Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Que on February 06, 2001, 01:51:00 PM

Title: Side Balance and perk points
Post by: Que on February 06, 2001, 01:51:00 PM

 Have not checked the boards for a while. You guys keep this place busy! I was reading some of the newer posts and saw comments about the sides being unbalanced. At one time I remember someone saying that the perk planes might be enabled for a badly outnumbered team.
  Maybe what could also be done is add a factor to the perk scoreing system that takes team numbers into effect. With squads rotateing each tour it seems some team is usually outnumbered for quite some time.
  Even if this did not even out the numbers, at least there would be some consolation in knowing you are getting more perk points.
  If HTC provides some planes that are really valued by players this perk system might be very useful.


Que
Title: Side Balance and perk points
Post by: Maverick on February 06, 2001, 06:41:00 PM
Who in their right mind is going to take up a perk plane when they are being gang banged???? Even if you don't lose the perk points for it all you are doing is giving the enemy side a gold plated vulch oportunity to kill your perk.

Mav  (http://bbs.hitechcreations.com/smf/Smileys/default/confused.gif) as usual
Title: Side Balance and perk points
Post by: lemur on February 06, 2001, 10:01:00 PM
I see your point, even if Maverick (SNORK) doesn't.

Just because it's 2 on 1 doesn't mean every field is being vulched.

The other week the Nits & Bish gang porked the Snooks. And the Bish all ended up with some large number of perk points for wiping them out.

Hardly fair considering they outnumbered their opponents by 2 to 1. Now if the defenders had been able to earn double perk points during their defense... well, I doubt you'd see so many folks loggin off when things started to go bad.