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General Forums => Aces High General Discussion => Topic started by: Midnight on March 22, 2002, 01:29:06 PM

Title: HTC, can we change scoring?
Post by: Midnight on March 22, 2002, 01:29:06 PM
I don't consider myself to be a person that tries to 'Game the Game' to get a good rank, however I do care what my rank is and my overall stats.

What bugs me is that I score almost every flight as 'fighter' yet I also end up doing a lot of things that right now are scored only as 'attack'

Now, whenever I attack a GV,  I end up reducing my hit percentage and any GV kills I get do nothing to help my K/D, K/T, etc.

Like I said, I'm not a 'Game the Game' type of player, so if I see a GV that needs to be killed, I'm going after it. It would be nice if I could do so without hurting my score / rank.

So, HTC, can we have GVs included in fighter catagory scoring also? I'm not asking for structures, just GVs. Thanks.
Title: HTC, can we change scoring?
Post by: Tac on March 22, 2002, 01:31:22 PM
Why is there even a difference between fighter and attack?

If you kill it , you kill it.
Title: HTC, can we change scoring?
Post by: Airscrew on March 22, 2002, 02:23:29 PM
Right on Tac,  why the difference.   I like to keep track of my hit percentage to see how I'm doing and several times I'm in fighter mode and someone needs a field deacked or some building taken down, or a pesky M16 or Osty needs taken out.
Title: HTC, can we change scoring?
Post by: Vector on March 22, 2002, 02:51:10 PM
Quote
Originally posted by Tac
Why is there even a difference between fighter and attack?
If you kill it , you kill it.


I agree, but OTOH attacking a field vs. nme fighter is more "dangerous" because of acks & GV's. When thinking of this, it's good to have them separated
But when you're on "fighter" sortie and kill GV or PT, it don't affect to your scores? Correct if I'm wrong, but this is the case. If it still so, that IMO should be changed.

What comes to scores overall, I stopped to check my scores and found out that I'm much happier just flying aroung without worries about scores. But now I happened to check them and I'm on the "very careful mood" fearing to lower them... doh!

How about disabling score pages for good and put AKDejaVu's stats instead?  There would be something to aim for! :)
Title: HTC, can we change scoring?
Post by: kidcol on March 22, 2002, 03:01:33 PM
not so hot on scores either, but had thought awhile ago about it. Wouldn't mind if when you load rocks or eggs on fighter, you are automatically set to attack. More in the way of making sure that if you T/O to actually attack a field & forget (like I always do) to set "attack" vs "fighter", that it is scored that way. Vice versa, should you unload the A/C.

just an idea

kid
Title: HTC, can we change scoring?
Post by: RangerBob on March 22, 2002, 03:48:07 PM
Oh God, there must be a crowd of us that would love to see the scoring revamped.

I'd love to see something real basic and simple, divided by types such as Fighter, Bomber, Attack, Support(Goons etc.) etc. I for one would do away with giving any points or perks at all unless you could land, ditch, or bail in Friendly territory. It's just depressing to see the suicide attacks rewarded by getting points quickly. (You do get a higher score based on time to kill) Rewarding someone for dying in a combat flight sim just seems to be oriented in the wrong direction.

There are so many variables in the scoring system now, that's it's hard to explain to anyone just how many points they would get for doing any one thing. I would prefer to see all those adjustments for time, percentages, etc., just dropped from the analysis.

Basic points for basic success, and only if you land, ditch, or bail in friendly territory.  Full points and perks for landing, and a modifier for ditching or bailing would be acceptable.

Points for dying is like rewarding someone for doing the wrong thing.

Ranger Bob
Title: HTC, can we change scoring?
Post by: Raubvogel on March 22, 2002, 03:59:06 PM
Quote
Originally posted by Tac
Why is there even a difference between fighter and attack?

If you kill it , you kill it.



Uhhh....many moons ago it was all combined and people squeaked so much it was changed to the way it is now.
Title: HTC, can we change scoring?
Post by: Wotan on March 22, 2002, 04:24:58 PM
Yup ht set score up this way because people wanted it.

The only thing that happens in attack is that gv are counted

In fighter even if you kill gvs they are added to to your total kill but when you check player score they are not in the fighter category.

What I am saying is the kils are recorded buit when you break down the categories in fighters you will only see a2a kills.

ie when I check "kil stats in expanded" it says I have 206 kills 67 deaths. It shows the gvs I've killed in fighters.

In "pilot Score" I have 195 kills 67 deaths the gvs I killed while in fighter mode are not recorded for score.

Yes it effects rank but if you are just tracking kills you still can.

Hitting the attack button isnt really that hard. But I fly different planes in different rolls so i was basically a 1 time click.
Title: HTC, can we change scoring?
Post by: john9001 on March 22, 2002, 04:35:19 PM
slight hijack of thread
i would like to see in the pilots score page the names of who i shot down and who shot me down , i know it comes up in the buffer at time it happens, but i'm always too bizy dodging  to read it and remember who.
Title: HTC, can we change scoring?
Post by: Midnight on March 22, 2002, 04:45:06 PM
My whole point is that I don't want to click 'attack' nor do I want it auto selected. I want to be able to track my scoring and rank without worrying that if I strafe a GV attacking my airfield, I will ruin my hit percentage.

