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General Forums => Aces High General Discussion => Topic started by: JoeCrip on April 05, 2002, 09:05:45 AM

Title: Idea for MA
Post by: JoeCrip on April 05, 2002, 09:05:45 AM
After having to land a damaged plane a few times the other night, this idea poped into my head. How about next to every feild, we have a large dirt square (roughly about 3x the size of the VH square), where you can land a damaged plane, and still "Land sucessfully". It is not always easy to land a damaged plane, and keep it stright down the whole runway.

What do ya think?
Title: Idea for MA
Post by: Hangtime on April 05, 2002, 09:30:05 AM
score dweeb.

;)
Title: Idea for MA
Post by: BlauK on April 05, 2002, 09:31:06 AM
Would it not be easier to just define the whole airbase area as "landed" area. A bit like V-base area is larger than just only the VH.
Title: Idea for MA
Post by: popeye on April 05, 2002, 09:53:58 AM
Why not define bailing over enemy territory as a "successful landing".  It would be so much easier.  ;)
Title: Idea for MA
Post by: Widewing on April 05, 2002, 09:57:13 AM
Quote
Originally posted by BlauK
Would it not be easier to just define the whole airbase area as "landed" area. A bit like V-base area is larger than just only the VH.


This is how it should be. The other day, I land on fumes. As I turn off the runway to get on the hotpad, the engine quits. Scored as a ditch... That sucks. Moreover, it's utterly unrealistic. Especially when one considers that this criteria is also not historically accurate either. Fix it HTC, please.

My regards,

Widewing
Title: Idea for MA
Post by: MANDOBLE on April 05, 2002, 10:06:10 AM
A ditch should be a ditch even in the center of your runaway, that is, more than just your gear touches the ground when landing.

In the other hand, if you land your plane correctly into the base perimeter, it should be considered as a correct landing.
Title: Idea for MA
Post by: Puck on April 05, 2002, 10:46:16 AM
A good landing is anything you can walk away from.  A GREAT landing is any time you can re-use the aircraft.

Next thing you'll want a distinction made between a damaged/repairable aircraft and an aircraft that must be written off.

:)
Title: Idea for MA
Post by: hitech on April 05, 2002, 10:56:13 AM
JoeCrip: What I think is you are just asking for easyier landings?
Title: Idea for MA
Post by: MANDOBLE on April 05, 2002, 11:00:05 AM
No HiTech, what he is asking for is just a more flexible system to get the "You have successfuly landing" message, but not an easier landing procedure.

Basically, you land your plane, taxi it and park near your runaway and you get an "ok" instead a "ditch".
Title: Idea for MA
Post by: Yeager on April 05, 2002, 11:21:08 AM
Dunno about a big brown field to land on.  Sounds like a ditch to me.

What WOULD be cool is having a Repair Hanger (or equivalent facility) and being able to trade time or Perk points to repair damage then taxi over to the rearm pad and maybe select a different loadout (hint hint) and continue on.
Title: Idea for MA
Post by: minus on April 05, 2002, 11:25:47 AM
in real life dmaget planes NOT used same  runaway for landing  like undamaget planes


so some special  terain for catastrophe landing is  plus for realism
Title: Idea for MA
Post by: milnko on April 05, 2002, 11:26:42 AM
Quote
Originally posted by BlauK
Would it not be easier to just define the whole airbase area as "landed" area.


I agree.

If ya land anywhere on a field should count as a successfull landing, after all ya did make it back to and landed on your field.
Title: Idea for MA
Post by: Ripsnort on April 05, 2002, 11:28:14 AM
I think all fields should be the size of a Carrier deck, and you must "trap" each landing. :D:D  Bomber fields would be far to the rear of the "front line"
Title: Idea for MA
Post by: AKDejaVu on April 05, 2002, 11:29:02 AM
In real life... there was little to no distinction between "ditch" and "landing".  Then again... in real life pilots didn't rely on ditches to shorten their flight time.

Right now its very cut and dry.  You want a successfull landing and you put it on the runway.  So what if you get a ditch because for some reason you couldn't put it on the runway?  Its a different word in the text buffer.

Oh yea... perk planes.  Hehehehe... no pitty for someone there... sorry.

AKDejaVu
Title: Idea for MA
Post by: Beav on April 05, 2002, 11:37:30 AM
Ya, I want more points too!
HiTech, if Joe doesn't want the easier landings I'll take em!!!


