Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Mitsu on May 11, 2002, 05:25:23 AM
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It's time to add contrails. ;)
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AND smoke when you start up your engines!!!! :D
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And a dog that waits on the infield for you to return safely.
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uhm Revvin - shouldn't that be a sheep then?
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Originally posted by Revvin
And a dog that waits on the infield for you to return safely.
ROFLMAO! Think we should be able to name it too, with it's own icon. Think I'd call mine Winston.
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We also need to be able to choose the breed of dog.
Or sheep, if you're a bish.
We won't go into what the rooks would have waiting for them on the infield...this is a family board :D
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I'd rather have some blond nurses Revvin ;)
I smoke is added, should be an option, I've got low FPS as it is.
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Oh contrail/vapor trail option...? that's good idea, wilbus.
also I want LoD (level of detail) option.
the most of games have this, and it's useful for low spec users. :)
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Eheh could you imagine a 4 ships buff formation all togheter barrel-rolling with the human controlled ship? LOL :D
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the 4-ship formation feature would be composed with all human players?
They won't install AI buffs, right? :)
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from what i read it sounds like 1 player control of 4 buffs *drool* better formation flying so better protection from fighters but one thing i wonder if there'll be 4 players who can gun or just the 1 as it is now frantically going from plane to plane hehee but gosh imagine the destruction potential 4 high lancs dar is out so you're blind b4 you get enough people from your team to come help out all fhs are down even at the large fields. i love it but i also fear it lol
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I like the Idea but it seems like for the amount of damage they will be able to do...maybe they should make more buildings for like the Headquarters and Weapons Facotories so that there is more to bomb....i think that would maybe help balance...because you are right 4 bombers under one pilots control could be very dangerous...love it but fear it :D
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If they make it with 4 buffs under a single person, I think it would be interesting to perk the heavy bombers, or perk the ability to take more than one. If anyone could just take 4 bombers up, it would be way to destructive, unless of course the strat system takes that into account.
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Should the 4 ship formation be able to carry 4 human gunners? Will one gunner cause guns on all 4 aircraft to fire together at the same point?
dago
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Originally posted by Munkii
If they make it with 4 buffs under a single person, I think it would be interesting to perk the heavy bombers, or perk the ability to take more than one. If anyone could just take 4 bombers up, it would be way to destructive, unless of course the strat system takes that into account.
Disable the .salvo 1 for bombers, make them carpet bomb again so you balance the 4 ship formation strenght. By doing so, the bombers will be used for the heavy stuff and the cherry picking will be left to dive bombers/attack planes, giving them a role in the game.
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And of course we wont see any changes to the buff gun model, because it was never adjusted for any reason whatsover.... :)
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I like dogs....
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don't forget the boobies we talked about NATEDOG!
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Just to let you guys know, in a recent "blue text" Q&A, Hitech said something about a random bomb drift. Which means buff formations will be able to drop more, but the accuracy will go down.
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Originally posted by SFRT - Frenchy
Disable the .salvo 1 for bombers, make them carpet bomb again so you balance the 4 ship formation strenght. By doing so, the bombers will be used for the heavy stuff and the cherry picking will be left to dive bombers/attack planes, giving them a role in the game.
YES!!! Couldn't agree more.
...-Gixer
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Maybe the option for takin 4 Buffs will be perked (sounds logical to me) And maybe will the bomb dispersion be added too.
But imagine 4 players with 4x4 buffs over a field. I hear the whinin already :D
The next option that should be inplemented are the manable heavy flack guns on the fields.
Sailor
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Ya..thats a good idea. Manable 88s..bomb dispersal...salvo only..maybe that would just about kill of the bombers in AH.
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Pongo does have a valid point, and this is what worries me the most about 1.10. The -ONLY- thing buffs can do good in AH is pinpoint bombing. True it's not realistic (and I'm all for realistic over gamey) but it's the last thing buffs have. Most field buildings take only 250 lbs of bombs to kill, however, that 250 must hit DEAD ON, if it misses by even 1 foot it will not kill it. I'm afriad that I'll take up a 4 ship B17 formation and drop 48 500 pounders and not kill a darn thing. I am very intrested in seeing how HT does this.
And before anyone says that Buffs are deathstars, check the stats. Last tour The B17 had 6000 kills to 13000 deaths. And so far this tour the B-17G is 2939 and 4424. Not to good.
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You add contrails and you're going to have Frenchy writing taunts all over the sky when he shoots you down...:)
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I'm trying to keep an open mind, but there's something about this 4 buff thing that bothers me..... I'm real interested to see how it comes out of the oven.
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I am really worried how the buff guns work in those 4-plane formations... I hope one player cannot shoot all weaps of all of those 4 planes that can see the enemy at the same time. Rather only operate one gun per player and have other players join one gunner per plane.
