Aces High Bulletin Board

General Forums => The O' Club => Topic started by: julle on May 10, 2002, 12:27:51 PM

Title: free-WB-weekend
Post by: julle on May 10, 2002, 12:27:51 PM
http://www.totalsims.com/welcome/

julle, FPO-CO

(http://www.1strof.com/lapwin/misc/warroom_logo2.gif)
Title: free-WB-weekend
Post by: Joc on May 10, 2002, 12:33:19 PM
Wbs? whats that? :D stick with AH.....
Title: free-WB-weekend
Post by: Skuzzy on May 10, 2002, 12:40:26 PM
Hmm,..

WBS = Westminster Boytoy Society?
Title: free-WB-weekend
Post by: John F Kennedy on May 10, 2002, 12:44:03 PM
Humungous download, Easy mode and 5K air starts?

!

 (belly laughs all the way to Hyannis)
Title: free-WB-weekend
Post by: Joc on May 10, 2002, 12:45:30 PM
SKUZZZZY! youre alive by god! hehehe now,about these discoes.....:D
Title: free-WB-weekend
Post by: MrRiplEy[H] on May 10, 2002, 12:45:45 PM
I might give greetings to old friends back at brand-w.

They're stuck with Mac so unfortunately they cant upgrade to AH.
Title: free-WB-weekend
Post by: lazs2 on May 10, 2002, 12:55:12 PM
I believe that it is "easy mode" only.
lazs
Title: free-WB-weekend
Post by: Ripsnort on May 10, 2002, 12:55:35 PM
julle (Girls name I imagine?)  Off topic BBS please.
Title: free-WB-weekend
Post by: Revvin on May 10, 2002, 01:04:23 PM
Yes FM's will apparently be set to EZ mode. Sad thing is EZ mode or not after six years playing I'm not even going to try WB this weekend  even for free. Not the sim it used to be.

Oh and BTW Rip is right...off topic please
Title: free-WB-weekend
Post by: Staga on May 10, 2002, 01:06:59 PM
O'Club yes...

"Julle" is usually used as a nick-name and it has a quite masculine tone.
I wouldn't like to meet a girl with name like that :D
Title: free-WB-weekend
Post by: Hortlund on May 10, 2002, 01:07:36 PM
You guys obviously missed this on that page:
Quote

We are giving away GREAT PRIZES [...]

All players will be recognized on our WarBirds Free Weekend Web Site. Most of the prizes will be given out randomly. However, if you are in the top 10 for number of kills, or top 10 for the longest streak of kills (without being killed), you will win a WarBirds T-shirt!


Well, I for one will not pass up this great opportunity to get myself a WarBirds Tshirt. WOW
Title: free-WB-weekend
Post by: Ripsnort on May 10, 2002, 01:19:03 PM
Oh, and AH is free every week-end, weekday, 365/24/7.  WB's can't complete with that! Then again, it could have been a red herring, someone posting it in here with the purpose of trying to prove a point... "Look at their community responses! My God! would YOU want to be a part of THAT?"  :D  Desparate times means desparate measures?  ;)
Title: free-WB-weekend
Post by: Heinkel on May 10, 2002, 01:34:46 PM
Last time they had a free weekend, i logged in ON A SATURDAY NIGHT and there were about 60 people in the Main Arena. Whoh!!! Thats A LOT!!! If i want those numbers, i'll go to the CT.

Warbirds had it period of glory. Now, nobody plays WB anymore
Title: free-WB-weekend
Post by: SunKing on May 10, 2002, 01:38:26 PM
think I'd try FA3 before that WB.
Title: free-WB-weekend
Post by: julle on May 10, 2002, 01:40:16 PM
Yes, this outta be off-topic, but no one would read it if it was there. :D

Something different is always scary I admit that. I havenīt said a word what I think of AH and I still wonīt. I did play this game and actually paid 1 month of it last fall. SO: There I was ALONE in the CT!

EZ-Mode only is BS I admit that.

Thank god we WBīers have the WAR ROOM http://www.eztargets.com

-NO ICONS
-NO infight radar
-NO killshooter
-historical planeset
-wind
-limited tower based radar
-SCARY?