Maybe some people don't care, but I like to see if I am improving, while on the same token I don't want to not participate in the war because I am being a 'game the game' score dweeb.

my average hit percentage in fighters is up around 11 - 12% which I think could be significantly higher if I stop shooting at GVs.

However, if I'm in position to kill an M3 that is dropping troops in town, or an M16 that is defending a town, I sure as hell am going at him with all 6 barrels. I don't want to say, "Sorry, I can't shoot at that GV, I am scoring this flight as 'fighter' catagory."

Structures don't count either, but probably with good reason. Anyone could artifically boost their hit percentage by shooting up the city or something, so I won't complain about structures not being included in the fighter calculations.
Title: HTC, can we change scoring?
Post by: Airscrew on March 22, 2002, 04:46:18 PM
Rangerbob says  "I for one would do away with giving any points or perks at all unless you could land, ditch, or bail in Friendly territory. It's just depressing to see the suicide attacks rewarded by getting points quickly. (You do get a higher score based on time to kill) Rewarding someone for dying in a combat flight sim just seems to be oriented in the wrong direction. "


Heres a suggestion
Only using perk points as an example.  
I realize there is already a modifier for perk points for these situations.

Kills + land = 3 pp for landing
Kills + ditching friendly territory = 2 pp
Kills + Bailing friendly territory = 1.5 pp
Kills + ditching enemy territory (capture) = 1pp
Kills + bailing enemy territory (capture) = .5pp
Death  - (minus)- 3pp

If not perk points then adjustments in scoring system which is not the same as perk points.   Objective is if you die you lose points from scoring
Title: HTC, can we change scoring?
Post by: Wotan on March 22, 2002, 05:00:30 PM
Your simply trying to convert the scoring to suit your style while telling the folks who adapt their style to the the current score system that they are dweebs.

Nothing stops you from straffing/killing gvs now in fighter mode. The kill can be tracked. You main complaint seems to about rank/score.

Kinda hypocritical wouldn't ya think?

the attack rank is made up of 10 different categories. Fighter is made up of 5. They were split into different categories because folks requeted it. Nothing stops you from killing gvs now in what ever role.  

Your posts have a history of making request that ah suit how you fly. Well maybe you oughta make a few adjustments on your end 1st before HT should rewrite the game.

Quote
"Sorry, I can't shoot at that GV, I am scoring this flight as 'fighter' catagory."


I havent ever seen anyone say that. :rolleyes:
Title: HTC, can we change scoring?
Post by: Midnight on March 22, 2002, 05:10:49 PM
Quote
Originally posted by Wotan
Your simply trying to convert the scoring to suit your style while telling the folks who adapt their style to the the current score system that they are dweebs.


Not saying everyone is a dweeb that selects 'attack' or 'fighter' depending on what they are doing, but there are people that 'Game the Game' in ways just to make their score look better.

Quote
Originally posted by Wotan
Nothing stops you from straffing/killing gvs now in fighter mode. The kill can be tracked. You main complaint seems to about rank/score.

Kinda hypocritical wouldn't ya think?


What's hypocritical? I said up front I want to track my rank and score. I just don't want it artifically penalized because I shoot GVs while in 'fighter' mode.

Quote
Originally posted by Wotan
Your posts have a history of making request that ah suit how you fly. Well maybe you oughta make a few adjustments on your end 1st before HT should rewrite the game.


I don't want the game re-written, I just want all my bullets to count when they hit a player controlled vehicle, be it A/C or GV.

Yes, I can count the GVs I have killed in the expanded format, but they don't count in the rank calculations.
Title: HTC, can we change scoring?
Post by: Wotan on March 22, 2002, 06:45:08 PM
well you are saying that those who understand and work their ranks in the context of the current game rules are gamey score/rank dweebs.

Then on the otherhand you want the game to cater to you so you can work your rank/score.

So guys who conform their style to the game are dweebs

Guys who want the game to conform to them arent

even though they both are questing after score/rank.

Personally I dont care eitherway. I fly fighters and I fly attack planes.

I never have to keep switching between fighter/attack buttons.

If I up an a8 f8 or 110 its attack. If I up a 109 or d9 or a5 fighter. I do end up crossing over quite a bit but I choose to.

The fact is 50 cal planes have to great an impact on the ground war using guns alone. If there is ever any adjustment in it (I would be all for that 1st before redoing scoring) then you wont have to worry about it. When ever you load ord just click the attack button. But then again m3s m16s and osties should die even if hit with .303s with thier open cockpits.
Title: HTC, can we change scoring?
Post by: Midnight on March 22, 2002, 07:02:10 PM
Quote
Originally posted by Wotan
So guys who conform their style to the game are dweebs


No wotan, I want to be able to keep my rank high by skill, not the way some of the people do with tactics like spawn camping or getting an airfield capture while flying a fighter.

