Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Citabria on April 09, 2002, 12:48:52 PM

Title: stuff I miss from Aces High in the beginning
Post by: Citabria on April 09, 2002, 12:48:52 PM
I miss not having stuff:

there was no dawn, dusk or night.

there were no wind layers.

there was no ai 88mm flak


I miss having stuff

the beta terrain ground war was awsome, the travel times were too short but much more fun than the current long travel times in vehicles to the fight. it was over the top in tankerville but it was fun.

I miss having fights at 20k+ even 30k, it was much harder to shoot up in that thin air with those high true airspeeds. now if i go above 20k in the ma im in a ghost town.


I miss Skuzzy hosting the MA





just looking back on how AH has changed and this is all the stuff I can think of that i miss having or not having. well HTC you've done a pretty damn fine job or this list would be 10 pages long. :)
Title: stuff I miss from Aces High in the beginning
Post by: hblair on April 09, 2002, 01:55:25 PM
Whatever happened to that guy with the handle "Hllywod"? (or something like that)
Title: stuff I miss from Aces High in the beginning
Post by: LePaul on April 09, 2002, 02:11:21 PM
I miss the beta maps, especially that one with the big mountain/snowmen in the middle

I miss crater damage, no more GVs zipping through craters unscaathed, etc

:p
Title: stuff I miss from Aces High in the beginning
Post by: Dago on April 09, 2002, 02:15:26 PM
Quote
there were no constant discos or unplayable lag


I gotta wonder if its your connect, I rarely see lag, warps seem rare enough that I mention one when I see it, and lately I havent suffered any discos.  I have been playing a fair amount lately, and this is what I am observing.

I have certainly seen enough times guys blamed HTC on problems that were actually caused by their own ISP.  Not saying this is the case for you, but I am not having lag or disco problems.

dago
Title: stuff I miss from Aces High in the beginning
Post by: JoeCrip on April 09, 2002, 02:30:55 PM
I just miss "Car Bombing". There was nothing more fun, then driving a lanc over to a C47, and dropping 6 tons of bombs on it :D
Title: stuff I miss from Aces High in the beginning
Post by: Mickey1992 on April 09, 2002, 02:33:54 PM
I miss the pre-compression days when I could fly at 800 MPH with no ill effects.
Title: stuff I miss from Aces High in the beginning
Post by: Tac on April 09, 2002, 03:23:15 PM
I miss the real torque effects.
Title: stuff I miss from Aces High in the beginning
Post by: popeye on April 09, 2002, 03:30:43 PM
I kinda miss the old flight model, but the current EasyMode is fun too.
Title: stuff I miss from Aces High in the beginning
Post by: sourkraut on April 09, 2002, 03:31:17 PM
The volcano. And who was that guy who racked up all the kills in it?
Title: stuff I miss from Aces High in the beginning
Post by: ygsmilo on April 09, 2002, 03:43:35 PM
I miss Torque killn everyone in that CHOG of his and his "banter" on Channel 1.

"Death to Torque"
Title: stuff I miss from Aces High in the beginning
Post by: Mathman on April 09, 2002, 03:51:24 PM
Quote
I kinda miss the old flight model, but the current EasyMode is fun too.


Quote
I miss the real torque effects.


I liked these things b/c it made it a bit tougher and more satisfying when you earned a kill, but I seem to recall numerous threads, postings, and the like which either pointed out that these were wrong or justified the current settings.

That being said, I really miss the old beta maps.  Those were the best!
Title: stuff I miss from Aces High in the beginning
Post by: Kieran on April 09, 2002, 04:15:04 PM
Quote
The volcano. And who was that guy who racked up all the kills in it?


