Aces High Bulletin Board
General Forums => The O' Club => Topic started by: SammathNaur on May 12, 2002, 04:33:54 PM
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Visit these links and get involved
This Game is Outstanding
We all know of the rocky launch but soon my friends this game will be all that is can be and will only get better with your support
if you have not played this game then your missing one of the most intense games ever made that take from moments of Sheer terror to Sheer excitment
Join the AHC or the GHC and become involved in the Future of MMOG this game is breaking ground and we need you to be apart of it
http://www5.playnet.com/bv/wwiiol/index.jsp
http://www.alliedhq.wwiionline.com/oob.php
http://www.axishq.wwiionline.com/
this is not a Quake or tribes style game Units here do not have hit points. It really does matter where you shoot things.
very soon they are releasing 1.60 which is a Massive change in the game as we know it. Infantry enhanced, Ram footprint reduced, and one woprld server modeled Half scale..
1000's of us play it every day and so should you!!!
!Salute
from a very addicted WW2online player......
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We are watching the game. We are waiting for the promises to be fulfilled. If it ever does, you can bet many of us will be there. As a former player I know to wait until after 1.6 is released before I'll believe any of the things you listed are actually in there. As Lucifer once stated on the BBS:
Yes, by all means, believe this patch (1.3) will fix everything. Don't ruin my fun by failing to recognize this (patches not living up to hype) keeps happening over and over...
I really do hope this patch does half what it states. That would be a landmark for CRS.
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When it snows in hell. Doing bussiness with CRS is like giving Hussein the noble price for peace.
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I'm not holding my breath...
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Originally posted by Dowding
I'm not holding my breath...
I am....
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Maybe when CRS reviews the FM i'll give it a go- seeing as hoof has gone i don't see that happening any time in the future.
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I will try it as soon as all of the following occur:
1) HTC folds
2) I change my mind and think Snail isnt a jerk
3) Hell freezes over
4) They live up to 50% of thier promises
5) They let me download it free
6) They let me play it free
7) Pathetic jerks stop trying to recruit AH players away using HTCs own board
If all this happens, I might try it.
dago
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man, you guys are some hostile little squeakes around here lately :D
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Guys...
The original poster has posted ONCE. Do you think in his attempt to bring biz to CRS he's going to come back and reply to your post? Nope, he's done his job, trying to draw players and customers from a successful operation like HTC.
He won't be back....til CRS dies :)
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Nah, Wingnut, I just have a soft spot for CRS. I spent five months there, I know the game. I know the response to comments about the faulty FM and inequity in gameplay on so many levels. I saw by that point CRS wanted to deny, deny, deny, and there was no hope of a true fix. I still read the board, and the only change now is the fanboy breed is dying fast because- guess what?- things haven't changed a bit. Same FM probs, same gameplay inequities, same "We're fixing that in this next super-duper patch!"
Hardcase used to always say, "Wheat from the chaff." Little did he know the chaff apparently didn't blow away, it was the wheat. Now they (the community) are once again forced to beg people to come back, ironically people they ran off with a smile, because it is beginning to dawn on even them the game has troubles and nowhere near the numbers to survive at the very least, and improve at the best. A game like that has to have numbers, and it just isn't pulling them in.
Sure you did- got those numbers right off the server, eh? ;) That's why people are here rousing up interest, because the numbers are so high and the game is so successful. ;)
Still, if 1.6 comes out and I have nothing better to do, and if what I read on the BBS suggests some progress has been made, sure, I'll go to some clearance bin and pick up another copy for $9.95 and try it for a month. One thing is for sure, I will never hand over my credit card number to CRS until I am 100% sure- their bookkeeping is not reputed to be all that clear. ;)
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I just think ppl get to worked up over a dam game, this one, ww2, WB..FA..whatever.........
I've been playing WW2 since Feb now and enjoy it everytime I log on. I love AH but I want the immersion now and I can work around any flaws in code.
I do think their slow in getting things fixed, hell I bought the game also in June..but didn't subscribe till recently because of that. 1.52 was a good change, and I think 1.6 will get things rolling in the right direction for them.
And about ur fanboy comments....the forums are a joke....but you should know that a majority of ppl that play never bother to look at the forums. I just find it rediculous personally to see such teeth showing as this post seems to draw...the WB post being similar. Neither post said..AH sux..try our game.....
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It's a heartbreaker but was a train wreck that most people saw coming.
I did kinda enjoy the malnourished little, painful, annoying product that came out in the end.
What it took me to pull the plug was the infamous 9mm Parabellum bug. People were complaining about the 9mm firing backwards. I didn't believe them and neither did CRS. So I conducted some tests, and found out that under certain conditions, you could get the gun to fire backwards. I posted to the beta board (2 months after release) with screenshots, and the only feedback I got was "maybe, possibly, there's something wrong, but we haven't seen enough evidence". So I spent a mess of time to demonstrate under heavy FPS loads, the 9mm parabellum would "boomerang" -- fly forward, then snap and fly backwards. They never bothered to respond. Then they post an "update" announcing they found a "weird bug wher ethe 9mm parabellum flies backwards".
So I raised a stink and stopped playing.
Before I left, however, I did note that they revamped their relationship with their beta testers.
Still, I gotta say: they're good people, and I really do hope they do well. It's a good idea, but implemented poorly every step along the way. If they make a decent version, I'll be there. I haven't seen it yet.
