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General Forums => Aces High General Discussion => Topic started by: AKDejaVu on March 13, 2001, 10:25:00 AM

Title: The winning/losing blame game
Post by: AKDejaVu on March 13, 2001, 10:25:00 AM
The average numbers for the time I was on last night: Bish 75, Knits 60, Rooks 55.  The rooks were relegated to about 7 bases down south.

The AKs started organizing at about 5pm (pacific).  There were 4-5 of us on-line.  We started with a mission to capture 42.  There were a total of 10 people that participated.  Of the other 65 bish, 50 of them were hitting 35... the other 15 were hitting the rooks down south.  The Knits never really used much more than 15 planes up north to defend against the bish.

Our first raid (on 42) was successful, but did take a bit of time.  We actually had to re-destroy the vehicle hangar just as the C-47 was arriving.  We moved on to 43, this time without a mission and really just AKs and Mighty1 participating.  The base went down instantly and was captured shortly thereafter.  A few knit ground vehicles popped up to defend, but were quickly dispatched of.  6 people were doing this.  50 bish were still hitting 35.

We proceeded north to cut 35 off from behind.  5 of us attacked 44 and took it down easily, very much the same as 43.  35 eventually fell to the 50 attackers.  No progress was being made either way down south.

The horde moved towards the next northern base (don't remember the number) and were doing their usual melee/unorganized thing.  The knits were finally starting to feel the pinch of losing 4 bases in a very short period of time and were actually defending with a few more resources.

We upped from 43 and flew towards the northern most base.  When we got there, there were GVs everywhere and the fighter hangars were still up... with constantly spawning fighters coming to meet the 50 loitering vultures.  One AK was nearby in a panzer and cautioned us about the AA in the area.

While I took out the FHs, my countrymate took out the osties in the area with his panzer.  I finished off a remaining M-16 that was hiding in the maproom with my rockets and an M3 rolled in defended by my squadie in his panzer.

The main point for all of this babble is that numbers were not what caused the rapid move east.  Organization was.  Less than 8 people managed to do what 50 couldn't.  BTW, the knits had 50 people operating just as ineptly down south.

My you should have heard the knits whining last night.

AKDejaVu
Title: The winning/losing blame game
Post by: Ripsnort on March 13, 2001, 10:32:00 AM
Hmmm, guess I should have stayed on past 6pm PST..got kinda burned out over th weekend from doing so many missions, Sunday was a double reset for Knits...maybe they were used to winning from the week-end?  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Title: The winning/losing blame game
Post by: Yeager on March 13, 2001, 10:33:00 AM
Perhaps what we need is a perk system that entices people not to cooperate for any common purpose.

Many times Im on when Bish have the most players and the least bases.  No surprise there!

All this whining crap is fecetious most of the time.  When a country is held down to very few fields for a long time then there is a legitimate reason to moan but some here are really getting the redspot squeaking down tight!  I salute them and their soiled panties!

Y


[This message has been edited by Yeager (edited 03-13-2001).]
Title: The winning/losing blame game
Post by: Ripsnort on March 13, 2001, 10:35:00 AM
Yep!  I'll pitch it again...Perk Planes at no cost or low cost for the country down to , say 2 or 3 fields?  Maybe a ME163 base at the HQ so at LEAST they can 'keep their eyes open' if executed properly?(ie shoot down the intruding bombers with becoming a zippo lighter)...
Title: The winning/losing blame game
Post by: Dingy on March 13, 2001, 10:43:00 AM
Your progress Deja also benefited from an active Rook force at 11.  About the same time, Nits had just taken 12 and were throwing all they had at 11.  We had Lancs flying overhead and osties streaming in from the NE as well as some very persistent pilots swarming in from 12.  

We had to throw a majority of our numbers against this force and even so we were still outnumbered (what a surprise   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)) yet we were able to hold onto 11 until the Nits finally gave up on it.  Rooks then went on the offensive and took 6 with a great Zig mission and from that hop we took 12 back.  

At that point our numbers thinned out even more and a small number of us went on a blitzkrieg of 15,17 and a couple other bases (19?).  

-Ding

[This message has been edited by Dingy (edited 03-13-2001).]
Title: The winning/losing blame game
Post by: Dingy on March 13, 2001, 10:45:00 AM
 
Quote
Originally posted by Ripsnort:
Yep!  I'll pitch it again...Perk Planes at no cost or low cost for the country down to , say 2 or 3 fields?  Maybe a ME163 base at the HQ so at LEAST they can 'keep their eyes open' if executed properly?(ie shoot down the intruding bombers with becoming a zippo lighter)...

No comment on my perk weighting system, Rip?   (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)  Its a better solution than the one you propose, IMO.

-Ding
Title: The winning/losing blame game
Post by: Yeager on March 13, 2001, 10:52:00 AM
I think he went to the bathroom Dingy.......

