Aces High Bulletin Board

General Forums => The O' Club => Topic started by: KG45 on May 18, 2002, 08:58:41 AM

Title: WWIIOL sux rocks...
Post by: KG45 on May 18, 2002, 08:58:41 AM
a poster says-

>>if you have not played this game then your missing one of the most intense games ever made that take from moments of Sheer terror to Sheer excitment <<

says alot about the game when you got to recruit from competitors web-site.

WWIIOL is Quake 1940

my first mission with my squad: rode 15 mins on beddy, ran into bunker, was told to guard bunker, looked at a door for 45 minutes! i could hear whole world having fun, i was looking at a door.

Sheer excitment???  Sheer boredom!!!  for 1 hour, i did, um, nothing.  

oh, the fun.

in order to play this game, i bought a 1.5 ghz, 256 ram, machine w/ 32 meg video card and guess what, it's not enuff if you want to fly. get near the ground near AB, and you lag out, and end up lawn dart.

the Flight Model is a joke. a 109 couldn't shake me off his six, and i was in a Blen full of bombs, until fight got low, then i lagged into lawn dart.

oh, the fun.

so i tried armor. S-35 was fun ride. but then CRS caved to the inf. whiners and put spawn limits on armor. sometimes, there were no tanks to be found anywhere.

oh, the fun.

so, i decided to put spawn limit on my credit card and blew up my account.

This former AW'er says AH rocks. 1000 more ways to have fun than Q1940.
Title: WWIIOL sux rocks...
Post by: Wotan on May 18, 2002, 11:35:12 AM
same experience here mate. Inf=virtual jogger

fm is crap

tanks are ok but i am not a tank sim fella.

I quit right after last patch. I hear 1.60 is out and can image the he111 turning inside a hawk :)

complete pos.
Title: Re: WWIIOL sux rocks...
Post by: Montezuma on May 18, 2002, 02:03:01 PM
Quote
Originally posted by KG45


WWIIOL is Quake 1940


Sheer excitment???  Sheer boredom!!!  for 1 hour, i did, um, nothing.  
 


Quake 1940 (RTCW, MOH?) would be more fun than that.

Maybe it is EQ 1940?
Title: WWIIOL sux rocks...
Post by: Joc on May 19, 2002, 07:31:01 PM
They should rename it Tanks Online cos that all youre left to do with the fps as it is.............complete load of bollocks if you ask me :)
Title: WWIIOL sux rocks...
Post by: thrila on May 19, 2002, 08:10:56 PM
Joc should know, he did leave AH for a while and created a squad for ww2ol.:eek: :D

He came back though, they always come back......:)
Title: WWIIOL sux rocks...
Post by: SammathNaur on May 20, 2002, 08:24:26 PM
I would like to give you an example a person could respond 2 ways here


Each of you let what maybe 1,2 experinces ruin it for you,good be gone while your here with little to no coordination we will continue to fight with combined arms...


you guys what didnt get it all handed to you on a silver platter and so not only do u take your toys home ( which is ok all have opinions) but then you bash the game to boot.

its one thing to walk away becasue its not for you, but to disparage to the level you guys are is rediculous,

---------Average troll response above not my view----------------

What I have to say

good luck fellas AH is a good game but fighting with others by your side who want to be a team, its infantry, bombers and or tanks theres nothing in the Gaming industry like it

every bullet modeled, velocity direction, everything player Controlled. I have been in major fights that absolutly rocked...

all one world, 1000's of us at peak and fly from town to town if you want all along the front and pick any battle to join...


1.60 beta release is out and let me tell ya absolutly has revitalized this game.

Maybe its not for you but we would like to see ww2oline make it and my friends its going to with additions that have been made as of right this second.

heres a screenshot of my HE-111 after I had been hit in my engine and along my wings, Multi crewed, My friend dead but fought valiently  onboard 3 damaged 1 enemy shot down. I was 1 of 5 that began the Trip,

(http://mywebpages.comcast.net/kinguthor/screenshots/111-on-fire.gif)


yes Flyboys it really does matter where you hit these planes. Im leaking gas im on fire , gunners dead

I know the beginning I come off harsh but I am sorry it didnt work out for you, But if you gave it a chance and met up with some guys that would stand by your side and there are alot of them. you would see it differantly I bet

good luck guys I hope someday you give it another chance...
Title: WWIIOL sux rocks...
Post by: thrila on May 20, 2002, 08:38:57 PM
Samma, why should people give ww2ol another chance?

CRS blatantly lied at the launch, practically stealling people's money who thought they were going to get a game.  CRS knew their game wasn't ready/playable and still went ahead with the launch. Even with a whopping 100MB patch on the 1st day it was a laughable attempt at a game - i'm sure all 56ker's loved having to wait 24hr's to play a game and then finding out it's unplayable.



your "troll" response to ww2ol was very mild in the least.  firstly it would have to mention the flawed FM, clipping, fps issues........etc.


Maybe if i could get CRS to bend over so i can shaft them like they did everyone at the release maybe i would give ww2ol another chance.  I think it woud settle the score, don't you?
Title: WWIIOL sux rocks...
Post by: SammathNaur on May 20, 2002, 09:20:44 PM
I would say CRS is not responsible Strategy First is.

Strategy First Produces the game and Made them launch it.

I have been there since Day 1 and I dont feel the way you do thila and thats cool cause its your opinion. I feel like I have participated in something a New Idea in gaming, Developed on the Scale ww2ol has been, Never tried before. differance in perspective I guess

theres a Squad on the Axis Side Called ToT they attack with 20 tanks, 30 infantry, 3 88's, Stukas bombing the approaches and bunkers, You just have to be there to see it.

they are on all the time, 24/7 and the cool thing is its not just them, theres enough of thwem that mercs and lonewolves go with and foster there attacks its amazing.

plus there are alot of other allied and axis that do it.

If you have questions about this game contact the High Commands.

http://www.alliedhq.wwiionline.com/index.php   Allied

http://www.axishq.wwiionline.com/   Axis

If you want answers from tech support to Where to fight with groups all u need to is send an email to these guys and you will be brought in and shown a differant perspective, One you might not have seen.

