Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Hortlund on April 11, 2002, 03:58:34 PM

Title: WTFG ##!¤&%# knights
Post by: Hortlund on April 11, 2002, 03:58:34 PM
Why is it that people value their worthless vulch-kills more than anything else? After flying a goon for 20 minutes, it is pretty irritating to get shot down within sight of the town just because the f#¤ idiot vulchers cant get their head out of their f&%#¤ a##¤&.

Trust me, getting shot down by someone who came in from the "wrong" direction for the vulchers, despite repeatedly asking for help is pretty damn annoying. Especially when you are in sight of 20+ friendlies.

From now on, Im gonna up a lanc and level every field I can before I even think about gooning again.

I declare myself to be the knight vulchers worst enemy from now on. Every retarded vulch I see, I will ruin with my mighty lanc.

F#&% you knights
Title: WTFG ##!¤&%# knights
Post by: AKDejaVu on April 11, 2002, 04:02:02 PM
A mandatory cool down period should be implimented between a death in the MA and a post on the BBS.

AKDejaVu
Title: WTFG ##!¤&%# knights
Post by: Wlfgng on April 11, 2002, 04:03:55 PM
geez.. sorrrrry

see what happens when I don't play for a long time ?  heh

jk

just a suggestion,
why not changing your philosiphy to one where you just have fun .. not too serious, not too goal oriented.. just a what.. a game, that's it !

all kidding aside, I feel your pain.  I even quit flying for a bit to 'unwind' from it all and realized I had more fun just logging on and finding a short fight.
When I wanna do base captures and use my (to me valuable) time to fly a goon or something, I do it with my trusty squad.
I can count on them for teamwork.

Overall I have to say that the knights have been very team oriented.  Much more so than our previous country.
Title: WTFG ##!¤&%# knights
Post by: Kuben on April 11, 2002, 04:09:11 PM
Although, with the way buffs are modeled, his threats should be carried out quite easily.

Kuben
Title: WTFG ##!¤&%# knights
Post by: Saintaw on April 11, 2002, 04:09:33 PM
Hehe Steve, too bas I missed that :D
Title: WTFG ##!¤&%# knights
Post by: eskimo2 on April 11, 2002, 04:17:10 PM
Did they ask for a goon and promise to cover you?
If they weren't vulching, are you sure that a zillion planes wouldn't have upped and clobbered you anyway?
Maybe a Lanc would have made a better contribution to the war effort.
Do you like it when others tell you what to fly, or who or how to fight?
Do you get this mad every time you die?
How often do you suppose goons get killed anyway?
Perhaps you'd be happier in an armed plane?

eskimo
Title: WTFG ##!¤&%# knights
Post by: Wanker on April 11, 2002, 04:19:37 PM
Hortlund, chill bro. I know it sucks, but that's how the game works.

I can top that. It took me the better part of 8 months to get 100 bomber perk points. So the other night, I thought I'd try out an AR234 for the first time. I was flying what I thought would be a sparsley travelled route, but lo and behold here comes an F4UD, and he gets within D1.3 of my six, but I figure I'm safe because we all know that you can't get hit from 1.3, right?

Welp, you guessed it. One lucky burst from those .50's, and one of my engine bites the dust. Didn't take long for me to die after that. Bye bye 60 perk points.

I want a second chance at the AR234, so I work for a week to get another 20 points so I'm at 60 perkies, just enough for another shot at the AR234.

Feeling good about myself, I'm rolling down the runway in my AR234, when my 3 yr old son walks in and pulls my USB hub connection out of my PC and says "Look Daddy!"

:eek:

Hehe, I didn't know whether to laugh or cry, so I did both. :)

End of story, bye bye 60 perkies...now I'm down to .61 bomber perks.

See, it could be worse. Take it easy, we all have days like that.
Title: WTFG ##!¤&%# knights
Post by: Puck on April 11, 2002, 04:20:49 PM
You watching this Rude?  :D
Title: WTFG ##!¤&%# knights
Post by: Hortlund on April 11, 2002, 04:29:31 PM
Originally posted by eskimo2

Did they ask for a goon and promise to cover you?
Yes, no. How often do you hear "get goon, we promise to cover you" on the radio?

If they weren't vulching, are you sure that a zillion planes wouldn't have upped and clobbered you anyway?
Most probably

Maybe a Lanc would have made a better contribution to the war effort.
Most probably.. but why ask for a goon then? Repeatedly.

Do you like it when others tell you what to fly, or who or how to fight?
No

Do you get this mad every time you die?
LOL no..then I would have bust a gut ages ago

Perhaps you'd be happier in an armed plane?
True true...

So what is your advice? Never fly a goon again, unless you get written confirmation that someone will at least try to cover you when you arrive at target?
Title: WTFG ##!¤&%# knights
Post by: Hortlund on April 11, 2002, 04:37:36 PM
banana..I feel better now.

Partly from reading about your experiences in the 234,
but also from upping a lanc and killing every FH at that field :)
Title: WTFG ##!¤&%# knights
Post by: SlapShot on April 11, 2002, 04:39:17 PM
LOL !!!!

Had a similar experience similar to that last night myself.

Upped a goon flew it NOE for one sector, landed in a fuel depot just north of the base and waited to get the word to "come on in". The call never came, so after 15 minutes or so I asked if the town was ready for the goon and got the A-OK. Took off, asked again if all was OK and got the A-OK again, went straight to the town and low and behold, buildings were up and there was a GV hiding at the town. On the way in, there had to be 10+ planes vulching the field, but not one capping the town. Got jumped by the GV.

Frustrated ... YES ... parked the goon for the night. Wlfgng is right, flying a goon for a squad is much more rewarding and SAFER. If you see a MAW mission and you want to fly a goon, you will find a different circumstance.

Not everybody has the "capture base" mentality and its something that has to be dealt with.
Title: WTFG ##!¤&%# knights
Post by: Puck on April 11, 2002, 04:40:16 PM
No, my advice is never fly a goon unless you're in the mood to work on your NOE flight, spend a lot of time in transit, probibly get bounced before you get there, and still have a great time doing it.  I don't fly goons real often, but when I do I have a blast getting the grunts airsick in the back  :)

Last night I was flying a goon to 17 and not only was the LZ hot, the city was still up.  No chance to take the field, so I altered my goal to getting all ten grunts out over the city anyway, which I did.  I'm sure the Bish-hops had a grand time strafing them after that 110 came in and shot me apart.
Title: WTFG ##!¤&%# knights
Post by: Wotan on April 11, 2002, 04:40:20 PM
Steve never get a goon unless a few of us are there. The same thing happened to urchin before you logged on. I killed v 66 but lost my tail killin an ostie. There were 3 friendlies at v66 all strafing the fuel etc.