Now my big objection is "Sure, you might have 'everything working right around the corner'", but (A) hasn't that been the case for the last two years? and (B) if you do, you really should be focusing on repackaging and rereleasing under a different name and with a different (and more interesting) theater. If you don't have the money to do that, liquidate in time to give the employees a decent exit strategy.
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Wingnut-
While I agree neither post said anything derogatory about AH, neither did I draw a comparison. I call it like I see it about WWIIOL on its own merits. My experience is the BBS does mirror what I saw in the game. Whether the posters are caustic or not about that opinion matters little; the truth of what they posted was evident to me based on my experience.
BTW, those are not "flaws in the code". Clipping issues that still exist for soldiers, making teleportation through walls possible? The worst part was how CRS came just this (][) short of saying it didn't exist. Sadly, that is the modus operendi. I never expected perfection, but I didn't expect Clintonesque obfuscation.
The best part of the boards there now is the absence of Hatch. The less that guy opens his mouth, the better for CRS.
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What I find particularly galling is when someone comes on HTCs server and uses HTCs own BBS to try to recruit players to try the competition.
To their credit, and I feel as a result of their confidence in their own product, the HTC guys dont get pissed off and delete these posts.
I would like someone who doesnt like any of our less than happy responces to try this, go on IEN or CRSs game BBS and suggest those players give AH a try. I think you will find it goes over a whole lot worse than it did here.
dago
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Well Dago, I've seen those post suggesting ppl try out AH and most were like..yea ok. The only neg's I saw were the same type of knee jerking as here...but oh well.
I'm just saying it's silly to get bent out of shape over a "non-demeaning" post like this guys in an OFF-TOPIC forum.
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"I will never hand over my credit card number to CRS until I am 100% sure- their bookkeeping is not reputed to be all that clear"
Dont. I cancelled my account with them 1 month after they went pay for play... and last month I was cleaning house, was about to uninstal WW2OL, decided to try and run it in offline mode, and HELLO. My account was still active.
Sure enough, check bank statements... its there. Every month billed.
Verily pissed off, sent e-mail to CRS.. didnt hear from them until I spammed their ww2olmail system. Got a "Warning" of course , but also got a response.
Now the little SOB's say they cant refund because I never cancelled the account.. yada yada ... so I instantly went to my bank and told them to stop any payments to playnet. Wooo this month I get a message that my account was terminated because my bank account had rejected paying them. SO, the toejams even then tried to take ANOTHER payment even after all that. :mad: :mad:
Sorry, those thiefs aint getting a penny from me, not even if they *snork* ever *cough* deliver *AJHAHAHAHAH* on their "product".
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Jesus Tac, I resubscribed last month to see if any progress had been made! Now how do I go about unsubscribing. If I request a new credit card, will that cancel the subscription - or will I have to request a barrier on playnet taking money from my account?
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Dowding,ring your bank...now! :)
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Originally posted by Sikboy
I am....
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Sikboy,
ROFL!
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I will be more likely playing WWIIOL than AH, I don't need to arque, thats how it is.
WWIIOL offers more diversity and you don't fight for the airfields, but for towns, which doesn't each one have airfield.
What comes to AH and WWIIOL FM, I wouldn't blindly go with AH's FM either, since AH has its own biasement level in flight models.
I haven't seen many bugs that makes LW planes perform better, but I've seen loads of bugs in allied planes that makes them perform better, while having opposite for LW.
but everyone believes what he believes in...
my belief is this.
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Fishu, not talking about bias in FM, talking about glaring omissions. I also am not comparing to AH, WB, FA3, or any other sim. Just talking about WWIIOL.
FWIW, I find the WWIIOL planes pretty much equal, with the exception of the Blenheim. Any fighter should be able to go out, kill, and return alive no matter the odds- Stuka included.
There are gameplay issues that are silly beyond all reason. Domino capping. Fairmile invasions of England. Caps behind supply lines. Wall clipping. You can't attribute all this to "flaws in the code". It wouldn't bother me so much, but hey, this is supposed to be "real".
I played both sides. I started with the Axis (I usually do in any game), but soon saw the Allies getting rolled all the time. I switched to Allies and got another view. No AA for Allies, but AA for Germans? Opel vs. Bedford? Forget the tanks; we all know this game is about getting troops in the village, and the Bedford won't do it.
This is where an Axis player steps up and says, "You guys are just whining, we're just smarter, you don't talk, blah blah, blah..."
The resets are 25:1 in favor of Axis. Yup, you bet, the Allies just get the dumb players who don't know how to use the weapons. No chance it could be game design. Nope, no chance. :rolleyes:
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Guys I play both WW2ol and AH
I posted this in off topic for a reason, in the hopes yes to get some more people over to take a look and possibly check it out after ver:1.60 is released.
My intention is not to steal players from AH as I pay to play AH, but let peole know ww2ol isnt as bad as people say and soon it will be even better..
no offense was meant and being as this is the off topic forum i thought it would be appropriote to post here
did not intend to offend anyone
thanks
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Samm, there is nothing wrong with posting here about it. Don't take what I say to be anything against you. I don't mind discussing the game with you or anyone, and hey, if they really do fix the issues that bug me most, who knows? ;)
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Originally posted by Fishu
I will be more likely playing WWIIOL than AH, I don't need to arque...
