Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: Tilt on May 20, 2002, 06:53:31 AM
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Was there a way to double/increase the the elevations generated by mapmaker when it makes the .elv file?
real life can seem so flat
Tilt
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Thats why I adjust it for lack of stereoscopic veiw, we can't see on a monitor. We just don't get that "feel" of hight or mass online so you need to characterize the terrain but exagrating the elevation.
Just type in the MAX. alt in mapmaker and play with it until you get something your happy with.
NUTTZ
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i've notice this when i was messing about with pearl harbor, its very flat with holes of water
my point? I have no point, but it doesn't matter cos i don't care:rolleyes:
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Tilt,
if you're referring to Ogre's Mapmaker (http://www.concentric.net/~Reaper/mapmaker/), there's no easy way to adjust the overall elevation/exaggeration of the altitudes - you're working on a point-by-point basis.
the best way is to take your greyscale elevation map and use AKwabbit's bmp2map (http://www.xomerang.com/ah/akbmp2map.exe) utility.
a tip for adjusting elevations in bmp2map: remember that the greyscale image effectively has 256 levels of grey - from 0 (black) to 255 (white).
so when you adjust the max alt, you are setting the alt of the 255-level (white) pixels.
say you have a valley floor that is shaded at level 72 on your greyscale image (index 72, or the equivalent of RGB 72,72,72). you are playing with the max alt and you want to know what alt the valley floor will be.
the calculation is:
(max alt) divided by 255, multipied by 72.
so if the max alt was 10,000, the valley floor would be at 2823 feet, but if the max alt was 13,000, the valley floor would be at 3670 feet.