Cya
Title: WWIIOL sux rocks...
Post by: KG45 on May 20, 2002, 09:33:43 PM
mr. samma, you sir, are the troll.

you come over to our sandbox to recruit for your POS game,
then have the nerve to call the players here who trash it trolls?

if you don't like our reponses to your trolling, feel free to hit your 'BACK' button, repeatedly.

you won't find us on your BBS.

i played damn near everyday for 10 weeks, so i know why there's a reason people are leaving WWIIOL in droves - it's not very much fun to play.
Title: WWIIOL sux rocks...
Post by: Kieran on May 20, 2002, 09:47:39 PM
Sammath-

I gave WWIIOL 5 uninterrupted months. I revisited for another month during the release of 1.50. You are flat out wrong if you think we were all turned off by "a bad experience or two", or that we didn't give it a fair chance. Many of us did.

The problems are real.

The hype was unreal.

The community was more than happy to see people who complained about it leave. We did. Now you want us back?

Hey, I am looking at 1.6 beta. Yes, it has improved some aspects of the game. Will it resolve some of the more major issues? Time will tell. I have learned not to trust ANYTHING, not a single word that comes out of the collective CRS mouth. Results are all that matters to me now. I'm going to have a hard enough time getting over the past, no need to rush headlong into another "bad experience".  

FWIW-
I have unresolved technical issues submitted by email to tech support- of course this is now 7 months ago. When do you think that crackerjack tech outfit you spoke of might answer that mail?

I admire your dedication to the game, really; and you come across far more respectful than the average WWIIOL visitor. Myself, I would try it again if I was really convinced it was worthwhile, but CRS will have to prove it to me bigtime. They have worn out all the goodwill I have, taken every inch of slack, and nothing they say matters to me. They will either put out a fun game (for me) or they won't, simple as that.
Title: WWIIOL sux rocks...
Post by: Wotan on May 20, 2002, 10:12:07 PM
I was there since day 1 and quit right after 1.50. It sux its just not that fun.

Dont come here tellings us how everyone works together. Or how much fun a "real war" is. You guys are just playing grab the flag with a half assed fm and inf model.

They are no real fronts. How many inf battles take place out side twns?

Mohaa and dod have the same flag grab with better modelled inf. All wiiol needs is power ups.

Any flightsim has a better fm. Hows the navy?

Ofcourse the thing has gotten better because it couldnt have gotten much worse.
Title: WWIIOL sux rocks...
Post by: KG45 on May 20, 2002, 10:14:21 PM
right on, Kieran

>>The community was more than happy to see people who complained about it leave. We did. Now you want us back? <<

just before i left, which was prompted by the tank spawn limits, i saw alot of that on their BBS.

the tankers were, naturally, pissed. a fundamental part of their gaming experience was being eliminated.

what was the infantry players response?  'tuff titties, we don't need ya, see ya, bye!'

and, the bases in WWIIOL were in not guarded by AI. any enemy could just roll into a base and capture it. so, while i was playing, a big part of the game was 'bunker sitting'.
yep, getting squeaked at cause i didn't wanna 'take my turn' staring at a door for thirty minutes was tons 'o fun.

CRS is digging their own grave with stupid gameplay ideas
Title: WWIIOL sux rocks...
Post by: Tac on May 20, 2002, 11:29:14 PM
"yes Flyboys it really does matter where you hit these planes. Im leaking gas im on fire , gunners dead "

Hhahahaha. Was that before or after you out-turned hurricanes and spitfires in that thing? Or did your STUKA escorts shoot them down?
Title: WWIIOL sux rocks...
Post by: wklink on May 20, 2002, 11:57:54 PM
I'm working in WW2 Online for a re-review.  So far it has some good points but it isn't for everyone.  I am doing a comparison of the 'Big' Online only flight sims and only AH, WBIII and FAIII are going to be used for comparison.  WW2 Online is going to be left out simply because IMHO it isn't a flight simulation.

I think comparing AH to WW2OL is like comparing to Operation Flashpoint.  WW2OL is more of a ground simulation that has some flight sim components-like OP Flashpoint.  I think WW2OL has done a decent-not outstanding but decent-job so far in its attempts to create an online ground simulation.  I haven't tried 1.60 yet, I figure when it comes out officially I will write my final review of the game but right now it is massively improved over the original release.  

I don't think the game will be for everyone.  Guys who like to fly and fight in the air will find it boring.  I think guys who like DOD and MOH might find it interesting to a degree but they will probably find it boring as well.  I think the OP Flashpoint and to a lesser extent the Rainbow and DF guys will probably be the ones that play it the most-along with the Panzer Commander and Panzer Elite guys.  I don't think that many online pilots will fly it much-the flight models still need some work lets just say.  Some will but many will be turned off by it.
Title: WWIIOL sux rocks...
Post by: Tac on May 21, 2002, 12:32:24 AM
I agree its not a flight sim klink, but to put something as blatanly unrealistic and then have the nerve to say things like "because the stuka was used in mass formations instead of letting them fight free is the reason why they did not show the dogfighting ability you see in ww2ol" and crap like that and then CLAIM their's is the most realistic simulation yet... well, you get the idea.

I doubt no one except the most hardcore fanboys have forgotten the famous "buy more ram, its not the game, its your system" , "what you're saying is incorrect, SMG's do not fire backwards, dont question us" comments and the likes of it just speaks for the company's total lack of morals and credibility. They live in denial and empty promises.

Putting that aside, the game itself is nothing more than a really mediocre online tank game (which reminds me of the early 1990's  tank sims) with doom-1 like infantry, makeshift boats (didnt they put them in to avoid a lawsuit? that was their "navy" so mentioned in the box?) and arcade planes sloppily stapled to it.

If I was ever going to compare WW2OL to any other game, i'd compare it to OUTPOST. The best screensaver ever made.
Title: WWIIOL sux rocks...
Post by: BUG_EAF322 on May 21, 2002, 01:06:58 AM
I love the idea of WO2online i tried it couldn't get my views right an than lotsa other bugs. I hope u guys have fun with it but..

AH is the sim for plane lovers IMHO and it's more than that and will definitly improve faster than WO2.  

When there is a lightning modelled and when i hear better comment about the flight model i will check again.
Title: WWIIOL sux rocks...
Post by: Tumor on May 21, 2002, 01:26:03 AM
I think WW2OL is a great idea.  Problem is it get tedious real fast.  I spawn as infantry, get a ride to the front and get killed usually before I see whats shooting at me.  Go german armor, drive 5 minutes to a fight and get killed by a Char, usually that I don't see till it's too late.  Seem's like the same old thing over and over.  Unless you're participating in a major gang-bang action... it just kinda sucks.  I'm almost at the end of my 3rd go-round with CRS.  I'll give it long enough to check out the new update.. nothing major fixed and I'm gone for good.

