Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: BenDover on April 06, 2002, 04:16:56 AM
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i'm making a new 2 sided h2h terrain, BDvalley. Its a valley with with a river and two bridges, steep cliffs with one way for gvs to get up, not sure if i'll make the v-fields at the base of the bridges neutral rook yet
also, have you got like a muddy texture, something that looks like its been driven over?
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I have a tile that looks like dirt driven over, but you'll need all the transitional tiles also. The bridge Group i can email you, but I want to debute it first:) Once i finish this map i'm working on , i'll send you the bridge group, and explain HOW it MUST be placed. The bridge group HAS to be built knowing forehand where it is going to be placed and at what altitude. The bridge is made to cross 1 tile and at 190 feet. water or land can be placed under the tile, BUT you cannot have trees for clutter on the tile that is under the bridge or transitioning with that tile.
NUTTZ
Originally posted by BenDover
i'm making a new 2 sided h2h terrain, BDvalley. Its a valley with with a river and two bridges, steep cliffs with one way for gvs to get up, not sure if i'll make the v-fields at the base of the bridges neutral rook yet
also, have you got like a muddy texture, something that looks like its been driven over?
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I already have planed most of it, altitude is 1000ft, length is 2 sqs.
as for the tile, i'm using the snow texture, and that doesn't transision with anything its next to