Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: peterg2 on April 10, 2002, 06:09:54 PM
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For people who don't want to fly missions...that's fine. Do your own thing. No one forces you to fly a mission.
For people who whine about lousy missions or wait times... or whatever about a mission...just try editing a mission yourself and getting people to fly it successfully. It ain't as easy as it looks. And my god, you have to wait maybe five or ten minutes for a mission to start. Give me a break...pour yourself another beer and chill out for a few minutes before the mission. Ace's High is not Quake or Unreal Tournament. If you want that kind of instant FPS action, go blow some monsters up in a shooter game.
If a mission planner were rewarded by getting a certain number of points for reaching an objective, that would encourage people to create innovative and "fun" missions. Anyone who flew with the mission would get their usual perk points. It's really up to the mission planner to create a good and timely mission. As everyone can see, there's really not that many missions launched. And one reason is that it's a tough thing to do. The mission planner becomes in effect a game level designer. Anyone can design a "lousy" mission. But a successful and "fun" mission is really tough to do. To be rewarded with perks for good mission planning would be great.
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LOL!
Mission Planner 1: JOIN MY MISSION!
Mission Planner 2: NO... JOIN MY MISSION!
Mission Planner 1: NO! MISSION PLANNER 2'S MISSION SUCKS! JOIN MY MISSION!
Don't even tell me that wouldn't happen. Hell.. it happens right now with no incentive to plan missions.
AKDejaVu
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It doesn't take long for the gang to figure out who the good mission planners are now. I doubt it would change with more planners.
If there was a constant stream of new missions up, people wouldn't have to beg for pilots. Anyone interested in missions would just go the listings.
Maybe!
Anything is better than the constant "furball" to "furball" chaos that exists in most of the MA at the moment.
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Originally posted by peterg2
It doesn't take long for the gang to figure out who the good mission planners are now. I doubt it would change with more planners.
LOL! so you really just want this to bennifit a few?If there was a constant stream of new missions up, people wouldn't have to beg for pilots. Anyone interested in missions would just go the listings.
This is one hell of an assumption based on absolutely nothing. We already have people screaming for people to join their missions. I fail to see how having more people do it is a good thing.Anything is better than the constant "furball" to "furball" chaos that exists in most of the MA at the moment.
ummmm... another huge assumption. Maybe you've missed the "field general" threads that have been running around the bbs? Do you feel this would help that issue at all?
AKDejaVu
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AKDejaVu is like that big, scary glowing eye in Lord of the Rings.
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How about it "costs" perk points to join MY mission.
Then I play with the editor in order to afford another 262:)
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I believe that it should cost perk points to be in a mission and......
Any feature that adds perk points and perk planes to the arena is a bad feature. Any feature that encourages organized gangbanging and dweeby milkrunning is a bad feature.
lazs
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peterg,
Suggest you look at my recent thread: It's time to give perk value for missions
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=50282
I'd also like to encourage missions in some way, but money says that there are more people than lazs and Deja that would be pissed at an increased flux of perk planes in the MA. Personally, I would prefer an even bonus of perks for all members of the mission rather than just a bonus for the creator. I also believe that the system could be coded in such a way that it isn't taken advantage of.
In any case, I would love to see some added incentive to fly missions aside from the obvious and objective success of these missions. It's not necessary, but it'd be nice. The incentive doesn't also necessarily have to be in the form of perk points (tho that's the simplest option available right now). We're creative people. We should try and come up with a new system on our own.
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I believe that anything that discourages Lazs from flying in the MA is a good thing...;)
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I am not sure if the problem is that there is a lack of mission planners, or that the mission is "no fun", nor "innovative", but rather a lack of mission participants. I don't care how "innovative" a mission is, if there is a minimal amount of flyers, it will be "no fun".
Putting together a mission is really no big deal due to the fact that they can be designed with certain objectives in mind and then saved for later reuse. Therefore, in a matter of an hour, you can design the "core components" of a fair amount of missions, that can be recalled at any given time and activated with a small amount of setup time after activation.
Giving the mission planner a flat perk number for planning/activating the mission would be simple, but would also lead to what AKDejaVu pointed out. That would be ugly.
Trying to calculate perk points for the "success" of a mission could be real messy for HTC to try and figure out how many perk points to award. How could HTC determine the actual "success" of the mission and reward accordingly ? Hmmmmm ....
I know they could figure this out, but you have to ask the question .. "why and at what cost". Why - Perk Mission Planners ... At what costs - Just a guesstimate (200+ hours) = I don't think so !!! The failure point here is the benefit would only affect the few. Now if the cost/effort were to benefit the majority, now that is something that HTC might take into consideration.
To get people to participate in a mission, now that is another story. I believe that something solid can be done here. What if HTC were to add .XX to the perk multiplier for every participant in the mission. The mission must contain more than X amount of people. The multiplier would only be available to any participants that joined the mission up to X minutes after the mission launched. This would discourage missions being launched with 2 people, and that mission taking advantage of the elevated perk multiplier along with missions that might be launched with ridiculous "you may accept until" times. I don't want to hazard a guess as to what the X's are ... that would be up to HiTech and "crew" to establish the numbers. I am just trying to establish baseline variables that may already be available and could be easily obtained, evaluated, and implemented.
Therefore, whether you land, ditch, bail, or die, and you have inflicted some sort of damage, you will have picked up more perk points than if you didn't participate in a mission and tried to inflict damage on your own. I think if this or something along these lines were implemented, we would probably see an increase in mission participants. The mission planner would obviously/hopefully be part of the mission and would benefit from the modified perk multiplier.
I understand that "perk" points and their values are very integral to the "play" of AH and taken very seriously by HiTech and "crew", so anything that would impact this area would be highly scrutinized. I hope that maybe I have generated some "food for thought".
For me, there is nothing more exciting than participating in a mission of 20+ people all with the same objective in mind, never mind looking around and seeing all those planes launching at the same time. Incredible !!!
Missions, IMHO, are an integral part of the game and are the real key to winning a war (real or virtual) and anything that HTC can do to promote participation in missions would only strengthen the vein of "WWII realism". WWII was not won by attrition but rather by cooperation.
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"I believe that anything that discourages Lazs from flying in the MA is a good thing..."
yeah but you also think that a superfortress in the MA would be a good thing.
lazs
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I'd also like to encourage missions in some way, but money says that there are more people than lazs and Deja that would be pissed at an increased flux of perk planes in the MA.
I'm for balance in the MA. I actually have suggested many times that the Ta 152 perk cost be reduced. Its not about being pissed about perk planes.
It is about coming here and seeing one post insist there are too many Spitfires or N1K2s and they need to be perked... followed directly by a "we need more perk points" thread. The failure to see how one is linked to the other seems to be the norm around here.
Why do we need more missions?
If missions are so much more fun in the MA.. why don't more people join them?
Perk points doesn't have anything to do with it.. yet here we go again.
AKDejaVu