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General Forums => Aces High General Discussion => Topic started by: BotaBing on April 29, 2002, 05:03:07 PM

Title: Why are field ACKS so incredibly pathetic?
Post by: BotaBing on April 29, 2002, 05:03:07 PM
I love how an ENTIRE field of ACK can be up, and some guy can still pull off a vulch when he is alone.

I really dont get why field ack is so incredibly easy to defeat/avoid. Seems to me its because people want to be able to take out entire bases single-handedly.
Title: Why are field ACKS so incredibly pathetic?
Post by: Don on April 29, 2002, 05:12:45 PM
Botabing:

Ohh I dunno ;) The manneable field acks are kind of okay:D
If the lag conditions aren't too bad in the MA, they can be pretty deadly. They can be pretty devastating to nme GVz as well:D
The AI acks are pretty pathetic though, they continue shooting at an nme even after he has bailed over a field. The nme will stay in his chute long enough for a countryman to gun the dumb AI acks because they are focusing on the chute and not the other nme a/c over the field.
Title: Why are field ACKS so incredibly pathetic?
Post by: SKurj on April 29, 2002, 05:16:27 PM
Lag .. Ack?  Ack is on your FE....

Try it Botabing... see how many times in a row you can deack each size field...


SKurj
Title: Im
Post by: BotaBing on April 29, 2002, 06:39:04 PM
Im not just talking about deacking an entire field. Im talking about people flying within 500-2000 yards from a field not even caring or worrying about ack damage at all. You know it happens constantly.

As I remember, ack used to be a bit more dangerous, and it should be.
Title: Why are field ACKS so incredibly pathetic?
Post by: AmRaaM on April 29, 2002, 08:35:17 PM
It wasnt more dangerous, you're just better. Its always been pathetically easy to kill all the aa at even a large base with just mgs and most any plane.
Title: Why are field ACKS so incredibly pathetic?
Post by: Weave on April 29, 2002, 08:52:53 PM
Lol, in my case it depends on whose ack. If it's mine, an enemy can fly unscathed through a whole field's worth of it without a ping. If it's the enemy's and I'm in range I will lose the minimum of a radiator, and the maximum of my life.:confused:

I have found that the slower you fly through it, the better your chances of not being hit. Go figure. :eek:
Title: Why are field ACKS so incredibly pathetic?
Post by: Hortlund on April 30, 2002, 01:15:26 AM
There must be some weird law of AH-physics involved here. Because as soon as I get within D3.0 from an enemy field of any size I get shot down without mercy. CV task groups are even worse, there the rule of thumb is: If you see it, you are probably already hit.

On the other hand, last night I saw a rook spit fly straight through our CV task force and shoot me down. I was watching it too...too fascinated to be able to pull any evasives on that brave spit. There were litterary hundreds of tracers going for that spit, and he just kept coming for me without any visible damage. It felt like some B horror movie..."Night of the living spit", or "the Spit that could not die".

And our own field ack seems to be unable to hit anything at all. Being a true dweeb, I often run to ack when someone chases me. Unfortunately that never gets me off the hook, as the enemy La7 or N1K or Spit (because they always are La7s or N1Ks or Spits) always dive through our ack and shoot me down.

----

ANYWAY

I think your observation on acks and their lethality might have something to do with the fact that all field ack always shoot at the first enemy plane to get within range. If you are plane nr 2, you can do pretty much whatever you want as long as plane nr 1 stays within range of the field ack. <-- I think that is how it works.
Title: Why are field ACKS so incredibly pathetic?
Post by: RatPenat on April 30, 2002, 04:56:40 AM
Yes rooks acks really sucks :D

I saw people cross ack fire from small fields 3 or 4 times in la7, spits, and nikis usually (easy 50% or more planes up).
I saw a F6f cross 6 times ack fire from carrier group :eek: .

I can't cross ack fire more 1 time (usually with first pass i got a big hole somewhere) :mad:
Title: Why are field ACKS so incredibly pathetic?
Post by: BOOT on April 30, 2002, 07:49:24 AM
I wonder if Lag has anything to do with the lethality of the Ack.

When I have a good connection which is rare since I live in
"Roosterpoot Missouri"  :(

But when I do have a good connect... I can dodge Ack pretty well with slight evasive manuevers...  When I don't have a good connect I am toast...

Best approach to de-acking or even diving into a base is to wait till there are some friendlies to help draw fire.

BOOT
Title: Why are field ACKS so incredibly pathetic?
Post by: popeye on April 30, 2002, 07:56:07 AM
There was a time when AH ack was so deadly, vultching was suicidal.  Players screamed for a change.  Let's face it....we're all vultch sluts at heart.
Title: Why are field ACKS so incredibly pathetic?
Post by: AcId on April 30, 2002, 08:07:43 AM
Dunno bout the rest of ya, but this pile-it fears the ACK.

