Aces High Bulletin Board
General Forums => Hardware and Software => Topic started by: crumby on April 05, 2002, 10:42:51 AM
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I wonder if any of the gurus out there can explain why upgrading to DX 8.1 caused a really ugly screen stuttering condition in AH. I have trolled thru the forums and tried things like downgrading the sound accelleration in DirectX. No Joy. I finally decided to install another copy of win2k on another disk and install DX 8.0a on the clean partition. That's better, but why??
Also, I'm only getting ~24 fps sitting on the runway offline. Do I need beefier CPU or GPU?
Config
- P/// 750
- 384M PC133 RAM
- Geforce 2 Ti 250 w/Nvidia's 28.32 drivers
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A faster CPU would not hurt, and would probably raise your FPS. I do not know how capable the video card is, but in testing the original GF2 Ultra and Pro cards, I found they could not be maxed out in performance until you reached at least a 933Mhz CPU. Other CPU's slower than that would cause a drop in performance.
Hope that helps.
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Originally posted by crumby
I finally decided to install another copy of win2k on another disk and install DX 8.0a on the clean partition.
That's your problem right there.
Get a gaming OS.
What resolution/color depth are you running? The framerate issue could be that you are trying to push the video card too hard.
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Bull.... win2k fine ....getting 75fps.... solid as rock... Thats what Bloom25 runin.... he knows everything....
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Win2k drivers have come to the point that given sufficient ram, DX games are just as fast as 98 or ME. XP is slightly faster, but still too buggy for me and somewhat lacking in security.
I run a dual boot system with 98 and 2k. Running AH in win2k delivers identical framerates in AH, and better overall performance in the engineering applications that matter to me. (The extra stability is a bonus.)
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I run DX 8.1 and find it to be slightly faster than DX 8.0a was. I have not noticed any stuttering. (Though I do see stuttering when bump mapping is turned on in AH, but that happened with 8a as well.)
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by "bump mapping" you mean the "Enable Mip Mapping" checkbox?
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No, by "bump mapping" I mean pressing in the game and getting the little terrain speckles. Mip mapping is something quite different and is derived from the latin (and I'm going to spell this wrong :D ) "multi in partium". Basically what you are going to see by enabling this in AH is reduced terrain "shimmering". Performance is reduced by enabling mip-mapping in AH, but it does result in much superior terrain graphics AND it is easier to spot ground vehicles. :)
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Bloom
You should start putting together tech docs for AH players and getting them posted permenantly on the BBS somewhere..I had no idea what mip mapping was for. thanks
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seconded
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HTC should give bloom25 a free lifetime subscription to AH for all the help he has been to their subscribers
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I appreciate the complement Eagler, but there are plenty of others who are equally deserving. Lephturn and Skuzzy just to name a couple right off hand. (Although they already probably do fly for free... ;) )
HTC would be getting quite a bargin. I generally post here whenever I need a short break. I have very little time to actually fly online. I logged an amazing 29 minutes and 2 assists a couple tours ago, and I remember that being at about 2 AM one night.
You guys probably know that I'm getting my BS in Electrical Engineering this June. The combination of projects, studying, work, and side projects I end up taking on really limit my free time. (Actually I'm typing this right now while waiting for a simulation to finish up. :) )
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Crumby,
Make sure you have the latest service pack (2 I think) loaded. It cleared up my all my video woes.
wizzer
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I thought ctrl-c was just a detail texture, not bumpmapping? If it is bumped its very slight.
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Re: SP2 for win2k
That's the funny thing, the "main" installation with DX 8.1 and Win2000sp2 stutters like a dog, but the DX8.0a and stock win2000 "clean" installation is smooth as glass.
Re: screen resolution
Also, re: the screen resolution, the frame rates are roughly constant across all screen sizes, up to my usual 1600x1200x32. More evidence that the CPU is the bottleneck, I take it.