Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Wotan on May 18, 2002, 03:33:13 PM

Title: Check the news
Post by: Wotan on May 18, 2002, 03:33:13 PM
Sounds like our little fluffers may have to finally grow up and bit and learn their trade :)
Title: Check the news
Post by: Innominate on May 18, 2002, 03:54:26 PM
All I have to say about it is,
Very effin cool.
Title: Check the news
Post by: Ghosth on May 18, 2002, 04:01:59 PM
We're ready & waiting for the challenge!
Title: Check the news
Post by: Octavius on May 18, 2002, 04:08:46 PM
simply amazing!!
Title: Check the news
Post by: Russian on May 18, 2002, 05:12:12 PM
Will their be a setting for joining formation if more then 1 person flying buffs.  Set aircraft on auto and they will join formation so we going to have 8 buff formation instead of 4  and other 4 trying to catch up.
Title: Check the news
Post by: 2Late4U on May 18, 2002, 05:22:12 PM
OMFGIDBI !!!!

THis is gona rock
Title: Check the news
Post by: Tac on May 18, 2002, 05:25:32 PM
Simply excellent!

Question: What about killshooter?

I see the shoot-through fuselage issue has been fixed (yay!) , but now comes the question of the buffs in the same box shooting each other.

Im just curious how this will be handled. :)
Title: Check the news
Post by: Viper17 on May 18, 2002, 05:26:03 PM
it sounds real confuseing:confused:
Title: Check the news
Post by: Rokkit on May 18, 2002, 05:39:19 PM
Actually, it sounds a lot like manning the bombardier position in B-17 Flying Fortress 1 & 2.  My flight career was as a nav and bombardier (radar nav) in the B-52, and I'm real interested to try this out.
Title: Check the news
Post by: Otto on May 18, 2002, 06:37:05 PM

Rosan Rosanadanna "What's this I hear about Bomb Sites..?



I think the changes are cool and I'm looking forward to 1.10 but wouldn't it be more realistic to just model wind and a bombsight to correct for it?
Title: Check the news
Post by: Mitsu on May 18, 2002, 08:05:43 PM
Sweeeeeeet!!! :)

Great News Pyro!
Title: Check the news
Post by: LtHans on May 18, 2002, 08:33:20 PM
Quote
Sounds like our little fluffers may have to finally grow up and bit and learn their trade


Wotan, it isn't anything we didn't want for ourselves.  Assuming we liked it the way it was before is just that....an assumption.  You know what they say about the word "Assume", right?

Hans, former commander of JG51's fourth section, bomber section, WarBirds.
Title: Check the news
Post by: Wotan on May 18, 2002, 08:46:29 PM
lol i didnt assume anything the majority of buff sorties in ah arent flown by dedicated buff squads :)

my opinion of buffs as fluffs really has no bearing on what is prefered but by how they are flown. So the only assumptions
here are made by you :) and you know what they say about the word  assume, right? ;)
Title: Check the news
Post by: Mino on May 18, 2002, 11:24:36 PM
Sounds

likw

a

total  

B L A S T

:)
Title: Check the news
Post by: Thunder on May 19, 2002, 12:32:56 AM
The majority of fighter missions flown are by Dweebs too. Come to think of it.. we are all DWEEBS. And if a pilot claims not to be he probably is anyway. The fun part of anything new is learning it now matter what proficiciency level you are. I think this is going to add a whole new demision to the game  (for the better).

I even think a a 70 Buff low level ackstar run will be attempted right off the gitgo. I think it will be most likely be formed by the FDB's. Fatty please post film :)

Thunder
Title: Check the news
Post by: Wilbus on May 19, 2002, 03:17:44 AM
GREAT!!!!

This will make bomber pilots use alot more skill and that will make it more fun for most I think, even I *cough* might fly a buff ;)

Also removes the "let's outturn the fighter then drop a 3 egg salvo on the hanger" thing :)

*warms up his 262*
Title: Check the news
Post by: AKDejaVu on May 19, 2002, 03:35:27 AM
And it was posted on a Saturday.
Title: Check the news
Post by: Kweassa on May 19, 2002, 04:01:22 AM
Quote
Question: What about killshooter?

I see the shoot-through fuselage issue has been fixed (yay!) , but now comes the question of the buffs in the same box shooting each other.

Im just curious how this will be handled.  