P.S.  The FM is a joke, but I don't fly much there anyway.
Title: WWIIOL sux rocks...
Post by: K West on May 21, 2002, 08:02:56 AM
"CRS is digging their own grave with stupid gameplay ideas"

and with lousy community fostering.  Not to mention the horrendous program itself which is at the core of the problem.  For even a good game sprung from decent programing can overcome a really poor excuse for PR and community management, imo.  

  Westy


p.s. wklink, $10/mo is not a problem. I'd pay it in conjunction with my AH subscription in a heart beat if I though I was getting some value in return.  For me however WWIIOnline usn't 1/2 the fun (or as stable) as MOH:AA or DoD2.1  If it was I'd be playing WW2O for the ground war action alone. I like AH for the air combat but quite often I do not have the energy late at night to partake in aircombat. So I'll load up DoD, MOH:AA or PanzerElite for 30 to 45 minutes of FPS/tank killing fun instead.
Title: WWIIOL sux rocks...
Post by: Nifty on May 21, 2002, 09:08:16 AM
Quote
Originally posted by SammathNaur
theres a Squad on the Axis Side Called ToT they attack with 20 tanks, 30 infantry, 3 88's, Stukas bombing the approaches and bunkers, You just have to be there to see it.


I tried to see it, but the Stukas kept blinking in and out of existance while I tried to shoot them down in my Hurricane Mk Ia.  Of course they attack with 20 tanks, 30 infantry...  It means their air support won't be touchable because the 64 player limit is too busy drawing infantry on the ground that I have no chance of even spotting on the screen from my altitude anyways.  Every single time too.   Don't even bother telling me to go find an air battle away from a ground battle?  What's the point of that?  I can get good air combat here that doesn't mean anything to the war effort, with a much better FM I might add.  If I'm flying in WWIIOL I want to support my infantry and armor by fending off enemy planes, strafing trucks or infantry positions.  It's not solely about the A2A combat when I played WWIIOL, it was about being a part of the war effort.  Besides, A2A fighting in WWIIOL is like fighting the exact same plane you're flying, it just looks different and has different guns.

I'm glad you have fun, and I hope the game stays afloat for you.  However, it's 100% not for me.  The 64 player limit bias is porked, and the FM's (sorry swulfe if you read this) just don't feel anywhere near right.
Title: WWIIOL sux rocks...
Post by: Mighty1 on May 21, 2002, 10:58:50 AM
As a tanker I saw no reason to stay with a program that didn't allow me to drive a tank.

The game was a good idea but it was doomed by the moronic lying peices of crap at CRS.

OH Yeah! To all the Fanboys at WWIIO......FO! You wanted us to leave so STFU and go play with yourselfs.
Title: WWIIOL sux rocks...
Post by: hardcase on May 22, 2002, 12:27:42 AM
I have played all 3 WB, AH, and WW2OL and I will stay with WW2. Anyone who sits in a bunker for an hour because someone told them to, has issues that are already suspect. If you are successful at some sim, you enjoy it. If not you leave. WW2OL isn't simplistic, it isnt a run and gun 4 minuete no mission oriented flight sim. Keireien is having Joystick problems that NO ONE can duplicate, so the sim sucks. Someone sits in a bunker for and hour and the sim sucks. Someone gets dropped right in the middle of a fight by some driver and gets killed in an instant, and the sim sucks. I've played long enough and read all the good and bad post on all the forums I can find and the bottom line is those that had bad experiences went into the sim with short term, low learning curve, quick kill ideas and were disappointed.

If you want to bringup the launch and use that to justify your attitude then there is nothing anyone can say. I played the 2 week freebie for AH and simply didnt enjoy it. I dont think it sucks I think it is less challenging  than I have become use to.

As for coming into someone's turf trying to bring ppl back, pretty much open turf, the mentality of ppl who think 'it sucks" arent coming back no matter how much it progresses. I dont feel much loss with your staying gone..perhaps you need to spend another hour sitting in a bunker cause you were told..I just spent an hour on top of a bomb out church in flavion, sniping allied infantry, taking shots from hurri, blens and H75s, watching Laffys drop Inf off in the distance, wathcing manned aaa trying to defend us with Flak 30 20mm from the allied air, directiing others to attack and avoid attack. Hearing axis tanks crank up and ease out to the fray. Hearing the low velocity thump of almost spent rifle rounds hitting the walls near me, and the zip of high velocity near by air round pinging the top of our hidey hole. Throwing grenades into our own bunker when a Laffy made its way in by ballzing it. Wathcing Blens burst into flames and dive into the ground in a blaze, or working their way home on fire.

You can sit in a bunker, or you can sit in a bunker knowing the war is going on....

I know what you are missing


hardcase
Title: WWIIOL sux rocks...
Post by: gatt on May 22, 2002, 01:45:48 AM
If you enjoy tank and infantry WW2OL is nice. Terrain graphics is *very* good. If you like dogfighting and flying with your squad it can be very irritating. Well, at least when you see Blenheims and Stukas winning dogfights against Bf109E and Hurricanes/Spitfires/Hawks ... Too bad they stopped the development and fine tuning of the FM a long time ago. Almost all the hardcore dogfighters I saw going to WW2OL are back to AH. When I want to laugh I take a look at their Hangar BBS, its like a comic strip ;)
Title: WWIIOL sux rocks...
Post by: Staga on May 22, 2002, 02:48:11 AM
Gatt I heard they are still "fine-tuning" their FM; Someone said Hurricane is slower in 1.6 but can turn a litle bit better.
Guess Hurri I flying +280mph@SL was too fast... or AH's Hurri I with 252mph@SL is much too slow :D
Title: WWIIOL sux rocks...
Post by: gatt on May 22, 2002, 03:03:28 AM
Heya Staga :)
so, will the Ju87s catch Hurricanes and shoot them down more easily in the incomin 1.6 version? ;) :)

Jokes apart, I gave a look at 1.6 FM and still I'm not convined by those endless loopings and those endless 80deg+ bank turns (with full stick in the belly) without stalling. It should be a furballer heaven :)

I still prefer AH, where careful E-management is a must.
Title: WWIIOL sux rocks...
Post by: Staga on May 22, 2002, 03:04:08 AM
uups actually Hurri I was flying +290mph@SL (http://www.kolumbus.fi/staga/wwiiol/hurri_speed_sl.jpg) earlier; dunno how fast it is now.
Title: WWIIOL sux rocks...
Post by: Samm on May 22, 2002, 04:44:47 AM
The game is progressing slower than the actuall war did .
Title: WWIIOL sux rocks...
Post by: deSelys on May 22, 2002, 04:56:22 AM
Maybe I'm pouring petrol over the flames, but I'm amazed that while Ju87 outturning Hurricanes is heresy in WWIIOL, C47s outturning Yaks is normal in AH (check this thread (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=53880))

I play both games, but it seems that in every community people show a stunning lack of objectiveness. I understand that some prefer AH because they want mostly to dogfight against a wide planeset of opponents. However, some stupid and false comments are possibly turning down people who, like me, would enjoy both games by taking the best of each one.
Title: WWIIOL sux rocks...
Post by: gatt on May 22, 2002, 05:19:29 AM
Well, I think nobody says that C-47s should always out-turn fighters. Every sim has his problems. However, AH's C-47s usually dont shoot down fighters and change history like in WW2OL ;) (yes, you can auger while hunting C-47, but this is another story).

