Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: SKurj on May 19, 2002, 01:49:28 AM
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Damn I hate the sneak attacks being used these days!!
2-3 heavy fighters come in below dar, flatten town, goon follows, lands at the town and drops troops all done in about 5 minutes.
u bish and rooks used them well tonight!!<$>
Was hard WORK to try and keep up. Got to be too much work in the end for this guy.
Now I kinda wish we could go back to putting the maproom on the base! +)
Seriously tho, i don't have a problem with the 'under dar' stuff, i just think the towns make capture almost too easy. Of all the attempts I saw tonight at least 60-75% of them worked (against knights)
This resulted in a rally of the troops to retake the base, meanwhile another sneak is already in progress keeping us off balance and never able to get any offence going.
Completely legit attack strategy!!
Rewards teamplay on offence in a big way, makes defense a b#tch! By the time an attack is detected its hard to get on the ground and move to the base under attack in time (read impossible if u don't auger)
Perhaps manned ack and the VH at the town would help in these regards....
What y'all think? been on the defence end of this tactic?
I imagine on offence this tactic might be fun to a point (tho you don't fight anything but AI)
SKurj
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At least we know Udie will NEVER blow up the civilan town, so that's one less guy to worry about. :)
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NO one likes to play defense in this game. The number of players willing to respond to an attack or check out a blinking base are few and far between.
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Originally posted by SKurj
Damn I hate the sneak attacks being used these days!!
2-3 heavy fighters come in below dar, flatten town, goon follows, lands at the town and drops troops all done in about 5 minutes.
SKurj
It wasn't 2-3 hvy fighters, Skurj - it was: 1) 2 goons, 2) 4 110G2s and 3) 4-6 light fighters.
We captured 12, 20, 16, and 20 again, all in the span of 90 minues or so.
curly
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well, the best method is to foil the incoming sneak attack. take out the goon that comes. Also, on the first sign of the enemy (ie base flashing) some one better get up there.
On this note, I kinda wish there was a difference on between capturing bases by the size of the base, because the size of the town is the same regardless of the size of the base. Make it a little bit more challenging to take a large field.
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FDutchmn *S* that is a great Idea with Larger town for larger base. Also it would be cool I the HQ could change too Capital with a large airstrip, Radar, large town around Capital.. (would be cool with the new bomber system) IMHO
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Curly...
Don't think you guys are the only ones doing it +)
the rooks did it with 2 110's a 38 and a goon a couple of times at A8 +)
SKurj
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NO one likes to play defense in this game. The number of players willing to respond to an attack or check out a blinking base are few and far
Why do some guys have such a hard time figuring out that defense is one of the more useless and futile things you can try to do in this game?
Who takes bases? Offensive players.
Who wins resets? Offensive players.
Can a determined offense be stopped by players on defense? NO.
How can you stop another team from taking one of your bases? ATTACK the field they are coming from!
Offense works, offense wins.
Defense will cause you to lose your fields, and eventually you will be reset against. Offense against you will pick away at your ability to defend, it will take your fue, take your hangars. You will lose the ability to defend, and they will get your base. When you attack them, you take away thier ability to attack you.
Its time for some to start learning.
dago
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Dago, I find your reply offensive.
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stop sounding so defensive, popeye.
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Originally posted by FDutchmn
well, the best method is to foil the incoming sneak attack. take out the goon that comes. Also, on the first sign of the enemy (ie base flashing) some one better get up there.
On this note, I kinda wish there was a difference on between capturing bases by the size of the base, because the size of the town is the same regardless of the size of the base. Make it a little bit more challenging to take a large field.
capturing a air field, by just killin a nearbye town only, and not even hurting the base is kinda rediculously easy.
field capture should require the base to be taken down at least 50%.
or, have town and field captureable seperate. take the field but not town, field stays inoperable due to no supply runs, till u take the town.
whels
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Been petitioning the Aces High AK's for a name change: Arabian Ninja's. Curly said we'd have to spell it Arabian Kninja's. Maybe Milkrunning Ninja's would be more appropriate. :D
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hey don't forget the rowdy rebels we did a few of those sneaking bases :D oh and i totally agree with mr 205 about different size towns for the different size bases makes alot of sense..great idea let's hope theyre listening and "make it so"
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It would be nice if the town was not the only target requiring destruction for the capture to suceed. Maybe set it to needing the base being destroyed or at least a significant number of targets at the airfield to be destroyed before a capture can be completed.
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See what I mean.
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Skurj is right. I personally have done a couple of solo milkruns - ie fly a heavy 110, level the town, auger the 110, fly the goon in.
IE, one guy... yes ONE... can capture a base.
Shouldn't be that easy but it is.
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what you seeing is the result of the "under dar request", people are just learning how to sneak attack, all sides do it, we will just have to adapt new tactics to counter sneak attacks.
the offense vs defense is not so black and white, last night the bish would take a base by sneak attack with the field undamaged and then up 15-20 fighters to "defend" the base from counter attack, the knights did not have superiour numbers and with so many knights tied up trying to "attack "the well 'defended' captured base the bish would just grab another one.
we will just have to adapt new tactics
44MAG
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I dont know what the deal is. Before you had bar dar screaming that there was enemy AC in the sector.. and with 1 or 2 bar dar blocks in an empty sector, its a no-brainer whats going on.
Then it got "fixed"... which actually means "replaced". Now the fields BLINK like a mofo anytime an enemy plane is near them (10..15 miles?). Which again, makes most NOE flying useless.
but i hear the capture system will change next version, so no use to get angst over how it is now.
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Originally posted by Tac
but i hear the capture system will change next version, so no use to get angst over how it is now.
really?
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I can't agree that NOE is useless. We've been very successful doing NOE base captures. Even though the field and town flash they give no indication of the size of the inbound force like the bar does.
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"really?"
werent they saying they were tying base capture to capturing some strat target that controlled the field (like a big city or something)? Dunno. Or maybe they were considering it. *shrug*
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Originally posted by Tac
"really?"
werent they saying they were tying base capture to capturing some strat target that controlled the field (like a big city or something)? Dunno. Or maybe they were considering it. *shrug*
oh yeah, now I remember, something about a sector capture thing where strat in the area comes into your control if you capture certain stuff in the area.
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So far Tac the new capture model i believe only relates to capturing the facilities not the bases...
SKurj