This was after I killed ack the vh and and ostie. Urchin calls over channel 1 "I have goon 2 min out" Of course he gets no cover and a spit flies right through the 3 dumb tulips and kills urchinn who is 2 secs from droppin troops. I got bac killed the spit and waited around till some newbie gets a goon there. I never would have upped that goon to 10 unless you and joe were there.

Most folks in the game are worthless. Not worthy a check 6 call. However we still give umm. We still clear sixes and cover goons etc.. Just dont expect much from the rest.However if you get in with a good lw mission like hazed put up last night you can rely on the rest of the guys. Its funny to watch the cap at a base thin out to mostly dumb arses augering to strafe some noob on the runway. Hell vulchin is some of the most fun I have in ah. I try to vulch as much as possible. But theres a limit.

Anyway dont up a goon unless we are there. Save yourself the head ache.
Title: WTFG ##!¤&%# knights
Post by: Wilbus on April 11, 2002, 04:42:57 PM
banana, I understand that those 60 perks hurt alot but the second time was just plain out funny :D

Can imagine your son standing there, cable in hand with a big grin on his face :D
Title: WTFG ##!¤&%# knights
Post by: Puck on April 11, 2002, 04:46:32 PM
banana, for that one you can have 60 of MY bomber perks  :D
Title: NOT ALWAYS
Post by: TMAW on April 11, 2002, 04:56:46 PM
Quote
If you see a MAW mission and you want to fly a goon, you will find a different circumstance.


:D
Title: WTFG ##!¤&%# knights
Post by: SlapShot on April 11, 2002, 04:58:28 PM
99 % ? :D
Title: WTFG ##!¤&%# knights
Post by: Drex on April 11, 2002, 05:02:38 PM
1 to 1 odds that Rude takes this one.  Any takers?  just 10% juice.

Drex
Title: WTFG ##!¤&%# knights
Post by: bloom25 on April 11, 2002, 05:10:26 PM
MAW missions are great because the MAW have attacked so many bases that it's almost something you do by instinct.  Within 2 minutes of a MAW mission arriving at a base the town acks are down, the VH is dead, and the city and field acks are being hit.  Vulching works well IF you had overwhelming force and hit hard and get the goon in quick.  I've played AH for over 2 years now.  I can tell you that vulching is probably the most effective tactic for protecting the goon if there isn't time for the enemy to get fighters from an adjacent field.  If that happens the enemy fighter will almost always suicide himself to get the goon.

Often times when I take off to attack a base and I see a goon, I will stay close and try to keep it safe.  It isn't as effective as you would think (and I don't consider myself a bad fighter pilot ;) ).  On the plus side the goon driver realizes he has cover.  (I usually buzz them a couple times just to keep them awake. :D )  Unfortunately if your goon is attacked you are ALWAYS lower and slower than the attacker.  Since the enemy almost always goes right for the goon, your only hope is to turn and HO the enemy.  If you miss, or only cause minor damage, the goon is dead.  If the enemy knows what he is doing, he will avoid the HO, and the goon usually dies or gets damaged too badly to continue.  Should the enemy actually miss the goon, he's still faster than you, which means your stuck going for the HO on the next pass if the enemy chooses to attack again, and they almost always do.

My current tactic is to fly close escort until I can see the field, then go to full wep and try to lure/engage any enemy I can see.  This works better if there is only one enemy in the area, as often they won't even see the goon.  The problem is that if the goon still dies they often complain that they had no cover.

I've also tried high cover, but that doesn't work very well either, as the enemy will dive right past you to get the goon.  If they miss on the first pass you have a chance though.  Fail and you get to hear about there being no cover again.

If there are multiple high enemy lurking about then no amount of close escort helps.  They can just avoid you and take a shot at the goon before you can engage them.  Germany found this out during the BoB...

I'm convinced that the only effective goon protection method is to hit the base fast and hard and then vulch like crazy.  You need to get the goon in before enemy can arrive from another base.

What do you guys think?  Have any of you actually found a better way to protect your goons?
Title: WTFG ##!¤&%# knights
Post by: Puck on April 11, 2002, 05:20:08 PM
You CAN'T protect a goon once it's found unless there's enough good guys to atterly crush any oposition.  Once I get icon on a BadGuy(tm) I hug the ground and try to look like screen lint.  Sometimes that works, sometimes I get killed.  No big deal either way.

Best takeover I ever saw I got to help in.  Accidentally happened to be at the right place at the right time in a lanc; killed all the FH and VH at a small airfield, MAW and the rest of the knits arrived two minutes after the VH blew up.  By the time I made it back to friendly lines the field was ours.  Maybe five minutes from my first drop to takeover.
Title: WTFG ##!¤&%# knights
Post by: Shane on April 11, 2002, 05:26:58 PM
silly hamstards... the best way to protect a goon is to....

catch the fuggers who are upping from bases behind the one that's trying ot be taken!!

keep them away from the base to begin with!

but how often do you see anyone doing this kind of interdiction duty?  i do it alot, usually alone, despite requests sometimes for a little help in performing that function - you can only tie up so many before you either have to bug out, or in my case, get cherry picked by the guys who keep upping from that base, all of whom then stroll into the base being taken with a huge alt advantange over all the lil vulch-hamstards flying over a base in an orgasmic frenzy fighting over the *one* silly git who keeps upping there.

next thing you know... bye bye goon.

on the other hand i'll often overfly a friendly base under severe attack and head to the enemy bases and start looking for goons, safe in the knowledge that *their* lil vulch-hamstards are too busy making a beeline to the base being attacked, allowing me to pop goons at my leisure.

for all the L33T GeNeR4Lz i see in AH, there are very few with any real understanding of strategy and tactics other than "overwhelm them with mediocrity."

:D
Title: WTFG ##!¤&%# knights
Post by: SKurj on April 11, 2002, 05:45:00 PM
yup Shane, ya 'recommend' that to the guys over the field under attack... but of course they are looking for vulches...