Joemud.
Title: stuff I miss from Aces High in the beginning
Post by: BD on April 09, 2002, 04:15:42 PM
I miss Godzilla,

and the Shiner Bock mountains :eek:
Title: stuff I miss from Aces High in the beginning
Post by: Soda on April 09, 2002, 04:54:14 PM
Field A1, right in the damn middle of the map at 10K.  Sure, it sucked and everyone complained about it, but that was part of what made it special.  Whoever owned A1 was the target of a gangbang since everyone wanted it, but at 10K it was almost impossible to make it change hands.  Climbing a goon up to 10K took forever and getting bombers sufficiently high over it to knock the hangers down took too long... The VH that defended it was down in a valley, probably 7K lower than the field and absolutely pointless.  Valleys all around... ahh... almost makes me cry thinking about it.

:)

-Soda
Title: stuff I miss from Aces High in the beginning
Post by: Wardog on April 09, 2002, 05:01:06 PM
I miss the old balistics modeling for .50s that allowed me to HO the F4U  C1 and kill it dead. For that matter HO anything in me p51D in beta and it died ..

Miss me .50s........

Dog out................
Title: stuff I miss from Aces High in the beginning
Post by: Superfly on April 09, 2002, 05:03:38 PM
The original Beta map is currently being re-worked into a 512x512 map.
Title: stuff I miss from Aces High in the beginning
Post by: AKDejaVu on April 09, 2002, 05:06:55 PM
Quote
Originally posted by SUPERFLY
The original Beta map is currently being re-worked into a 512x512 map.
So... no CVs or are you just working a square island with a little bit of coastline for them?

AKDejaVu
Title: stuff I miss from Aces High in the beginning
Post by: Raubvogel on April 09, 2002, 05:07:20 PM
I miss being able to do about 200mph in a GV :)  

Also miss making my nightly pilgrimage to Mt Shiner and the Pepperoni Plateau.
Title: stuff I miss from Aces High in the beginning
Post by: Saintaw on April 09, 2002, 05:10:10 PM
Good news Superfly :D
(Saw Bee yesterday, he says hello!)
Title: stuff I miss from Aces High in the beginning
Post by: Mitsu on April 09, 2002, 06:11:24 PM
Ooooooooohhhhhhhhhhhh, you saw Beeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeee!?

Oops, I'm glad that he's fine! :)

-Mitsu
Title: stuff I miss from Aces High in the beginning
Post by: eskimo2 on April 09, 2002, 07:02:16 PM
Taxiing at 200 mph in a C-47 and being able to dump troops out at speed without them so-much as twisting an ancle.

eskimo
Title: stuff I miss from Aces High in the beginning
Post by: eskimo2 on April 09, 2002, 07:03:41 PM
Being able to ditch anywhere at any speed.

eskimo
Title: stuff I miss from Aces High in the beginning
Post by: Rocket on April 09, 2002, 07:43:19 PM
I miss the fear at 27k seeing Hristo, Hollywood, Hangtime, Wardog or Cit (or many others) comin in higher than me!
I miss being 1 of 5 knights takin on the world while the Bish/cRooks fought it out.
I miss HT takin my head off with 250lb bombs from a B17 parked on the ground as he tested out the new code for the tank! (Him laughin his bellybutton off as he typed.. HAHAH got yer nose!)

Thooose wereeeeeee the daaaaaaaaaaysssssss

But just like on All in the Family... it just keeps getting better in here! :)


S!
Rocket
Title: stuff I miss from Aces High in the beginning
Post by: CavemanJ on April 09, 2002, 08:31:13 PM
Quote
Originally posted by SUPERFLY
The original Beta map is currently being re-worked into a 512x512 map.


That is excellent news!  Used to have alot of fun in those canyons.
Title: stuff I miss from Aces High in the beginning
Post by: Hangtime on April 09, 2002, 09:53:27 PM
Yeah cavey, the canyon fights.. chasin Sn1per thru them rocks, catchin his c47 down low and sayin "kniggit goon, spill yer troops now, and yah can fly home free.."

The xmas eve I shot down some guy named 'Santa Claus'..

Dotsie.. anybody remember him? Had some great fights with that guy.

Creamo.. first time he gunned my chute and the three day hunt fer vengance. :)

The Pony Duel w/ Camel over, in around and thru the canyon, 30 minutes i'll never forget.