Granted, HTC can do things to prevent score padding tactics, but there are many out there that still exist.
Title: HTC, can we change scoring?
Post by: SKurj on March 22, 2002, 07:24:15 PM
ya can't get an airfield capture in a fighter...

I got 120kills in one fleet gunner sortie... its not counted in my ranks at all! HT FIX IT!!! j/k

I fly D25 for fighter ops D30 for attack role simple enough

Do you want your fighter score to show A-A kills or A-anything kills?  You can't have both.

What ya doin attacking GV's in a pee51 anyways?  Gamin the game i say +)


SKurj
Title: HTC, can we change scoring?
Post by: Midnight on March 22, 2002, 07:37:02 PM
Quote
Originally posted by SKurj
ya can't get an airfield capture in a fighter...

I got 120kills in one fleet gunner sortie... its not counted in my ranks at all! HT FIX IT!!! j/k

I fly D25 for fighter ops D30 for attack role simple enough

Do you want your fighter score to show A-A kills or A-anything kills?  You can't have both.

What ya doin attacking GV's in a pee51 anyways?  Gamin the game i say +)


SKurj


There was a scoring bug a few tours ago that you could get a field capture in a fighter. Drop troups while in C47, auger and spawn fighter before troops take the field. When the field got captured, you got the credit and if you were now in a fighter, the credit went to your fighter rank. HTC has since fixed it, which brought my rank from an average of 30 into the top 15.

I want my fighter score to show Air-to-anything kills. A kill is a kill, shouldn't matter if I selected attack or not. Check my stats for the last few tours. You can count on one hand how many sorties were scored as attack.

And P-51s were used quite frequently for ground attack, so where is that gaming the game?
Title: HTC, can we change scoring?
Post by: Wotan on March 22, 2002, 07:40:00 PM
well use your skill and quit trying to make this p51s high.

GVs PTs are the easiest things in ah to kill. I dont want some 50 cal score potatos runnin up his fighter rank with gv kills. You wanna work your score do it like the rest.  

So your saying because someone does jabo with an attack plane and score it in attack is gaming the game?

BS

If I see gvs rollin ib I'll grab a jabo, if I see buffs or fighters ib I'll get a fighter.

You arent at a disadvantage you can do the same.

I kill gvs in fighter mode. I dont do it for score but because it needs to be done to aid my country mates. If you choose to do the same you arent "cheated" out of anything that the rest of us arent.

Choosing attack mode is a lot less dweeby then 50 cals killing pnzrs.

Anyway one who attacks ground targets in fighter mode recieves the same treatment as far as score goes.

I can hear it now "Attack mode dweebs are cheatin me outa a high score" geesh

Just like killshooter no one makes you pull the trigger. Take it like the rest of us.
Title: HTC, can we change scoring?
Post by: eskimo2 on March 22, 2002, 08:25:24 PM
Only GV and boat kills should go to your "Attack" score.
Only aircraft kills should go to your "Fighter" score.

Do away with "Attack" and "Fighter" buttons, but retain the two categories and ranks.
Do away with hit % for fighter ranks.

If another category is needed for fighter rank, it could be average ENY value of the fighters that you get kills in...  I.E.  Get all your kills in a CHog, your ENY value is 10, get em all in a 202 and your ENY value is 50.  Half CHog and half 202 your value is 30, etc.  Whoever has the highest ENY value is ranked #1.  
All thing considered, a guy who has the same stats in a 202 as someone else who flies ony 262s, should be ranked much higher.

eskimo
Title: HTC, can we change scoring?
Post by: hitech on March 22, 2002, 09:05:46 PM
Sounds great eskimo until it comes to k/d hit % objtect damage and other jabo rolls.

There is resone we have them split. Thats so if you just like fighters , thats fine, you can compare your rank to other fighter only rolls. If we would give you what you wish, we would be penizling the guys who just wan't to do air to air.
And next on you list would be , how come if a gun a ground target i don't get fighter points for it.

This isn't just a oversight on score, the current system has evolved in 7 years of doing scoring systems.
And it comes down to being the best fighter does not get you a hi rank.  Doing lots of game play does.

Everyone always wants the score to fit there flying style, and this is exactly what you are requesting midnight.

It's up to you to alter your style to fit the system.

Thats if you want your rank to rise.

HiTech
Title: HTC, can we change scoring?
Post by: Fariz on March 23, 2002, 03:32:45 AM
Quote
Originally posted by hitech
This isn't just a oversight on score, the current system has evolved in 7 years of doing scoring systems.
And it comes down to being the best fighter does not get you a hi rank.  Doing lots of game play does.
HiTech


HT,

I think scoring system is not that bad, but really strange after so many years it still has some apparent gaps in it :)

I know few of them, think it can be fixed really fast. Do it if possible, this will help to make scores system more representative.