 - by Tac


 
 Tac, my guess is that the 'interruption gear' Pyro mentioned is some sort of a code which prevents bullets from firing when the gun sight is aiming within a certain radius of the visual representation of the physical structure of planes in the "box".  Thus, when the human lead gunner points and shoots, if the drone-buff guns have friendly buff structure in their way, it will cease to fire.

 Also, I think buffs from other boxes will have kill-shooter applied to them with guns and bombs. Thus, buffs from other boxes will shoot at the buffs of other boxes, but will fall under kill shooter.

 If this is the way, it sort of may suggest the need for discipline in buff gunning.

  If there are 3 boxes with 12 planes in a "Vee" style formation, when an interceptor attacks from 1 O'c of the total formation, only the lead box and the right box may shoot, otherwise the lead pilot of the left box may be able to aim and shoot clearly in the position he is in, but guns firing from the drone-buffs may shoot at planes of the lead box and get killed.
Title: Check the news
Post by: PrillerJ on May 19, 2002, 05:19:05 AM
It seems only 1 gunner is allowed per combat box. Would it not be better if u maned a bomber formation like a Carrier group? Or allowed 2-3 gunners pr box?
Title: Check the news
Post by: gatt on May 19, 2002, 06:10:23 AM
One of the best things is that at the first barrel-roll or 90deg bank turn you'll loose all your formation. It will break apart, AI buffs will be defenceless and easy prey. Maybe we wont see anymore those incredible/gameish maneuvers. And probably one buff alone wont do any serious damage. Good work HTC!
Title: Check the news
Post by: -tronski- on May 19, 2002, 07:13:03 AM
So whos manning the guns while all this new bombing is going on?
I mean, considering the time possibly needed to actually hit something in 1.10, wouldn't that make your 4 planes rather vulnerable in the bomb run?
Sure you can now add a gunner but what if u can't get somone?

 Tronsky
Title: Check the news
Post by: Flossy on May 19, 2002, 07:32:46 AM
Quote
Originally posted by -tronski-
Sure you can now add a gunner but what if u can't get somone?
I think getting someone join just for the bombrun will be a more attractive proposition, as the gunner will be free to leave at any time, unlike now.  I'm sure more players will be happy to join for a short period if they know they are not stuck there until the bomber has landed...  :)
Title: Check the news
Post by: Lephturn on May 19, 2002, 07:49:38 AM
Wow, this looks good.

One thing no-one has mentioned is how cool this will be for the interceptors!  Think about it.  You see a buff box coming... now in WWII what was your goal?  Normally it would be to separate bombers from the box/stream and kill them.  Hey cool, that's exactly what we'll be trying to do.  I really like the idea of working to pick apart a bomber box.  In addition, the buffs won't be maneuvering much at all, since doing so will break the formation, so I think we get a much more balanced situation.  Interceptors should be able to set up proper attacks without the buffs manuevering hard as they did in the past.  Also think about escorts.... the buff gunners will have to be careful not to hit the escorts and get kill-shootered.

I'm still concerned about the multi-gun convergence, but we'll see how it works out.  As long as a brief time on target doesn't insta-explode a fighter, we should be fine.  I'm confident HTC will make sure this is balanced... I know they've thought about this from Pyro's post. :)

Damn this is going to be fun.  I'm not much of a buff driver, but I'm really looking forward to escorting and/or intercepting these bomber boxes.
Title: Check the news
Post by: RRAM on May 19, 2002, 08:12:55 AM
I've always been extremely critic at the gameish implementation of the buffs in aces high...their gunnery, their ability to bring guns to bear thru fuselage, their incredible maneouvers while firing guns, and over all their bombsight accuracy.

Now its time to say that this is IMO the best idea HTC has had so far since I know Aces High. The idea of the formation flying, the way it will be handled is both simple and elegant. Bomb drift finally penalizes carpet bombing, and to be effective in a bomb run will require some degree of skill and planification.