I'm sure that real Luftwaffe dive-bomber crews would have been delighted to drive the WW2OL's JU87 over England during the real Battle of Britain. Same thing for the Jagdstaffeln, finally free from close-escort duties :)
Title: WWIIOL sux rocks...
Post by: Staga on May 22, 2002, 05:39:16 AM
I just don't understand why should Stuka be a (much?) worse turner than Hurricane? If someone is having some knowledge I'd like to hear explanation why.

Edit: Somewhere was a story how Rudel shot down a russian fighter (La-5?) in his Stuka. Anyone remember that story?
Title: WWIIOL sux rocks...
Post by: gatt on May 22, 2002, 05:39:33 AM
Posted by Staga:
Quote
Guess Hurri I flying +280mph@SL was too fast... or AH's Hurri I with 252mph@SL is much too slow


And yes, the actual sea level speed of the Hurricane MkI was slightly more than 250mph ;)
Title: WWIIOL sux rocks...
Post by: deSelys on May 22, 2002, 06:37:40 AM
C47s don't shoot down other planes in AH? Maybe because they're unarmed :rolleyes:. I wonder how much time it would take before the 1st whine if HTC ever decide to put a front mounted .50 cal on the C47....

Rudel shot down fighters with is 37mm Ju87, which was a lot less maneuverable than the bomb armed version. Another member of his geschwader was well-known for going after russian fighters and shot down several during his career, until he got too greedy and engaged alone a whole flight of fighters....

Besides, I've never had problems against stukas in WWIIOL....their hitting power is weak, and you have to sit for some time in front of their guns to receive substantial damage.

I agree that the biggest problem in WWIIOL is that the weight of fuel/ord isn't modelled yet. So a fully laden Stuka will be as maneuverable as a 'clean' one.

However, a Ju87 with flap extended should be a worthy opponent in a slow turnfight. In WB 2.77, it was possible to outturn spits IX with the cannon armed version (Ju87G).
Title: WWIIOL sux rocks...
Post by: Kieran on May 22, 2002, 07:25:19 AM
Hey Hardcase-

Do you actually read or skim? I have been quite detailed about numerous points, and the joystick is only a minor point in comparison. I find it an oddity. No where, not anywhere in any of my posts here or anywhere, have I ever said my joystick problems = WWIIOL sux. In fact, if there's anything I believe to be a problem on my end, it IS the joystick issue, because no one else HAS talked about it.

I will say the other stuff I have talked about is true, right down to the community that was happy to see us go- of which YOU were one of the primary champions. You come in here with your condescending tone about people who don't like WWIIO, well, it doesn't cut it. You don't read what people are saying here any better than you did there, and you conveniently ignore the main points (valid points I might add) of their arguments and sum them up with a pithy and inaccurate observation.

There are people in WWIIO with class; Brasidius comes to mind. Then there are people with no class; you come to mind.
Title: WWIIOL sux rocks...
Post by: Kieran on May 22, 2002, 07:58:19 AM
DeSelys-

I personally have no probs with people who like any other game. What I don't like is a person to tell me there are no problems where I can clearly see them, as do many others. We have people that hit-and-run on this board, ignoring the most valid points of contention, or giving band-aid fixes to what are glaring problems. I don't expect WWIIO to be perfect; I also don't expect to be told it is by virtue of having every issue I have with it downplayed or denied.
Title: WWIIOL sux rocks...
Post by: Jekyll on May 22, 2002, 08:30:33 AM
Guys.....

Let's at least TRY to keep it civil :)  This is, after all, the AH bulletin board :)

Each to his own.  Doesn't seem to be any point in arguing about opinions .....

Some people love WW2OL ... some loath it.
Some people love Aces High ... some loath it.

There's no doubt that WW2OL has undergone serious problems over the past year.  Funny thing is, if it had been a free download originally (like Aces High) it would have been given more time to mature by the masses, instead of the understandable expectation by box buyers that 'Everything should work perfectly, right NOW'.

There are still people on this board whose opinion I respect ... the fact that they may or may not like the sim of my choice shouldn't affect that.

Of course, there are also always gonna be the idiots who take the extreme position either way .... "WW2OL RULEZ" or "WW2OL SUX".  But they are generally just noise ... easily filtered :)

BTW Keiran .. check your post on AGW re a possible fix for your joystick prob.  Best of luck, and hope it helps.

Now.. can we all just get back to our respective wars? ;)
Title: WWIIOL sux rocks...
Post by: K West on May 22, 2002, 08:35:20 AM
Kieran, old HardCase here is a brown shirt for CRS. He can't hear you or anyone else who bring up any valid point(s) about the myriad of problems with Playnet/CRS and WWIIO.  IMO he's part of the problem as one of the executive "pHaN bois."  The corps of bat wielding WWIIOpsycophants who are ready to deflect any and all critisim in anyway, shape or form by any manner they see fit. Liberal use of word twisting, colorful metaphors, subject changing, beratement and out right creative invention are just a few of thier tools.  He is a Hatchling.
 
  Westy

p.s. And he's called in reinforcements! ;) Hiya Jekyll.

 " Funny thing is, if it had been a free download originally (like Aces High) it would have been given more time to mature by the masses, instead of the understandable expectation by box buyers that 'Everything should work perfectly, right NOW'."