But I'm going to put forth my argumentation anyway :eek:
-Sikboy
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Oh it's outstanding allright .
Kieren he's not Samm .
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Samm- :eek: sorry, just contracting a long nick.
Sikboy-
Hey, if someone wants to say how great it is, someone needs to balance it with some of the realities. It may be fun, but it ain't great. 'Course, beauty is in the eye of the beholder, I suppose. My problem is never with a company who continues to develop. My problem is with flawed game design and game-stopping coding flaws that were first denied, then grudgingly admitted. The player base is finally getting wise to it.
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Taken past hype, empty promises and billing problems bordering on criminal one could easily imagine how one of the slickmeisters, DocHoom or Datch, would spin a p.o.s. basket case automobile just to get it sold and the bucks in thier coffers...
"Guaranteed low estimated miles! Drives like newwhen parked! Handles like a cream puffsitting in your driveway! Only driven on Sundays by a little old lady to churchin Oklahoma and backto Portland Maine/SIZE]! Full ONE YEAR expired last month warranty!! monopolyMoney BACK guarantee!"
Honestly. Would any of you buy a used car from anyone at Playnet/CRS? eh, heh heh. Yeah. Fugg no. Me neither.
So some are gullible enough to give them thier credit card for what I still think is a smoldering horse carcass? Well good God this could work out well for all of us. I've got lots of stuff to help make thier living easier, bank accounts richer as well as make them more handsome, studly and succesfull with girls!! I guarantee it!!! And if the first few tries fail then don't give up! Just keep sending me money as I'm sure one of these installments will be the ONE to work for you! (Free 90mpg carberator for your auto with each new account. If ordered before midnight May 12th.)
;)
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Originally posted by Kieran
Sikboy-
Hey, if someone wants to say how great it is, someone needs to balance it with some of the realities.
Yep, they can do what the want to the extent that the operators of this forum allow. And likewise, I can point out when the contradict themselves in a single sentance. It just struck me as funny that someone would say that they don't need to argue, but then go directly into advancing their argument.
-Sikboy
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I play ww2 im not 100% satisfide with the game eather
but i do find the ground stuff a little entertaing...shur
theres still lots of problums in the game tho not near
bad when it first started. it has a ways to go but as
this is the first game to try to play on such a large
scale i think it will eventualy be a big one or it will bust
i like the idea of the game hell one or two good peaple
can turn the tied of a battle if they work togeather
its not perfect but iv not found one that is ...yet
i play it as something different to do .. biggest complant i have is peaple working togeather ... but hell thats every where..heheh ..... Flying no argument there needs work
if they want more good pilots to fly ther they have to get on the ball .. i can still fly the game well not like i like to but i can still get 4 or 5 kills in the game a sortie in the hurri but .. to tell the truth i like the ground stuff .. but that just gives me a break from flying heheheh tho thats hard to do >> its in me blood to fly :)
it comes down to this its your personal preferance you like or you don't im not here to promote it in any way but ill discuss it with anyone as as i do AH....simple as that
and yes there customer service sucks >>> no way ill aruge that 1 i agree with that 100% ....... they do need lessions in that area big time last time i had a problum with en took better the 3 weeks to get a relply here in AH we get same day or better :)ya just cant beat that customer service keeps us all here :D
slapping each other around over some other game
is stupid >>>> my thoughts on that <<<<
PS if i misspelled any words so be i don't care :D
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The questions I have are:
1. Can you still clip through walls?
2. Can tank guns still be disabled with MG fire easier than tank gun fire?
3. Can you still shoot through walls?
4. Can two 7.9mm MGs still kill a tank through its armor?
As you might guess, these are show-stoppers for me. The silly Fairmile to England invasion crap is, well, crap, but at least that isn't something really broken. Same with capping behind supply lines.
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Originally posted by Kieran
The questions I have are:
1. Can you still clip through walls? iv not done it myself
but yes not near as bad as it was before tho they say hehe and i repeat they say that it will be fixed in the 1.06 patch
2. Can tank guns still be disabled with MG fire easier than tank gun fire?
i did take out a stuggs gun once with mg fire from a matty but it took 5 belts of ammo to do it :)
3. Can you still shoot through walls?
well iv never been killed thu a wall by MGs but a bomb on the bunker will do it
4. Can two 7.9mm MGs still kill a tank through its armor?
this one iv tried and have never been able to do it tho iv killed drivers and tank comanders thru the vis ports.
Keep in mind this is just my experance of the game .
As you might guess, these are show-stoppers for me. The silly Fairmile to England invasion crap is, well, crap, but at least that isn't something really broken. Same with capping behind supply lines.
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I just cancelled my WWIIOL account mostly because I just don't have the time for it any more.
Things I liked about WWIIOL:-
Allied Vs Axis!
The Map!
The icons/lack of icons.
The terrain is fantastic, very realistic and when flying you actually feel that you're at the altitude your altimeter is telling you. GVs are also incredibly difficult to spot even at lowish altitudes.
Ground war is really fun, again this is pretty much down to the terrain.
The ability to sneak around so easily and also relying so much on sound.... you can hear footsteps or engines and locate where they're coming from.
Certain plane aspects such as the detailed cockpit with working canopy; ok, only eye candy but nice.
Things I didn't like:-
The aircraft FM. Most aircraft were capable of doing continual vertical loops with hardly any loss of E.