It's a blue moon if I fly through the ACK umbrella and it misses me.
Title: Why are field ACKS so incredibly pathetic?
Post by: robsan on April 30, 2002, 09:04:46 AM
The Ship Gunner has 18653 kills and has been killed 53 times.
Title: Why are field ACKS so incredibly pathetic?
Post by: Don on April 30, 2002, 11:41:07 AM
Lag  and acks? Acks are on my FE? Hmmm well then, Lag is no problem for me...moosecookies.  If I see an nme a/c come swooping down at me, and I'm in a manneable ack; I draw a bead on him and fire when he is still D3.0 away, and he passes by at D-450 without so much as a nick on his a/c, then I see him warp away I'd say that aint my problem.
Other circumstances defy what I'm supposed to be seeing on my FE; I check Net Status and I see Host queue readings like a broken toothed comb; then that aint a problem with my FE either.

When I get 12 kills in a manneable ack against nme jabos, and I check my Netstatus, and the Host queue readings are steady, I'm thanking the Internet/Server gods.
I spent a lot of time on another sim a couple years ago, and there were a buttload of connection problems. Everytime I asked or complained about em, I would get the same answer: "it's a problem on your end" . Turns out, that was all BS ;) There are enough posts in here about problems that too many are having to have it be  a problem on 'everyone's' end/FE.
Title: Why are field ACKS so incredibly pathetic?
Post by: Apache on April 30, 2002, 11:50:15 AM
Quote
Originally posted by Don
Lag  and acks? Acks are on my FE? Hmmm well then, Lag is no problem for me...moosecookies.  If I see an nme a/c come swooping down at me, and I'm in a manneable ack; I draw a bead on him and fire when he is still D3.0 away, and he passes by at D-450 without so much as a nick on his a/c, then I see him warp away I'd say that aint my problem.
Other circumstances defy what I'm supposed to be seeing on my FE; I check Net Status and I see Host queue readings like a broken toothed comb; then that aint a problem with my FE either.

When I get 12 kills in a manneable ack against nme jabos, and I check my Netstatus, and the Host queue readings are steady, I'm thanking the Internet/Server gods.
I spent a lot of time on another sim a couple years ago, and there were a buttload of connection problems. Everytime I asked or complained about em, I would get the same answer: "it's a problem on your end" . Turns out, that was all BS ;) There are enough posts in here about problems that too many are having to have it be  a problem on 'everyone's' end/FE.


I think you are misunderstanding. AI ack, not mannable, is on your FE. You flying thru any AI ack is occurring on your system, thus lag has nothing to do with it hitting or missing you. Net comes in to relay the damage you may have received from the AI ack to everyone else's FE.

Naturally you may see someone warp thru ack. Thats thier FE, not yours. They most probably saw themselves flying smoothly thru.
Title: Why are field ACKS so incredibly pathetic?
Post by: Tac on April 30, 2002, 12:46:21 PM
I'll make a deal with ya... if they make the acks be indiscriminate (aka, they will kill friendly just as enemy if they hit him) , then you can make the acks tougher.

But as of now, the acks can fire through a friendly plane and hit you... and so, the answer to your thread's title : BECAUSE THE PLAYERS ARE JUST AS PATHETIC.


$#$@#$@# ack running weenies.
Title: Why are field ACKS so incredibly pathetic?
Post by: hitech on April 30, 2002, 02:22:32 PM
They already do hit freindlys.
Title: Why are field ACKS so incredibly pathetic?
Post by: Don on April 30, 2002, 02:39:41 PM
>>I think you are misunderstanding. AI ack, not mannable, is on your FE. You flying thru any AI ack is occurring on your system, thus lag has nothing to do with it hitting or missing you. <<

I may have misunderstood but, I was misunderstood as well; Botabing didn't mention lag, I did. And my perspective was from the manneable ack perspective which, was in response to Botabing's original post.
Title: Why are field ACKS so incredibly pathetic?
Post by: Tac on April 30, 2002, 03:29:33 PM
Erm, HT, if I fly straight behind an enemy plane real close and we dive into ack, I am the one that gets hit constantly, the other guy never gets hit.

When on the deck at grass-cutting alt and you are being chased by a close con (d200 or so),  you fly directly over one of your acks while its firing at the con behind you and it kills it. But it never hits me. I dont see how I can fly straight at my own ack while its supposedly firing at something behind me at near ground level and have the con get shot down but not me.

I'd love to know how. (and im talking about vh ack, where there's only 1 firing).