 The REAL funny thing is that CRS themselves delivered that high expectation to the masses with thier pre-release hype. They lied thru thier teeth. Several beta testers came out publicly to say just how bad it was. LUM the mad had a whole article or two. All dismissed as bull by the CRS guys.  The other funny thing is if the public had been given a free download or open beta then I'd bet WW2O not only still would have fallen flat on thier face like they did but but with folks having SEEN the turd of a program I'm sure they never have gotten back up as they'd not have had hardly as strong a sale of the boxes.
Title: WWIIOL sux rocks...
Post by: Nifty on May 22, 2002, 09:06:42 AM
Quote
Originally posted by deSelys
Besides, I've never had problems against stukas in WWIIOL....their hitting power is weak, and you have to sit for some time in front of their guns to receive substantial damage.

I agree that the biggest problem in WWIIOL is that the weight of fuel/ord isn't modelled yet. So a fully laden Stuka will be as maneuverable as a 'clean' one.


That wasn't the case last time I tried the game.  Every time I got hit ONCE in WWIIOL in my Hurri I, it went through the pilot.  So here's how fighting was for me.  I'd have to pepper the hell out of a bandit to down him, and try not to take one single ping.  If I did, screen went red and that was all she wrote.  Now, that was fun, because it was very challenging to keep a 7 combat rating (straight K/D, not K/D+1 like in AH).  Think I was 28kills 4 deaths in the Hurri I during the "come try WWIIOL again if you bought the box" a few months ago.

That's why Stukas can stick with Hurris and why I squeaked about it on our Mongrel BBS.  That Stuka that was turning with me was a fresh Stuka on the way to its target.  I had been flying for 15-20 mins and expelled prolly 20-35% of my ammo.  I should have been able to fly rings around him.  Nope, he was as nimble as a Stuka bingo ammo, fuel, and ordnance.  

A slow, clean Stuka can turn pretty darn tight.   Maybe not inside a Hurricane at comparable E states, but definitely close enough to turn with it.  The stories you hear about the Stukas getting wiped out in the Channel Fight in the BoB were with the Hurris and Spits meeting the Stukas nearly fully laden before they dropped on their shipping targets.

A C47 will "outturn" a Yak if the Yak is coming in with tons of E.  Outturn probably means "I got the Yak to overshoot."  A P-51D outturned my Spitfire V yesterday or the day before in AH.  That's because I came in pretty dang fast to try and catch him, but he was slower than I thought.  So he was turning about 275-300mph which is prolly close to the Pony's cornering speed, and I was barrelling in at near 450mph, which ain't good for manuevering a Spitfire.  ;)  Now given the C47 situation, the Yak probably was a bit faster and went for the guns solution and just overshot.
Title: WWIIOL sux rocks...
Post by: Mighty1 on May 22, 2002, 09:07:31 AM
Hmm I see Hardcase posted something but all I can read is "Blah Blah Blah!".

Oh wait I still have my CRS roadkill repellant on.
Title: WWIIOL sux rocks...
Post by: deSelys on May 22, 2002, 10:39:00 AM
Nifty I havn't anything against you, m8: please keep squeaking on our BBS ;)

But about the C47, I rest my case (although I'm not whining about it): I went into a slow low turnfight against a goon in a P38 (with less than 50% fuel, and combat flaps extended)...and he outturned me. I had to extend, climb a bit and come back to get him. It may be right or wrong, I honestly don't know.

About the free download: am I the only one who was able to download the game and test it for free during 15 days? I would never have bought the game from the US and have it shipped to Europe without a free trial. I'll look on the website and check  if the free trial is still available.

KG45: 1.5 Ghz and a 32 megs vid card should be more than enough to play at 800x600...although I would go for 512 Megs ram. I play on a PIII 866 Mhz, 512 RAM, GeForce II MX 200 vid card (win98 SE) without problems. Not as fluid as AH in the air, but definitely playable. Of course, I stop every other application while I play, and I try to keep my system as clean as possible.


Edit: mmm....the free trial period seems to over. I'm not sure they are making the right decision by limiting it. (article (http://www.wwiiol.com/modules.php?op=modload&name=News&file=article&sid=46))
Title: WWIIOL sux rocks...
Post by: KG45 on May 22, 2002, 11:24:03 AM
ya know, I wouldn't have bothered to start this thread, except for some fanboy coming over here to suggest  that WWIIOL is

>>one of the most intense games ever made that take from moments of Sheer terror to Sheer excitment<<

it's not, not even close.

if someone likes it over there, fine. I followed my squad of 2 years from AW to WWIIOL, and it wasn't easy to leave them, but I don't slam them over their decisions to stay.

my list of quibbles was way too long to go into in my original post, i just stated my major gripes.  some of it was small, but it all added up to turn me off to the experience.

AH has it's faults, but not being fun isn't one of them.
Title: WWIIOL sux rocks...
Post by: deSelys on May 22, 2002, 11:33:30 AM
Quote
Originally posted by KG45
...

AH has it's faults, but not being fun isn't one of them.


I agree 100% ;)

Title: WWIIOL sux rocks...
Post by: hawk220 on May 22, 2002, 11:49:22 AM
oh my goodness.. comparing the gameplay of WWscrew online and AH? puleeze..did anyone ever get over 10 FPS in ww2ol? (forget trying to fly anything) I heard the odd person brag about getting into the 40s but I think that was all BS.. I was psyched when I got my copy that fateful June 6...told all my buds and helped instigate the process of moving our squad from AW cause the game looked so groovin...then the turd hit the bowl.. I've not been to WW2 since the 1.50 patch..but I can't imagine gameplay anybetter..hell it took, what, 6 months to get the german rifle to shoot straight? I dont know what was more frustrating...the bent barrels on the german weapons or the dogfighting B17s of AW.


on a semi-related note.. did they ever consider an infantry element in AH?


Hawk220
JG52
Title: WWIIOL sux rocks...
Post by: Tac on May 22, 2002, 12:26:29 PM
I got 37fps in WW2OL, on highest res and detail.

Gforce 3 64 meg , 512 ram, 1.4ghz.

I found the main problem with the game's fps was that you needed to set  windows res and colors to the same as you used in-game. Otherwise your fps would go to hell. If I had my desktop set to 16 bit color, 800X600 and the game set to 32 bit 1024X762.. fps would be like 12. Set desktop to 1024X762 32 bit.. wham, 32 fps. Weird.

In AH a goon will out-turn anything but the nimble japanese turners and spitV. But it will bleed E so badly that it wont be able to keep turning for very long, it will have to unload at some point..and die.

However, in WW2OL, a blen and stuka can turn with a fighter and follow it in vertical manouvers almost eternally. How a stuka, fully loaded and gassed can loop with a hurricane, turn with a hurricane and in many cases, chase it for a little while AND shoot it down with 2 little MG's with a burst is outright moronic. I've made 109E's RUN home after dogfighting with them in my blen.