Sounds like a WWII "SIM"! ;)

julle, FPO-CO

(http://www.1strof.com/lapwin/misc/warroom_logo2.gif)
Title: free-WB-weekend
Post by: AKSWulfe on May 10, 2002, 02:10:05 PM
Quote
Originally posted by julle
-NO ICONS
-NO infight radar
-NO killshooter
-historical planeset
-wind
-limited tower based radar
-SCARY?

Sounds like a WWII "SIM"! ;)


No killshooter, sweet... that won't work when guys don't care about killing their side.

historical planeset, we have the combat theater.

wind- we have that.

Limited tower base radar... ????? We can limit this however we want to.... but there WERE radar operators throughtout WWII that directed fighters to bomber formations. Even in the 1940 Battle of Britain era.

No in flight radar... well, this is all subjective. As long as there is AI or someone to guide you to intercepts then this would be realistic... otherwise it's just WWI.

No icons... really? Wow! I haven't thought of that before... no wait, I have. Planes aren't the real size they would be in real life compared to a 17" monitor at 1024x768... not even close.

So basically what you are telling me is... that's YOUR INTERPRETATION of a WWII "sim"?
-SW
Title: free-WB-weekend
Post by: Karnak on May 10, 2002, 02:23:52 PM
AKSwulfe,

Exactly.

WB III = ugly, blind and mushy, IMHO at least.

People say it has better graphics, but every time I try it it looks ugly (I actually have the lastest version installed now, I wanted to fly a Ki-84).  To me AH simply looks better, though some of the older models (P-51D, B-17G, N1K2-J) are certainly showing their age.
Title: free-WB-weekend
Post by: moose on May 10, 2002, 02:37:07 PM
Hey, dont jump on him all at once folks

it might be bad form to post a competitors product on these boards but either way i dont plan on leaving AH.
Title: free-WB-weekend
Post by: funkedup on May 10, 2002, 02:39:13 PM
Easy guys.  It's not like WB is a realistic threat to HTC's market share.  It's a very effective workfare program for sim developer wannabees.
Title: free-WB-weekend
Post by: AKSWulfe on May 10, 2002, 02:41:03 PM
I had no intent of attacking WB, just what some people consider realistic.... well, isn't realistic at all.
-SW
Title: free-WB-weekend
Post by: Stridr417 on May 10, 2002, 02:50:23 PM
*sigh*,

Maybe threads like this are why I stick with warbirds....

Strider (in wbs)
417RCAF
Title: free-WB-weekend
Post by: funkedup on May 10, 2002, 02:52:10 PM
Buh bye
Title: free-WB-weekend
Post by: Rob Cashman on May 10, 2002, 03:04:51 PM
"Maybe threads like this are why I stick with warbirds....Strider"

 Right.   Where warm, friendy, impartial and objective neanderthals like MG and Cabby call home?!

  ;)
Title: free-WB-weekend
Post by: julle on May 10, 2002, 03:15:21 PM
AKSWulfe, the WAR ROOM IS totally playable with a 17" monitor at 1024x768. U can easily identify AC from realistic range. And people DONīT shoot friendly on purpose. They would do that in AH if it was possible?

BTW: Hereīs a famous "julle":
(http://www.histoire-en-ligne.com/personnages/cesar2.jpg)
Title: free-WB-weekend
Post by: Macchi on May 10, 2002, 03:44:33 PM
As long as i buiöd the nicest ww2 models it doenst bother me.
Funkedup   Finger!

Lem
Title: free-WB-weekend
Post by: funkedup on May 10, 2002, 04:52:13 PM
Looks like I struck a nerve.  :)
Title: free-WB-weekend
Post by: funkedup on May 10, 2002, 04:54:21 PM
Yes Rob, Strider prefers the friendly environment of AGW, where threats of bodily harm are acceptable behavior.
Title: free-WB-weekend
Post by: Heinkel on May 10, 2002, 04:54:43 PM
I would rather go back to playing B17 on the intellivision. Graphics are better....
Title: free-WB-weekend
Post by: moose on May 10, 2002, 05:05:21 PM
ah well for this thread.

