Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Seagoon on April 19, 2002, 11:49:34 AM

Title: Night...
Post by: Seagoon on April 19, 2002, 11:49:34 AM
Simple premise, I like night, I wish there were more of it.

One of the reasons I like AH so much is that you aren't always flying around in the noon-day sun in a clear blue sky. You actually get overcast, dusk, and dawn and this will cause you to change your tactics accordingly. Night also allows you to do things that are extremely hazardous to your health in the daytime. i.e. Gooning, PT Raids on bases, flying a Lanc at less than 20k. etc.

Would it be possible to get at least 15 minutes of full night each day? I'd even put up with the full-moon every day thing. ;)

- Seagoon

PS: Yes I'm bracing myself for the "No we can't do that, Furballers like me whine and leave every time it happens if we do! Oh and can I have an X-Wing and Deflector Shields HT? I think the Rhubarbian airforce had them and..." responses
Title: Night...
Post by: keyapaha on April 19, 2002, 12:04:59 PM
same here i like night too espcially since my enemy icons are black gives u a high sence of awareness when flying at night.

  i think 60 to 90 mins not to long for night:)
Title: Night...
Post by: AKDejaVu on April 19, 2002, 12:09:58 PM
They turned off the night?  Kinda thought it was already there.  Sure as hell seems to be 30% of the times I log in.

AKDejaVu
Title: Night...
Post by: Seagoon on April 19, 2002, 12:18:42 PM
Yup,

At present it seems to be going directly from dusk to dawn with no significant "night" in between.

- Seagoon
Title: Night...
Post by: MANDOBLE on April 19, 2002, 01:04:43 PM
No more night?????? WTG!!!!!
Title: Night...
Post by: Eagler on April 19, 2002, 01:46:40 PM
probably just a marketing "test" :)

was thinking night would be better if the icon range dropped to short (the CT arena range) while it was dark

also need mannable searchlights with accompanying ack guns (like the 5" on the ships) at the bases - I'm sure this would be a cinch to program :)
Title: Night...
Post by: RDSaustinTX on April 20, 2002, 11:34:20 PM
more night time!!!
Title: Night...
Post by: Yeager on April 20, 2002, 11:52:07 PM
Night is good.  Still, I avoid(ed) the MA when dark.
Title: Re: Night...
Post by: pbirmingham on April 21, 2002, 02:01:43 AM
Quote
Originally posted by Seagoon

PS: Yes I'm bracing myself for the "No we can't do that, Furballers like me whine and leave every time it happens if we do! Oh and can I have an X-Wing and Deflector Shields HT? I think the Rhubarbian airforce had them and..." responses


Nice.  Juuust nice.

I sure as hell hope you don't get your way, partly because I wish there were less night, but mostly, because I can see you have no respect for people who don't want to play the game your way.  Why else would you choose to belittle your detractors in advance?
Title: Night...
Post by: zipity on April 23, 2002, 02:20:33 AM
>mannable searchlights with accompanying ack guns (like the 5" on the ships) at the bases


Good idea, that would look pretty cool.   As for the type of ack an 88 would be nice.
Title: Night...
Post by: CavemanJ on April 23, 2002, 07:17:28 AM
Currently there is really only a second of actual night.  As soon as the sun finishes setting it starts rising again.  Every time I'm out of the tower (flying, gv, etc) I see a really brief flash of the screen when the sun switches to rising.

I'd personally like to see the night last a little longer, especially after we get the Widow :D
Title: Night...
Post by: Don on April 23, 2002, 12:37:46 PM
Night in the MA sux rocks.
Title: Night...
Post by: zipity on April 23, 2002, 12:47:22 PM
Maybe we could get HTC to install switchable lights on the planes for anyone who doesn't like being in the dark.

Actually, that said, some lighting in the hanger could be useful, sometimes you can't even see what ord you're loading or what your fuel is set at.
Title: Runny has more experience than me, so I must agree, but...
Post by: gofaster on April 23, 2002, 02:12:05 PM
Quote
Originally posted by pbirmingham


Nice.  Juuust nice.

I sure as hell hope you don't get your way, partly because I wish there were less night, but mostly, because I can see you have no respect for people who don't want to play the game your way.  Why else would you choose to belittle your detractors in advance?