1) If attacker category you can get a capture. Works the following way -- you drop troops from m3 or goon quite away from base, jump to the attacker plane, and wait standing on runway till troops will go in. So you get a capture. To fix it you need just to ignore  "captures" from attacker, or, as it was before, do not give captures to the person who died prior to it.

2) In vehicle category to get gunning percentage you need to hit anything with torpedoes or rockets from pt. There is not other way to raise this percentage. It is not any garantee that you will get enemy fleet in range of pt for the whole tour, so what many people do -- they just get pt to the closes base and fire rockets to some hangars. Will rocket your vehicle points in a moment for first positionts.

This category shall be excluded from the points because it gives too much possibilities for "gaming" and does not actually represent any skills.

3) There is a clear gap with fighters scoring too, though I can't figure what it is yet. To know it is there you can just check scores of fighters pilots in this tour. Compare, for example, pooh21 with Nimitz or Fester. It is clear that some factor keeps pooh21 higher than those 2 while it has worse results in EACH category.

I think those 3 will close most apparent bugs in scorring and will make it more representative.

Thanks,

Fariz
Title: HTC, can we change scoring?
Post by: TRiMmer on March 23, 2002, 04:15:22 AM
IMHO, after playing since beta, the scoring system seems fair overall, but many items that seem inconsistent persist, as Fariz stated.  Several tours I have seen someone near the top although all of their stats were significantly lower than anyone near them, I think all can agree that is unfair and incorrect.   All in all score does not matter, but in some ways it does...at least for measuring progress.     All

trm
Title: HTC, can we change scoring?
Post by: Midnight on March 23, 2002, 08:04:39 AM
Wotan, you obvisouly are not trying to see my point.

I am not saying that people who fly Jabo as attack are gaming the game.

All I am saying is that if I am up in a fighter and there is a GV that needs to be killed, I should be able to kill it without reducing my fighter scoring, which is exactly what happens now.

I.E. Let's say I have a 15% hit ratio after firing 1000 rounds at enemy A/C. Now I am over a town that the enemy is trying to capture. An M3 is just outside the town and going in. I fly down to strafe him and fire 200 rounds to kill him. No matter how many of those 200 rounds hit the GV, my hit percentage is now reduced, because none of those 200 rounds count.

Before attacking GV
150 hits / 1000 rounds = 15.0%

After attacking GV
150 hits / 1200 rounds = 12.5%

So, for supporting my country's war effort I loose 2.5% off my hit percentage? That's kind of non-condusive to game play.

Sure, I could have not attacked the GV and let him have a free capture, but then I would not be trying to play the basic concept of the game, which is capture the flag and prevent the enemy from capturing yours.

I know there are pilots out there that won't attack a GV if they are scoring as fighter. I suppose I could do the same. Just don't squeak at me if I let an M3 get a free base capture even though I was in postion to prevent it. I'll just say, "Sorry, I'm scoring fighter, I can't shoot GVs now :rolleyes: "
Title: HTC, can we change scoring?
Post by: hitech on March 23, 2002, 08:26:13 AM
Midnight. Bullet hits on vehicles still count for your hit %.

Fariz: I agree on number 1.

Will just not count them in fighter and attack catagory.

On #2 it will take a little thought, might just need to put HE into the hit % score group.
Title: HTC, can we change scoring?
Post by: Fariz on March 23, 2002, 09:21:05 AM
Quote
Originally posted by hitech
Midnight. Bullet hits on vehicles still count for your hit %.

Fariz: I agree on number 1.

Will just not count them in fighter and attack catagory.

On #2 it will take a little thought, might just need to put HE into the hit % score group.


Thanks :)

Fariz
Title: HTC, can we change scoring?
Post by: SKurj on March 23, 2002, 09:41:47 AM
Quote
Originally posted by hitech
Midnight. Bullet hits on vehicles still count for your hit %.


Midnight effectively silenced...



SKurj
Title: HTC, can we change scoring?
Post by: eskimo2 on March 23, 2002, 10:53:54 AM
Hitech,
Not many players know the system better than I and are able to make themselves rank higher than their actual abilities (except perhaps Fariz :) ).  The current system works especially well for me.
My concern is that many, perhaps most, players never or seldom select "Attack" even though they often do attack sorties.  They simply don't care enough about scores.  By not selecting Attack, they pork their fighter hit % and K/D.  They also have zip for an attack rank, even though they may be quite competitive.

I don't see how doing away with "Attack" and "Fighter" buttons will hurt "specialist" rank.  In fact, someone who flies only fighters against other aircraft should have a better K/T if they are not wasting ½ their time attacking ground stuff.  K/D and K/S should also be better.  Diverse and score aware pilots (like myself) will suffer most from this change.

"And next on you list would be , how come if a gun a ground target i don't get fighter points for it."  
I don't get the correlation HT?