He be back in a new yoik minute!

Y
Title: The winning/losing blame game
Post by: lazs on March 13, 2001, 10:57:00 AM
yes.  the perk system is not convoluted enough.

deja.  I wasn't there but did it ever occur to you that the 50 that were fighting elsewhere were not interested in the (LOL) "strat" game?
lazs
Title: The winning/losing blame game
Post by: Ripsnort on March 13, 2001, 10:58:00 AM
Well, Dingy, I'm not a big proponent of giving weight of points to the losing side, simply because you could have a mass exodus to one side within, say, 2 hours, then those folks might get pissed when the side they were on is now the side with the fewest...and they have to wait another 10 hours (12 total) to 'switch back'..

I have seen the numbers sway from country to country so often in a 24 hour period (yes, I've been online at 4am, 8am,12pm,4pm,8pm,12am...) and one thing is consistent, the inconsistency of 'numbers' favoring any one country.

(Yes, Yeager, finished in rest room, ya GOOF!)
Title: The winning/losing blame game
Post by: AKDejaVu on March 13, 2001, 11:07:00 AM
 
Quote
deja. I wasn't there but did it ever occur to you that the 50 that were fighting elsewhere were not interested in the (LOL) "strat" game?

No, you weren't there, but thankyou for not letting me down.  Your stupidity transends your presence.

Did it occur to you that any 50 people at a base with 10 defenders (max) might not be doing ANYTHING well?  Wether furball or strat.

AKDejaVu
Title: The winning/losing blame game
Post by: Ripsnort on March 13, 2001, 11:10:00 AM
I might add that when new players join AH, the default country seems to change ever so often, and the numbers you see are really skewed by the number of 'newbies' that have just logged on, and haven't given any thought to changing countries...might I suggest a system where at any particular point of a new account loggin in be set in a manner where they are auto-defaulted to the country at that time with the least amount of players.
Title: The winning/losing blame game
Post by: Dingy on March 13, 2001, 11:11:00 AM
 
Quote
Originally posted by Ripsnort:
Well, Dingy, I'm not a big proponent of giving weight of points to the losing side, simply because you could have a mass exodus to one side within, say, 2 hours, then those folks might get pissed when the side they were on is now the side with the fewest...and they have to wait another 10 hours (12 total) to 'switch back'..

I have seen the numbers sway from country to country so often in a 24 hour period (yes, I've been online at 4am, 8am,12pm,4pm,8pm,12am...) and one thing is consistent, the inconsistency of 'numbers' favoring any one country.

(Yes, Yeager, finished in rest room, ya GOOF!)

Understood Rip, but if the numbers sway as frequently as you state, then by the law of averages this perk point weighting system will have no effect on any pilot since there will be equal times they get the bonus and the penalty.

BUT....if one country is significantly unbalanced for a majority of the time then they would get a small bonus to their perk point kills.  And they would continue to get that bonus (as well as the overpopulated teams getting penalized) until the numbers evened out a bit.

Eventually, an equilibrium would be reached where each country is approximately the same population.

I think this would work wonders.  At least it would make flying for the Rooks worthwhile as of late  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

-Ding
Title: The winning/losing blame game
Post by: AKDejaVu on March 13, 2001, 11:12:00 AM
 
Quote
Your progress Deja also benefited from an active Rook force at 11. About the same time, Nits had just taken 12 and were throwing all they had at 11. We had Lancs flying overhead and osties streaming in from the NE as well as some very persistent pilots swarming in from 12.

I was not on that front.  I don't know what was happening.  I do know that 100 of our 120 enemies were there and nothing was really moving either way.  Even when we hit the knits with 65 players, they didn't really respond... well not with forces...  Channel 1 was pretty busy though.

So, thankyou for hitting the knits down south.  And thankyou to the knits for being so obsessed with resetting the rooks that it didn't occur to you not to protect your northern border.

And thankyou to the AKs that flew with me and took so many fricking bases from the sniveling (at the time) knits (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

AKDejaVu
Title: The winning/losing blame game
Post by: Ripsnort on March 13, 2001, 11:18:00 AM
Good point Dingy, and you know me, I'm always open to try any new idea, (part of being a software analyst!), however, keep in mind that perk points mean nothing to the likes of myself and(... I think I can speak for most of my squadron) my squadron..we just don't care about perks.  To us, AH means flying together, taking enemy territory, defending our territory, to the best of our abilities...the points, whether alot or alittle per sortie, have no meaning to us.

If the end result would be that personal insults thrown at me on private text and open text would go away, then by all means, I would say implement it!



[This message has been edited by Ripsnort (edited 03-13-2001).]
Title: The winning/losing blame game
Post by: Zippatuh on March 13, 2001, 11:19:00 AM
Sniveling, I saw chatter on channel 1 to the affect of “bring it on!”  Maybe I wasn’t on long enough.

