Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Virage on March 20, 2002, 07:18:54 PM

Title: C47 resupply unbalances strategic gameplay.
Post by: Virage on March 20, 2002, 07:18:54 PM
Why Buff these targets if your efforts will be erased in 5 min?

Solution:

Do not allow resupply of HQ, cities and factories.
Title: C47 resupply unbalances strategic gameplay.
Post by: Sandman on March 20, 2002, 09:11:29 PM
:rolleyes:
Title: C47 resupply unbalances strategic gameplay.
Post by: Virage on March 21, 2002, 02:46:29 AM
:rolleyes:
Title: C47 resupply unbalances strategic gameplay.
Post by: Seeker on March 21, 2002, 05:20:02 AM
Why shoot any one down if they're back up in 5 seconds?
Title: C47 resupply unbalances strategic gameplay.
Post by: FLS on March 21, 2002, 05:58:10 AM
Problem:

Resupply complicates strategic gameplay.

Solution:

Interdict resupply.


--)-FLS----
Musketeers
Title: C47 resupply unbalances strategic gameplay.
Post by: Mickey1992 on March 21, 2002, 08:01:09 AM
Resupply was nerfed with this new release.  What, do you want it removed completely?
Title: C47 resupply unbalances strategic gameplay.
Post by: Sabre on March 21, 2002, 09:59:01 AM
Strat play was horked up with 1.08.  1.09 is going a long way towards fixing it.  There's been some good discussions with HiTech on this subject in the Gameplay forum.  An important point to realize is that downtime is now 3 HOURS for all strat targets except the HQ, which is 2 hours.  The new system works like this:

City sends trains to factories/refineries/training camps every 10 minutes.  Safe arrival of a train or resupply by a player reduces down time by 30 minutes.  Now, here's the linchpin: Cities CANNOT be player resupplied. Kill the city, and no trains spawn from it to resupply the factories.  Kill barracks at fields an no resupply flights can take off from there, either.

So, completely kill a refinery, for instance, and no convoys to fields will have fuel resupply on them. Result, longer downtime for field fuel.  Even if a train arrives at the refinery immediately after you destroy it, it will still take an hour for the six trains necessary to completely restore it.  Otherwise, it will take one guy 6 C-47 flights, or six guys doing one C-47 flight, to completely rebuild a strat target.

HiTech said that when the new mega-terrain is released with an upcoming 1.09 patch (not necessarily the next patch, but sometime soon), they may do away with player resupply of strat targets altogether.  That's because there will be three or four strat zones for each country, or what I call provinces, each with their own city and set of strat target.  Killing a provincial strat target will only affect fields in that province, localizing the effects of strat somewhat.  Also, who ever controls a majority of bases in a province will "own" that province's city and strat targets!

So strat play is already more relevant with 1.09.  It will only get better with the upcoming mega-terrain and strat patch, as far as strat gameplay is concerned.  I for one am thrilled with the changes.  It's given me a reason to go back into the MA (though my heart and soul still belong to the CT:D).

Sabre
CT Team
Title: C47 resupply unbalances strategic gameplay.
Post by: Virage on March 21, 2002, 12:30:34 PM
Thnx Sabre,

I read the posts u referred to and reread the help file.

From HTC help:

"Each drop of supplies on damaged city targets reduces the 3 hour downtime by 30 minutes."

This sounds reasonable to me.  I guess the root of my question is:

How many C47 loads are needed to resupply the HQ and Factories?
Title: C47 resupply unbalances strategic gameplay.
Post by: Ripsnort on March 21, 2002, 12:37:59 PM
Quote
Originally posted by Virage
Thnx Sabre,

How many C47 loads are needed to resupply the HQ and Factories?


Well, you can do a thread search in the GAMEPLAY forum and find a few threads (whines, one by me) about this...Prior to V1.09, it took ONE goon to resupply the HQ, not sure what it does today since many have simply given up bombing the HQ due to the resupply issue.
Title: C47 resupply unbalances strategic gameplay.
Post by: Sabre on March 21, 2002, 12:49:27 PM
No problem, Virage.  Actually, city buildings can no longer be rebuilt by player supply drops according to HiTech, but the 30 minutes for other strat targets is correct.

Rip: Down time for HQ is 2 hours.  So, it would take four goon-loads to immediately up a completely destroyed HQ.
Title: C47 resupply unbalances strategic gameplay.
Post by: Ripsnort on March 21, 2002, 12:56:00 PM
Quote
Originally posted by Sabre


Rip: Down time for HQ is 2 hours.  So, it would take four goon-loads to immediately up a completely destroyed HQ.


Not before this version Sabre.  Have you tried it in this version?
Title: C47 resupply unbalances strategic gameplay.
Post by: Sabre on March 21, 2002, 02:24:21 PM
Rip: See the following thread in the Gameplay forum:

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=47856

HiTech said:
Quote
Right now if you hit the city and hq its 2 hours of no radar. It would take 4 goons to resuply the hq, and 6 goons to resuply the factorys.


Regarding cities...

HiTech said:
Quote
Citys can not be supplied now. Down time 3 hours.


Hope that clears it up.  There are some mistakes in the Help table, apparently, such as the part about city buildings being resupply-able.
Title: C47 resupply unbalances strategic gameplay.
Post by: mora on March 21, 2002, 02:26:18 PM
Nevermind, got my answer.