Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: mason22 on May 15, 2002, 04:45:39 PM
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dig this....
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oops, forgot to add image..
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Showoff!
:D
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son of a.....
Swoop
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What does that translate to? (pingwise) Sorry, not a computer guy...
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Majic
That's LAN speed connection: he might as well be in the HTC office at Grapevine.
hmmm...
perhaps mason is Pyro's alter ego?
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That's not fair at all.. this is all I can muster.
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Bah I forgot to post mine aswell. :mad:
This is mine. :p
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C:\WINDOWS>ping 216.234.247.240
Pinging 216.234.247.240 with 32 bytes of data:
Reply from 216.234.247.240: bytes=32 time=125ms TTL=240
Reply from 216.234.247.240: bytes=32 time=125ms TTL=240
Reply from 216.234.247.240: bytes=32 time=122ms TTL=240
Reply from 216.234.247.240: bytes=32 time=125ms TTL=240
Ping statistics for 216.234.247.240:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 122ms, Maximum = 125ms, Average = 124ms
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C:\Documents and Settings\FD>ping 216.234.247.240
Envoi d'une requête 'ping' sur 216.234.247.240 avec 32 octets de données :
Réponse de 216.234.247.240 : octets=32 temps=167 ms TTL=235
Réponse de 216.234.247.240 : octets=32 temps=165 ms TTL=235
Délai d'attente de la demande dépassé.
Réponse de 216.234.247.240 : octets=32 temps=178 ms TTL=235
Statistiques Ping pour 216.234.247.240:
Paquets : envoyés = 4, reçus = 3, perdus = 1 (perte 25%),
Durée approximative des boucles en millisecondes :
Minimum = 165ms, Maximum = 178ms, Moyenne = 170ms
From a 512mb ADSL line at work ....
I won't check with my modem at home :)
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I'm happy for you guys, but what are the rest of us supposed to do? I have ISDN here - that's the best I can do :(
I still get kills, even if I have to use a little more ammo - usually as a result of waiting for the damage to occur. What I can tell you is that this is a damn sight better than WB ever was...
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Microsoft Windows 2000 [Wersja 5.00.2195]
(C) Copyright 1985-2000 Microsoft Corp.
C:\>ping 216.234.247.240
Badanie 216.234.247.240 z użyciem 32 bajtów danych:
Odpowied z 216.234.247.240: bajtów=32 czas=170ms TTL=236
Odpowied z 216.234.247.240: bajtów=32 czas=170ms TTL=236
Odpowied z 216.234.247.240: bajtów=32 czas=170ms TTL=236
Odpowied z 216.234.247.240: bajtów=32 czas=181ms TTL=236
Statystyka badania dla 216.234.247.240:
Pakiety: Wys³ane = 4, Odebrane = 4, Utracone = 0 (0% utrac
Szacunkowy czas b³ıdzenia pakietów w millisekundach:
Minimum = 170ms, Maksimum = 181ms, rednia = 172ms
Not bad for Polish connections...
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|------------------------------------------------------------------------------------------|
| WinMTR statistics |
| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
| 10.1.4.1 - 0 | 96 | 96 | 0 | 1 | 10 | 0 |
| No response from host - 100 | 95 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 95 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 95 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 95 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 95 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 95 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 95 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 95 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 95 | 0 | 0 | 0 | 0 | 0 |
| 216.234.247.240 - 0 | 95 | 95 | 0 | 2 | 20 | 10 |
|________________________________________________|______|______|______|______|______|______|
WinMTR - 0.7. Copyleft @2000-2001 Vasile Laurentiu Stanimir ( stanimir@cr.nivis.com )
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Mine's so fast it get's there before it left.
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How can I play??? :(
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mine not too shabby too...:cool:
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Too lazy to post a screenshot right now, but Im getting about 35-70 ms avg.
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Averagin about 45, was at about 85, nice.
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Q: When You shoot at the opponent are the hits calculated at the client or at the server?
I play via a 56k modem and due to lagging I find it very hard to hit anything. Is it the connection or do I just suck?
What was this "rubber bullet" thing that was said to result from V-Sync being on or off?
:confused:
-Charge+
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hmm hope it works
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Microsoft Windows XP [Version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.
D:\Documents and Settings\David>ping 216.234.247.240
Pinging 216.234.247.240 with 32 bytes of data:
Reply from 216.234.247.240: bytes=32 time=251ms TTL=234
Reply from 216.234.247.240: bytes=32 time=203ms TTL=234
Reply from 216.234.247.240: bytes=32 time=271ms TTL=234
Reply from 216.234.247.240: bytes=32 time=210ms TTL=234
Ping statistics for 216.234.247.240:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 203ms, Maximum = 271ms, Average = 233ms
D:\Documents and Settings\David>
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Originally posted by Charge
Q: When You shoot at the opponent are the hits calculated at the client or at the server?
All on the client. You shoot at what you see on your FE, you don't have to worry about what the server "sees". If you get hits on your FE, you get hits. However if your connection or his is causing warps, it may be tough to hit him in the first place.
Originally posted by Charge
I play via a 56k modem and due to lagging I find it very hard to hit anything. Is it the connection or do I just suck?
What was this "rubber bullet" thing that was said to result from V-Sync being on or off?
-Charge+
Could be a combination of both. Go get http://www.pingplotter.com and trace tpl.hitechcreations.com. Then post your results as an image in the Internet Connectivity forum and we'll take a look.
As for V-synch, there was some evidence that disabling v-synch was causing rubber bullets syndrome. I'm not sure it was true, but I would reccomend you enable v-synch anyway, as I'm betting that not seeing all of the frames was at least making gunnery a bit more difficult. Really the only reason to disable v-synch is if you are benchmarking. Leave it on for playing games... why draw frames you will never see?