Oh the hangars are down... oh well where is the horde going now?

Leaving goon driver alone once more...


I think i have a pretty good grasp of the tactics and strategies that can be used to win in the ma.. but whats the point? the mob rules, and will always have an IQ lower than the IQ of the  lowest member...


SKurj
Title: WTFG ##!¤&%# knights
Post by: AKDejaVu on April 11, 2002, 05:48:28 PM
Quote
for all the L33T GeNeR4Lz i see in AH, there are very few with any real understanding of strategy and tactics over than "overwhelm them with mediocrity."
That is an understatement.

AKDejaVu
Title: WTFG ##!¤&%# knights
Post by: ZeroPing on April 11, 2002, 07:05:31 PM
I LAF AT YOUR FACE!
I will remeber your name and i will KILL YOUR CHUTE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! and i will watch u CRY on channel 1 and i will LAF AT YOU!!!!!!!!!!!!!!!!!!!

peace
Title: WTFG ##!¤&%# knights
Post by: Octavius on April 11, 2002, 07:16:37 PM
Quote
Originally posted by SlapShot
Got jumped by the GV.


ROFL!!!!   sorry.. I find that incredibly funny :D
Title: WTFG ##!¤&%# knights
Post by: Virage on April 11, 2002, 07:50:11 PM
Aces High = Aces Vulch.

It is the only game most want to play.

If I hear " Leave 1 FH up so I can vulch! "  one more time while on a mission to take a base...

Is this game so hard that getting cheap kills is the only fun?
Title: WTFG ##!¤&%# knights
Post by: Saintaw on April 12, 2002, 01:50:26 AM
Lol banana, too bad I missed that too!
Title: Re: WTFG ##!¤&%# knights
Post by: WBHoncho on April 12, 2002, 02:02:12 AM
I feel no remorse of any kind.   We knights were down to 4 bases or so last night while the rest of you had your way with us.  That we managed a come back to the point someone whining about *US* I take a a great victory :)

In niether case did you hear us on the air making a big deal about it though.  Sometimes you eat bear, sometimes the bear eats you - it's the way of things.



Quote
Originally posted by Hortlund
Why is it that people value their worthless vulch-kills more than anything else? After flying a goon for 20 minutes, it is pretty irritating to get shot down within sight of the town just because the f#¤ idiot vulchers cant get their head out of their f&%#¤ a##¤&.

Trust me, getting shot down by someone who came in from the "wrong" direction for the vulchers, despite repeatedly asking for help is pretty damn annoying. Especially when you are in sight of 20+ friendlies.

From now on, Im gonna up a lanc and level every field I can before I even think about gooning again.

I declare myself to be the knight vulchers worst enemy from now on. Every retarded vulch I see, I will ruin with my mighty lanc.

F#&% you knights
Title: WTFG ##!¤&%# knights
Post by: Pepe on April 12, 2002, 02:08:33 AM
Hehehehe.... cool down, Steve  :)

Almost as frustrating (and a symptom of the very same problem) is coping with a "wave" of attackers unable to knock down a field, spawning and dieing in quick sucession at a very fast rate...

Hehehehe, 51 & 52 were bloody yesterday...  :D

Cheers,

Pepe
Title: WTFG ##!¤&%# knights
Post by: Karnak on April 12, 2002, 03:09:50 AM
I remember one time I was flying a Zero over one of our bases that was being pounded.  The ack was all down (this was before town capture, back in base capture days) and the enemy had complete control of the air down there (I was at 13,000ft or so).

Looking down I spy a C47 icon with a buch of P51 icons orbiting above it, so they could bounce anybody who tried to kill it, but I'm above them.  So I put my Zero in a steep dive and go for it.  The Zero is groaning and complaining and I can barely control it due to compression, but I manage to rake the C47 with cannon fire blowing important bits off.  After that I get my nose pointed skyward and leave the P51s below.

Even a heavy escort of P-51Ds could stop a sigle, lowly A6M5b from killing the Goon.
Title: WTFG ##!¤&%# knights
Post by: T0J0 on April 12, 2002, 07:57:59 AM
If you fly a goon then chances are your going to get shot down more times than not...Get used to it or Don't fly a goon... Its no different on either the Rooks or Bishops side than with the Knights..BTW did you yell at your Squadmates for not escorting you in?
By Rule I won't fly a Troop tran unless it is Squad night just for that reason alone... I dont pay for the knights monthly AH fee so I dont yell orders out like I am the Boss..But 95% of the time any of the guys who are vets will help you out whenever you ask "Nicely"..

"T0J0" VF Pac Prowlers
Title: WTFG ##!¤&%# knights
Post by: lazs2 on April 12, 2002, 08:15:19 AM
The reason fluffers kill fighter hangers is... because they can.   I don't care what their motives are... The motives change but are allways a lot like this guys...  

For whatever reason they will grab a lanc and ruin the fight simply because it is possible.
lazs
Title: WTFG ##!¤&%# knights
Post by: Ripsnort on April 12, 2002, 08:23:31 AM
Quote
Originally posted by lazs2
The reason fluffers kill fighter hangers is... because they can.   I don't care what their motives are... The motives change but are allways a lot like this guys...  

For whatever reason they will grab a lanc and ruin the fight simply because it is possible.
lazs


Read it and weep:

Quote
"Gameplay    

  Capturing territory through the use of air, land and sea power is the objective of Aces High.   The arena
  terrain is divided into three countries, with each country starting with an equal number of fields, towns,
  cities, task groups, and a single headquarters for each country.  All countries have an equal amount of
  territory at the beginning of a war.  


