Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: AKcurly on April 18, 2001, 06:26:00 PM

Title: Isles map, SE corner
Post by: AKcurly on April 18, 2001, 06:26:00 PM
Anyone figure out why the country in the SE corner spends the night in the barrel?  If they have a preponderance of numbers, sometimes they survive, but normally, nope, it's their turn to be massacred.

There isn't anything obvious (to me) that makes the SE corner bad.

I don't recall the Northern country *EVER* being reset.

AKcurly
Title: Isles map, SE corner
Post by: Ghosth on April 18, 2001, 06:33:00 PM
Agree with you Curly, Part of the cause may be no field close to the northern Port, makes defending that port a real chore.

I've seen the Northern area pushed back to the main island, but never reset.
Title: Isles map, SE corner
Post by: CyranoAH on April 18, 2001, 06:56:00 PM
 
Quote
I don't recall the Northern country *EVER* being reset.

Must be gravity  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

Daniel, aka CyranoDB
Title: Isles map, SE corner
Post by: Dinger on April 18, 2001, 07:02:00 PM
The influence of CVs:
Northern country has two ports on the main island, well in the backfield.  Both have nearby airefields.
SW country has the SE port near the SE country's SW port, allowing for easy takeover. ("contested ports")
SE country has contested SW port and N port has no friendly airfield near it.  The closest one is the small field (10) that's a good stepping-stone for the port.
That and probably the fact that we read L-R Top-to-Bottom.
Title: Isles map, SE corner
Post by: AKDejaVu on April 18, 2001, 08:14:00 PM
I do know that the last 3 resets have all occured at the SE corner.  Once for Bish, once for Knights and once for Rooks.  Statistically.. that says alot.

AKDejaVu
Title: Isles map, SE corner
Post by: milnko on April 18, 2001, 08:33:00 PM
Let's get HTC to invert/mirror image the map so that SE is NW and see if it still happens  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

OH MY
Title: Isles map, SE corner
Post by: Pongo on April 19, 2001, 08:41:00 AM
The norths supporting islands seem way better layed out for defence.
They seem to support each other well and really deter any further penetration.
The Defending islands in the se start out pretty much comprimised by comparison. As do the sw islands.
I think the maps might be designed from the top down. cause the big lake map is better in the ne then nw then worst in the south. Do they lay out nice symetrical areas at the top of the map and just want to vary the look in the other areas so they end up not so optimal?
I would rather that the three counties were identical.
Certainly they can put the smallest country in the best location after a reset ?
Title: Isles map, SE corner
Post by: NHFoxtro on April 19, 2001, 08:51:00 AM
  toejame rolls better down hill. And everybody was trying there hardest to toejame on us last night. hehehe     (http://bbs.hitechcreations.com/smf/Smileys/default/tongue.gif)
Title: Isles map, SE corner
Post by: Pepe on April 19, 2001, 11:24:00 AM
Just curious, the "Great [whatever] Lake" terrain was really hard for the southern guys, as well....

Cheers,

Pepe
Title: Isles map, SE corner
Post by: paintmaw on April 19, 2001, 06:15:00 PM
Usually after several brewskies , MY head seems to fall down and to the right , Thus , making it easier to see the lower right side of the map
Title: Isles map, SE corner
Post by: AKcurly on April 19, 2001, 10:39:00 PM
Just logged out of the MA.  Once again, the SE corner spent the night in the barrel.  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

AKcurly
Title: Isles map, SE corner
Post by: darling on April 20, 2001, 01:56:00 AM
Ohhh, a strategic post. I must parttake.

IMHO the single most important factor in SE corner's weakness is the distance between 10 and 14 and 14 and 11. The distance between 10 and 4 compunds this. For north side, 9 is easy pickings at startout after reset. Fighters from 52 can BARCAP 10, preventing support, while attackers from 53 destroy and capture 9. After this 10 is even easier, having no bases within easy reach for support. True, CV13 can make this harder, but mostly does not. 10 is in turn an easy stepping stone to 14, and successively CV13 is taken. By then SE folds.

If you are interested, check out my strategy page on 332nd's home page: http://peterson.gm.is/?cat=16 (http://peterson.gm.is/?cat=16)

L8rs
Darling
Title: Isles map, SE corner
Post by: DB603 on April 20, 2001, 03:05:00 AM
S!

 Also one good thing to northern part is obvious.Just get 28 in the early stages so the enemy doesn't have a "launch pad" for their attacks up north.It is easier for the ppl up north defend 28 than ppl from S to take it due to long distance from mainland and close vicinity of 2 ftr fields 45/47.
 P14/A10 are pretty close and this is usually the showdown place for CV ack umbrella/BlueCancer  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
 And as the HQ bombing..why not add proper defences there?It is a high value asset and defended only by some 88's?!I wouldn't leave it this undefended.Just give the stratobuffs the "black wall of flak" to be scared of  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)



------------------
DB603
3.Lentue
Lentolaivue 34 (http://www.muodos.fi/LLv34/)