The vast majority of players that post on the BB have stated that rank means nothing.  Perhaps for some of them this is a way of dissing a system that doesn't rank them as high as they wish..  But I think that most of them/us know of many players who regularly clean-our-clocks but are ranked poorly.  And we all know of players who are often easy to beat, but may be ranked very high.
I realize that no ranking system can come close to being perfect.  The Aces High system is light-years better than any other I have seen, but that does not mean that it could not use a few improvements.

eskimo
Title: HTC, can we change scoring?
Post by: eskimo2 on March 23, 2002, 11:26:45 AM
Hitech,
I am NOT asking for fighter and attack ranks to be combined!
My suggestion keeps them split!

Consider the following:

In fighter or attack planes (all planes that are now fighter and/or attack):

Only GV and boat kills count toward your "Attack" score (kills, points, etc.).
Attack deaths come from boats and GVs.  AI ack kills and "no-kill-awarded/augers" count as ½ attack death.  Disco counts as 1/4 attack death.

Only aircraft kills count toward your "Fighter" score.
Fighter deaths come from aircraft only.  AI ack kills and "no-kill-awarded/augers"  counts as ½ fighter death.  Disco counts as 1/4 attack death.

All fixed ground object destroyed by fighters/attack aircraft earn you attack:
points, damage per sortie, damage per death.  
Basically, everything is the same for attack score calculations except aircraft kills are awarded to your fighter score.  All 9 attack categories remain in place.

As far as K/T and K/S goes, all sorties are both "attack" and "fighter" sorties.  The clock is running in both attack and fighter ranks when you up a fighter.  All sorties are attack and fighter.
Do away with "Attack" and "Fighter" buttons, but retain the two categories and ranks.
Do away with hit % for fighter ranks.

Fighter rank categories could be limited to K/D, K/S, K/T and points.

If a 5th category is essential, a new area could become a part of the rank.
My recommendation for the 5th, as stated in the above post:
"If another category is needed for fighter rank, it could be average ENY value of the fighters that you get kills in... I.E. Get all your kills in a CHog, your ENY value is 10, get em all in a 202 and your ENY value is 50. Half CHog and half 202 your value is 30, etc. Whoever has the highest ENY value is ranked #1.
All thing considered, a guy who has the same stats in a 202 as someone else who flies ony 262s, should be ranked much higher."

eskimo
Title: HTC, can we change scoring?
Post by: Voss on March 23, 2002, 07:27:16 PM
Well, I moved before the 'uSG2AH' got much off the ground, but I was about to blow the lid off of the rank mystery. It's really easier than you think to rank, Midnight, and not especially gamey. If, the phone company ever gets my line conditioned so I can log in, I'll demonstrate to you what I mean (or Eskimo can).

Whether you realize it now, or not, you really do want the two categories scored separately.
Title: HTC, can we change scoring?
Post by: -ammo- on March 23, 2002, 08:22:30 PM
Well, I for one would love to see the way to achieve a good rank spelled out for me. I certainly have never understood it. I like to use the Kill to Death ratio, hit percentage, kill per sortie, and kill per time to analyze the how well I am doing. That final score at the bottom  is a mystery to me (fighter rank, not overall rank ((who cares)).

So eskimo, voss, fariz, please tell me.

thx
Title: HTC, can we change scoring?
Post by: Wotan on March 23, 2002, 08:40:02 PM
ammo I have made several long post over the past 2 months on scoring here in the General Discusion and In the Gameplay forums.

I dont feel like rehashing it here.

How  ever you should be able to get a good idea on the AH help files

Heres a quick explanation

overall there are 4 categories that determin overall rank

Fighter
attack
Bombers
Ground vehicles

Fighter say u rank 1
attack 1
Bombers 100
Ground vehicles 1

1 + 1 + 100 + 1 = 103

Fighter I rank 25
attack 25
Bombers 25
Ground vehicles 25

25 + 25 + 25 + 25 = 100

100 is lower then 103 therefore I would rank overall higher..squad rank works the same.

if 100 is lower then everyone I would rank 1st if its higher then everyone 1 would be last etc......

There are 10 sub categories:

Air Categories

Kills per Death
Kills per Sortie
Kills per Time
Hit percentage
Air points

Ground Categories

Damage per Death
Damage per Sortie
Bombing percentage
Ground points
Field captures

In determining fighter rank only the air categories are used

In determining bomber rank only the ground categories are used

In determining attack and gv rank only the all 10 categories are used.

Heres how you get scored for each sortie:

Formulas

Air Categories
 
Kills per Death = TotalKills / ((Discos * 0.5) + Bails + Captures + Deaths + 1)
Kills per Sortie = TotalKills / TotalTourSorties
Kills per Time = TotalKills / TotalTourSortieTime
Hit percentage = TotalTourBulletsHit / TotalTourBulletsUsed
Air points = PlaneDamageScore + KillScore

Ground Categories

Damage per Death = TotalDamage / ((Discos * 0.5) + Bails + Captures + Deaths + 1)
Damage per Sortie = TotalDamage / TotalTourSorties
Bombing percentage =
(TotalTourBombsHit + TotalTourRocketsHit + TotalTourTorpedosHit) /
(TotalTourBombsUsed + TotalTourRocketsUsed + TotalTourTorpedosUsed)
Ground points =
(DamagePointsScoredOnObjectsTh isSortie * DeathMult) +
TotalTourDamagePointsScoredOn Objects +
(DestroyedPointsScoredOnObject sThisSortie * DeathMult) +
TotalTourDestroyedPointsScore dOnObjects
Field captures = FieldCapturesThisSortie + TotalTourFieldCaptures
 
TotalKills are just air-to-air kills for fighter missions, air-to-air + air-to-ground kills for all other mission types.
 
