land and buildings up to the point where the field has to stop functioning and move to another location.

Even then the field can't be used for a while because the retreating enemy will boobytrap and mine all vital places.
Title: 1.09
Post by: hazed- on March 18, 2002, 08:02:10 AM
Quote
Originally posted by Lephturn
But... I don't want to just whine.  A suggestion:  Make dropping HQ disable the "base under attack" warning system and the flashes.  That way hitting HQ and disrupting command and control has an effect you can exploit for a reason, but doesn't make folks on the other side simply log off.

Lephturn


I kinda like this idea but i dont think its a very good incentive to try to do this.It would be fantastic if people had the coordination to set up a big bomber raid to HQ and then start attacking the blacked out bases but it just doesnt happen like that.Plus if radar remains the attack will be seen.

What i do think would be much more realistic is to have a black out of radar but NOT for the huge length of time it does now.And maybe as the radar repairs itself we get partial radar or inacurate(dar bar is smaller than it should be) radar as it is gradually repaired.Perhaps there could be forward observer posts that continue to give data or partial radar on large bodies of eneimies? these could be knocked out but would be more numerous to simulate observer corps.

the radar chain in the BOB was attacked but they were back up very very quickly.mobile units and repair to the antenai was extremely fast, so much so that the LW gave up attacking them (mostly).So the fact that hqs stay down for almost the longest of any target (with city destroyed too) seems a bit silly to me.Id rather hangers at bases be one of the longest to respawn but make them tougher.

I think maybe in the future the answer lies in recon planes or mobile radar trucks or something similar.Perhaps they could be ai controled and purchased with perk points? If your base or country loses radar you can buy a radar truck or fly a recon plane and suddenly local to the truck/recon plane you have radar again? would be kinda cool to run low level recon flights that show the enemy dot position if within 30-40 miles of the recon plane. these planes could go ahead of raids or replace local radar.
Title: 1.09
Post by: hazed- on March 18, 2002, 08:21:25 AM
Just had another simple solution to what mrsid has said.

lets make the HQ the hardest object in the game to hit by a much greater margin. why not make it either 20,000 lbs to destroy?

or how about this?  

set it in the side of a mountain so that it cannot be bombed from directly above?
make it 10,000lb to kill but make it require a skilled jabo only type target where only a massed jabo raid just like the famous mosquito raid on the v1 fuel factory immortalised in the film '633 squadron'?

place around it a LOT of acks that make the jabo almost impossible without the bombing by heavy bombers to preceed the raid.

I kinda like this idea :D
Title: 1.09
Post by: Mickey1992 on March 18, 2002, 08:24:12 AM
It takes 19K to take down an HQ, but it only takes 4 supply runs to bring it back up.  I don't see what the big deal is.
Title: 1.09
Post by: lazs2 on March 18, 2002, 08:26:49 AM
knowing that a base is under attack is not very helpful,   The dar is helpful.   The dar tells you that there are and equal (or not) number of good and bad guys in a sector.   the flashing tells you that you may get vulched to death or... you may go up only to find one 25K fluffer doing nothing but porking an outhouse or two..   mostly.... no "fights" worth mention.

Making a country blind or being blind is not considered good gameplay by me.  having no idea of the size of the force who oppose you is not conducive to good air combat.  
lazs
Title: 1.09
Post by: Thrawn on March 18, 2002, 09:07:07 AM
Why did none of the rooks intercept the bombers before they hit the HQ in the first place??

Nevermind, must have been the "strats" fault.:rolleyes:
Title: 1.09
Post by: mrsid2 on March 18, 2002, 04:17:14 PM
Thrawn uh, maybe because they were like 2:1 outnumbered and nobody had time to climb up to 25k in order to wait?