Hey WB folk, if someone posted something about AH in the same manner on AGW, do you think there would be a different reply from the wb crowd? :-)

i'm reminded of a quote from the movie 'the patriot'. I gotta go find it now.
Title: free-WB-weekend
Post by: Skuzzy on May 10, 2002, 07:05:50 PM
By the way, I made the comment I did in jest.

julle, just understand, we keep seeing ads/info for other competitors products on the BB here.  The IL2 gang nas been hitting AH hard.  
So you are getting a reaction that typifies an amount of frustration from this.  None of the guys mind an OT post like this, but you just followed an IL2 guy who was rather obnoxious and we still have that taste in our mouths.

I have never flown WB, and won't for my own reasons. but I wanted to clarify my post as it could have been taken badly.  I was just kidding around.  Good luck over there.

And in the future, please post this type of stuff in the OT forum, as we all do indeed read it.
Title: free-WB-weekend
Post by: Ozark on May 10, 2002, 07:37:38 PM
This must be part of a well thought out marketing plan.

My questions are:

1) Who is iEN currently marketing WB III to?
(My thoughts: It can’t be to the hard core flight sim community. EZ mode and 5K air start? No thank you!)

2) Are they after the share of the Fighter Ace relaxed mode market?
(My thoughts: I’m sure there is a large market for the relaxed mode flight sim market. However, will they stay and be as loyal as the WB hard core pilots?)

3) Do you have to give iEN your credit card number?
(My thoughts: I will never trust iEN with my credit card information again!)
Title: They are trying.
Post by: Horn on May 10, 2002, 07:56:45 PM
Quote
Originally posted by Ozark
This must be part of a well thought out marketing plan.
 


Check out this thread--best "long range" planning info as regards WarBirds as I've ever seen from the corporate side...

http://bbs.warbirdsiii.com/showthread.php?s=&threadid=1818

dh
Title: free-WB-weekend
Post by: easymo on May 10, 2002, 09:38:55 PM
Free WB weekend. Thats like socks for Xmas.
Title: free-WB-weekend
Post by: Dago on May 10, 2002, 09:52:40 PM
Quote
I havenīt said a word what I think of AH and I still wonīt. I did play this game and actually paid


I guess that qualifies Julie as an expert who can speak of the differances!  hahahah

I played WB for several years, 4 in fact.  Guess what?  WB sucks in comparison.  I could give you alot of reasons why, but they have been described ad nauseum, and there is no point to do it again.

It gives someone a real idea what a product is worth when you have to give it away, and worse, when you offer it free and we still wont bother with it.

One question though, do you get a kind of spinning sensation when playing WB?  Ya know, that kind of whirling feeling that one would get when circling the drain?  :eek:

Dago
Title: free-WB-weekend
Post by: julle on May 11, 2002, 01:13:29 AM
The point was that thereīs a possibility to try an another game for free. I havenīt entered to WB/AH flamewar and I still refuse to do that. If I got the opportunity to try AH for free Iīd propably do so. We had a party last Saturday with some WB friends. An AH players was coming too. So I called him if we could try AH during that party. But he had cancelled his account. So we werenīt able to try AH. I can assure you that isnīt any airstarts on EZ mode on the WB MA. In WB there are several arenas to suite different kind of players. Like you have the MA and CT. In WB there are EZ-mode and RM arenas but they play in separate arenas. I for one canīt understand the EZ-mode but there are so many EZ-moders that they cannot be ignored. The theres my "home" the WAR ROOM. No icons, no killshooter...

If you someday get an arena that has a historical matchup of AC. NO icons, NO infight radar, gun dispersion (no hitting >100 yards), NO kilshooter, wind and turbulence, friendly collisioins. You can consider yourselves blessed...

julle

P.S. I DONīT have a clue what the il-2 boys have posted here but the game seems COOL. Bit of VVS bias but there isnīt a game that does not smoothen FM/GM homewards. If it was server based...
Title: free-WB-weekend
Post by: MrRiplEy[H] on May 11, 2002, 03:27:13 AM
That all sounds very nice Julle, but is it made just for sake of toughness or realism in mind?

Real life guns don't disperse so much that you can't hit anything past 100 yards.

Is the old WB2.xx style FM still in WB3? Where all planes including 190 and P38 hi-speed respond to stick control sluggishly like it was rubber-band controlled? Then when you manage to get it turning and try to reverse the movement it has inertia again like controls were not there and replaced by rubber bands?