Hawk: If HTC ever puts in infantry, im quite sure it will beat WW2OL's by a factor of a magnitude.

I don't like the WW2OL terrain.. mainly because in order to keep fps high they use very few shades of colors and low polygons (or whatchamacallit). It translates into extremely poor visibility, into infantry and tanks being very easy to spot, even when behind cover (just increase contrast on your monitor and allied/axis infantry just stand out behind walls and trees). The terrain is also not well planned. One of the things that people have suggested is that CRS put tall grass ALL OVER the terrain except the terrain a mile or 2 away from towns or bases. The lawn in france wasn't mowed 24/7 , and tall grass provides excellent visual cover for infantry , vehicles and AT guns. In short, it'd make the infantry highly survivable. But typical CRS, they didnt dare make the infantry useful, or their tank quake fanboys would cease getting their 50+ inf kills per sortie.
Title: WWIIOL sux rocks...
Post by: AKDejaVu on May 22, 2002, 12:56:49 PM
Quote
Originally posted by KG45
ya know, I wouldn't have bothered to start this thread, except for some fanboy coming over here to suggest  that WWIIOL is

>>one of the most intense games ever made that take from moments of Sheer terror to Sheer excitment<<

it's not, not even close.
I believe the likes of GPL and NASCAR hold that title.  Really.. I've never had a bigger adrenelin rush on-line than by playing NASCAR.

AKDejaVu
Title: WWIIOL sux rocks...
Post by: Wotan on May 22, 2002, 01:02:39 PM
Quote
In his autobiography, Hans-Ulrich Rudel recalls how his Ju 87 once came under attack from an excellent La-5 pilot:

"I just can't understand how he manages to follow my sharp turns in his fighter aircraft," wrote Rudel. Rudel started preparing himself for the final end, as he suddenly heard his rear-gunner, Stabsarzt Ernst Gadermann, cry over the R/T: "Got the Lag!" Rudel continues: "Was he shot down by Gadermann, or did he go down because of the backwash from my engine during these tight turns? It doesn't matter. My headphones suddenly exploded in confused screams from the Russian radio; the Russians have observed what happened and something special seems to have happened... From the Russian radio-messages, we discover that this was a very famous Soviet fighter pilot, more than once appointed as Hero of the Soviet Union."


 
Lev Shestakov & Hans-Ulrich Rudel  (http://www.bergstrombooks.elknet.pl/bc-rs/lev.html)
Title: WWIIOL sux rocks...
Post by: Sabre on May 22, 2002, 01:22:28 PM
Quote
Originally posted by hawk220

on a semi-related note.. did they ever consider an infantry element in AH?


Hawk220
JG52 [/B]


Yes, HTC plans to introduce a FPS element in the future.  It will involve dropping an infantry spawn point on a field from a C-47, instead of the drunks we have now.  The map room will be come a full-blown underground bunker complex (a.k.a. the latest Wolfenstien release), with the owning country's troop spawn point being inside it somewhere.  Then the attacking players spawn as infantry at their temporary spawn point and rush the bunker.  Room to room fighting will occur until either the temporary spawn point dissappears and the attacking troops are killed, or the attacking troops overwhelm the bunker defenders and capture the command center (or a radio room...whatever).
Title: WWIIOL sux rocks...
Post by: funkedup on May 22, 2002, 01:27:44 PM
I'd like to jump on the CRS-bashing bandwagon (they earned it) but it would be like kicking a one-legged hobo sleeping in a puddle of his own vomit.
Title: WWIIOL sux rocks...
Post by: KG45 on May 22, 2002, 01:29:03 PM
Tac

they are trying to make WWIIOL an infantry based game. that's why put drastic limits on tank spawns. that's also why they have such a crappy flight model.

hence my renaming it Quake 1940
Title: WWIIOL sux rocks...
Post by: hardcase on May 22, 2002, 02:13:51 PM
THe only people I was gald to see leave the the total griefers, aka Blair(why they let his bellybutton back in I'll never know). Ppl still voice problems with ww2ol, but if you remember the vitriol that floated around during last summer, that isnt missed even today. I wasnt asking anyone to come back. Keirien, if we were glad to see you leave, musta been one of those total flamers the went beyond "pointing out valide problems". If not, there will prolly be another 2 week freebie. As for being a brown shirt:-) of the three sims I enjoy ww2ol. I lived thru the warbirds growth, when no one gave it any respect..remember when AW 3.0 got a CGW cover? and warbirds was a mention? Same is going on with ww2ol. Still the best 9.95 month I spend.

Lots of bad feelings were rampant last year.


Like I can't see the things that need fixing, but all I seem to hear on this site is how bad it was for ppl last June. To bad you are a tad behind the curve. I get 70 to 25fps in all combats. Then again I did work at it. Saving that Brownshirt quote for my sig:-)

hardcase
Title: WWIIOL sux rocks...
Post by: K West on May 22, 2002, 02:45:13 PM
"all I seem to hear on this site is how bad it was for ppl last June."

 You're conveniently brushing off and ignoring (as usual) the folks who posted about the SAME old problems still existing as recently as the two week Gigex trial and the last patch.  

   Westy
Title: WWIIOL sux rocks...
Post by: K West on May 22, 2002, 02:52:10 PM
"I get 70 to 25fps in all combats. Then again I did work at it. Saving that Brownshirt quote for my sig:-)"

p.s.   I imagine I would too if CRS/Playnet rewarded me with, er,
I mean, if I'd won a new PC with more than three hundred percent more horsepower than the recommended specs on the box.

  Westy
Title: WWIIOL sux rocks...
Post by: Kieran on May 22, 2002, 03:13:49 PM
Hardcase-

Please, post the appropriate set of rules for voicing complaints on a Playnet BBS. Really.

Know how mine went?

Avondell was going off on some new guy for saying something to the effect, "Why is my frame rate so low?" The guy wasn't being disrespectful, he was asking for help. Avondell basically ran the guy into the ground as an idiot that should buy a GameCube, or something to that effect. I stepped in (foolishly) and pointed out the guy wasn't being disrespectful, and probably had a legitimate complaint. Result? Avondell took off on me. Turns out Avondell is a hero of the WWIIOL community, and though more acidic than any flameboy could ever be, was thoroughly worshipped. So, since I defended someone that had criticized the game, I was labeled by Avondell and his ilk (and people like you) as a flameboy. Didn't matter how reasonable I was, or how unreasonable fanboys could be, the labels stuck.