Zippatuh

Oh, and I still got both your goons headed to 40  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Title: The winning/losing blame game
Post by: AKDejaVu on March 13, 2001, 11:21:00 AM
"At least we had the guts to attack both fronts"
"Golly-gee gang-bangers"
"Look at the numbers!"
"I'm out"

I guess that can be perceived as "bring it on".  Not saying that "bring it on" wasn't said, just that it was hard to hear with the loud high-piched noises.

AKDejaVu
Title: The winning/losing blame game
Post by: Zippatuh on March 13, 2001, 11:26:00 AM
Yeah Yeah,

BTW - did I mention that I got both your goons at 40, not including the one previous to the dump  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

Zippatuh
Title: The winning/losing blame game
Post by: AKDejaVu on March 13, 2001, 11:26:00 AM
By the way Zippatuh.. last sunday morning, the bish were down 25 players.  The knits and rooks had over 40 each.  I was on channel 1 saying "<S> to the 4 knits and rooks that aren't hitting the bish".

The whining pops up when this situation arrises.  For every country, by many of those that claim otherwise.

AKDejaVu

[This message has been edited by AKDejaVu (edited 03-13-2001).]
Title: The winning/losing blame game
Post by: rogwar on March 13, 2001, 11:36:00 AM
In summary...

1. Organization equals winning
2. Hit the enemy where they are not
3. Avoid the slugfest, flank instead
4. Bring overwhelming force if possible
5. Back up the weak link (typically goons)

Just a few ideas...cannot say they are mine because they have been around thousands of years.

Flying Tigers have taken bases using very low resource missions by following those guidelines. This is only because we could not get anyone to participate....hehehe.

I believe the MA is a lot of fun and offers varied play. There is always something diferent each time a log on and strap on a plane. Warfare, even simulated is a rapidly changing fluid situation.

Being ROOK, it does become kinda tiring getting hammered into a corner on ocassion. A good solution is to go watch the Discovery channel and come back later if you get too frustrated.

It sure is a blast though AKs when you organize a strike group and then go take some real estate. It is also very rewarding to be a defender and kill all the attacking strike group's goons in route.

Adios,

Rogue
Title: The winning/losing blame game
Post by: milnko on March 13, 2001, 11:50:00 AM
 
Quote
Originally posted by Ripsnort:
<snip>...might I suggest a system where at any particular point of a new account loggin in be set in a manner where they are auto-defaulted to the country at that time with the least amount of players.

Sure, then the old hands in other countries get even more points shootin' down newbies, and the country that gets the newbies get to explain how to play the game to em at the same time they tryin' to defend thier bases.

Not to mention that if I was a newbie, gettin my bellybutton handed to me the 1st time I tried AH online, that I'd prolly say screw this and not open a paying account.

In closing I don't think it's a good idea.
Title: The winning/losing blame game
Post by: Ripsnort on March 13, 2001, 11:53:00 AM
My suggestion has nothing to do with points, just assignments when newbies come into AH for the first time.
Title: The winning/losing blame game
Post by: Dingy on March 13, 2001, 11:56:00 AM
 
Quote
Originally posted by milnko:
Sure, then the old hands in other countries get even more points shootin' down newbies, and the country that gets the newbies get to explain how to play the game to em at the same time they tryin' to defend thier bases.

Not to mention that if I was a newbie, gettin my bellybutton handed to me the 1st time I tried AH online, that I'd prolly say screw this and not open a paying account.

In closing I don't think it's a good idea.


Think you misunderstood him Milenko.  I believe he meant that when they first enter the MA after starting up a new account, their default country is the country with the fewest at the time.  They have to reside in some country...give em to the country with the fewest.

-Ding
Title: The winning/losing blame game
Post by: hblair on March 13, 2001, 12:27:00 PM
Ding, Rip, milenko has a point.

As far as helping the cause of defending bases, etc. Newbies are usually just "filler". They're learning the game and won't be doing much good for the cause, except for making the roster "look" even.
Title: The winning/losing blame game
Post by: Voss on March 13, 2001, 12:27:00 PM
This is such a ridiculous thread! In fact, it's not too far off of the "Panzer General" thread.

The 13th was up north fighting in the air. Nobody (you know nobody, right?  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif))was carrying a flag for knight/rook soil. We ran into some really good wings, killed them, and rtb'd. Nobody shifted gears or opened any doors.  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

Knights have this really cool ploy where the put up an SBD circling the field and a Tiffy grabs into the cloud layer. Too bad, the Tiffy didn't think he'd get bit first!  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

------------------
Voss
13th TAS
Title: The winning/losing blame game
Post by: BBGunn on March 13, 2001, 03:18:00 PM
How the heck could any side be organized enough to get 50 people to one base?  Must be a free beer conspiracy or something.