Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: ccvi on April 06, 2002, 05:29:46 PM
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While a fighter carries bombs and rockets, it doesn't fly as well as without. Shouldn't the ENY value be lower in that situation? Until bombs are dropped.
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Yeah and howabout heavy fuel-load?
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You want them to come up with a different ENY value for every possible loadout? One for drop tank, one for one 1k bomb, one for 2 1k bombs, one for rockets without bombs... It's your choice if you want to fight with eggs and rockets loaded. ENY values are pretty subjective now, you want to add to it 100 fold? Since it's your choice to dogfight with eggs and rockets loaded then the ENY value should stay the same. Just dump your ordinance.
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Hu? All fighters should have the same ENY! Since it's your choice to dogfight in old planes then the ENY value should stay the same (as for high performance fighters). Just fly a real plane. I don't think this is a good idea :)
Set current ENY = ENY for empty plane (no fuel, ammo, ordnance). Decrease this value by the same percentage the current mass is higher than empty mass.