The LAGGGGGGGGGGGGGGGG.... especially in aircraft which makes it virtually unplayable even with 640Mb RAM and 1 Gig chip/64mb Graphics.
No expanding map, although this did mean that you had to navigate more carefully!
Inconsistant tank armour/gun fire.
On the whole I did enjoy WWIIOL very much but what finally made my mind up was the disappointing FM. I tried both Allied and Axis and I would have to agree that the game does favour the Axis because it has some fantastic bits of equipment - AA, 88 Flak, half track, Opel, 38t, Pnzr III etc... I guess that was historically correct for that period so I didn't let it bother me that much.
That Char Bis was one annoyingly tough tank though.... ;) It was dead slow though!!!
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Thanks, Drill. Now, here's another unusual problem I've had (and didn't get tech support for)- I can play Axis all day long and never have a problem. If I spawn as a Hurricane or A13 I lose my joystick after approximately 5 minutes. I am then forced to exit game and restart, with the same results if I spawn Hurris or A13s. It's an odd problem, I know, and I haven't heard of anyone experiencing joystick loss in exactly the same method I've described (though of course losing joysticks in WWIIOL isn't uncommon). Any thoughts on that one?
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Originally posted by Wingnut_0
man, you guys are some hostile little squeakes around here lately :D
I have it to... It's something in the air....
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hmmm well ya got me on that 1 iv never had that problum
i use all CH stuff fighter stick ..pro throttle and pedals all USB and of the guys i play the game with never had that problum only thing i can think of is ck see if you got the latest drivers for your stick .. sorry im not much help on this one
as i use the CH Control manger to combine all my stuff to work togeather iv never had a problum with it
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Nexx, that is the way I saw it, too. I don't have a problem with the Germans getting better equipment per se, what bugs me in the items you listed was the total absence of Allied AAA. Sure, it wasn't as good as the Axis counterparts, but it surely existed. That it has been so long since the inclusion of Axis AAA, especially the highly mobile variety found on the PzII, is a pretty inexcusable situation.
Right now there is a lot of discussion about vultching, how the Axis can do so with impunity- and they can. This allows an Axis pilot to build rank faster, and we know missions are tied to rank, so a big play advantage has been given to one side. There is no equivalent on the Allied side, so the career path is much more difficult. IMHO, no such advantage should be given to anyside without some form of offsetting feature.
It's been stated over and over by CRS players make the difference, but doesn't it seem odd there is such a discrepancy between the sides (assuming Killer is right)? I mean, 25:1 win/loss in favor of the Axis, yet CRS claims the game does not favor the Axis? This is what really pisses me off about the way CRS handles stuff- instead of admitting "yeah, maybe we haven't looked at this as hard as we should" they say things like "we could take the Opel and the 88's out of the game and the Axis would still kick your butts" (paraphrasing actual BBS quotes from past week). It's one thing to point out one side is not playing as well as they might; it's quite another to totally disregard empirical evidence there is an imbalance in play parameters. What CRS is in effect doing is laying the total blame for failure in the laps of all Allied players, and the tools they have (or don't have) doesn't seem to enter the CRS equation.
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Kieran
you do have a good point on difference in equipment differences
yes allied has no aa gun yep i am hopeing we get one next patch... the a 13 ya spit on it it burns pertty .. the matty well
i like that 1 tts lots toughfer yesterday we were being hit big time by the axis so i took 1 to set up a anbush bought 1 mile from our base and manged to take out 14 tanks 4 opels and 8 inf and damaged or wounded several others it broke there attack and we managed to rally back it was fun and yes i did run back to base heheh when outa ammo :)
but i guess what i like bought the game 1 or 2 peaple can make a difference if ya do it right :) or i should say lucky heheh
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Originally posted by Kieran
Right now there is a lot of discussion about vultching, how the Axis can do so with impunity- and they can. This allows an Axis pilot to build rank faster, and we know missions are tied to rank, so a big play advantage has been given to one side. There is no equivalent on the Allied side, so the career path is much more difficult. IMHO, no such advantage should be given to anyside without some form of offsetting feature.
Yep, the 109E & 110 with their cannons mean that they can easily vulch even through lag, whereas all allied aircraft only have .303s which is hard work and even harder when they're trying to deal with lag too.
I tended to fly the Hurricane Mk1 or Blenheim 1F if I flew Allied. The Hurricane was a little slow and also the engine would overheat if on full power for too long but I found it to be a better gun platform than the Spitfire Mk1. The Blenheim was perhaps the most fun flying at low level tree hopping! I mean that's what I found most satisfying, it felt so realistic dodging hedges, trees and even power lines! If AH had the same terrain as WWIIOL it would be fantastic! The Blenheim also felt really nice under normal flying especially on approach. I've only flown a couple of real planes but the Blenheim sure handled and felt perfectly on descent and seemed very realistic; nice! I occasionally flew the 109 and Ju87 which were also nice planes to fly.
How has the Stug faired? The last time I tried it just after its release I didn't have much luck in it. I emptied my entire HEAT, AT & HE rounds into a Char Bis (he couldn't see me) and it didn't do a thing. By the time he did find me I was dead after two hits. I also found that the 38t was a bit tougher than the Pnzr III which I though was rather unusual considering the Pnzr III was twice the size. I did have trouble with the Pnzr III unable to sustain light MG fire.