  Capturing territory    

  Territory is gained by capturing a field.  A field consists of an airfield, vehicle field, or port and an adjacent
  town.  The town is situated 2-3 miles from the field or port and contains the strategic map room for the
  entire field.  All buildings in the town must be destroyed before attempting to capture the field.  Destroyed
  town buildings will stay down for 45 minutes, during which time 10 troops must be delivered to the map
  room via one of the troop carriers to capture the field.  After the tenth troop safely makes it into the map
  room, a system message will appear in the message buffer announcing the captured field number and the
  capturing country.  
[/i]
Title: WTFG ##!¤&%# knights
Post by: lazs2 on April 12, 2002, 08:51:49 AM
exactly ripsnore...  killing fighter hangers doesn't capture fields it simply makes them sit.    It kills the action too easily.   All the rest of the strat is meaningless or of little import compared to the attention grabbing and wussy fighter hanger killing.   I am simply saying that fighter hangers (and the action) shouldn't be the easiest "strat" in the game.
lazs
Title: WTFG ##!¤&%# knights
Post by: Urchin on April 12, 2002, 11:47:02 AM
Lazs- I am starting to come around to your point of view.  For me though, it isn't fighter hangars.  It is FUEL.  Great whoopee I hate it when 1 B-17 comes in 30 or 35k and drops 4 bombs, effectively nuetering a base.  I know none of the planes I fly will go for more than 10 minutes on 25% fuel.  I can understand dropping Fighter Hangars- that makes sense to me.  That tells me they are serious about capturing the base.  The 35k B-17 weenies are serious about trolling for some easy kills and ruining a few people's fights, as far as I can see.
Title: WTFG ##!¤&%# knights
Post by: Ripsnort on April 12, 2002, 11:54:43 AM
Lately my thing is to kill the fuel, make sure at least 1 FH and 1 BH is up so that our CAP guys have something to do! ;)

Now Lazs, if you didn't up so many fighters when a field is under attack, we wouldn't have to kill FH's now, would we? ;)
Title: WTFG ##!¤&%# knights
Post by: muckmaw on April 12, 2002, 11:59:52 AM
But in order to gain territory, Lazs-Hole, the most effective method for doing so is denying your enemies ability to make war. The single greatest threat to the undefended goon is  the Ground Vehicle (Which we take out first on our squad missions) closely followed by the Fighter Hangars (Which is eliminated either simultaneously, or shortly after the VH).

Anyone who knows the first thing about Base capture knows that this is the formula for a successful mission. And if anyone knows about base capture, it's Ripsnort.

Don't worry Lazs, theres always  dozens of FH's available for you to launch from for more mindless Quake-like Furballing.

Meanwhile, the bombs will continue to fall.

And on the original post of this thread, the exact same thing happened to me last evening, trying to bring a goon into 59. We had the base Capped, and the only enemy bird in the air was a lone 109. He managed to get through about 10 Friendlies and blast my goonie ass, so close to the town, that If I had 10 more seconds, I could have made the drop.

What did I do? I took my headset off. Relaxed for a few minutes, and started over again. Was I pissed at my squadmates, and countrymates who were within Vis of me? No. They tried their best. The 109 was simply better.

I'm very proud of the Knight's teamwork around 59. Especially guys like Rando, and BoZZ, as well as JerzeMaw, and T2MAW.

WTG guys. We did'nt get it, but we gave it  a hell of a try.
Title: WTFG ##!¤&%# knights
Post by: muckmaw on April 12, 2002, 12:11:28 PM
Quote
Originally posted by Urchin
The 35k B-17 weenies are serious about trolling for some easy kills and ruining a few people's fights, as far as I can see.


Actually, Urchin, I prefer the flying the 26 low and fast, dropping my iron, and using my guns on the town, or any GV's running about. This is where I find the most pleasure in AH for me.

I understand your point about the 35K Buffs, and I have to say, though I do it on occasion, I hate it. It's boring. But If the squad, or the country needs a deep strategic strike from a heavy, to soften a target, or cut off reinforcements, then it makes perfect sense to me, and I'll be happy to do the job.

Sorry if it ruins someone's fun, but it's part of the game.
Title: WTFG ##!¤&%# knights
Post by: milnko on April 12, 2002, 12:25:48 PM
To stop a Blitzkrieg, destroy the barracks, without SturmTruppen the enemy can't take your fields.

Last night if the Rooks woulda bombed all the barracks on the frontline fields insteada the fuel, they could have quickly halted the Knit reset.

It did make me smile to see the Bishes handing the Rooks airfields in an effort to prolong the agony :D
Title: WTFG ##!¤&%# knights
Post by: Apache on April 12, 2002, 12:37:19 PM
Quote
Originally posted by muckmaw
But in order to gain territory, Lazs-Hole, the most effective method for doing so is denying your enemies ability to make war. The single greatest threat to the undefended goon is  the Ground Vehicle (Which we take out first on our squad missions) closely followed by the Fighter Hangars (Which is eliminated either simultaneously, or shortly after the VH).

Anyone who knows the first thing about Base capture knows that this is the formula for a successful mission. And if anyone knows about base capture, it's Ripsnort.

Don't worry Lazs, theres always  dozens of FH's available for you to launch from for more mindless Quake-like Furballing.

Meanwhile, the bombs will continue to fall.

And on the original post of this thread, the exact same thing happened to me last evening, trying to bring a goon into 59. We had the base Capped, and the only enemy bird in the air was a lone 109. He managed to get through about 10 Friendlies and blast my goonie ass, so close to the town, that If I had 10 more seconds, I could have made the drop.

What did I do? I took my headset off. Relaxed for a few minutes, and started over again. Was I pissed at my squadmates, and countrymates who were within Vis of me? No. They tried their best. The 109 was simply better.

I'm very proud of the Knight's teamwork around 59. Especially guys like Rando, and BoZZ, as well as JerzeMaw, and T2MAW.

WTG guys. We did'nt get it, but we gave it  a hell of a try.


mmm hmm. Now let me see if I have this right. You mean, all 100 or so fighter aircraft that an enemy may have at a given air fiield are all parked in 2 or 3 hangars? One helluva tight squeeze ain't it?
Title: WTFG ##!¤&%# knights
Post by: muckmaw on April 12, 2002, 12:51:09 PM
Quote
Originally posted by Apache


mmm hmm. Now let me see if I have this right. You mean, all 100 or so fighter aircraft that an enemy may have at a given air fiield are all parked in 2 or 3 hangars? One helluva tight squeeze ain't it?


Exactly, Apache. The same way those fighters automatically spawn at the end of a runway, with their engines idling. No need to start up. Taxing? What's that? Hell, why don't you ask for ATC while your at it.

Amazing what you can do with autopilot, these days, is'nt it?

C'mon Apache. You know as well as I do many aspects of realism must be sacrificed in the interest of Gameplay.