PlaneDamageScore =
(DamagePointsScoredOnEnemiesTh isSortie * DeathMult) +
TotalTourPlaneDamageScoredOnE nemies
 
KillScore =
((AirKillsThisSortie * 1.0) + (AirAssistsThisSortie * 0.25) +
(GroundKillsThisSortie * 1.0) + (GroundAssistsThisSortie * 0.25) * DeathMult) +
TotalTourKillScore
 
TotalDamage =
(DamagePointsScoredOnObjectsTh isSortie * DeathMult) +
TotalTourDamagePointsScoredOn Objects +
(DestroyedPointsScoredOnObject sThisSortie * DeathMult) +
TotalTourDestroyedPointsScore dOnObjects
 
Death Multipliers (these do not effect perk points at all)
 
Landed 1.0
Discoed 0.25
Bailed 0.5
Ditched 0.75
Captured 0.4
Killed 0.25
Crashed 0.25

Air Categories

Kills per Death
Kills per Sortie
Kills per Time
Hit percentage
Air points

Ground Categories

Damage per Death
Damage per Sortie
Bombing percentage
Ground points
Field captures

Just like total rank in each 1 of these sub categories you will "ranked". Add them all up and if you are the lowest you rank 1st.
Title: HTC, can we change scoring?
Post by: Wotan on March 23, 2002, 08:53:33 PM
and midnight I saw your point but imho it really doesn't matter hit percentage get scored no matter what "mode" your in. The kills get "scored" , not in determining fighter rank (which I agree they should not). You are not at a greater disadvantage then anyone else. Your rank doesn't suffer anymore then anyone else.

I kill gvs in fighter mode when its necessary. Alot of other folks do as well.

The scoring we have is a great one imho. Ofcourse it can be gamed any system can be. As eskimo says most on the board claim not to care anything about rank. But the system we have lets you track everything imaginable and in that sense its a great tool.

Simply ranking by k/d doesn't give a good view of whats going on. I can simply vulch and my k/d will be way hi or stay at 30k and bounce buffs or just hunt m3s. Now the guy who ups enters the melee or the ground pounders the do the deacking and jabo work get left out.

Anyway HT has said he likes it like it is and I agree.
Title: HTC, can we change scoring?
Post by: Voss on March 23, 2002, 09:30:26 PM
From my time online I learned that living does not matter one hoot! There are two categories that absolutely must be kept high: Kills/time, and gunnery.

In fighters the fastest way is the best. A short flight to a field and high kill count will get you in the top ranks the fastest. Don't waste ammo, and don't hesitate to shoot at buffs. Buffs are big and hard to miss, so your gunnery will improve by attacking them. Again, though, you have to consider time. The best place to catch a buff, of course, is on the ground. Don't waste time flying home, if it's along flight.

In attack, the best way to peak your score is attacking assets. In particular, grunt training is the best target. Carry some 1k eggs and drop them right in the middle of the tents. That will guarantee a high damage/egg count (the best actually). If you're very carefull you can attack grunt training from just 1k and knock all of the defenses in two, or three passes. Then, you're free to egg the tents and gun anything left. Don't miss, as you're score will suffer. You still have to have a high kill/sortie, even in attack. So, there's a fine balance of attack against assets and attack against enemies that you'll have to work out. Personally, I like the Tiffy with rockets against PT boats, but your mileage will no doubt be better.

In buffs you should egg grunt training. I've found that the 4k egg of the Lancaster *can* destroy up to fifteen tents. Usually it will take down twelve to thirteen, but you have to put it in the middle of a tent group. Some guys use the 2k eggs, and wipe out all of the tents in two passes. Your hit/egg count will be higher with the 4k egg. Multiple sorties with the 4k egg only (hold the others for rtb) and a  rearm will help.

With GV's don't bother with long sorties to attack assets. There is something about GV's and damage/sortie that AGJVV, or AKLarry can probably help you more with. I prefer killing other GV's, and using the FLAK against aircraft. The classic best way is to wait at a VH, until an enemy attacks, and then launch at the very last second to blast him out of the air.

Ships don't matter, but effective use of the PT does.

I hope that helps.

Remember, don't kill Voss! Your score will suffer. :D
Title: HTC, can we change scoring?
Post by: Voss on March 23, 2002, 09:36:30 PM
In the discussion about attack (above) I really meant kills/time, rather than kills/sortie.
Title: HTC, can we change scoring?
Post by: WBHoncho on March 23, 2002, 10:23:29 PM
There seems less emphasis on surviving in this game.  Here if you "kill" someone, it may only mean they hit the ground before you did.

