Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: ccvi on April 06, 2002, 05:29:46 PM

Title: ENY for fighterbombers
Post by: ccvi on April 06, 2002, 05:29:46 PM
While a fighter carries bombs and rockets, it doesn't fly as well as without. Shouldn't the ENY value be lower in that situation? Until bombs are dropped.
Title: ENY for fighterbombers
Post by: Staga on April 06, 2002, 05:36:32 PM
Yeah and howabout heavy fuel-load?
Title: ENY for fighterbombers
Post by: Frost on April 08, 2002, 09:42:18 PM
You want them to come up with a different ENY value for every possible loadout? One for drop tank, one for one 1k bomb, one for 2 1k bombs, one for rockets without bombs...  It's your choice if you want to fight with eggs and rockets loaded.  ENY values are pretty subjective now, you want to add to it 100 fold?  Since it's your choice to dogfight with eggs and rockets loaded then the ENY value should stay the same.  Just dump your ordinance.
Title: ENY for fighterbombers
Post by: ccvi on April 08, 2002, 11:24:52 PM
Hu? All fighters should have the same ENY! Since it's your choice to dogfight in old planes then the ENY value should stay the same (as for high performance fighters). Just fly a real plane. I don't think this is a good idea :)

Set current ENY = ENY for empty plane (no fuel, ammo, ordnance). Decrease this value by the same percentage the current mass is higher than empty mass.