I like the night effect.  I'm still in my free period and haven't had as much experience as my squad mate -RY- but my library has 1 film and 1 film only and that's of a night fight I got caught in against a Hellcat when I was in a Spitfire IX.  The dogfight ended up on the deck and over an enemy airbase - without my even knowing it because I couldn't see the world outside!  It was probably the most harrowing and best dogfight I'll ever have in the Main Arena.  Every time I watch that film, I find something that I missed the last time - like how BURNM came down out of nowhere and cleared a LaGG off my 6 without my even knowing he was back there, and how I buzzed a panzer  and didn't even know it was there.  Glorious.  Simply glorious.

On the other hand, flying at night with no radar is the pits and not very much fun because it can be hard to locate the enemy.  Can't go attack something that can't be seen, and if you lose your radar after lift-off, you're pretty much just wasting time flying around.   I found the Hellcat by cruising along a flight path between my base and the closest enemy base with a red square in its sector.

I like the night effect and it certainly has its uses (such as running a CV group up against an enemy base or taking an ostwind to do some night strafing).  But for pure dogfighting action its a downer.  How about at least allowing fighters to retain their radar at night, or allowing aircraft that were historically used for night fighting to have radar?  (insert plug for P-61 Black Widow here).  

Just some ideas to reach a compromise.
Title: Night...
Post by: Don on April 23, 2002, 02:34:48 PM
>>Just some ideas to reach a compromise<<

No compromise night sux!:D
Title: Re: Runny has more experience than me, so I must agree, but...
Post by: pbirmingham on April 24, 2002, 01:18:22 AM
Quote
Originally posted by gofaster


I like the night effect.  


But see, that's cool.  I know lots of people do.

I have few problems with it -- it's not my favorite thing, but I won't log because of it.

My problem is with the vocal minority within what you might call the "strat" players who insist on belittling those who prefer to fly fighters and concentrate on shooting down other planes. I took the postscript to Seagoon's post to be a gratuitous slam at these players.
Title: Night...
Post by: Ductape on April 24, 2002, 03:43:24 AM
I think night is about an hour the way it is now. I do not mind flying in the dark, but would like to have some way to see the runway when returning to my base. Landing without any indication where the runway is sux. Not being able to see the runway even after on the ground sux even more making it hard to land, then taxi onto the hardtop so as NOT to get the "You have ditched." Message.
After flying in the dark, and managing a good mission (either winning a battle or two in some dogfights, or scoring some good hits on a bombing run AND getting home) only to come home to an almost always IMPOSSIBLE landing on the black invisible runway keeps me out of the arena most night periods. If I could just find the runway in the dark I might fly more at night. Heck, even getting a "successfull landing" making it onto the base without hitting any buildings would keep me in it.
That's it from me. I think you got more than 2 cents worth. Keep the change.;) :cool:
Title: Night...
Post by: Don on April 24, 2002, 10:54:18 AM
>>I took the postscript to Seagoon's post to be a gratuitous slam at these players.<<

Screw 'im! Night sux! :D
Title: Night...
Post by: Tac on April 24, 2002, 11:19:12 AM
More night, less orange!!!


Make it 5 mins of orange as sun goes down, 1 hour of night, 5 minutes of orange as sun goes up, 3 hours of daylight.
Title: Night...
Post by: gofaster on April 24, 2002, 02:03:27 PM
Quote
Originally posted by Tac
More night, less orange!!!

Make it 5 mins of orange as sun goes down, 1 hour of night, 5 minutes of orange as sun goes up, 3 hours of daylight.


No, no.  1 hour of night is too long.  You gotta remember, some of us have real-life resposibilities and can only log on for about an hour or hour-and-a-half on any given night. I really don't want to spend my 1 free hour of play dogging around blindly in the dark (if I wanted to do that, I'd fly MS Flight Simulator and practice instrument flying). Better to keep night the length of a single flight - maybe between 10 and 20 minutes.  That's enough time for strategy guys to get their bombers close to an enemy base, or move a carrier group closer to a target without getting spotted right off, or move some panzers closer in.  It also gives the defending fighters a decent amount of time to rise up a defensive front as the sun comes up.

If night were longer than 20 minutes, I'd seriously lobby for the P-61!
Title: Night...
Post by: Montezuma on April 24, 2002, 02:46:04 PM
I think HTC noticed that lots of players were logging off when night came.

Night can be fun, especially during fleet battles, but it is not like we are losing any 'realism' by it being shorter.  AH nightfighting is not even close to the way it was in WW2 and I don't think that an accurate simulation of nightfighting would be very entertaining.