The incredible never ending vultch fests with HiTech and Heater... laffin so hard I was cryin some nights; gawd that was some sick toejam.

Ice and the magic Dot Of Death Gunsight.

The magic night we got a FM upgrade that gave the P51 ungodly e retention... and wings that fell off if yah looked hard at 'em.

The one time I caught and killed fishu...

The Bishop Squad nights.. when we'd all get together and blacken the sky with buffs and made the entire arena cry fer mercy. "rook dar up in 4 min, kniggit dar down fer another 2 hours... lets hit the rooks again.." I think their lights might still be out.

The 109 vs pony TOWD fights.. the First Hristo Duel..

Yeah.. the good old days, when 150 guys regularly flew, and we knew each and every one of 'em.. what they drank, what they flew, and dammit, it was more fun than anything I care to remember now.
Title: stuff I miss from Aces High in the beginning
Post by: ZeroPing on April 09, 2002, 10:22:40 PM
I think they need to make a old mans Squad... alot of the old timers....

OLD TIMERS!!!!!!!!!!!!!!!!!!!!!!!!!!!

peace
Title: stuff I miss from Aces High in the beginning
Post by: Nomde on April 09, 2002, 10:38:51 PM
The night frenchy an I took on the entire AK squad and actually survived some flights :D

Lotta great memories, thanks HT et al <>
Title: stuff I miss from Aces High in the beginning
Post by: bloom25 on April 09, 2002, 11:07:27 PM
I remember one beta version where there was a problem with the b17.  You would eventually get going so fast the plane would tear itself apart.  At one point there was also an "easter egg" where if you managed to climb above a certain altitude in a b17 you would get a message saying something like "rocket boosters engaged, maintaining 2.5k/min climb rate." :D  My all time favorite bug was the one early in 1.02 where spanning at a VH in certain planes offline would result in getting shot straight up in the air.  Once you got to about 150000 ft you'd start coming back down again.  ;)  I sometimes think HT used to leave a few things in just to be funny.
Title: stuff I miss from Aces High in the beginning
Post by: Tac on April 09, 2002, 11:09:18 PM
I remember sinking islands with a few bomb.. what  a hoot! :)
Title: stuff I miss from Aces High in the beginning
Post by: Robert on April 10, 2002, 01:23:36 AM
I remember getting to fly period. :-(


RWY
Title: stuff I miss from Aces High in the beginning
Post by: Montezuma on April 10, 2002, 02:38:05 AM
Quote
Originally posted by Hangtime

Yeah.. the good old days, when 150 guys regularly flew, and we knew each and every one of 'em.. what they drank, what they flew, and dammit, it was more fun than anything I care to remember now.



Message From Blue Baron, brought to you by AW Spam Hole:

Having seen the game develop over more than ten years I understand the temptation to anoint earlier eras as "the good old days" or "the golden age" of this or that. My view is not so sentimental, though.

In the early days online gaming was text based. Air Warrior was the first online game that was fully graphical. Yes, other games had graphical interfaces (usually developed by the players), but they simply overlaid the text based system. Sometimes we'd develop graphical interfaces for our text games (Stellar Emperor for example), but most veterans stuck with their terminal emulators. Air Warrior was different in this, and so many aspects, but it arrived in absolute obscurity. What gaming press there was had no clue about this esoteric pastime. Very few people were online. Thus part of what made Air Warrior seem so special back then is that we all knew that we were onto something, years before anyone else was.

But that was really a very small part. It wasn't just that we were discovering something before the masses did, it was that there were so few of us - no more than 10 or 20 souls each night - and thus we got to know one another very well indeed. You could tell, just from the behavior of a dot far away, who everyone was. New players were rare, and the development of relationships among players was a long, evolving process.

The fundamental change to the game took place in the winter of '92, with the release of SVGA AW. At the '92 Con that year in Los Angeles, veterans were already bemoaning the loss of their game. "We won't matter anymore," one of them said in an unguarded moment. "But we'll be like gods to them!" I said, kidding. All of us knew better.