This is the single most thing I don't like in WB.

I guess I'll have to go back and see myself.

Edit: I tried to download the latest WB from the link supplied in Julle's web page but all I got was 404 error..
Title: free-WB-weekend
Post by: Revvin on May 11, 2002, 06:02:05 AM
Quote
If I got the opportunity to try AH for free Iīd propably do so


You can try AH for free whenever you want to, thats right not when it suits HTC to have a free weekend...when you want to. You can download Aces High (considerably smaller download too at 26MB) You do not have to supply your credit card details, just sign up with a username and you're in. On top of that you not only get two free weeks to really get to know Aces High (rather than try and cram something in in two days) but you also get to play Aces High in 8 player head to head servers over the internet or LAN free

Aces High has a HA/War Room setup in the form of the CT arena which incidentally is running a BoB setup (kind blows holes in the claims AH has a constant 1945 setup) The MA is often near its 500 player capacity during US hours and even during GMT hours you'll see 250+ players. Aces High has some great scenario's running by a dedicated team of CM's and terrain designers (yes AH allows players to create terrains with a freely available editor, paranoia about Russians does'nt seem to be an issue here) Many of the terrains are huge and not limited in size. Currently there are 18 different terrains to download. The terrains are used in many of the scenario's, large scale ones equiring registration and also things like the Wild Wednesday events and the excellent TOD series (equivalent to the WB S3 series)

We've had audio six calls for some time, not to mention ingame voice comms which requires no IP addresses to be swapped, simply tune radio channel 5 to a number just like you'd choose a private radio channel in WB and thats it, give everyone the number and they just type it in and join you. If you join a mission you get automatically tuned to the people in that mission....oh did I forget to mention the online mission editor? yes AH has an ingame mission editor where you can drop down waypoints, set the numbers of flights in the mission, their ord, fuel and starting runway and a time for it to start. Post it up, ask people to join and everyone gets automatically put on the right runway with the right plane fuel and ord as set in the editor.

On the whole you'll find people very happy with AH, you don't see people moaning about slow development here and we're kept up to date with news (Pyro posted some only yesterday) v1.10 is shaping up nicely from what he tells us and not a million miles away from release. Hope this did'nt sound too much like an commercial for Aces High. If it did then I apologize for posting it in the wrong place, it would obviously be more fitting in the iEN Warbirds forum :rolleyes:
Title: free-WB-weekend
Post by: rosco on May 11, 2002, 08:57:05 AM
Quote
Originally posted by funkedup
Easy guys.  It's not like WB is a realistic threat to HTC's market share.  It's a very effective workfare program for sim developer wannabees.


 Now thats funny.  :D
Title: free-WB-weekend
Post by: Sandman on May 11, 2002, 10:27:41 AM
Quote
Originally posted by julle
-NO ICONS
-NO infight radar
-NO killshooter
-historical planeset
-wind
-limited tower based radar
-SCARY?

Sounds like a WWII "SIM"! ;)

julle, FPO-CO

(http://www.1strof.com/lapwin/misc/warroom_logo2.gif)


No icons... Hmmm... How do you identify the bad guys?
Title: free-WB-weekend
Post by: Dago on May 11, 2002, 05:11:55 PM
Quote
I havenīt entered to WB/AH flamewar and I still refuse to do that.


Unfortunately, when you post to a company owned BBS like this, trying to get people to try out a competitor, you dont exhibit good will.

Some will discuss AH on AGW, and that really isnt a big deal because Argo allows it, and AGW is not owned by IEN.

IEN does maintain its own BBS, and posting there trying to entice WB players to AH would be consider bad form.  You Julie are guilty of just this same offense, using an HTC owned BBS, on thier server, to push IEN/WB.

The differances you might notice are this:

1) You wont be attacked in anyway near the manner an AH player would be attacked if he did the same on IENS board
2) HTC has not bothered to delete your post, they just put it OT.  IEN would delete it in a second.
3) HTC is doing very well and not threatened by IEN/WB.  The reverse is not true for IEN.