What really irks me about that whole thing is not how fools such as the one mentioned handled the situation; it was the fact CRS allowed it to continue. You can pretend fanboys were not abusive, but they were, and far worse than any critic could ever be. The mantras were:

1. Buy more RAM
2. Learn how to run a computer
3. Shut up and leave

I defy anyone who was there at the time to prove me wrong.
Title: WWIIOL sux rocks...
Post by: Nifty on May 22, 2002, 03:32:51 PM
Apparently you (Hardcase) only choose to see the complaints you want to see so you can easily dismiss them.

My complaints.

FM is not finished.  This is a fact.  Fuel and ordnance weight is NOT modelled.

The bias on the 64 visible unit limit is...  awful, for lack of a better word.  If I'm flying a Hurricane, and I'm on the 6 of a 110 and there is not a single other plane in visual range, there should be absolutely no reason that 110 should be excluded from the 64 visible units on my screen.  From a plane why would the game draw infantry before enemy planes???  Sometimes even the icon winks out of existance.  However, when it stayed, yet the plane itself wasn't drawn, wow, that was some fun dogfighting!  Chasing around the letters 110C and a range circle!  The funny thing was I think I actually damaged a 110C in that manner...  :rolleyes:

This game has been live for nearly a year.  Two issues I've had since day 1 have not been resolved, nor even attempted to resolve.  I could be wrong, but I think one quote from the dev team on the 64 limit bias was along the lines of "deal with it."

I only want to fly.  I'm not interested in infantry, and only partially interested in tanks.  Aces High works for me, WWIIOL doesn't for me (FM sucks and hell, if you're over a battle, you can't see the enemy planes to fight anyways).  FWIW, my FPS was fine in the game most of the time (should be better on my new system too), it rarely if ever crashed on my old machine, and I didn't care about the long load times.  Wasn't that much worse than the initial load on Jedi Knight II or even my PS2.
Title: WWIIOL sux rocks...
Post by: Tac on May 22, 2002, 04:04:55 PM
"they are trying to make WWIIOL an infantry based game. that's why put drastic limits on tank spawns. that's also why they have such a crappy flight model. "

Ermm.. no.

They put the drastic limits on the tank spawns because the game had become 100% tanks, and worse than that, they were all heavy tanks all around.

In short, they put the limits to limit the TYPE of tanks avaliable. If you havent noticed, now you cant just spawn a char and quake the attackers of a base.. or roll over Pz4's in droves and run over any and all defenders. However, light tanks are still avaliable for free as long as the base isnt contested BUT you can spawn them if you take a mission (which translates into joining mission, spawning tank and quaking on, but in a light tank).

If they were really making it an infantry based game they wouldve added ranged anti-tank weapons FOR the infantry (AT guns are artillery, not infantry). ATR rifles, while not capable of KILLING a tank, would be able to blow its tracks and immobilize it. But CRS doesnt want to lose the tank quake crowd so this isnt even considered, and so the infantry is for all purposes, flag cappers and thats it. The sappers are a complete and total joke to kill tanks, all its done is given the tanks even more infantry to kill as the inf. has to run to them..and guess what, the satchel wont place if the tank is moving..whooohoo. And of course they dont even model dispersion for the tank MG's.. you can place an entire MG clip through a building window from extreme long range, having to compensate only for gravity drop. This was tested AND shown to CRS... and absolutely ignored.

To top it off, their infantry models are so mediocrely done that its a real pain in the bellybutton to use them. Running for a few seconds then slowing down to a halt? WTF? My arthritic grandma can beat that. The stamina bar should go below 20% before that happens..but no, infantry must stop in the middle of nowhere so tanks can shoot them. crouch/stand/prone? UGH, i've seen it better modelled in games that were done in 1989. Rifles not killing with a point blank shot? or 8 shots? weeeird I tell ya, but its been tested, proven and shown to CRS.. and as usual, totally ignored.

And I wont even go into the "bump a wall while running and you get a G-force death". Try it.. run into something that bounces you back and your inf. guy experiences something like a 20G force and dies. Its freaking hilarious.
Title: WWIIOL sux rocks...
Post by: Tac on May 22, 2002, 04:04:56 PM
"they are trying to make WWIIOL an infantry based game. that's why put drastic limits on tank spawns. that's also why they have such a crappy flight model. "

Ermm.. no.

They put the drastic limits on the tank spawns because the game had become 100% tanks, and worse than that, they were all heavy tanks all around.

In short, they put the limits to limit the TYPE of tanks avaliable. If you havent noticed, now you cant just spawn a char and quake the attackers of a base.. or roll over Pz4's in droves and run over any and all defenders. However, light tanks are still avaliable for free as long as the base isnt contested BUT you can spawn them if you take a mission (which translates into joining mission, spawning tank and quaking on, but in a light tank).

If they were really making it an infantry based game they wouldve added ranged anti-tank weapons FOR the infantry (AT guns are artillery, not infantry). ATR rifles, while not capable of KILLING a tank, would be able to blow its tracks and immobilize it. But CRS doesnt want to lose the tank quake crowd so this isnt even considered, and so the infantry is for all purposes, flag cappers and thats it. The sappers are a complete and total joke to kill tanks, all its done is given the tanks even more infantry to kill as the inf. has to run to them..and guess what, the satchel wont place if the tank is moving..whooohoo. And of course they dont even model dispersion for the tank MG's.. you can place an entire MG clip through a building window from extreme long range, having to compensate only for gravity drop. This was tested AND shown to CRS... and absolutely ignored.

To top it off, their infantry models are so mediocrely done that its a real pain in the bellybutton to use them. Running for a few seconds then slowing down to a halt? WTF? My arthritic grandma can beat that. The stamina bar should go below 20% before that happens..but no, infantry must stop in the middle of nowhere so tanks can shoot them. crouch/stand/prone? UGH, i've seen it better modelled in games that were done in 1989. Rifles not killing with a point blank shot? or 8 shots? weeeird I tell ya, but its been tested, proven and shown to CRS.. and as usual, totally ignored.

And I wont even go into the "bump a wall while running and you get a G-force death". Try it.. run into something that bounces you back and your inf. guy experiences something like a 20G force and dies. Its freaking hilarious.
Title: WWIIOL sux rocks...
Post by: hardcase on May 22, 2002, 04:33:35 PM
1.60 infantry has had some major work. WW2 really does need for the infantry to have a biger impact on armor, but I dont know exactly how much the french and english had in May 1940. Rats will model stuff as they can. Part of the problem with crewed stuff is the same problem with reloads in the field. It requires more than just a coding but must be handled by many of the share servers that is used in this technology.