Could you imagine the look on Lazs face if he had to go through a checklist, taxi out to a predetermined runway, and then take-off?
Title: WTFG ##!¤&%# knights
Post by: HFMudd on April 12, 2002, 12:53:00 PM
quote:
--------------------------------------------------------------------------------
Originally posted by Urchin
The 35k B-17 weenies are serious about trolling for some easy kills and ruining a few people's fights, as far as I can see.
--------------------------------------------------------------------------------

But isn't that just a symptom of the accuracy of the bombs?  I'm hoping that the bomb dispersion to be added in the next patch (I hope) takes care of this.  A bit of patience and it should be fixed.  

(Although I find myself wondering how the bomber perks will be awarded when having you bombs "on target" post-patch is the same as "missed by a mile" pre-patch.
Title: WTFG ##!¤&%# knights
Post by: Apache on April 12, 2002, 01:12:34 PM
Quote
Originally posted by muckmaw


Exactly, Apache. The same way those fighters automatically spawn at the end of a runway, with their engines idling. No need to start up. Taxing? What's that? Hell, why don't you ask for ATC while your at it.

Amazing what you can do with autopilot, these days, is'nt it?

C'mon Apache. You know as well as I do many aspects of realism must be sacrificed in the interest of Gameplay.

Could you imagine the look on Lazs face if he had to go through a checklist, taxi out to a predetermined runway, and then take-off?


So why does the game play concession have to be to the extreme? Why can't the only viable defense of a field/city be allowed to be utilized until the base was closed? I'm talking the whole base, not just 2 or 3 targets. You would have to admit, thats pretty darn easy.

Look, I was XO of 1 of the best squads at field captures here in AH. VMF323, ripsnorts squad. We could take down a field in approx 30 seconds. The whole stinkin' thing. It was a cake walk.

My point? Make it so fighters can fly until the base is closed, simulating fighters in revetments, in hangars, on the deck, etc. instead of all in one place.
Title: WTFG ##!¤&%# knights
Post by: hazed- on April 12, 2002, 01:16:06 PM
Personally i like making missions.

whats more i want them to work.

if that means killing hangers or bombing fuels then thats what ill do.If it wasnt IN the game it couldnt be done.

If you try to get too complicated in missions people dont join or follow the routes.If you make big but simple missions more join.

you want these bombers stopped? then organise a deep strike mission to where these 35k+ b17s take off from and destroy the ammos. you dont want to fly that far? well stop complaining then.

if people arent prepared to USE whats in the game to stop what they dont like then why on earth should anyone listen to them?

people who make an effort to organise people into flying TOGETHER which is after all the WHOLE point of the online games deserve to receive a reward equal to the effort put in to get it to work.If you like flying alone all the time then why not buy a boxed game? human opponents!! i hear them cry. Well HUMAN opponents in a real fight ORGANISE and try to overwhelm OR at the very LEAST try to tip the balance in their favour. thats the nature of the beast. cant handle it then like i said theres plenty of boxed games that will make you look like youre the best pilot in the world.
these 'leave my FH alone' crowd should go play starwars multiplayer or something simpler.

pisses me off all this nonsense. the game is how it is and people will use their human ability to think and devise ways to make it hard for their enemy.If youre not up to the same task then roll over and die quietly for gods sake. :D
Title: WTFG ##!¤&%# knights
Post by: muckmaw on April 12, 2002, 01:25:54 PM
Quote
Originally posted by Apache


My point? Make it so fighters can fly until the base is closed, simulating fighters in revetments, in hangars, on the deck, etc. instead of all in one place.


I would concede that point, if and only if

A: the number of aircraft were limited to field type. (Small Field, 30 Fighters, Medium Field 60 Fighters, 30 Bombers etc..)

B: Those aircraft are vulnerable to attack while on the ground. (IE. Parked unmanned aircraft will be sitting in their revetments, and vulnerable to bombing/Strafing

C: Hangars would be limited to a realistic number of aircraft which they can hold.

D: Once the fields entire compliment of aircraft are airborne, or destroyed, no aircraft can depart that field until an airborne plane Crashes, is shot down, or returns to base, or unless the base is resupplied, at which time, only destroyed aircraft will become available for use.

I like your Idea, Apache, with my additions, but let's face it. This is not going to happen anytime in the near future. I know nothing of programming, but I know a massive workover when I see one, and that's what this would require.
Title: WTFG ##!¤&%# knights
Post by: Apache on April 12, 2002, 01:28:42 PM
Agreed muckmaw, I like your additions.

See people, compromise at work.
Title: WTFG ##!¤&%# knights
Post by: Ripsnort on April 12, 2002, 01:31:36 PM
Quote
Originally posted by Apache


We could take down a field in approx 30 seconds. The whole stinkin' thing. It was a cake walk.

 


Just for the record, that was in the days of 3 hangars per field (Small field had 2 FH and 1 BH, medium field had 1 FH and 2 BH) and our record was 14 seconds from the moment the first group went "IN" ;)

Laz-ass whined and squeaked back then too, then they made it more difficult, adding 3 FH's and 2 additional BH's to medium fields, and a total of 4 new hangars at small fields, Laz-ass still whines...don't you get it Apache?  Has he drawn you in to the point of blindness?  He'll NEVER be happy.  He wasn't in WB's, and he'll never be here.
Title: WTFG ##!¤&%# knights
Post by: muckmaw on April 12, 2002, 01:33:26 PM
You need a hand "tooting" that horn, Rip, or have you got that covered?:D

P.S. Where the hell ya been? I have'nt seen a RIP mission in 2 weeks!
Title: WTFG ##!¤&%# knights
Post by: Ripsnort on April 12, 2002, 01:34:57 PM
Quote
Originally posted by muckmaw


P.S. Where the hell ya been? I have'nt seen a RIP mission in 2 weeks!


Doing alot of Scenario's, and CT, plus trying to raise a family that won't turn out like Laz (Just say "NO" to pessimists!) ;)
Title: WTFG ##!¤&%# knights
Post by: Apache on April 12, 2002, 01:39:00 PM
Quote
Originally posted by Ripsnort


Just for the record, that was in the days of 3 hangars per field (Small field had 2 FH and 1 BH, medium field had 1 FH and 2 BH) and our record was 14 seconds from the moment the first group went "IN" ;)

Laz-ass whined and squeaked back then too, then they made it more difficult, adding 3 FH's and 2 additional BH's to medium fields, and a total of 4 new hangars at small fields, Laz-ass still whines...don't you get it Apache?  Has he drawn you in to the point of blindness?  He'll NEVER be happy.  He wasn't in WB's, and he'll never be here.


