Aces High Bulletin Board
General Forums => Aircraft and Vehicles => Topic started by: Sabre on April 11, 2002, 02:15:57 PM
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By that I mean specific parts of the ship can be damaged and put out of action for a period of time. Drop a bomb on the CV's elevator puts it out of action for 15 minutes (same as hangers), meaning you can't launch planes for that time. In addition, damage points would accumulate towards actually sinking the vessel. This damage would not go away, but would accumulate until the requesit 8,000 pounds (to sink the CV) was reached, at which point the ship turns turtle. Gun posistions, both manned and AI could also be taken out, but would repair over time just as with land bases. Add smoke and fire to let you know you've done some damage to the ship, which would of course go out just before the system was repaired.
On last thing, I'd love to see fleet auxiliaries added, i.e. a tanker, ammo ship, and troop ship. These would be exactly analgous to the fuel storage tanks, ammo bunkers, and barracks at bases. Damage them, and you loose that capability while repairs are underway. Sink them, and they're gone until the CV group respawns or an arena reset occurs.
Oh yeah, almost forgot...give the commander the ability to take manual control of the helm and speed controls for the fleets. Thanks.
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I like those Ideas sabre.