I have seen FLAK hit friendlies on occassions (and ive been shot down by my own flak sometimes), but tracer aaa? never seen that.
Title: Why are field ACKS so incredibly pathetic?
Post by: hitech on April 30, 2002, 03:54:32 PM
Ever take off cv and have the ack track across you and kill you?
Title: Why are field ACKS so incredibly pathetic?
Post by: Apache on April 30, 2002, 03:55:12 PM
Quote
Originally posted by Don
>>I think you are misunderstanding. AI ack, not mannable, is on your FE. You flying thru any AI ack is occurring on your system, thus lag has nothing to do with it hitting or missing you. <<

I may have misunderstood but, I was misunderstood as well; Botabing didn't mention lag, I did. And my perspective was from the manneable ack perspective which, was in response to Botabing's original post.


Quite right. I stand corrected. I misread the flow of the thread. I thought you were commenting on the lag post by skurj. My apologies.
Title: Why are field ACKS so incredibly pathetic?
Post by: Weave on April 30, 2002, 04:10:43 PM
Been killed by me own ack many a time.:rolleyes:
Title: Why are field ACKS so incredibly pathetic?
Post by: Tac on April 30, 2002, 05:15:16 PM
"Ever take off cv and have the ack track across you and kill you? "

never :( .

Ive even landed in a CV with 1 guy hot on my tail at wate'rs edge and never got hit by my own fleet ack whizzing from dead in front of me.
:confused:
Title: Why are field ACKS so incredibly pathetic?
Post by: BOOT on April 30, 2002, 06:28:51 PM
Quote
Originally posted by hitech
Ever take off cv and have the ack track across you and kill you?


HiTech

How about giving us mannable 88's at the Large bases ?
The 5" guns on the Fleets are great... It would sure be sweet to have em at the Large fields also...  Those black puffs of smoke and sound make it seem so real...  I think Jordi even did a portion of his article based on "Flak you can walk on" for one of the Combat Sim write ups...

Thanks

BOOT
Title: Why are field ACKS so incredibly pathetic?
Post by: eskimo2 on April 30, 2002, 06:38:14 PM
Quote
Originally posted by hitech
Ever take off cv and have the ack track across you and kill you?


Yup.

About once a month.

eskimo
Title: Why are field ACKS so incredibly pathetic?
Post by: GRUNHERZ on April 30, 2002, 06:47:08 PM
The field AI ack was officially neutered with the release of v1.05.
It was in the readme file for that release IIRC.

I was one of the first guys in the MA after v1.05 was released then SUPERFLY and I took off from a CV to attack an undefended large size airbase on ndisles map. I had all the ack down within 10 seconds after the attack while SUPERFLY was away doing something else on the other side of the island. I was in an F4U1D.

Before that I had never been able to deack a field in all my months in AH. Not even the day before. I did not get better overnight.
Title: Why are field ACKS so incredibly pathetic?
Post by: Gixer on April 30, 2002, 07:48:30 PM
Few days back I noticed one of our bases flashing as if under attack. So I jumped to that tower to check it out and low and behold a enemy Panzer was just sitting near the runway happy as can be. The ack was up but none were shooting at him.

Strange... So while wondering how this could be, I manned the closest ack gun to him range of only 100 yards and fired one round . POP! :-)

While great fun I still don't see how he can sit there without the ack firing. This base wasn't newly captured or anything. And there were no other enemies near by.



...-Gixer
Title: Why are field ACKS so incredibly pathetic?
Post by: AKEagle+ on April 30, 2002, 09:17:03 PM
Quote
Let's face it....we're all vultch sluts at heart.


Popeye, you are obviously a man who searches for, and finds truth! :)

Face it, vulching is the closest thing to Nirvana that can be found in virtual reality! :D

It would be nice if they added more manned ack postitions at the field.

AK("I vulch therefore I AM!")Eagle+
Title: Why are field ACKS so incredibly pathetic?
Post by: Soviet on April 30, 2002, 09:48:18 PM
The ack is fine now.

I like it this way, still very deadly if you hover over it too long but not the 1 or 2 hit insta kill wonders of before.  Trust me folks you don't want to go back to the way ack used to be I really hated it, i wouldn't even de-ack a field cause i would dive in have the AI ack kill me and some jerk taking off would get the kill, no effort required on his part.  If you are taking off from a vulched field it's your own fault, even if you have ack up.  And even if the ack was up someone coming in vulching fields would have a pretty easy time waiting till your away from the runway then dive in and kill you in a low E state.

Trust me it's fine now and it should stay this way, it's still deadly but not the superman ack of before.
Title: Why are field ACKS so incredibly pathetic?
Post by: FT_Animal on May 01, 2002, 05:48:33 AM
Radomly set acks>??

Some are brutel some aren't >??

~A
Title: Why are field ACKS so incredibly pathetic?
Post by: handy on May 01, 2002, 02:36:45 PM
Pierre Clostermans   Book "The Big Show" Paraphrasing here..
Nine of us in tempests attacked the airfield.
When we came out the other side there were 2 of us left.
Sounds like the ack they faced was fairly competent?
    I think HT makes changes to aid game play and make the experience more fun for the most people.  Nothing wrong with that...