;)
Title: Idea for MA
Post by: JoeCrip on April 05, 2002, 11:44:04 AM
Landing a damaged plane is not the problem, the problem is where to land it. If a plane is missing a gear, it's not that easy to keep it straght down the runway. So, as said in my idea, how about implementing a large "dirt patch" area where damaged planes can land, and still "Land Sucessfully".
Title: Idea for MA
Post by: Furious on April 05, 2002, 11:54:22 AM
Landing is easy enough as it is.  If you are unable to stop it on a paved area you should be penalized.

HT, maybe the problem is with the wording.  Maybe, change the message to something like,"You have landed poorly and your mechanic is pissed.", but treat it the same score wise.


F.
Title: Idea for MA
Post by: BigGun on April 05, 2002, 11:54:23 AM
I think landing area is just fine now. Put the plane down on the runway or no successful landing. If no gear, better come in real slow & belly land on runway. If ran out of gas & couldn't reach runway or refuel pad, then maybe next time you will manage fuel better. Plane is damaged & can't control to hit the runway, then too bad, maybe next time don't let plane get damaged.

I have not landed on runway do to several different reasons, but have never thought the area should be bigger. Everyone knows what is required for a successful landing, so just keep it in mind when flying around.
Title: Idea for MA
Post by: HFMudd on April 05, 2002, 12:18:47 PM
"Put the plane down on the runway or no successful landing."  

That would be fine I suppose but that is not the way it works.  So far as I can tell a successful landing is made if you exit the plane when it is on a runway, taxiway or in a hanger.   Anything else is a ditch.

- Land your plane a mile from the field, taxi overland to a hanger and park it and you get a successful landing.

- Hit the groud hard 60' from the runway, kill the engine and then coast onto the strip, and you get a successful landing.

- Get hit in the engine, glide back to the field, deadstick just short of the runway (I did this just the other day) and you get a ditch.

- Fight a plane with a missing chunk of wing back to the field and land between a pair of hangers and you get a ditch.

I really don't have a problem with the way it works but I understand why someone might be a bit frustrated by it.  I don't know what I would ask to be changed though.  As it is, if you bring your plane back with enough fuel and in good enough condition to taxi you can get a "successful" landing.  If you are out of fuel or too shot up to taxi then you get a ditch.  Seems like a pretty good system to me.

(Edited to note that my final paragraph, upon reflection, is just what biggun was pointing out.)
Title: Idea for MA
Post by: hardtail on April 05, 2002, 12:26:24 PM
Yesterday I had to deadstick a damaged F6F onto the runway, I landed long and came to a complete stop with the tail of the aircraft even with the limit of the runway......a ditch.  Three feet too much for a successful landing.

I agree that the parameters of a successful landing should be perhaps just a bit more liberal in their interpretation.  While I don't think that putting an aircraft anywhere on the field should be a successful landing, I do wish that maybe there was just a bit more grace.
Title: Idea for MA
Post by: WBHoncho on April 05, 2002, 12:29:42 PM
Quote
Originally posted by Puck
Next thing you'll want a distinction made between a damaged/repairable aircraft and an aircraft that must be written off.

:)


Now that you mention it, I suppose that would be much more realistic - arguably much more so than someone pulling an otherwise fine plane off to side of runway and getting a ditch.
Title: Idea for MA
Post by: jpeg on April 05, 2002, 01:25:05 PM
I had proposed this idea before:
Make a buffer zone around the runways that still count as landings.

It's pretty bad that I can land on a enemy field's runway and get a succesfull "landed" message yet I'm 1 foot away from my own runway and I get a ditch.

I've come home plenty of times without a working engine and land only 1 or 2 feet away from the runway and get a ditch :mad:
Title: Idea for MA
Post by: popeye on April 05, 2002, 02:32:22 PM
"I've come home plenty of times without a working engine and land only 1 or 2 feet away from the runway and get a ditch."

So, should the "buffer zone" be 1 foot, or 2 feet, bigger than the runway?

;)
Title: Idea for MA
Post by: BlauK on April 05, 2002, 02:36:40 PM
I agree that the diference between "landed" and "ditched" should be based on both the base area and the plane condition.