You might do well to keep an eye on new features to AH in the future, just to see what will be added to IEN six months later.  :)

Dago
Title: free-WB-weekend
Post by: julle on May 12, 2002, 04:42:50 AM
Sandman, you are supposed to look at the PLANE what you are shooting at. That is how you can tell wether itīs enemy. In WB I play only the NO ICON arenas, and it ROCKS. As for shooting ranges: 100 yards IS realistic. Further isnīt, mabye for BIG tgtīs like fiermots but not if you shoot a fighter whoīs trying to shake you off. For some unexplained reason I was able to create a 2 week trial account. Now I have to try get the CT set up as a tolerable playgound to give AH a chance...

http://bbs.hitechcreations.com/smf/Smileys/defaultframe.html

julle

(http://www.compart.fi/icebreakers/kuvat/Uberfinns-Logo.gif)
Title: free-WB-weekend
Post by: MrRiplEy[H] on May 12, 2002, 12:32:51 PM
Julle how can you reckognise planes from your monitor from real life distances?

In real life you'd be able to tell the type of a plane in four times the distance you need in a sim, or even further.

Where real life aircraft show reckognisable form, simulations like AH or WB3 show a bunch of pixels. Probably just a dot. It has nothing to do with realism settings, it's all about the limitations of current monitor technology.

That means that playing with no icons at all makes the game much much harder than real life in terms of f-o-f reckognition.
Title: free-WB-weekend
Post by: julle on May 12, 2002, 12:51:07 PM
Weīll in WB this works just FINE. I have several RL pilots in my squad and we have discussed about the shooting range and visibility issues. One of the virtual pilots is a present day fighter pilot instructor and a fighter squadron leader. Itīs quite hard to think otherwise some one knows about from a daily job? 600 meters is the realistic range that you ID a fightersize AC. This is easy to do in WB. IMHO it would work in AH too...

julle

(http://scores.warbirdsiii.com/banners/323333274.jpg)
Title: free-WB-weekend
Post by: AKSWulfe on May 12, 2002, 02:31:35 PM
Quote
Originally posted by julle
AKSWulfe, the WAR ROOM IS totally playable with a 17" monitor at 1024x768. U can easily identify AC from realistic range. And people DONīT shoot friendly on purpose. They would do that in AH if it was possible?



Playable and realistic are two different things. Note: YOU said it was a realistic sim due to the lack of icons and other such stuff.

You are comparing what modern day pilots use to visually ID aircraft vs what WWII pilots did? That's just a big mistake.

We've got a couple of "real" armed services pilots here too, it's pretty common agreement among them that you can see a lot more in real life (and from my experiences in a plane I agree) than you can on a monitor.

There's hardly anything realistic about it... you'd be able to see the big ol' roundels, black crosses, meatballs or stars from a lot further away in the real world than you can on a monitor.

100meters might of been the optimum gunnery range in WWII, for GERMAN pilots in 109s due to their limited ammo and weapons... but American pilots commonly set their convergence up to 400-500 yards and had their gunsights calibrated for that range.

So basically what I'm saying is, you believe that's a realistic representation of how the war was....

I'm telling you it is a realistic representation of what YOU BELIEVE it was like, not what it was really like. Planes country affiliation can be IDd at well over 600 meters in the real world.
-SW
Title: free-WB-weekend
Post by: Durr on May 12, 2002, 03:34:24 PM
I beg to differ with the assertion that 600 yards is the distance at which you can finally visually id fighters in real life.  I have frequently identified fighters that were over a mile away.  I recently spotted an F-18 that our TCAS reported as being at least 2 miles away, and another time identified a pair of T-38s that were a mile away.  Fighters are hard to identify at range but it can be done if you really know your stuff.  

I understand the issue with the limited visuals that are offered by computer monitors but I have never been able to fully accept icons as the solution.  Given a choice between making the aircraft slightly larger than they should be (kind of like the Janes Fighters Anthology used to, only not quite that much) and using icons, I would prefer the former.  The icons introduce the realism of being able to id an aircraft from further away than you could using your monitor with all its limitations, but they just dont look real.  It is glaringly unrealistic to have icons on your screen, its something you obviously would not see in real life.  I know that its just a game and all that and I really dont want to get into the argument since it has been beaten to death repeatedly, but the icons do bother me.

