Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: hblair on May 06, 2002, 03:33:39 PM
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Gimme! :)
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Yes!!! Just assuming you mean a sound for when you are ditching and stuff.:)
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Tight turns in Hurri and Spit I s too.
Open-chute sounds as well.
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rgr, talking about scraping the ground in a ditch. Would be cool if we had a seperate sound for grass, runway, and water etc. Make it dependent on what kinda tile you're scraping.
Just some thoughts, me no programmer, don't know if it'd be worth the trouble for different sounds, but it'd be one of those small things that'd add immersion.
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Agree hblair, this is one thing I really miss too.
I feel it is one obvious thing to have.
Lasse
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I would post a SS/ahf-avi of this, but the jstick is dead.
If it is modeled realistically, digging the wingtip below the fatal speed (~<200mph?) -it makes for tiny stall turning circle in the lighter old planes- would be nice to have the sound then too.
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1. Pilot/Driver wounded sound.
2. Parachute open sound.
3. Turret moving sound.
4. bomb bay open/close sound (transporter's door too).
5. tire rolling sound. (at flat ground)
6. tire rolling sound. (at bumpy ground)
7. separate stress sound to gear and fuselage(wing).
8. separate flak burst and shell impact sounds.
9. add different flak burst sounds (ex: flak1.wav, flak2.wav, flak3.wav) for more realistic feeling.
10. separate exp4.wav (object explosion) to air, ground, sea.
11. separate exp3.wav (bomb explosion) to ground and sea.
12. separate damage sound for each parts (ex: engine and wing).
13. add collision sounds for air, ground, sea.
14. add fire sound on the planes (not ground objects, cuz it would hit FR).
15. rainy sound. (if HTC simulates the rain! lol)
:)
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about 6 months ago, i was looking through the AH folder, and i noticed there was files for opening doors and chute, HTC, how about enabling these sounds instead of letting them sit there?
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Originally posted by Mitsu
1. Pilot/Driver wounded sound.
2. Parachute open sound.
3. Turret moving sound.
4. bomb bay open/close sound (transporter's door too).
5. tire rolling sound. (at flat ground)
6. tire rolling sound. (at bumpy ground)
7. separate stress sound to gear and fuselage(wing).
8. separate flak burst and shell impact sounds.
9. add different flak burst sounds (ex: flak1.wav, flak2.wav, flak3.wav) for more realistic feeling.
10. separate exp4.wav (object explosion) to air, ground, sea.
11. separate exp3.wav (bomb explosion) to ground and sea.
12. separate damage sound for each parts (ex: engine and wing).
13. add collision sounds for air, ground, sea.
14. add fire sound on the planes (not ground objects, cuz it would hit FR).
15. rainy sound. (if HTC simulates the rain! lol)
:)
I wonde how the airmen could hear allthose sounds over the sound of the engine and the thick airphones they were wearing. :cool:
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along these lines as well, some sort of visual crash sequence rtaher than just going "poof!".
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I hope they add this:
16. wheel brake sounds.
here is sample. :)
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ohh..gimme 'em!
punt