They found that the rifles were hitting with so much energy that the bullet was flying thru with little loss of energy and therefore not doing much damage. That has absolutely been fixed in 1.60..jeez rifles kill with a vengeance now.

The ram footprint has been reduced and the hope is that is runs as well at 256 as 1.55 runs with 512. We will see when the log files are turned off.

I never said WW2 had no warts. I had the same problems you guys had at the lauanch and as a beta tester tried desparately to keep it from being launched, but it was out of my hands as it was the rats. It went gold on May 20thh with a launch date of june 6th( some marketing weenie thought that would be cool) and for the next 16 days we ran patch after pathc trying to get it into something playable, hence the big patch. 3 days before the launch, the co location facilty went chapter 9 and so the scramble began. New facility had bad Fiber Optics but would not acknowledge the possiblity so Killer and company had 2 200k a year Cysco engineers trying to find out why the 10k server barfed at around 1200 players. The rest is the worst launch in history, history. The box was printed in Feb and the rats had all intention of fulfilling the box at launch. The minimum system requirements were out of date by march. 256 megs was simply not enought to run the sim at release.. I managed to get another 256 and was able to play thru the "lag" while the rats have fix as fast as they could. Rats realize they lost soooo much at that launch but like most ppl they keep pluging away and it gets better each release.


Time will tell, it  will get better, or go belly up.  

The mantra is Ram Ram Ram, and i agree some ppl were not treated kindly on the forum by some ppl. I always tried to help anyone asking. Took lots of ram, clean boots to keep ram free, could not be run at high graphic settings, best drivers avaliable and lot of ppl would not that computer savvy. Anyone treated badly I apologize to. Times are changing and the forums are losing the polarization that was the earmark of the summer.

I believe when 1.60 goes public, there will be another 2 week freebie. If you can put aside the early troubles, give it a try. Wont cost you anything but a 100 meg d/l. If you dont like it you can always come back here and tell everyone that it sucks rocks

I still like the brownshirt quote:-)

hardcase
Title: WWIIOL sux rocks...
Post by: Kieran on May 22, 2002, 05:09:55 PM
I go to Florida next week, and intend upon my return to try it again freebie or not. I have a copy sitting on my desk and will have a little time to kill. I want it to work, believe me, despite everything that has happened.
Title: WWIIOL sux rocks...
Post by: hardcase on May 22, 2002, 05:31:27 PM
kieren, dont use the patch system. go to the download page and get setup155.exe and if you still have an account grab the 1.60 beta and come join the killling:-)

Setup155.exe is a full install of the public game.


hard
Title: WWIIOL sux rocks...
Post by: K West on May 22, 2002, 07:06:20 PM
Well.  A toast then to 1.06 and let's see if it raises the hair on the back of my neck. ;)

Hardcase. That was one of your best posts I've read in over a year.  Pretty objective and honest.

 Westy
Title: WWIIOL sux rocks...
Post by: Mighty1 on May 23, 2002, 08:08:49 AM
Hardcase must have posted again cause I heard "Blah Blah Blah!".
Title: WWIIOL sux rocks...
Post by: Fishu on May 23, 2002, 02:24:25 PM
Some of you guys could look at the mirror and find same faults from yourselves that you're throwing on CRS and WWIIOL.
If you don't like the game, at least don't talk total BS which isn't even true.

Tac goes for good example of exageration and untrue BS.
Title: WWIIOL sux rocks...
Post by: Curval on May 23, 2002, 02:50:48 PM
Quote
Originally posted by Kieran
Hardcase-

Turns out Avondell is a hero of the WWIIOL community, and though more acidic than any flameboy could ever be, was thoroughly worshipped. So, since I defended someone that had criticized the game, I was labeled by Avondell and his ilk (and people like you) as a flameboy. Didn't matter how reasonable I was, or how unreasonable fanboys could be, the labels stuck.

I defy anyone who was there at the time to prove me wrong.


Whoa...dejavu here.

Avondell IS a hero of that community and a self professed support "expert".  He is nothing more than a second rate techie at best.  I was trying to fly a plane and with some very minor stick moves I would pass out and crash.  He gave me some advice on .kgm files that was a complete waste of time...in fact it made the situation worse.

Heaven forbid that you criticise him.

I later posted a thread entitled "Sorry Guys, but the Char is too strong" or something like that....what followed was a bunch of "Sorry but Curval is an idiot"...etc.. threads...not Avondell this time, but a whole pile of "fanboys".  When I tried to ask what the heck was their problem one guy posted "Are you still here...why don't you just go away"....Fortunately I found Aces High the next day...and I never went back.  CRS/Playnet lost a customer as a direct result of this frikin idiot.

"What really irks me about that whole thing is not how fools such as the one mentioned handled the situation; it was the fact CRS allowed it to continue. You can pretend fanboys were not abusive, but they were, and far worse than any critic could ever be. The mantras were:

1. Buy more RAM
2. Learn how to run a computer
3. Shut up and leave"

This hits the perverbial nail on the head!
Title: WWIIOL sux rocks...
Post by: Kieran on May 23, 2002, 02:59:32 PM
Whutevah, Fishu.
Title: WWIIOL sux rocks...
Post by: Kieran on May 23, 2002, 03:01:26 PM
I remember that episode, Curval.

The only thing I can say is things do appear to be a lot better over there, and people have awakened to the behavior that ran many people away. There are still squabbles, but they are not anything worse than we see here on a regular basis.
Title: WWIIOL sux rocks...
Post by: Curval on May 23, 2002, 03:08:02 PM
Quote
Originally posted by Kieran
I remember that episode, Curval.

The only thing I can say is things do appear to be a lot better over there, and people have awakened to the behavior that ran many people away. There are still squabbles, but they are not anything worse than we see here on a regular basis.


Well, I guess that is good to hear...but what happened left such a bad taste in my mouth that I really have no desire to go back...at least not yet.
Title: WWIIOL sux rocks...
Post by: Mighty1 on May 24, 2002, 02:04:51 PM
So Fishu are you calling us liers? If so why does this make you angry?

Hell you've been happy with CRS lying to you for so long you should be used to it.

I guess I should turn my CRS Fanboy repellant back on.
Title: WWIIOL sux rocks...
Post by: Fishu on May 25, 2002, 06:42:44 AM
Mighty,

Nobody says im happy, but doesn't there go a line between disliking things in the game and lying of it?