For a box game market, completely unfamiliar with any concept of anything having come before the moment they ripped the shrink wrap off their shinny new game boxes, the very notion of a tradition in computer gaming, much less one that spanned years, was alien. One customer even accused me of making up the quotes from players that I put in the manual. Another asked me why the hell did I think he'd be interested in stuff said by guys he never saw up in the game. Although it hadn't happened overnight, the new guard displaced the old. Many of us thought it would be fun to kill the "ten THOUsand dweebs" but it lost its charm quickly, and the social dynamics of the arena had been forever altered.

SVGA AW was the first box sim to model departure from controlled flight, but we didn't offer this feature online. So called realism was not all the rage back then. Computer Gaming World, in their review said, "With its realistic flight model, Air Warrior is not an adventure, it's a job." Thus Kesmai was reluctant to enable it online. The vocal players - the ones posting on the GEnie BBS - started the chant, "Throw the switch!" Meanwhile Kelton created a separate development: the real time packet. Previously, Air Warrior had run at half speed, even though your gauges showed full speed. This was a concession to networks of the day. Real time added another "realism" factor, separating further the game play of earlier and later AW. When they finally added a full realism arena, they did something inexplicable - they ran it in half time, but added half time rolls. The reasoning was odd. One way Air Warrior disguised the fact that it was running in half time was by having aircraft roll in real time. In the realism arena, the thinking was that everything should be realistic. Thus the roll rate should match the overall time scale. This made the realism arena anything but realistic.

Finally all the screamers got what they asked for - real time, full realism. The majority stayed in half time. The community, already altered by the box release, was now split in two. Squads split up over this, and many old timers still hanging on left the game.

It's difficult to second guess all of this. Air Warrior had been a financial loser. Kesmai made its money from other games. The game had to reach out to a larger audience, or die. By reaching out, in a sense it died as well.

Yet, if you paid attention you saw that the game was anything but dead. New players made dumb mistakes, got better, made friends, developed rivalries, formed squadrons, and got to know people that they otherwise never would have. They found kindred spirits, people to "hate," people to respect, and people to miss when they were gone. These are constants to this game. When we moved it to AOL - again out of pure survival - the cycle repeated. Same for GS, same for AWII, AWIII.

None of us has any idea when we're fooling around in the simulated skies just how important the relationships we're developing are. The bonds we develop with one another happen insidiously and, despite all the explosions going on around us in the game, quietly. None of us has any idea just how much we'll miss those guys we flew with after they're gone. The human heart can't tell the difference between virtual and face to fact worlds. Shared emotion bonds people, no matter where or how that emotion takes place.

Thus, there is only one golden age - the time when YOU first learned the game, and played it for long hours every day or every week. Each of us has his own good old days. And for each, they were just as good.

And for the so-called veteran who complains to me how my latest release killed the game he loved, I can say, "Yes, and you killed the game I loved. You and your kind chased away all my buddies seven years ago." In both cases the accusation is unfair. That's another thing all players from all eras share: the good old days can never last forever. Enjoy yours while you have them. Remember them fondly when they're over. In either case you are experiencing or have experienced something evermore rare in this world.

BB
Title: stuff I miss from Aces High in the beginning
Post by: takeda on April 10, 2002, 02:44:14 AM
I miss when the B-17 didnīt have the .50s, they were yummy!

I still recall  the day I jumped on one of those, dead 6 and got shredded by ht testing the guns :D
Title: stuff I miss from Aces High in the beginning
Post by: GRUNHERZ on April 10, 2002, 03:24:21 AM
I miss the days when I knew just about every guy in AH, at least by name. And we could all just harrass each other on CH1 instead of having the screen filled by "Kill 1 by  SomeNewBee"
"Kill 1 by SomeOtherGuyINeverHeardOf" .......   :)
Title: stuff I miss from Aces High in the beginning
Post by: Wilbus on April 10, 2002, 06:03:19 AM
I miss the Tourqe effects, I miss the "no windlayers" thing, as it is now, it's totally unrealistic and nothing but a bad thing for the game.