Other features that I did like that I forgot to mention include the buildings, churches, roof tops that you can climb. Now a sniper option would be great all with telescopic sight!
For now I'll have to just keep reading about its improvements. I got a Beta email through but no more for me..... for now!
Regards
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Free WW2OL Vaseline?
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Kieran,
But allies are getting AA's right?
and wall clipping will be fixed right?
caps behind supply lines? those doesn't exist anymore..
What comes to players and game design, I can say it isn't game design alone either.
Besides that, even CRS has stated that axis has had much better teamwork overall.
1. I dont think you can for long
2. nope
3. if you got big HE round or bomb in hand, sure
4. nope, unless you're having vision slit open of course
I don't think they even care of england invasions, that piece of land shouldn't be even included in the game yet ;)
Quite silly arqument to have it as a show stopper.
Funny thing is that allies laughed at axis getting Pz-II, then they laughed at them for getting Bf110... but now they're squeaking about both ;)
Amusing indeed.
After spawn limits were strightened, people has actually began praising R35, when before it was so that if you said something good about R35, people would had looked at you in a very odd way and thrown you out of the room.
What comes to rank building; axis can do it well in the air, but not on the ground.
On the ground again, allies can make one hell of a scores.
So I don't know whats the problem.. axis has that advantage in the air which allies has on the ground.
Replicant,
Lag... as far as I know, that is used to refer connection latency
No graphics stuttering or loading for me - 512mb RAM :)
Anyway, you should go read 1.6 preview, which says this will be dealt with.
In StuG I do actually have best combat rating of ground units ;)
Though, mostly killing infantry with it and sometimes tanks - just runs out of useful AT ammo before anything blows up (I don't think HEAT works properly, it shouldn't kill that much differently from 100 meters and 1000 meters)
HE is bit stupid too.. its matter of luck to get enemy troop to die in blast ..
Im yet to get over 17 kills of any kind in StuG mission.
196 kills, 6 deaths ;)
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Fishu-
If you re-read, you will see I did NOT list the England invasion stuff as a show-stopper. My four listed items were among my show-stoppers. Read it, it's clear. I said I think the England invasion stuff is crap, but it isn't something broken.
FWIW, I am not Axis or Allied, I am low side.
That CRS has stated the Axis has better teamwork means little to me- I played both sides. Which side has better comms? Who designed and coded the comms? Nope, easier to blame the players for not communicating than to point at a system that makes it unnecessarily difficult to do so.
Yes, the Allies rely on tanks too much. Yes, they don't defend bunkers- but this is the silly part- with Opels you can get to cities behind the lines relatively quickly. That means players have to log on, sit in an empty room and wait for someone who *might* show up. For hours. Hmmm, sounds like what used to happen to me when I was a kid and in trouble, not something I would pay money to do for fun. Apparently that is what most other people have intuitively figured out, too. Granted, the Allies have done this too, but that merely outlines a major flaw in the game itself. It even more so underscores the utter nonsense of having a 31st Wrecking Crew squad jump into a Fairmile and slip into an unguarded town in England and instantly begin spawining panzers. Who in their right mind would log into a game to sit in a room alone for hours because someone might cross the channel in a lobster trawler?
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Kieran why would anyone wan't to drive to the cities behind the lines when there's no radio-tables to bump?
AFAIK radios appear only when enemy has a link to the town.
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Easy- domino capping. Position 10 troops in rear cities, then once a city near the front is captured, radios appear one-by-one as successive cities are capped, all in about a 10 second span. If done correctly, you have likely created a supply line deep in the enemy's territory, and possibly even surrounded a few frontline cities. I know you play, Staga, I'm sure you know what I'm talking about.
Both sides have done it, but it shouldn't happen at all. It does show, for all the talk about how the strat system in WWIIOL is far above anything else out there, it is still essentially "capture-the-flag", and a system that is horribly flawed in that respect as well.
1.60 may fix all the items I have on my personal "must-fix-before-I-play" list. If it does, I'll give it a try. I do know I've heard the promises before.
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Originally posted by Kieran
Fishu-
That CRS has stated the Axis has better teamwork means little to me- I played both sides. Which side has better comms? Who designed and coded the comms? Nope, easier to blame the players for not communicating than to point at a system that makes it unnecessarily difficult to do so.
Umm.. what exactly has radio coding have to do with this issue?
I believe it is very same for both sides and it seems pretty much like it is up to players how they use the radio... uh right?
By the way, you should have seen how often bedford runners made domino caps.. axis was all over about that.
Then some axis did that and now it's like axis invented the whole thing.. so let's not point that finger at opel like that.
I've never seen 10 cities get domino capped.. the best I've heard of, is like 6-7 cities tops and that was by allies, who has no opel.
As far as I know, theres some new capture rule coming in 1.6
"FWIW, I am not Axis or Allied, I am low side."
You are pretty much faulting axis side here..
begins to seem to me you're "allied"
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You are pretty much ignoring what I wrote. I have said both sides have done it and it shouldn't happen at all. The Opel is much better at it because it is much faster. There are typically more Axis players than Allied, especially in non-peak hours. You know as well as I do this is true. As to your comment about 10 cities being capped at once- wrong. I was there on a couple of occasions and saw it happen. Lost our last airbase to a domino cap along with 9 other cities. Just plain silly. And really, isn't this a semantic argument anyway? 6-7 bases, 10 bases, it still happens...