I also agree it is strange anyone should get perks for dying.

Both of these things encourage, and even reward, strange behavior (HO's for example, death dives on CV's etc etc.)

(edit to include this to the "strange behavior" category...  I chased 2 buffs tonight that were on HQ runs only to have them drop eggs then bail.  Should they be rewarded with perks?)
Title: HTC, can we change scoring?
Post by: Wotan on March 23, 2002, 11:09:57 PM
fighters

well k/d doesnt matter as much because the huge disparity at the top compared to the button.....

k/t is a very tight category a .20 and a .18 maybe 200 points apart.

Same with hit percentage its a tight category.

basically kill and kill fast and do it efficently is the best way to achieve fighter rank.


buffs

as fer training facility you can get a btter buff rank by using 6 2000k bombs. Dont even use the 3 500s. you can wipe out all 3 blocks of tents. and maintain a very hi hit percentage. Kills and deaths in buffs dont matter a bit except if you get shot dwn with a full load of bombs then they (i think) are counted against your hit percentage.

Its alway better for rank to rtb then ditch your ord or die without dropping ord on target.

Attack

same with buffs you wanna kill the most structures with the least bombs.

then revert to fighter mode kill kill fast kill efficently

190a8 fer example take 1 500kg drop on a fh / vh whatever then finish off by strafing. 1 bomb 1 structure ded hit perctage goes up because all the ammo expanded on the ez to hit fh/vh whatever.

Now a p38 or jug has much more ord. But take a p47d30 for instance 2 x 1000 1x 500 all three dropped on a fh kills it. But you used 3 bombs to 1 structure.

the 190a8 will have a better attack score for his sortie compared to the d30. the d30 can cause more damage per sortie say a a twn or a factory but most attack fhs.

vh/fh/bh are not good rank targets. the towns cities and factories are. Dunno if this is bye design but if the dedicated buffers every figure we actually have a strat model that is to their benefit to exploit we would get less of fh killing, fight spoiling, buff dweebs.

GVs

you need air kills / gv kills but you need to kill structures as well. again the towns cities factories are better target for rank then air bases.

you need field captures as well you wanna fire some pt rockets into a twn or factory or hit the tf with torps.

Again I have written intensively about rank in several threads even providing pictures. On our squad bbs I have went into great detail.

But overall the way to success is through finding some fun.

Read the help pages they will tell you everything you need to know.

Also resupply is better for rank because you can hit the target over and over......

All the fluffers who constantly whine about "strat" and how buffs arent appreciated etc is pure bs. They dont know wtf their doing and they get no sympathy from me.

Remember jabo/bomb/gv the twn leave field suppression to the fighters. leave the fhs up so they can vulch and work on targets that not only benefit you but your country mates as well.

The worst sin you can commit against you country mates is to kill the fhs where a good fight or vulch is at. If you buffers keep that up then their will always be a gap between the fighter and bomber community.

Yes I have an agenda read any reply I have made in the fluff threads.  :)
Title: HTC, can we change scoring?
Post by: SKurj on March 24, 2002, 12:33:34 AM
Honcho, perks are not related to score...


SKurj
Title: HTC, can we change scoring?
Post by: Wotan on March 24, 2002, 02:29:13 AM
sorry I did not catch honcho...... perks are totally different then score.

theres a multiplier for landing successfully (1.25) fer figuring perks.

All they did by bailing is not record a death in what buff they were in. However bails and captures are figured (for scoring not perks) for that sortie with a death multiplier. Read the AH help pages you can download the file from htc/downloads it has lots of info and explain perks in depth.
Title: HTC, can we change scoring?
Post by: -ammo- on March 24, 2002, 09:51:32 AM
wotan, thx for the explanation, I appreciate you taklng the time out to do that. However I got an idea of how it works. Since I am only concerned really with fighter stats, and to some extent attack stats, that is all I measure how well I am doing by.
    Kills / Deaths + 1                     5.2157                            
    kills / Sorties                            2.8298            
    Kills / Time online                     0.0018            
    Hit percentage                         0.1109              
    Points                                      18900.4482    


total fighter time online 20:06:11. Fighter rank to this point is 33.

    Kills / Deaths + 1                     0.9563
    Kills / Sorties                            0.7865
    Kills / Time online                     0.0016
    Hit percentage                         0.0471
    Points                                      32006.1031


total fighter time online is 61:22:24. Fighter rank is 4 as of this post.

That is what I dont get. Is it just the fact that person number two has spent 3 times the amount of time in a fighter than person number one?
Title: HTC, can we change scoring?
Post by: Voss on March 24, 2002, 09:58:09 AM
If you follow the outline I presented above, and then also get field captures with a goon AND GV's, then you will rank.

I tested the 2k versus 4k buff run with the Lanc. Usually the best way is to capture the fields nearest the enemies training facility, and then buff it as I outlined. With the 4k egg, your hit percentage in buffs will peak as high as 30 (IIRC), and the 2k eggs will give you something like 12-13 (again, IIRC).