-Crashland anywhere and walk away alive= ditch
-Successful landing outside airbase area= ditch
-Land plane inside airbase on its wheels= landed

The narrow runways in AH makes it ridiculous sometimes like mentioned above. Wheels on grass just meters away from runway ...ditched :(

This is stupid especially when considering how most fields in WW2 were... not neat, straight, narrow runways... but wide, irregular shaped "areas" where several planes could take-off or land at the same time. Even the narrow runways were usually wider.

In the pic below there is a small named "Immola" which has straight runways. It was a small base, runway only a bit over 1km long but still 100meters wide!!! In "Suulajärvi" base the straight middle part was only plowed in winter, but in summer the whole area was in use.

(http://www.muodos.fi/LLv34/some_bases.jpg)
Title: Idea for MA
Post by: JoeCrip on April 05, 2002, 02:59:30 PM
------------------------------------------------------------------------------------
popeye

 Why not define bailing over enemy territory as a "successful landing". It would be so much easier.
------------------------------------------------------------------------------------

I like this idea a lot more then mine! ;)
Title: Idea for MA
Post by: Puck on April 05, 2002, 03:49:58 PM
If we're going to do the bailed thing we should have a condition that says:  if $PILOT is "puck" and plane is shredded into window and bloody gobbets of flesh strike ground then landing successful.

As a rule landings are one of those things I stick every time.  I can flare a B17 in so smooth the only way you know you're down is the wheel noise.  For that matter I landed a P38 on a CV offline, just to see if I could.

Then there was the time I had my nose gear shot up, dropped the mains anyway, just to see if I could get it down, ground looped the poor thing on the runway, came to a screaching halt upside down, and got "successful landing".  I was still on the runway.  Looked more like a ditch while I sat there hanging from the straps.

The upshot is the game logic seems to designate anything that ends on the runway as a "successful landing" and anything that's off the runway as a "ditch".
Title: Idea for MA
Post by: FBM Matt on April 05, 2002, 04:17:25 PM
It's probably best to keep the current system.

If we install small "buffer zones" outside a runway, we'll still have people complaining about coming to a stop "just a wheel" outside the buffer zone.

The same situation would occur if the entire air base is considered an area in which one can land successfully.  

Either way, there will be complaints about landing just outside that specific area.

~Matt
Title: Idea for MA
Post by: Gwjr2 on April 05, 2002, 04:31:12 PM
Furious stated
 
Quote
Landing is easy enough as it is. If you are unable to stop it on a paved area you should be penalized.

ok with that said how many airfields were paved in ww2 sould be no runways (with exception of bomber fields) and should be whole perimeter of field for a good landing msg

 and a ditch msg at VHs for planes even goons ....you want all perks for a drop fly home..
just my .02 ;)
Title: Idea for MA
Post by: Puck on April 05, 2002, 04:40:18 PM
My reaction to this is the same as for most things; not a big deal.

I like the game.  It has it's quirks, but show me a game that doesn't, reality included.
Title: Idea for MA
Post by: Glasses on April 05, 2002, 07:07:11 PM
Quote
Originally posted by Gwjr2
Furious stated
 
 
ok with that said how many airfields were paved in ww2 sould be no runways (with exception of bomber fields) and should be whole perimeter of field for a good landing msg

 and a ditch msg at VHs for planes even goons ....you want all perks for a drop fly home..
just my .02 ;)


my point exactly few fields were paved for fighter aircraft in WW2 xcept for bomber fields and of course the Jet fields. Most were Aerodome like a la WW2OL (sorry had to give you an example).

it would be nice that only Heavy buffs could take off from paved runways and only medium small buffs could take from the soft field runways and also they modeled the less traction associated with landing or taking off form a paved runway as opposed to a rough dirt runway like we have in AH too little friction with the ground occurs when you land in AH in a "dirt" field.
Title: Idea for MA
Post by: Minotaur on April 05, 2002, 08:05:35 PM
I would like to keep the system as it is.

IMO a successful landing is anytime you land.  Anywhere and anytime.  If I don't land on a runway I know that this successful landing is a ditch.  This seems to be what the game tells me.

However, if I bail out I can still get a succesful landing and but I don't score the mission the same.  This IMO this is not a successful landing and has bothered me since beta.  

In what ever case you can talk about it all boils down to points.  How as a game to do score the mission?

The present systems seems ok.