Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: fats on January 27, 2000, 07:46:00 AM

Title: MK 108 lehtality
Post by: fats on January 27, 2000, 07:46:00 AM
Flew the Bf 109G-6/U4 all night yesterday. The fighters are withstanding upto 5 30mm hits with out _any_ damage, as confirmed from the target. Admitedly on those occasions the hits were scattered all over the plane. How many areas of a F4U for example is able to take a single 30mm hit and not report it damaged?

Several times, George, F4U or P-51 sustained 2 30mm hits into mid wing from a 90deg planform shot. So there's no way the shells could be thought to bounce off ( ? ), and probably neat chance for the ammunition or fuel to go off.

To make me even more aggrivated by the damage/lethality modelling: I was dogfighting a George on deck 150yds or less behind him, when some idiot-bishop decides to come and help me. At this point all I had left was MGs. He dully cuts in front of me and I lose rudder and vstab to a _very_ short burst of MG 131s because of killshooter.

In comparasion the lethalities of MG 131 and MK 108 appear questionable to me. I am losing hit packets from the MK 108? Dunno, did series of 100 pings before and after playing, and it was both times 0% 200ms.

Is the damage potential of guns and the durability of fighters finalized now? I didn't comment on it before, cause I knew they weren't. But 1.00 readme said something about making correct damage systems for planes.

On a same note, any US side players willing to do some target drone tests? I guess most my enemies I fire at are from US so figured that would be the best way to go about it.


//fats


Title: MK 108 lehtality
Post by: Toad on January 27, 2000, 07:59:00 AM
Hey Fats!

I'm always up for testing!

"Drill me, fill me, really thrill me!"  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

If yah seem me on-line, give me a shout. I'll particiapte..got a few things I'm curious about myself.
Title: MK 108 lehtality
Post by: Westy on January 27, 2000, 08:02:00 AM
Fats if you ever see me up I'll help out.

As for where you hit? Can't always trust what you see due to the internet...
You may have seen a great, spot on, perpendicular shell stike on a wing - on your FE - but it may have been a clean miss due to net lag....

-Westy
Title: MK 108 lehtality
Post by: dolomite on January 27, 2000, 08:08:00 AM
I'll help if you or anyone else wants to test.
Title: MK 108 lehtality
Post by: spinny on January 27, 2000, 08:13:00 AM
So will I, Fats...we seem to fly at the same times, you just holler.

------------------
Spinny, VF-17, The Jolly Rogers 8X

Title: MK 108 lehtality
Post by: Rocket on January 27, 2000, 08:20:00 AM
And don't forget when ya test that the F4U doesn't have wing tanks hence no exploding wings  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) Just watch them rip off at 400IAS and 2gs  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

Rocket

------------------
The Red Dragons
Fierce and Bold
With Honour and Courage
_______________________
www.reddragons.de
Title: MK 108 lehtality
Post by: fats on January 27, 2000, 11:49:00 AM
Thanks for all the offers. gotta see if someone's up tonight.


Westy,

Hit calcs are done at your own FE, what you see hit will hit at the location of the hit spark. That is if the packet doesn't get lost on transit. Well taht's the way I think it works anyway. I guess the server does the damage calcs, or the other person's FE so that's why parts will fly off lagged.

AW use( d? ) to have server check even if you did hit, but you could turn on 'local hits' to see debrii fly off when your FE thinks you have hit. Then wait for server's response if the plane actually explodes/smokes/etc.

Possible improvements I could think for the current system would be 'important packets' and local damage effects. The protocol is UDP so no automatic resending of packets, but server and client could track a sequence number of last sent and last received packet and ask for resending a specific packet.

Something like hit packet should be a important packet that will be stored locally N seconds for resending.

Also for local damage effects, on FE log on initialize the FE with damage model data. When you hit a plane enough times you see wing fall off immediately - local effect. Damage goes to server and sends a confirmation packet to your FE of that the server has gotten the damage and agrees that the plane is ded. Otherwise it sends a packet indicating that the wing did not fall off.


//fats

Title: MK 108 lehtality
Post by: TT on January 27, 2000, 01:06:00 PM
 I have had some success getting rid of the rubber bullits in these two ways. First reboot your computer and run scandisc. The other is to switch countrys. I did this a few day ago and havent had any trouble since.
Title: MK 108 lehtality
Post by: hitech on January 27, 2000, 01:09:00 PM
Fats hit packets are NOT sent via udp.

HiTech
Title: MK 108 lehtality
Post by: Pyro on January 27, 2000, 05:05:00 PM
I'll do some flying with it and check it out.