I'm still a tad concerned about the accuracy of the buff guns, but other than that, I'm really interested in seeing the results of this wonderful idea.

and nice job. Fantastic ideas and fantastic way to implement them.
Title: Check the news
Post by: Qnm on May 19, 2002, 08:59:57 AM
What Gatt said.
Title: Re: Check the news
Post by: Gypsy Baron on May 19, 2002, 10:40:38 AM
Quote
Originally posted by Wotan
Sounds like our little fluffers may have to finally grow up and bit and learn their trade :)


 Yah, it's a shame tha same can't be said for the ACM impaired
 fighter jocks...so let's turn the HO's WAY, way down, turn
 killshooter OFF and have ALL collisions result in mutual death...
Title: Re: Re: Check the news
Post by: whels on May 19, 2002, 10:56:30 AM
Quote
Originally posted by Gypsy Baron


 Yah, it's a shame tha same can't be said for the ACM impaired
 fighter jocks...so let's turn the HO's WAY, way down, turn
 killshooter OFF and have ALL collisions result in mutual death...


u mean actually make the HO dweebs have to out fly
the enemy plane to get  a kill? never will happen.

whels
Title: Check the news
Post by: Wilbus on May 19, 2002, 11:30:42 AM
Told you in a anotehr thread, HO's no more leathal then dead 6 shots, only slightly if any at all due to higher closing speed. If you learnt how to fly instead and you might understand that too.

Look at real buffers such as Revvin and I think they'll be very happy with this new feuture, it brings alot more skill to the game and fun IMO, even I might start flying a little more buffs now. Not to say it brings REALISM!
Title: Check the news
Post by: Wotan on May 19, 2002, 11:56:04 AM
thunder where did i type the word dweeb?

Maybe you should re-read what i wrote and not wrap your  own bias in with what I typed.

The word I used is fluffs. Theres numerous threads that will clarify what that means so do your self a search if you need help understanding what that means.

gb if you are getting hoed all the time its not because of bad acm of the other guy. Hos are the easiest way to set some one up fer a kill ask lephturn if you have trouble.

Or stick to fluffing until 1.10.
Title: Check the news
Post by: Tumor on May 19, 2002, 12:00:13 PM
Hey I like flying buffs and I think this will be a GREAT addition to the game.
Title: Check the news
Post by: wulfie14 on May 19, 2002, 01:47:43 PM
Sounds very cool. Someone mentioned that level bomber types are going to have to learn their trade.

Skilled escort pilots are going to be in demand a great deal more as well I think. And with the 'reverse on a dime and line up the targets from 25,000' in 30 seconds' maneuver no longer being an option, bombers are going to have to spend alot more time up there at 25,000'...so endurance of interceptors and escorts is going to matter more...and tactical bombers are going to see more action...and it all sounds like some very cool changes.

Tactical bombers at present are very effective as 'suicide' bombers, mainly because the exact position of every defending AA weapon is known in advance and the AA weapons are easily spotted.

Maybe in the future, with even more progress in the terrain detail by HTC, we'll see AA weapons that are only easily spottable when firing (by following the tracer path back to the firing weapon), AA weapons that change position after an attack (12 'possible' AA positions in a 200x200 meter area, only one of them containing an all but invisible unless it is firing AA weapon), and other such things.

So of 4 attacking tactical bombers, 2 will hold on station to look for and suppress newly firing and thus spottable AA weapons - which was a standard real life tactic in WW2.

So the AA weapon crews will 'act sneaky' by changing their gun position once an attack is over but it is known that more enemy attack aircraft are on the way - which was tactical doctrine for most AA weapon crews in WW2.

Etc., etc., etc.

Just some ideas. Great news about the more advanced level bombing 'world'.

Mike/wulfie
Title: Check the news
Post by: bowser on May 19, 2002, 03:22:36 PM
"...That invisible silver cord is rather short, probably 1000 yards or less, so you don’t want to be doing wild maneuvers and you’ll have to decide whether you want to try and stay with your stragglers or leave them in the dust and write them off...".

This point is key.  Hard to set up proper attacks when a bomber is turning all over the place.  If things become more realistic, fighter guys will welcome the opportunity to engage bombers.

bowser
Title: Check the news
Post by: K West on May 20, 2002, 09:23:12 AM
What wulfie said!  (And Kieran also in a couple of other topics)

Westy
Title: Check the news
Post by: lazs2 on May 20, 2002, 10:49:37 AM
If the change means fluffs have less effect on the airfields then it is a good change.  If the change means they have more effect on the airfeilds then it is a bad change.   Basically, if fluffs are easier to ignore then it will be a good change.
lazs
Title: Check the news
Post by: Tac on May 20, 2002, 11:23:27 AM
Hehe kweassa, you know what I think when I see that pic of yours?

"If I can get my fighter inside their box, they wont be able to shoot me!" :D
Title: Check the news
Post by: hawk220 on May 20, 2002, 12:07:26 PM
is there going to be an upper limit for the number of 4 plane boxes? so if a mission has 40 planes plus fighters and enemy planes how much would frame rate suffer?  


Hawk220