Comms are much more difficult on the Allied side by default. You have the Brit/French issue, and it requires more work to get comms working. If you've played Allied you know this is true as well.
FWIW, I have spent more time flying Axis because I lose my joystick everytime I try to fly a Hurricane. I like the Hawk and will fly it, but it can't catch squat. How much time have you spent as an Allied? You seem remarkably incognizant of issues on that side...
...but I'll tell you what- forget the side issue. Go back to my four original points and answer "yes" or "no" without qualifying your responses.
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Originally posted by Kieran
If done correctly, you have likely created a supply line deep in the enemy's territory, and possibly even surrounded a few frontline cities.
as far as i know, you just described the real Blitzkrieg tactic ;)
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Really, GhostFT? I foolishly thought the Blitzkrieg involved thousands of soldiers, not 10 kommandos slipping behind enemy lines and bumping radio tables. Thanks for clearing that up...
The absurdity is any one person being able to capture an entire city, of course. I am talking about the unlikely scenario of large numbers of people sitting silently in the dark in a room far from the real action waiting for the spineless sneak to try to slip in. I am not discussing flanking maneuvers. And for Fishu's edification, I mean Axis and Allied equally.
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Then how do you explain that about 3-4 months ago allies were mostly doing this 'outside peak hour' capturing en masse?
I didn't hear allies complaining then, just laughign at axis complaining of it..
Back then they also claimed bedford to be slower, but that didn't stop them obviously.
(however, before changes were made, bedford vs. opel speed were tested and bedford was slightly slower offroad, but actually slightly faster on the road due to better accerlation and steering)
Allies are still doing it, which balances the issue..
Ever considered that outside peak hours, allies have advantage with armour?
Germans most likely can't crew all their tanks, but allies can crew Matilda II or Char B1 and couple additional A13/S35, while germans have to go with like 1 PZIII and 2 Pz38t?-)
Any smart Matilda II / Char B1 driver can kill those panzers alone.
Outside peak hours you're less likely to see Flak 36's also, due to it being multicrewed and who would like to sit immobile out nowhere when there might be or might not be coming tanks.
Doesn't that have quite a good point?
Thank you, but I've spent quite alot time in Allies.
In french army only thing I hate, is claustrophobic tanks, but adapting to it and cautious usage will take them far with alot of potential.
I have killed more Flak 36s than been killed by them. (and when I've died to Flak 36s, it has always taken ~3 hits for them)
I just love riding A13, it is very mobile and with best tank gun in the game (against tanks which against even 37mm is enough and for reference, 2pdr can kill Char frontally from within 500 meters with ease .. - tested!), also everything you see, can be killed.
Several times fought away from 3 vs 1 situation and nowadays that tin can can even take hits without brewing up in instant.
In Hurricane, I like 8x.303 for fighter killing and for inf/ATgun killing (with more tracers and better trajectory and more volume of fire to kill pilot, I feel multiple .303s better than 20mm to kill fighters.. especially how the damage model is)
However 20mm is my choice for tank killing.. haven't flown 109 since Bf110 came available.
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....nosir, I don't like it!
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I was really looking forward to trying WW2OL after the marketing hype.. I signed up for the open beta program 6 months before it came out..
When I found out that CRS released an unfinished product, canceled open beta to HIDE THE FACT!!!! and claimed buying the box somehow miraculously gave you a 'free trial' I chose not to try it. Well, heck, I couldn't try it even if I wanted to - without paying CRS in a piggy-in-a-bag sort of way.
The clipping problem was promised to be fixed already in 1.2 I think (back when I was still reading the chaotic UBB with 99.99% people squeaking about the gameplay flaws and 0.01% fanboys telling everyone to shut up. They didn't manage to do it and I seriously doubt it will be fixed this time either.
Does WW2OL already have navy? I'm not talking about fishing boats either, full naval action promised on release.
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Fishu, you realize you're making my argument better than I ever could?
I said I am not for a side, you keep turining it into an Axis vs. Allied debate. This isn't the CRS site, you don't have to do that.
I have played both sides. I have enjoyed both sides, but it does not negate the nonsense that goes on. I wouldn't care one bit, except that nonsense affects how I can play. Domino capping is an idiotic game flaw, it doesn't matter which side does it. I stand by the comment the Opel is better at it than the Bedford, no way you can logically argue against that point.
You didn't address communication between the French and the British.
You didn't answer plainly the four questions.
I already told you the Allies have super-tanks, not debating that. In fact, my point was you had to get people in those towns. Sure, turn it into Axis vs. Allied, but tell me I'm wrong?
Laughing? I laugh every time I read the Axis strutting around like they invented fire. You're Axis, give me your synopsis of why the the win/loss ratio is so high in favor of Axis. I bet you say superior tactics. I bet you don't consider for a second something is screwed. Nah, it's too obvious.
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Kieran,
Whatever, if it makes you happy... but you don't seem to be talking "for neither side", most of your replies have seemed to be biased.. its other thing what you say about your biasement.
Heck, im not axis biased, I just say the facts.
Like I said about Opel vs. Bedford, I said "before it was changed"
and it was just example of how allies did exagerate its slowness before changes, when it wasn't.
Just to point out that exageration exists.
Address communication? what do you mean?
What should I have addressed there?
Or what four questions?
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I've been playing in both sides and biggest difference IMHO was lack of communication and co-operation between allies.