------------------
Doug "Pyro" Balmos
HiTech Creations

"The side with the fanciest uniforms loses."
Title: MK 108 lehtality
Post by: Fishu on January 28, 2000, 01:14:00 AM
I Have noticed 30mm being VERY inneffective against bombers..
I might hit their tail feathers for +6 hits and *nothing* falls off.. (could think that at least some of those 3 stabs in the back would fall)

Also, it seems like N1K2 is most durable plane in AH with F4u. (hmm, I always thought that P-51 were more tougher than N1K2)

They do say that it was a shock for US pilots to see how tough N1K2 was, but, was that compared to some lousy zekes or ETO planes? I Think it more realistic that it was compared to zeke kind of paper kites.
(lower durability of n1k2 a bit huh?  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif))
Title: MK 108 lehtality
Post by: Sorrow[S=A] on January 28, 2000, 01:21:00 AM
Actually fishu, from what Verm has given out and what I read on my own the Nik2 was a bullet sponge. Late war fighter, tough construction, thicker surface. More manueverable than top speed fast but, still very tough.
Title: MK 108 lehtality
Post by: Pyro on January 28, 2000, 03:33:00 AM
Fats,

Toyed around with the G-10 tonight with the 30mm.  Did about 10 kills with it and always had good results.  



------------------
Doug "Pyro" Balmos
HiTech Creations

"The side with the fanciest uniforms loses."
Title: MK 108 lehtality
Post by: fats on January 28, 2000, 05:42:00 AM
Okay I really must have had serious bad luck ( like getting killed by kill shooter from my own single MG 131 burst ). I didn't have time to try it last night, but will try to this weekend. Get back on the issue then with hopefully some 'numbers' one way or the other.


//fats

Title: MK 108 lehtality
Post by: fats on January 30, 2000, 05:59:00 PM
Flew the U4 again, and now everything died with 1 or 2 hits like I expected to. Now what caused what I saw earlier? No idea.


//fats

Title: MK 108 lehtality
Post by: Audie on February 22, 2000, 04:02:00 AM
On the no-UDP issue.. what's the implications then for someone like me using an ISP who sends UDP on land/sealine because of it's perceived 'timing' necessities yet sends http/tcpip usually via satellite?

------------------
Audie VF-17 The Jolly Rogers 8X
-audi-


Title: MK 108 lehtality
Post by: RAM on February 22, 2000, 07:14:00 AM
Can anyone tell me how do those "pings" to see how many packets are lost?...thks in advance.

------------------
Ram, out

(http://www.busprod.com/weazel2/images/Ram.gif)
Title: MK 108 lehtality
Post by: RAM on February 22, 2000, 07:15:00 AM
and BTW I only manage my card to appear editing the link after the posting...if not the results are the avobe ones...any help plz?
Title: MK 108 lehtality
Post by: combat23 on February 22, 2000, 07:39:00 AM
I guess alot depends on where you hit the target but I have read several times that the Germans estimated that on AVERAGE only THREE 30mm rounds hitting a B17 would knock it down. Wonder how many it takes for a fighter?  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

see ya on line
Title: MK 108 lehtality
Post by: Yeager on February 22, 2000, 08:36:00 AM
I dunno fats,

I went head to head for fun with a 109g10 ace in the training arena last week.  Whenever he fired and hit me, I died.  No two ways about that.

Yeager
Title: MK 108 lehtality
Post by: Karaya One on February 22, 2000, 09:13:00 AM
Hi Fats:

I have been using the 30mm quite a bit. I found 1-2 flashes on target are enough to score.

K1
Title: MK 108 lehtality
Post by: Minotaur on February 22, 2000, 07:41:00 PM
Fats;

Try this in your testing.  Shoot a friendly cooperating with you.  You will die, but get instant feedback of your hits on their plane via killshooter.

Good Luck!   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Mino
Title: MK 108 lehtality
Post by: Dingy on February 22, 2000, 08:42:00 PM
 
Quote
On the no-UDP issue.. what's the implications then for someone like me using an ISP who sends UDP on land/sealine because of it's perceived 'timing' necessities yet sends http/tcpip usually via satellite

Audie, the implications are such:

UDP is a non-acknowledged protocol.  It means the recipient is not going to acknowledge receiving the packet.  This can result in lost packets since the packet will not be resent by the sender if the packet is lost in transit.

TCP on the other hand is an acknowledged protocol which means that if the recipient does not respond with an acknowledgement that it received the packet, it will be resent after a timeout period by the sender.  Packets cannot be lost using TCP.

These are the only two protocols that are supported by a TCP/IP network.  Think of UDP as regular snail mail and TCP as a registered letter.  If hit packets were UDP, its very possible that actual hits never get recorded on the target.  Since they are being sent via TCP, they will eventually be recorded...it just may take a couple of resends.

Regardless of whether you connect to the net through land lines, satellites, fiber, tin cans and string or whatever, a TCP/IP connection will support UDP and TCP.  

-Ding
Title: MK 108 lehtality
Post by: rosco- on February 23, 2000, 12:06:00 AM
RAM
 You can download a program like visualroute or there is a link to a free one floating around this board, but for now you can go to a dos prompt and type ping or tracert hitechcreations.com A good traceroute program gives you a detailed look at whats going on but this will work in a pinch.
Title: MK 108 lehtality
Post by: fats on February 24, 2000, 02:35:00 PM
Heh, some 'late' replies. After re-evaluating the 30mm I got the results I expected, correlating with karaya one's observations: everything goes down with 1 or 2 hits.


//fats
p.s. yeah maybe I'll open my account one of these days too, when I am not too tired to use the computer at home for more than 15 mins.