Also, using the unpopular GV's will give you rank, as well as perks. I've waded an LVT4 (the one with the cannon) into a group of PT spawners and the results were astounding.

As for attack, I stand by the training facility as the best target.

Give it a try! ;)
Title: HTC, can we change scoring?
Post by: Wotan on March 24, 2002, 10:56:31 AM
well with flying nearly 3 times as much he has accumulated only 3/4 more air points.

However in this category its very "tight" as well. 14000 points equating to 29 rank slots.

Air points = PlaneDamageScore + KillScore


PlaneDamageScore =
(DamagePointsScoredOnEnemiesTh isSortie * DeathMult) +
TotalTourPlaneDamageScoredOnE nemies

+

KillScore =
((AirKillsThisSortie * 1.0) + (AirAssistsThisSortie * 0.25) +
(GroundKillsThisSortie * 1.0) + (GroundAssistsThisSortie * 0.25) * DeathMult) +
TotalTourKillScore


This second guy in your example is getting lots of bullets on the nme. He clearly has more kills and assists then you overall. But you are more efficent and tend to survive.

you basically get ranked in each category you add each of these together the guy with the lower total ranks higher.

Kills / Deaths + 1 5.2157  for example say you rank 10th here
kills / Sorties 2.8298  10th here
Kills / Time online 0.0018  10th here
Hit percentage 0.1109  10th here
Points 18900.4482  60 here

10 + 10 + 10 + 10 + 60 = 100

Kills / Deaths + 1 0.9563 20
Kills / Sorties 0.7865  20
Kills / Time online 0.0016 20
Hit percentage 0.0471  20
Points 32006.1031 he ranks 1st here

20 + 20 + 20 + 20 + 1 = 81

81 is less then 100 he ranks higher. (these are just made up number but this is how it works).
Title: HTC, can we change scoring?
Post by: eskimo2 on March 24, 2002, 01:50:42 PM
The basic strategy to ranking well is to improve on your personal weak areas, even if you end up sacrificing your better ranking areas to do so.  Example; A pilot who has an excellent K/D and K/S (say 5:1 and 3 kills per sortie) may have a relatively poor K/T (say .0012).  He will probably rank in the top 100 in K/D and K/S but maybe only rank about #1000 in K/T.  If this pilot wants to improve his overall rank, he needs to mix it up a bit more and take greater risk, such as base defense and furballing.  After flying less conservatively, his K/D and K/S may drop (say to 3.0 and 2.0), but his K/T might jump to .0028.  If this were the case, his overall rank IN JUST THESE 3 CATEGORIES may be in the top 200 each.  That would be a big improvement: from 1200/3 to 600/3.

The most important thing to keep in mind about improving rank is to IMPROVE YOUR PERSONAL WEAK AREAS!  No ONE category is generally more important than the others.  People say what they think are the most important areas based on what most holds them back.

Unfortunately, we can not see exactly how we rank in each of the sub-categories.  You must look at a lot of other players scores just to get an impression of what is good and what is great.
You can also look at old Tours under the old stat system (Pre Tour 12).  But keep in mind that what was good then might not be as good now.  (I.E. in Tour 11, I was ranked #2 in fighter K/T at .0029, now that stat may only barely place a pilot in the top 100 for that sub-category.)

There are probably hundreds of tricks or strategies that you can use to improve sub-category rankings:
* If you have earned little or no points in a sortie, don't fly all the way home when you can ditch in friendly territory.  It will help your K/T at no cost to other sub-categories.
* When killing goons in cannon and mg armed planes, get a good solution and use your mgs only.  100+ mg hits at 50% is going to improve your overall hit % more so than 20 cannon hits at 50%. The cannons eliminate your target too quickly.
* Think of Points and K/S as opposites.  When considering to land or re-arm, keep in mind which of the two is hurting your score more.  If you are hurting on points more than K/S, choose to land a sortie after earning kills.  If K/S is hurting you more, then Re-arming will do much to help your score.
* This list could go on and on, its mostly common sense and score awareness.   

eskimo
Title: HTC, can we change scoring?
Post by: Ripsnort on March 24, 2002, 08:59:19 PM
Great post Rangerbob!  Bravo! Yes! implement this!

Quote
Originally posted by RangerBob
snip...I for one would do away with giving any points or perks at all unless you could land, ditch, or bail in Friendly territory. It's just depressing to see the suicide attacks rewarded by getting points quickly. (You do get a higher score based on time to kill) Rewarding someone for dying in a combat flight sim just seems to be oriented in the wrong direction.

Basic points for basic success, and only if you land, ditch, or bail in friendly territory.  Full points and perks for landing, and a modifier for ditching or bailing would be acceptable.

Points for dying is like rewarding someone for doing the wrong thing.


Ranger Bob
Title: HTC, can we change scoring?
Post by: WBHoncho on March 24, 2002, 11:40:01 PM
If you die you should get nothing.