Squad I was in did really nice job when attacking towns.
Usually squad was divided to two groups: First one acting as decoy to drag defenders to one side of the town when second one was building up a attack in another side of the town. Also maps from different towns with "safe" ways to march in between AI and co-operation with Stukas did help much.
Actually some allied player accused that our squad did cheat when they suddenly died inside the bunker. Reason was that there were two or three Stukas over the base waiting 'till our troops were near bunker and then dropped their load to the bunker.
It really was a "Wham, Bam, Thank you mam" operation :)
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The questions I have are:
1. Can you still clip through walls?
2. Can tank guns still be disabled with MG fire easier than tank gun fire?
3. Can you still shoot through walls?
4. Can two 7.9mm MGs still kill a tank through its armor?
I'll add:
5. Does domino capping still occur? (We already know it does, don't turn it into a side issue)
6. Do you really believe the reason for the imbalance between the number of victories between Axis and Allies is soley attributable to the Axis' superior tactics and the incompetence of the Allies to use their weapons and advantages effectively? (Careful with your answer- with thousands of players it is foolish to assume everyone on one side is just inherently better, right?)
7. Does the 64-player visibility limit still bias towards friendly rather than enemy players, or ground over air targets? (Easy escape tactic- run towards the action)
8. Can you still run through a field of crossfire unscathed so long as it is from your side? (important: one lone enemy can cross a suppressed area unscathed while all your guys watch helplessly as he heads to the radio).
Stop playing "the race card" and answer the questions directly. I have to occasionally address certain inequities with regards to equipment to illustrate flaws in game design, not because I favor one side or the other. Sorry, bud, but the inequities I discussed are there and are glaring.
So far your responses have been limited to, "Oh yeah?! The Allies do it too so it is fair!" which completely misses the point; certain situations shouldn't occur in the first place for either side (opel/bedford rushing, domino capping), or should at least be equally implemented (AAA capability).
...and finally, do you really expect people to sign up in the thousands to sit in a dark room for hours, waiting for an enemy that might come, and when he does might kill you by lobbing a grenade at the back of the building or simply clip through the wall and kill you with a pistol you cannot even see if you are staring right at the spot in the wall from where the bullet comes? You don't think this is game-killing design? At the risk of sounding like Lazs, I'd rather watch paint dry.
*hushed whisper to himself* ...he'scomin'Iknowhe'scomin'I'llberightherewhenhegetshere...
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Actually some allied player accused that our squad did cheat when they suddenly died inside the bunker. Reason was that there were two or three Stukas over the base waiting 'till our troops were near bunker and then dropped their load to the bunker.
Now, I take nothing away from your planning, it sounds fine and fair, but take this line. Do you mean you waited until your troops were right on top of the enemy bunker then dropped the Stuka bombs, killing the enemy but leaving your friendly troops amidst the bomb blast intact and in position to take the CP before the enemy could regenerate and race to the CP?
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Kieran,
I answered to at least 3 of your four questions, so don't fault me if you don't read my posts.
but ill go again...
1. as you could see with your very own eyes, you can't anymore in 1.6
2. that was fixed like I said before
3. I havent heard of MG shooting through walls, but cannons with explosives does blow "a hole"
4. If you're going to hit 6mm top armour of A13, why not? 7.92mm goes through that like butter.
5. yes.. so why you asking, but i figure it gets fixed in time
6. theres four reasons that I believe in (not in particular order)
a) history repeats itself
b) through the games history, axis has been forced to rely more on teamwork to make their way through chars and matildas
c) allied armour has been working against them too, when it's been "too easy", though, new spawn limits probably will improve allied teamwork and tactical skills; less tanks, you want to rush less and people appreciates R35 like thousand times more now.
d) the way for Axis to get rid of these bigger tanks, which drives many to to capture towns and capturing towns means victories.
7. don't ask me, but i suggest you code it yourself and send to the rats, if you find it easier task to do... otherwise, if you don't like it, then don't go to place with way over 64 players around.
8. If you hit the guy, he will die. it isn't half life type game where receiving end has to actually get hit to get him killed.
You will learn to kill them more effectively.
theres answers for those 4 new questions too.
I haven't exactly said "oh yeah, allies do it too", im pissed off at people saying it in the way as if axis would be the only one doing and what I am saying, is that it's common issue, not just their problem.
makes me even more angrier when they've just couple months back laughed at axis complaining of same issue and when they find out the issue is worth complaining, they might act like axis invented whole thing and does it only. it's frustrating.
Im not trying to make right for it.. theres huge difference.
No, im not expecting them to sit in the rooms.. anyone who says "well, then guard the bunkers,it's that easy" will get somewhat angry look from me.
I've been trying to tell to people that it isn't possible to do so.
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Fishu I think he meant the 'inside the wall' bug which enabled troops to clip themselves inside a building wall and shoot from there with impunity. They couldn't be shot back because the wall stoped the bullets, that didn't stop them from shooting through the wall though.
That's one of the bugs I've heard.
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Mrripley,
I know what he means.. theres two ways of wall clipping; going through walls and staying inside wall.
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our troops were near bunker. Not on top, not in a door waiting someone inside from bunker to shoot them but near. Sorry I don't know how many feets away from bunker troops were. Maybe next time someone could count the steps :)
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well while you guys are still going back and forth, i'm going to go play the 1.6 pre-release and do some testing.. :D
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What I was after was a straight "yes" or "no" answer to my questions, but these will do. We are finally in agreement on one major point- this is not a side issue we are talking about. The problems plague both sides.