 My solution of late has been simple and effective.  When I am in the CT, which is my favorite arena,  I use ALT I to toggle icons completely off.  This is really crippling and puts me at a handicap compared to everybody else to be sure, but I really like it that way.  Best of all, nobody else has to do a thing, everybody else gets to keep their icons.  We both get to have it our way.  Of course I am forced to use icons in the MA but it doesnt bother me as much there since there are other obvious unrealisms inherent there.  When I am trying to immerse myself into a WW2 sim however, in the CT, icons go off most of the time, at least until I get frustrated and have to go pull the kill ratio back up a little.

Printed out maps (so I dont have to use the clibboard with its AWACs and GPS) and icons off in the CT have really made the game more fun for me, without getting in the way of anybody elses good time.  I recommend those that complain about these features to try it.
Title: free-WB-weekend
Post by: AKSWulfe on May 12, 2002, 04:00:58 PM
Quote
Originally posted by Durr
Printed out maps (so I dont have to use the clibboard with its AWACs and GPS) and icons off in the CT have really made the game more fun for me, without getting in the way of anybody elses good time.  I recommend those that complain about these features to try it.


but then that wouldn't put everyone else at the same disadvantages as them... therefore no matter how more realistic or immersive it could possibly be, no one would dare put themselves at a disadvantage unless everyone else is at an equal disadvantage. I'm just sayin', if it only affects them (the ones complaining about the issue) and not everyone overall then they would never want it.


I wanted to reply to your idea about enlarging aircraft- this naturally brings more problems than it solves.

Aircraft are (let say) twice the size as in reality compared to everything else which is at scale sizes... this means that gunnery becomes two times as easy, because there's a much larger area to hit and this of course means that those fabled 1000 yard kills we always hear about will become reality instead of the myth they currently are.

Is there a solution? Icons, or a derivitive of that, (also makes sighting easier for people with bad eye sight- this is a game and thus there needs to be equal footing for everyone playing) are pretty much as good as we're gonna get for now.

However, in the future I'd say icons will become less of an issue- with CPU & graphics processors becoming more powerful this invites a lot of interesting things that can be modelled to give a much better visual representation of the real world than is currently modelled.

For example- lighting on aircraft at greater ranges, also the ability to make reflections off aicraft skin (as opposed to the current lighting that just applies light to the aircraft without really an reflection off the skin- like the sun hitting a spoon and producing that bright flash of light), then there's the atmospheric stuff... in the real world the further an object is away from you the more obscured it becomes from the particles in the air... so at great ranges (20,000ft) the ground wouldn't be as green as it is when you are 10 feet from it and this also means aircraft would stand out more if they are at altitude. basically it's like haze... but it isn't.
Then there's many other things, pixel sizes maybe getting smaller and other stuff like that.

Current technologies don't allow us to simulate the world well enough that we could do away with icons and say its "more realistic".
-SW
Title: free-WB-weekend
Post by: Revvin on May 12, 2002, 04:17:39 PM
I'd love to fly with no icons and I have sometimes done as Durr has and turned them off for a little more immersion but I don't expect everyone to fly that way.

Julle you can argue all you like about how realistic it is, for a while I thought the same but making it hard does not equal making it realistic and while we are limited to a finite ammount of pixels on our computer screens and that ammount of pixels differing wildly amongst the community with different monitor and graphical capabilities an arena with icons is the fairest way to do it.
Title: free-WB-weekend
Post by: Dago on May 12, 2002, 05:45:54 PM
Quote
virtual pilots is a present day fighter pilot instructor and a fighter squadron leader. Itīs quite hard to think otherwise some one knows about


He knows about shooting aircraft in flight with something besides a missle?  In todays Fighter Pilot world? (His name isnt Voss is it?)  They normally arent even in visual range when they fire the missle.

BTW, I am not up on current military assignments, but I thought you were either an Instructor, or a Fighter Squadron leader, but never heard of anyone doing both. hmmmmm

dago
Title: free-WB-weekend
Post by: Durr on May 12, 2002, 06:36:39 PM
Despite placing myself at an enormous disadvantage by doing so, I still persist in doing what I said, and turning off icons and refusing to use the map inflight.  It completely changes the way you play the game.  