I miss Beta maps (specially the one with lots of canyons) and I miss A1 :D
Title: stuff I miss from Aces High in the beginning
Post by: eskimo2 on April 10, 2002, 07:14:51 AM
The server telling who shot sown who, " X shot down Y ".
My favorite was a player named Himself, when he got killed, he made his killer look stupid!

eskimo
Title: stuff I miss from Aces High in the beginning
Post by: hblair on April 10, 2002, 07:30:15 AM
Good point Eskimo. Forgot about that.

I miss the WB's way of showing kills:
"Kill of XXX by XXX of The Assassins"
I'd like to see the buffer show who killed who. Makes it more fun IMO. Humbles people too. :)
Title: stuff I miss from Aces High in the beginning
Post by: straffo on April 10, 2002, 07:40:41 AM
The A1 Hamburger-Hill was fun :)
Title: stuff I miss from Aces High in the beginning
Post by: CavemanJ on April 10, 2002, 07:50:26 AM
Quote
Originally posted by Hangtime
Yeah cavey, the canyon fights.. chasin Sn1per thru them rocks, catchin his c47 down low and sayin "kniggit goon, spill yer troops now, and yah can fly home free.."

The xmas eve I shot down some guy named 'Santa Claus'..

Dotsie.. anybody remember him? Had some great fights with that guy.

Creamo.. first time he gunned my chute and the three day hunt fer vengance. :)

The Pony Duel w/ Camel over, in around and thru the canyon, 30 minutes i'll never forget.

The incredible never ending vultch fests with HiTech and Heater... laffin so hard I was cryin some nights; gawd that was some sick toejam.

Ice and the magic Dot Of Death Gunsight.

The magic night we got a FM upgrade that gave the P51 ungodly e retention... and wings that fell off if yah looked hard at 'em.

The one time I caught and killed fishu...

The Bishop Squad nights.. when we'd all get together and blacken the sky with buffs and made the entire arena cry fer mercy. "rook dar up in 4 min, kniggit dar down fer another 2 hours... lets hit the rooks again.." I think their lights might still be out.

The 109 vs pony TOWD fights.. the First Hristo Duel..

Yeah.. the good old days, when 150 guys regularly flew, and we knew each and every one of 'em.. what they drank, what they flew, and dammit, it was more fun than anything I care to remember now.


Hehehe talk about a stroll down memory lane!

Flyin the B-17 90% of the time because I totally sucked in the fighters back then.  Then finally getting the guns on it and extracting revenge on everyone who ever shot at my defenseless 17 :D

Redstar haurranging me into the 205 most nights to try and teach me how to handle the fighters (Thx Red!!)  Anyone ever know what happened to him??

Forming TWC after a couple nights of the same guys working together, wreaking havoc, and using BattleCom for the radio way back then.

NOE raids to capture the center field in bish or nit territory (3, 11, and 19 I think?  Haven't looked at that map in a long time :D )

And the joy of finally capturing a countries highest base (1, 9, and 17?)

The day rooks kept the bish and nits down to 2-3 bases each for most of the day, keeping thier supplies gutted, and the whines that generated (and, I believe, the reason Rooks get ganged so much these days.  "genetic hatred" :D )

Watching for off map sneak raids trying to take A1 when we were in the SE.

The knights only having 10 people on during prime time.

The 'Curse of A1' on the sfterr(?) map, everyone ignoring base after base falling because A1 was being attacked.

Hoping to God I wouldna run across Hang or a few others while I was out flying :D

Those were the good old days.
Title: stuff I miss from Aces High in the beginning
Post by: Fariz on April 10, 2002, 08:12:28 AM
Hehe, ok, here some more.