Sure I get it rip. I simply advocate his position on the hangars issue. I logon to fight in a fighter, not take a scenic tour in one.

It was 14 seconds wasn't it. Sheesh, my memory.
Title: WTFG ##!¤&%# knights
Post by: Ripsnort on April 12, 2002, 01:57:39 PM
Sorry to go off on ya Mate.  
Title: WTFG ##!¤&%# knights
Post by: lazs2 on April 12, 2002, 02:16:32 PM
suckhismaw said..."But in order to gain territory, Lazs-Hole, the most effective method for doing so is denying your enemies ability to make war. The single greatest threat to the undefended goon is the Ground Vehicle (Which we take out first on our squad missions) closely followed by the Fighter Hangars (Which is eliminated either simultaneously, or shortly after the VH). "

Got no problem with you gaining territory but why should you have it so easy so far as fighter hangers go?   I have suggested revetments inthe past and.... Under attack i don't think any fighters ever went through pre flights and on most fields... didn't bother to use the runways.    The fact remains that the
fluffers  are simply milkrunning because of a poorly done gameplay feature.    Sure, there are plenty of fields left for me to take off from but.....

let me put it to you.... Why do you have dissable the fields where guys are simply having a good time?   There are plenty of fields for you to cripple without bothering the guys who like fighter planes.... I think you are just starved for attention.   I think that you are upset because you know that people would ignore fluffs if they possibly could..  They are no fun to defend against and no fun to fight...  they aren't even fun to kill.   they are an embarassment.

Urchin... I know what you are saying but I fly a -1a so 25% fuel is not as big a deal as it is to the LW crowd  course... why in the hell would they put about 70 gallons in my -1a and only put about 20 in your 109 even tho we are taking off from the same field...   All the strat crap like that is just concessions to keep the fluffers thinking that they are "needed".  
lazs
Title: WTFG ##!¤&%# knights
Post by: Zippatuh on April 12, 2002, 02:52:47 PM
Apache!!!!  I miss ya man!

I’d ask for you to come back but it appears the bucket follows you to your country of choice :p
Title: WTFG ##!¤&%# knights
Post by: SlapShot on April 12, 2002, 03:49:30 PM
Quote
let me put it to you.... Why do you have dissable the fields where guys are simply having a good time? There are plenty of fields for you to cripple without bothering the guys who like fighter planes.... I think you are just starved for attention. I think that you are upset because you know that people would ignore fluffs if they possibly could.. They are no fun to defend against and no fun to fight... they aren't even fun to kill. they are an embarassment.


You have got to be joking !!!

"There are plenty of fields for you to cripple without bothering the guys who like fighter planes." LOL ... you mean those fighter planes that might be upping from a base right next to our HQ and are constantly taking down our radar. I can hear it now on AHV ... Hey guys, Lazs is having fun at that field, we should leave it alone ... NOT !!!

If your not flying for the Knights, then my stance is ... "Nuke 'em for Morbid" (taken from Aliens as they approach the prison planet)

"Simply having a good time" ... I can't stop laughing !!!
Title: WTFG ##!¤&%# knights
Post by: Apache on April 12, 2002, 03:51:52 PM
Quote
Originally posted by Zippatuh
Apache!!!!  I miss ya man!

I’d ask for you to come back but it appears the bucket follows you to your country of choice :p


Right back at ya man.

Noticed that bucket thing did ya? You know what? Once I quit worrying about numbers and just got down to flying, I became a better pilot. Actually, it was an SA improvement. I have a callous on my thumb but folks don't sneak up on me much, hehe. Its amazing what necessity will do for ya.
Title: WTFG ##!¤&%# knights
Post by: pbirmingham on April 12, 2002, 04:17:25 PM
Quote
Originally posted by SlapShot

If your not flying for the Knights, then my stance is ... "Nuke 'em for Morbid" (taken from Aliens as they approach the prison planet)


Dude, I think that's "Nuke 'em from orbit. It's the only way to be sure."
Title: WTFG ##!¤&%# knights
Post by: Gixer on April 12, 2002, 05:12:19 PM
Quote
Originally posted by Urchin
Lazs- I am starting to come around to your point of view.  For me though, it isn't fighter hangars.  It is FUEL.  Great whoopee I hate it when 1 B-17 comes in 30 or 35k and drops 4 bombs, effectively nuetering a base.  I know none of the planes I fly will go for more than 10 minutes on 25% fuel.  I can understand dropping Fighter Hangars- that makes sense to me.  That tells me they are serious about capturing the base.  The 35k B-17 weenies are serious about trolling for some easy kills and ruining a few people's fights, as far as I can see.



Urchin,

I think it's an excellent tactic, why take a Lanc when u can load 8x500lbs and effectively disable 2 bases for a period of time. Also it might not prevent fighters taking off and defending that base but it will certainly take the pressure off those attacking and trying to capture the main target base which they are serious about capturing 20 miles away.

Also I couldn't agree more on the frustrations for the poor goon pilots. I've also given up on flying goons unless I'm with, well was. With Squad. Or with people I know that I can trust. As it's hard enough to get a vulcher to leave the feast long enough just to give situation on town let alone expecting them to cover you as you come in. All very frustrating.

Personally I always try and keep goons informed as to situation over town and field and when they are 5 miles out get some alt and cover approach. As shooting cons off the six from a friendly goon are the easiest and to me some of the most rewarding kills in the game.

BTW Lazs-, Urchin: I'm not criticizing your points on the buff issue, just my two cents. Any buff that wants to take himself out of the game for 40 minutes or what ever it takes by climbing to 35k is fine with me. :-)



...-Gixer
Title: WTFG ##!¤&%# knights
Post by: muckmaw on April 12, 2002, 05:26:37 PM
Quote
Originally posted by lazs2
let me put it to you.... Why do you have dissable the fields where guys are simply having a good time?   There are plenty of fields for you to cripple without bothering the guys who like fighter planes.... I think you are just starved for attention.   I think that you are upset because you know that people would ignore fluffs if they possibly could..  They are no fun to defend against and no fun to fight...  they aren't even fun to kill.   they are an embarassment.


The only embaressment in this game is you, Lazs.

I should know better than to even bother discussing anything that slightly differs from what you have stored in your Half-track mind.

