Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: WhiteHawk on March 29, 2002, 01:47:47 PM
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HTC
How about some offline AI quick combat (1 vs 1) or such??
Natedog and ronnie and yankee and co. are lacking in ACM's.
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I use the offline crew (Yankee seems to take the worst of it, and I still don't know why) to work on deflection gunning, SA, and a few other things. I've often thought how slick it would be if there was a more "challenging" offline AI, ala HT's last little venture (WarBirds; I quit about the same time he did) but given the size of the shop HTC is running I'd rather they put their efforts into the main areas of the game.
Last time I counted this whole thing is run by seven people. In my office it takes seven developers to find a clue; that doesn't count the other twenty or so people they think should be waiting on them and .
:rolleyes:
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Things I'd like to see in Offline:
1) AI crashes when wings come off...
2) AI that flies in a pattern other than a circle.
3) Groud vehicles driving about.
Those seem like they should not be too hard. This one would be harder:
4) Enemy AI that "dogfights" by always turning towards you. We could name him "HOAI"
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Those seem like they should not be too hard. This one would be harder:
ROFLMAO
That line just allways tickles my funny bone.
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You're still young. I have a 24" long, 1.5" diameter oak dowel at my desk (My semi-official LART; I only bring the clue-by-4 in when I have to) I use on people who say things like that. I thought those days were over when I quit being a code monkey. Not a chance.
:D
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Ok, ok, maybe I should have put quotes around "seem". ;-) You would think a programmer with 15+ years of experiences would know better. *blush*
Now that I think about it, the reason that the planes don't crash is that while my client is able to damage them, it would require another client to provide the updates as to what the effects of that damage would be. Soooooo, obviously making them crash would require faking an external client to provide that input.
Making 'em crash seems a lot harder when put that way.
How about adding a few B17's that fly at 15K or so in a very large circle that passes over the field?
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Heheh..
Nuthin says the code has to be developed by HTC. I know of
a certain exticnt on line WW2 Air War program just sittin on
the shelf.
The one thing that was impressive, if not unparralelled, was
thier offline mission editior (mission builder) and AI banditios.
I'll chip in 20 bucks. Just transplant the superior graphics,
gunnery ,models etc. of AH into the framework?
(I hope that doesnt get me the big dowel rod):eek:
Can it be done???
What an idea
:D
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Originally posted by WhiteHawk
HTCNatedog and ronnie and yankee and co. are lacking in ACM's.
I agree, their flying skillz are absolutely zero :p
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you dont seem to get it. Hitech has better things to do. He has already written the best MMPOG out there...twice actually.
kbman
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Originally posted by hitech
ROFLMAO
That line just allways tickles my funny bone.
OK, edited my other post about P-47D-23 ;)
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I would like to see a B-17 or 2 in the pattern.
Just swap 1 or 2 B-17s for one or two of the mustangs.
eskimo
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LOL....if I want to play off-line,I'll fire up a different sim.
I'd much rather HTC spent their efforts improving AH and removing bugs,then spending it on adding offline combat.:)
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I can tell you....AI is not a lot of help if you want to learn how to score against humans. I used to play Warbirds offline,and thought it was pretty tough on 'Ace' level.Then I started playing AH against other people,and it was a totally different experience. If you want to have a decent AI you need to make a whole new game and this is not the issue here. Like many others, I would like the drones to behave like manned planes when hit...that is to crash when they lack wings and such. Maybe more of them also, some going straight,some turning with various radii and various speeds so we can perfect our lead. This can be easily programmed.
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Spitfire mkV
How would u have done in WB without any combat sim
experience at all. Maybe you would have cancelled your
perscription. Lets hear it from the pilots who spend
(i dont know how many) hours in a flight simulator before they
scream off in their f15 to kill REAL nme in REAL air combat.
I agree, the aces in AI arent any match for the infinite
randomeness of humans, but as far as getting used to the
flight models, and finding ways to defeat different aircraft,
with different aircraft, offline AI is far better than waiting for
a particular matchup, and trying a particular set of manuevers,
to see how they work in that particular situation. (I dont have
the the time. I wish i did.)
Kbman
just making a suggestion, if HTC isnt in the business of
AI, now or ever in the future, thats fine. But hitech
replied to this post himself and didnt seem to lay it out quite
so harshly. I took it as "jeez..it would be nice but, HTC
hasnt the resources."
Perhaps HTC can purchase this? Air Warrior 2 and 3 had an
excellent mission builder, what do they need it for now?
Maybe they'll give the module away, maybe its not possible
to fuse them, maybe nobody is interested in this except me,
maybe a AH downlaod w a mission builder and a 100 or so
quick missions is a heck of a marketing strategy for
online AH. ( i own at least 8 ww2 combat flight sims) and
have hungered for real human competition for all of them.
Ah is the best, just dont have enuff time to fill my needs
online.
:(
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The one thing I would like is to be able to set the type of aircraft the drones are.
Drone GVs driving in a circle under the drones would be nice too. Name them after the support guy and the upcoming sales person.
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Sorry whitehawk, I wasn't trying to be harsh...just to the point.
I took HT's post to mean- You really don't know how much work these things are- so I was just responding to your follow up. Guess I should've used a smiley...like this;)
kbman
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Where did my post's go?
i had 2 in this thread and they have disappeared :(
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hey.
no problem here kbman, i think suggestions, that generate
response are better than ones that generate no response.
as u say, HTC is the best by far, i didnt fly warbirds but, if was
anything like, HTC, is leaps and bounds ahead of the
competition.
The one guy said 'if i fly off line I just fly another sim'
That to me is a strong argument for a strong offline program,
not an argument against it.
Oh well, nuff said.
Every time i respond to this it keeps knoking it up to the top,
not doing that intentially:confused:
and see u on my 6:D
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Originally posted by spitfiremkv
Like many others, I would like the drones to behave like manned planes when hit...that is to crash when they lack wings and such.
Personally, I don't agree with this one. Since the planes offline seem to be there mostly for the purpose of giving you something to shoot at, it just makes sense to me that they fly until totally destroyed. In my opinion anyhow. They work well as it is for fine tuning aim, and for getting an idea on proper lead and such.
-Sikboy
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Good GOD... Kbman is in Philadelphia... now I feel dirty all over again... where, pray tell?
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For aiming purposes, another good system is a "random target-box":
A small static box is placed ramdomly somewhere in the space at less than 5000 yards of your plane and more than 100 feet of the ground. Each time you "kill" the box, the box is placed randomly again.
After 10 kills, a small caliber active ack is attached to the upper part of the box. 5 kills more and a second ack is attached to the lower part of the box. 5 kills more and a second unarmed box is added to the space near you. 5 kills more and the last box is armed with an upper ack, 5 more and it gets the lower ack, 5 more and a third box is added to the game, and so on.
This system would be good to practice aimming and enemy fire evassion.
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Mt Airy Mazz. NUTTZ is in the Northeast too. ;)
kbman