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Originally posted by Witless
ROFLMAO! Think we should be able to name it too, with it's own icon. Think I'd call mine Winston.
Check out the old black and white film "The Battle of Britain" and see what the dog's name is at that airfield....
It is a word I don't use....
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There are quite a few 'what if's on the 4 bomber group. For the most part I assume that the box will carpet bomb, bombs will disperse (per HiTech), blast effect will be modeled (kind of follows from the previous).
What I wonder is what happens to one of the these AI bombers when an engine is knocked out and it can't keep up with the other three? Does it continue to mimic the others (even if the others land 10 min ealier and shut off their engines)? Does it just fly straight until the player takes over its controls? What about take off, does the whole box leave at once?
Gonna be an interesting feature, that's for sure.
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Originally posted by SFRT - Frenchy
Disable the .salvo 1 for bombers, make them carpet bomb again so you balance the 4 ship formation strenght. By doing so, the bombers will be used for the heavy stuff and the cherry picking will be left to dive bombers/attack planes, giving them a role in the game.
That is one of the best ideas I've seen on this board in a long time! WTG!
:)
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Guys?! Guys!!!! Sorry to disturb your wet dreams but please remember what HT said about those '1 man mutliple buffs' formations! You are all omiting one (1) important detail -> When this system of buffing is introduced there will no more be the laser guided accuracy of level dropped bombs! So bombs will no longer fall where the Norden or whateveristhatgizmonamed thing's cross is pointing at. So .salvo 1 will get really useless in level bombers. So to actually hit anything you will have to assemble quite higher ammount of buffs AND those buffs will have to fly at MUCH lower altitudes in order to hit the target and not to kill our lovely innocent sheep! :D (Yeah Im Bishop heart and soul! (although flying for Rooks right now)) ;)
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So, many buff targets in the sky, and whether the bombs scatter a bit or not, imagine what 4 loaded Lancs can do in just 1 pass
(drool)
A good idea indeed HT!!!!:D
What makes me wonder is how the gunnery thing will be solved. I tend to think that the buff-guns would have to be scaled down to normal (so no more 1.5K kills), and perhaps an AI gunner (named Otto) guns for the 3 ships one is not aboard at the time. Makes me wonder how its gonna be done, and I sure hope that some of the HTC crew can stop by this thread and explain this to us humble children:p
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Originally posted by Kaz
from what i read it sounds like 1 player control of 4 buffs *drool* better formation flying so better protection from fighters but one thing i wonder if there'll be 4 players who can gun or just the 1 as it is now frantically going from plane to plane hehee but gosh imagine the destruction potential 4 high lancs dar is out so you're blind b4 you get enough people from your team to come help out all fhs are down even at the large fields. i love it but i also fear it lol
I'd like to see the option of being able to set the formation and postions that the buffs are flying for each type to maximize gun cover. Especially on the lancs....
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HTC have been thinking about this multi-ship buff thing for a long time. I'm sure they have thought of all these objections and observations and will deal with it.
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Say NO to Otto!
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Originally posted by Kaz
from what i read it sounds like 1 player control of 4 buffs *drool* better formation flying so better protection from fighters but one thing i wonder if there'll be 4 players who can gun or just the 1 as it is now frantically going from plane to plane hehee but gosh imagine the destruction potential 4 high lancs dar is out so you're blind b4 you get enough people from your team to come help out all fhs are down even at the large fields. i love it but i also fear it lol
I'd like to see the option of being able to set the formation and postions that the buffs are flying for each type to maximize gun cover. Especially on the lancs....
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will this be for all bombers or just the heavy's (b17, lanc)
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Originally posted by Beefcake
Just to let you guys know, in a recent "blue text" Q&A, Hitech said something about a random bomb drift. Which means buff formations will be able to drop more, but the accuracy will go down.
Random drift???? That's a buncha mickey mouse roadkill if I ever heard it. What's he tryin to do, cause fluffers to go into extinction?? I rarely fly the heavies now as it is, but if there's a random component to the drop I'll never touch'em again. And fluffers wanna talk about skill? Here goes all yer skill right out the window! It's now a crap shoot, g'luck.
Granted, it's been awhile since I've actually looked anything up, but wasn't the Norden supposed to be one of the most accurate sights when it was properly calibrated for the weather/drop conditions? Make us have to set up the Norden for the drop. If we mess up the setup we miss the target. No sense in punishing the fluff drivers for doing everything right and then miss thier target because of some mickey mouse random crap.
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that would be cool....but have the contrails come on at a certain alt
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Originally posted by Modas
I'd like to see the option of being able to set the formation and postions that the buffs are flying for each type to maximize gun cover. Especially on the lancs....
You mean they should have one Lanc fly upside down? ;)
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4 ship formations... how about 40 ship formations and no accuracy muhahahaaaaaaaaar