So from now on, my simple response to anything you say will be,

"Sure Lazs, whatever you say."

How'd that work for you? And if you ever reach a level where you think you can have a conversation without resorting to pre-pubescent name calling, you might garner a little more respect.

But until that time arrives, please translate the above tag line to a great big, "F*** YOU."


So, in closing,

Sure, Lazs, Whatever you say.
Sure, Lazs, Whatever you say.
Sure, Lazs, Whatever you say.
Sure, Lazs, Whatever you say.
Sure, Lazs, Whatever you say.
Sure, Lazs, Whatever you say.........
Title: WTFG ##!¤&%# knights
Post by: Fariz on April 12, 2002, 05:55:48 PM
Quote
Originally posted by Urchin
For me though, it isn't fighter hangars.  It is FUEL.  Great whoopee I hate it when 1 B-17 comes in 30 or 35k and drops 4 bombs, effectively nuetering a base.


That is why I keep getting fuel down, to make you guys crazy and go furball somewhere else :)

B17 at 30k -- I almost never see them that high. It is just not nesessary. I usually get Ki67 or arado to 15k, 4 times of 5 it is enough for getting fuel down, and much faster.

When it comes to furballers/straters flame wars, it is funny, nothing else. This game is big enough to have place for all of us, strat generals, furballers, score mongers; and when new maps will be issued it will be even bigger. Just give other people the holy right to be wrong (i.e. to think the different way than you do :))

I am also not perfect in this, but I am trying to learn. :)

Fariz
Title: WTFG ##!¤&%# knights
Post by: Virage on April 12, 2002, 06:03:33 PM
This thread makes me want to go kill some FH and fuel.
Title: WTFG ##!¤&%# knights
Post by: muckmaw on April 12, 2002, 06:10:17 PM
Your right, Fariz. There is plenty of room for all types of gameplay in the MA. And the Flame Fest is a silly waste of time and energy. Think of all the porn I could download in the time it takes me to come up with a response to Lazs.

God Bless the Internet!:D
Title: WTFG ##!¤&%# knights
Post by: Fariz on April 12, 2002, 06:13:41 PM
Quote
Originally posted by muckmaw
Think of all the porn I could download in the time it takes me to come up with a response to Lazs.


So you can measure time you spend reading posts in tits.

"This thread was 5 tits worthy"... :D

Fariz
Title: WTFG ##!¤&%# knights
Post by: muckmaw on April 12, 2002, 06:55:31 PM
Just imagine what a great wall clock there would be if everyone measured time this way.

"I'm going to London to see Big Ben"
Title: WTFG ##!¤&%# knights
Post by: lazs2 on April 13, 2002, 09:39:37 AM
"BTW Lazs-, Urchin: I'm not criticizing your points on the buff issue, just my two cents. Any buff that wants to take himself out of the game for 40 minutes or what ever it takes by climbing to 35k is fine with me. :-)



...-Gixer"

gixer... I think the difference is that I don't care if he wastes 40 minutes or an hour or even an entire day.   The amount of skill required is still the same...  zero.   I think that the
fluffs simply have too large an affect on gameplay for the miniscule amount of skill required.   If their whole gameplay and skill is patience then so be it... they should have a proportionate effect.

fluffs should be attacking larger targets and (or at least) not having much affect on airfields.   They shouldn't even be able to hit small targets on airfeilds and they certtainly shouldn't be able to hit ships with 4 engined bombers.    Killing fighter hangers shouldn't stop fighters from coming up.  

The other thing is..  when there are two close fields with a lot of action.. why kill one of em?   why not save em for last?   There are much better and more important fields to take on the map.    Are the fluffers lazy or just attention starved?   Do they thingk that they will be considered "one of the guys"  if they are where the action is and that we will  all ignore the fact that they are talentless gameplay spoilers flying the most embarassingly contrived planes in the game?  
lazs
Title: WTFG ##!¤&%# knights
Post by: muckmaw on April 13, 2002, 10:33:42 AM
I don't know, Lazs. Lack of skill? I flew a 26 at 10k into 45 when it was hot as hell last night with no escort.

I ran into 2 Me-262's, and managed to knock down one of them flown by one of the best pilots in the game, Tac. (Nice fight, BTW Tac )

The other 262 bugged out, and I went on to eliminate all the fuel and ammo at 45. Sorry if I ruined anyone's fun. Really, I feel terrible. I could'nt sleep last night because of it.

But you're right. This requires no skill what so ever.

So......

Sure, Lazs, whatever you say.
Title: WTFG ##!¤&%# knights
Post by: bowser on April 13, 2002, 11:15:07 AM
"...But you're right. This requires no skill what so ever...".

Congrats.  The first step in overcoming any deficiency is admitting the truth.  

bowser
Title: WTFG ##!¤&%# knights
Post by: SlapShot on April 13, 2002, 12:27:16 PM
The pinpoint accuracy of the bombers is probably due to the fact that HTC hasn't programmed (modeled) in very detailed blast radius methods for the bombs. You can drop a bomb within, what appears to be 30 feet of a target, and the blast effect does nothing. If a 1000lb bomb were to hit within 30-40 feet of an ack or gun emplacement, I would think that in reality that gun is gone. Think of the proximity damage a bomber with 14 1K bombs could do to a field if these characteristics were modeled.

If bombs were really modeled with more detail, I would think that any bomber could trash a base indiscriminately without having to really put the crosshair on a target. That could be messy and really get in the way of you having fun. Forcing pinpoint accuracy causes the bomber to have to make repeated passes on a base, increasing its chances of someone getting alt and taking it out. I have done this many times myself. The first pass I don't worry about, because there will only be limited damage. What I want, is to prevent repeated passes.

Maybe a better solution would be to add into the program, the higher a bomber flies, the less accurate the drop becomes. Might not be a trivial task, but could be done and would be more realistic. This would force all these 30k+ bombers to have to come down to an altitude that might have somebody waiting for them.

If you think about it, in reality, even for the real bombers, what type of skill was required to fly to the destination, drop your bombs, and then fly home. The real problem was the bombers getting bounced by the enemy. What we have here is that most of the fighter jocks don't want to cruise around at 25k+ and go bomber hunting, too boring, therefore the bombers come in untouched.

Lazs, why don't you rally some of the fighter jocks at the base that you are "having a good time" at and try to convince them to do 25K alt circles above the base so that your party isn't ruined by the "fluffs". If you find any, tell me who they are, I have a bridge for sale.