World flat as tabletop; planes which never compressed; .50s stronger than hispanos; outside view for all fighters; bullets with double gravity on them; chess in the sky fm; ackstarring buffs on runway; lazer accuracy 1 ping acks; buffs raid at 35k; 3.5 hour raid to enemy hq; slow b17 on ground, when HT test panzers; 250mph panzers bug; bounced panzers (I almost rammed one at 25k once :)); duel with hristo; idiotic advices by fishu; vulcano bug; knights were 5 people strong at the BEST nights; no spawn for panzers, and 1.5 hours ride to nearest base, just to be shot down by another crazy tanker; Mitsu crying for help, then "kill 2-3-4-5 by Mitsu"; first Ramble, and so on :)

Many, many things to remember.

Fariz
Title: stuff I miss from Aces High in the beginning
Post by: MANDOBLE on April 10, 2002, 08:23:17 AM
Who remembers the FH changes between 1.03 and 1.05??
Title: stuff I miss from Aces High in the beginning
Post by: hblair on April 10, 2002, 08:26:24 AM
What about being able to lower your gear while sitting on your belly and launching your plane? Or the first 109 they had that they had to scrap..
Title: stuff I miss from Aces High in the beginning
Post by: Kieran on April 10, 2002, 11:01:40 AM
All I miss is the time to fly and participate in organizing events.
Title: stuff I miss from Aces High in the beginning
Post by: Don on April 10, 2002, 11:26:46 AM
>>I think they need to make a old mans Squad... alot of the old timers....

OLD TIMERS!!!!!!!!!!!!!!!!!!!!!!!!!!! <<

Old timers!? Hell we are all just gettin started. This game/sim hasn't been alive long enough.:D
Title: stuff I miss from Aces High in the beginning
Post by: Don on April 10, 2002, 11:29:57 AM
>>I remember getting to fly period. :-( <<

Hehe RWY, I remember takeoffs were an adventure. As I taxied down the side of a hill and wondering how I stopped the dang thing so I could get out and try again
:)
Title: stuff I miss from Aces High in the beginning
Post by: Shamus on April 10, 2002, 11:36:08 AM
Whatever happened to that guy with the handle "Hllywod"? (or something like that)

Hlywood was my CO in the Fighting Meese, talked to him last week. He has been flying ultralights and doing other things pertaining to real life:) Said he plans on comming back to AH this fall.

Shamus
Title: stuff I miss from Aces High in the beginning
Post by: Furious on April 10, 2002, 11:51:45 AM
I miss how freakin hard it was to get a damn 109 in the air.
I miss having to fly off cliff bases in order to get airborne.
I miss non-stop a1 10k launching jabo runs.
I miss knights being the red-headed undermanned step children.
I miss when I knew everyone who shot me down.


...but its all good now.


F.
Title: The thing i miss most..
Post by: laz on April 10, 2002, 05:25:03 PM
The thing i miss most would have to be....... My glass-tailed 38 :D
Title: stuff I miss from Aces High in the beginning
Post by: Drex on April 10, 2002, 05:33:35 PM
I miss all the cons being above me.

Drex
Title: stuff I miss from Aces High in the beginning
Post by: Pollock on April 10, 2002, 06:47:45 PM
I miss the organized Bombing raids. b17S with P-51 escorts.

I miss the organized missions (before the mission planner)

I really really miss flying with Sunchaser of the Mad Bombers
As if not for him I never would of found Aces High.

I miss the original P-47 D-30 released I think back in May of 2000.

I miss the original P-47 D-11 (AKA Spit Bolt)
Title: stuff I miss from Aces High in the beginning
Post by: rogwar on April 10, 2002, 06:51:39 PM
I miss solo deacking a remote base in a Typhie or comparable plane and then gooning it myself. I just miss the satisfaction and surprise it caused, but overall I'm glad it's a little more difficult nowadays.
Title: stuff I miss from Aces High in the beginning
Post by: Wlfgng on April 11, 2002, 01:09:16 PM
sounds like you guys miss Warbirds!.. lol

small community, everyone knows everyone...
weird FM...

need I say more ?   ;)