Now, go back to the discrepancy in wins and losses. Some of it can be attributed to what you say, that is fair; to say it adds up to the huge disparity in wins and losses? No way, that makes no sense. Consider this... haven't some big name Axis squads gone Allied for a while upon occasion? I know the 31st did. Did this result in an Allied victory? Nope. Did it result in the Allieds performing noticeably better? Nope. If the difference is only in the way people play the game, there would have been some difference detected. Doesn't common sense suggest something other than players is wrong there? Perhaps in addition to, yes, but you cannot lay it all on players.
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BTW, isn't your answer to #7 pretty much a cop-out? So, if Antwerp is under seige by a few hundred people I should just "go somewhere else" or code a new game myself? Are you serious?:confused:
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that game is hopeless kieran, dont waste any more neurons. It was a mediocre ATTEMPT at a game, i'll give it that much credit.
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WW2online Please give it a Try and a Chance
NO
Been there done that (beta).
I'm sure they have improved it, but after they ripped off so many people by false advertising and releasing a product that was not near finished, they won't see any of my money.
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Kieran,
It's just like taking off from vulched airfield ;)
Nobody tells you to spawn in that town where is too many people playing at.
You just wan't to have fun, right?
If you want to be useful for the side and have fun, theres plentiful of other towns to help at, where is not 64 limit badly overrided :)
funkedup,
never listen to that what people promises, or the hypes
Most of the time those are just BS, no matter whos making the promises.
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"never listen to that what people promises, or the hypes Most of the time those are just BS, no matter whos making the promises."
I agree. I'd even say that it's not a good idea to do business with them too!
Westy
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Kwest,
If your utterly biased mind noticed, it was meant generally.
I haven't trust in promises or hypes for years before WWIIOL.
There isn't many games which actually fulfills promises or hypes.
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Aces High does and actually surpasses them. That's why I'm here and not in WW2OL.
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Whos bringing the beer?
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They both are fine games; AH shines on Air War while WWIIOL rules in ground.
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(I brought over from the WWWII FM topic. It was a reply to Fishu regarding prefering DoD play versus WWIIOnline and belongs here more then there)
"I think DoD is tad different kind of game too, isn't it fully infantry game and in a sandbox..? :) (Fishu)"
Perhaps Fishu. In reality I do not find it any more fulfilling as a "grunt" in WWIIOnline to know that there maybe a few thousand other people online at the same time and on the same continent. Especially when I cannot see nor interact with anyone withint my locale once they've become the 65th or higher contact in proximity to me. And from my experience given the buggy way WWIIOnline handles the con info being sent once when it gets past a few dozen cons then I (and many others have reported it too) end up suffering an online version of "flash" dance. Cons winking in/out or just plain not seen at all becuase the host can't send the right info to the players, let alone fast enough.
Also, while the terrains in games like RTCW, DOD or OP:FP1985 are much, much smaller a foot soldier is only able to partake in any action within a small proximity of where they spawn anyway. Otherwise in WW2O my experience was ful of the tedious wait for someone to be nice and give a ride to the action, or jump on and hitchike on any vehicle to cod knows where and if none of that worked well it was a guaranteed boring walk for 20-30 minutes...only to be killed fast by the "quankers" at a fight or shot dead by someone I never heard nor could not see at all until then death cam played. And then I wonder why I can see them in the death cam but not when I was looking right at them a moment before.
IMO WW2O is a decent tank game (not decent enough for me to plop any $$$ for a subscription). But imo the soldier, naval and air part seem to be the complimentary aspects much the way ground vehicles are to aircombat in AH or WB III.
Westy
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WWIIOL?
You mean to tell me the Department of Highways hasn't drug that rotting,festering,dead carcass off the road yet? :confused:
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Kwest,
and in sandbox games you can't use much real tactics.
You can't really ambush or flank, or even sneak.
They know you are there, they know the hiding places which ruins any ambushes.
In most of those 'sandbox' games theres also very limited options for flanking, maybe OFP being only one where you could be able to flank someone.
Can't really compare these two game types..
but well, just keep playing those sandbox games, I'll stay away from them :>
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Originally posted by funkedup
NO
Been there done that (beta).
I'm sure they have improved it, but after they ripped off so many people by false advertising and releasing a product that was not near finished, they won't see any of my money.
This is excactly why I'll never go there.
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There's sandbox games like DoD...
Where:
"You can't really ambush or flank, or even sneak.
They know you are there, they know the hiding places which ruins any ambushes."
and then there's litterbox games like WW2OL.
Where:
You can ambush.. only as long as you're in a tank.
You can sneak.. if you're infantry.. but then you get blasted by a tank's MG 45 minutes into the marathon run (btw, you DO realize infantry is spottable from tank turrets just by increasing monitor contrast up and spotting the odd-colored pixels moving in the terrain yes? Now you know how those tanks see you and MG-snipe you from BVR)
You know where the enemy will hide in , just like in sandbox games.. only difference is they have to run 10X as long to get there.
And where the extreme disparity in visual range between tanks, infantry and AI, ADDED to the 64 object limit turns this "non-sandbox" game into a milkrun-the-base or quank-the-base game.
WW2OL is living on borrowed time anyway.