I fly the Arado when needed (don't like to waste time) and have never made a bombing run higher than 8K and have not been shot down yet (a little luck involved here). We can up an Arado group, and have, that can wipe out a whole base in one pass. We then return with fighters and whatever it takes to finish the job off. Why don't you try it sometime, or  would you have HT slow the Arado down so that you could catch it because its not fair and they are spoiling your fun ?

Lazs ... all I see from you is pissin' and moanin' ... no ideas or solutions. The motto in my programming group is never present a problem without a proposed solution.

Muck .. methinks that "bowser" is sarcastically challenged :D
Title: WTFG ##!¤&%# knights
Post by: muckmaw on April 13, 2002, 12:54:00 PM
Nah, That's just bowser breaking my balls.

He knows sarcasm when he sees it.

Nice work at 45, BTW, Slap. I appreciate the CAP.
Title: WTFG ##!¤&%# knights
Post by: lazs2 on April 14, 2002, 09:13:23 AM
slap said... "Lazs, why don't you rally some of the fighter jocks at the base that you are "having a good time" at and try to convince them to do 25K alt circles above the base so that your party isn't ruined by the "fluffs". If you find any, tell me who they are, I have a bridge for sale. "

exactly slap.   you have hit on it.   why would anyone circle at 25k while everyone else is down their having fun?   And... say he spots a
fluff so what?  Now he is not only bored but has to fight the biggest joke in the game.   all 10 guns aimed by one guy with a gawds view of the fight.   Now he is worse off than bored.   And... he knows that all his buds are down there having a great time.

Solution?  well... any solution would make fluffs effect on the game more realistic and any thing that made fluffs more realistic would also make em more rare.   people are flying em cause they can have such a huge affect without any real effort short of patience.

ultimately... there should be area targets like huge cities that took hundreds of bomber loads of bombs to kill and refineries with killer flack.   Airfields should not even be considered a target and they should be almost impossible for a 4 engined bomber to take out.   If the "war" ended when these huge cities were leveled and armor rolled into em.... so be it.   Great... you "won" the "war".   A lone bomber or three should have about zero effect on anything.
lazs
Title: WTFG ##!¤&%# knights
Post by: Urchin on April 14, 2002, 05:34:37 PM
Gotta say I agree with Lazs on that.  Give the 'strategic bombers' some 'strategic targets'.  The airfields can be targeted by fighter bombers, make it just about impossible for a level bomber above 20k or so to totally disable a field (either by dropping all the fighter hangars or fuel-porking it).
Title: WTFG ##!¤&%# knights
Post by: Tac on April 14, 2002, 05:50:11 PM
muckmaw.. I hate you :) Very very much.

I agree with lazs ONLY on the subject of buffs having it very easy with their turbolasers.

As far as bombing, HTC is working on dispersion and buff formations. You should know that by know lazs. And you know whats gonna be ever MORE funny when they do put that in?


Your fields will be under bomber attack so oftenly and your fuel and ammo will be knocked out so easily, you will be whining to bring the old buffs back. Why? Bombing missions will be more survivable. If you get 3 more people to go with you on a buff raid, you'd get a minimum of 9 (3 players with 2 AI buffs each) bombers flying close together. If those were lancs, thatd be 9X 9 1k bombs and 9X 4k bombs. Thats around 117,000 lbs of ordenance. Fly those things over any field, even with dispersion on their bombs (in fact, dispersion would actually HELP the buffs in this case, by hitting more targets with one pass), this flight of lancs can obliterate ANY field, maybe even 2 fields with 1 pass.

The best game ive seen with AI buffs was SWOTL.. and even with their awesome norden modelling and excellent dispersion coding, you could still PLASTER a target with ease. Now when AH puts the new buff code in, even if each players gets only 2 AI buffs to follow him, if you put them in a Vee or a half diamond formation, you can drop 3X the ord you dropped before and since you are dropping it on fields that usually have a fuel and ammo or 2 fuels close together AND only need 250lbs of ord to kill... and you will be dropping 4X 1k or more bombs .... the dispersion may avoid a direct hit, but the blast from those bombs will blow that fuel to pieces.

Same with hangars. Only the medium and small fields would be relatively hard to knock out, but a large base, with almost all its FH's close together, will be very easy to smack.
Title: WTFG ##!¤&%# knights
Post by: Tac on April 14, 2002, 05:55:08 PM
oh and btw, the buff guy is having HIS good time. And ironically, hes also helping his team by hampering the other team's ability to defend the field, so the OBJECTIVE of the game, to take fields, can be accomplished.

Why dont you go to CT? Or play H2H? Those are mostly furballs with little buffing (although in CT you get a lot of jabo'ing, which I guess you'll begin a campaign against them too).
Title: WTFG ##!¤&%# knights
Post by: muckmaw on April 14, 2002, 06:43:28 PM
Oh C'mon Tac. Don't be mad! You're my first "Celebrity" kill.

Seriously, when I saw the message on Channel 6, you should have heard me screaming of my Squad channel, "GUYS, I JUST GOT TAC IN HIS 262! I GOT TAC!!!!"

Must have sounded like a schoolgirl.

I you Tac, that 262 zipping around me gave me a 9 on the pucker scale.

Let's chalk it up to a lucky shot.:)

*BTW, who was the other 262 on that mission? I thought for sure he'd nail me, but once you got hit, it looked like he RTB'd*
Title: WTFG ##!¤&%# knights
Post by: Tac on April 14, 2002, 06:59:38 PM
*squeezes stress ball 100 times in 2 seconds*


This... *squeeze* little ball just *squeeze* saved your life *squeeze* *squeeze* ;)

The other 262 was CharlieB . He was critical on fuel at that point I think.
Title: WTFG ##!¤&%# knights
Post by: Pepe on April 15, 2002, 10:58:16 AM
I'll wait until 1.10 comes to resume my posting on buffs issue. Since buff work is ongoing, I'm taking current buffs as a "placeholder" for what they (I hope) should be.

Meanwhile, I found a way to vent my frustration on buffs.....Take a fast plane (G-10, La7 or Tiffie) and go goon hunting. Ruin that capture as long as you can! Of course I die a *LOT* but that does not bother me....and I'm starting to like HOing vulchers on my take off  :D

Cheers,

Pepe