Take the flight I just had in the CT before loggin off a few minutes ago as an example.  I took off from a British airfield in a Spitfire Mk-I.  I flew along the coast line to make visual navigation a little easier.  Once clear of a peninsula that I had marked on the map I turned NE to patrol over a base in SE England that the Germans had captured.  

I saw a speck in the sky far away and turned to fly towards it.  He turned sharply towards me as well, so I assumed that he must be enemy and had positively identified me at that point.  I jinked right to avoid the HO pass then laid into a hard left hand turn to try to end up on his tail as he blew through the merge.  Tracers shot past and as he zipped past on my left side, I confirmed that it was a Bf-109.  I lost sight of him against the ground clutter during the turn as he went behind me, then regained sight as he climbed away at high speed to set up for another pass.  Trying to maintain SA, I was desparately looking in all directions to prevent being bounced by any wingman he might have.  I noticed another con rapidly approaching from hi alt.  Soon I was desparately fighting for my life against 2 elusive enemies, a 109 and a 110.  I spotted a flitting shape passing under me to the left, rolled in on it, only to realize that it was a friendly Spitfire (identified by the elliptical wings) just before I was about to open fire.  I pulled up sharply just in time to foil a firing pass by the 110.  Seconds later the other Spitfire took a snapshot against the 110 drawing white vapor from one of its engines.  This made the 110 easy to track now and I pulled hi then rolled off the top to dive back down on the German.  He turned back for one more ho pass, but I went into a left hand chandelle, dropping neatly onto his hi 6.  I continued diving to get clear of the arc of his rear gun.  He yanked into a left hand turn to try to keep sight on me with his gunner but I easily underran his turn and stayed low then pulled into his lo 6 trail.  At a range that I estimate to have been around 300 yards I opened fire with my 8 machine guns.  A 3 second burst fireballed the 110.  Now I yanked sharply into a turn to make sure nobody was behind me.  The tension and adrenaline were far beyond anything I have had in the MA except when flying perk planes.  Now I was hopelessly lost due to all the manouvering from the dogfight.  I headed South to find the coast.  Spotting a radar station that I assumed to be a friendly one from the map, I turned to set a new heading using that as fix, but tracers rising towards me told me that I had made a mistake.  Rapidly manouvering through the curtain of fire rising towards me, I went south again, navigating using the coastline to find my home field.  Finally I spotted home, and entered the pattern for the break and landed safely.  

That mission would be nothing remarkable in the MA where I routinely have missions where I shoot down 2-5 aircraft.  Flying handicapped like this puts a whole new outlook on the mission.  
Just surviving takes 100% concentration, much less actually getting kills.  When you do get a kill though it is extremely rewarding.  Recently in the CT during the Sicily setup, I got 8 kills in one mission with icons on and using the map.  It was cool, but nowhere near as much fun or as rewarding as that one 110 kill was with the icons off.  

You feel really paranoid, like somebody is sneaking up on you all the time.  Specks in the distance get the pulse racing, since you cant tell if they are friendly or enemy until they get extremely close.

 Even just flying around is an exercise for the brain since you have to constantly be trying to keep track of your position so you dont get lost.  I dont use autopilot either so doing the math for navigation can get tricky as well, if I am using dead reckoning instead of visual, since looking away for too long can mean getting off course or even running into something.  Navigating and flying no autopilot all the time solves the problem of boredom to and from the target area.

Flying like this isnt for everybody, and personally I dont care if I am the only one that does.  And of course there are still days where I dont want to go to all the effort and just go and up a P-51b in the MA, but my favorite way to play AH is hard core, CT, icons/map/autopilot/autofuelswitch/autotrim off.  

The point of this lengthy post is to say that yes there are some people that will do this even though it puts them at a disadvantage, and to try to point out how much fun flying this way can be.  Of course if there were an arena where all icons were off, that is where you would find me, but since I suspect that such a place would have even worse attendance than the CT, I dont anticipate such a setup any time soon.

 I think everybody should play the game in the way that is the most fun for them, and I appreciate the versatility of a game that allows  me to play the way I like it, while simultanously somebody else plays in a completely different manner that they choose.
Title: free-WB-weekend
Post by: moose on May 14, 2002, 06:09:20 AM
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Title: free-WB-weekend
Post by: Wotan on May 14, 2002, 10:27:25 AM
i cancelled my wb account 3 months ago rarely was anyone in the war room.

maybe i didnt log on at the right time but i never saw more then 80 in wb 2.7 or wb3. Roughly 8-10% of the ah main flies in our ct at peak so if that 10% is repeated in wbs then 8 folks with no dar and no icons doesnt seem like much fun at all.

I enjoyed wbs but the mushy controls and the toejamty model of the d9 and lack of action simply bored me to death.

I remember in wb3 it was like my 3rd week with a sub spotting what looked like a formation of b17s. There wasnt but 20-30 people in game and atleast 6 were in buffs. I was in an a4 was calling out position over the buffer ans set up out in front for a ho attack. I blew through liting 1 up and he was smoking bad. I then noticed no return fire from the buff guns. So i came ded 6 and finished the 1 i smoked. There was no evasives. When the kill buffer said it was an ai buff i logged. Wtf is that?

Then there was the time i was upping and saw some ground object hauling bellybutton right at me. fediddleing buff driving around on the deck letting ai kill guys as they upped. wtf was that?

then i spot about 5 gvs so i land and grab a stuka. i killed 1 thats when i found out about gvs using otto guns. wtf is that?

They dont even have to do anything just drive around and ack star.

Then theres the mushy fm where you have to center your stick before you roll the opposite way. Left aileron, center aileron. right aileron. Now get in a scissor and do this crap.

My highest kill streak was 13 in an a8 and my hit percentage was way higher then ah. In both i flew only lw and fire at d250 or closer.

I had "fun" there but hardly a more "realistic" game (or whatever the fek that means). For the longest time there external views and ez mode were avail in the wb3 main.

Talk about unfriendly folks flinvr was the only guy there that ever answered a question I had. They still giving free accounts to guys to get a more friendly atmosphere?

I tried wb3 with no icons. That wwiiol style cloud layer coupled with chasing dotsa fer an hour wasn't much fun to me.

All the talk of realism is great but lets face it. No icons and no dar just gives folks a greater ability to "sneak" up on some one. In our combat theater (which I recently joined as a cm) we try to balance the "hardness" of the arena with gameplay.

We focus on "combat" not sneaking around. Although it happens that folks milkrun undefended bases. But not to the extent i noticed in wb3 where if you had 15 guys in game 8 were in gvs somewhere.

We have dar limited in range and it updates every 1 min. So a dot on dar that showed himself 20 miles away could be at your 6 before the next dar update. This simulates ground reports and gives a good vector without giving away to much. Icons dont lite up until d3k. But from the moment you id the con and the time the fight is on is small. These settings, much like no icons, may not be real. But we want folks to find a fight.

we have had as many as 70 in our ct. Our greatest limitation is the lack of terrrains (which are user made) but that is rapidly changing. Also the lack of planes but this is changing as well. So our ct will most likely grow. We rotate maps and set ups everyweek to keep it fresh.

You can try ah free for 2 weeks (3 weeks if you find that promotion out there). Come to our ct and check the different terrains (all of which look better then the wb3 terrains.) Come fly our 109e and tell us about "laser gunnery". Come fly our 110c and tell us at whaty range you are "killing" planes. You see the difference is a lot of folks here have flown wbs and by you own admission you havent flown ah. If you are happy where you are great have fun. But theres very little "realism" in any of these games (including il2).

Each "game" has its own problems. And from what i read on agw you guys wil pay any price for inferior gameplay. Thats your choice. We choice better gameplay over some of the better eye candy.

Anyway S! keeep us updated when you feel wb3 can compete with what ah has then let us know.
Title: free-WB-weekend
Post by: SirLoin on May 15, 2002, 04:40:20 AM
Well,I'm going to give it a try...Not!..I remember last year when they offered a free trial I thought to check it out.So I posted a thread saying who I was and that I was from AH and wanted to know from those who fly both sims what the diffefences between the two were...You should have seen the flame war that started...Talk about yanking the 'ol red carpet from under your feet.

Anyway,I tried it out(I'll try anything for free)..It was nice(different feeling FM) and enjoyed the free weekend,but for $24.95 they can get stuffed!

Also,a week after the last trial I had to paint my bathroom.As I was stirring a big can of eggshell white,I couldn't help but remember what the stick response was in WB's.